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[Paladin][PvE][PvP] Hand of light

 
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respect_dani

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Post Posted: 28-02-2013, 01:36:51 | Translate post to: ... (Click for more languages)

RO:
Wowhead/WoW Freakz Link: Hand of light (retribution mastery)
Descrierea bugului / Bug description: Hand of light (retribution mastery) da mai putin dmg decat ar trebui sa dea normal, indiferent ca ai sau nu ai Inquisition activ.
Dovada / Proof:
-Templar verdict: [(14701*100)/33412]= 43,99% in loc de 44,6% cat am eu din mastery.

-Crusader Strike: [(7122*100)/16188]= 43,99% in loc de 44,6% cat am eu din mastery.

-Divine Storm: [(3682*100)/8370]= 43,99% in loc de 44,6% cat am eu din mastery.


-In concluzie Hand of light (retribution mastery) da cu 0,6% mai putin damage tot timpul, adica la fiecare templar / crusader sau divine storm. (Imaginativa intr-un encounter de 10 min~ cat dmg se pierde)

__________________________________________


PS:- De curiozitate am testat si cu mai mult mastery sa vad daca se decaleaza si > evrika, la 56,8% increase holy dmg primesc doar 55,99% (cu 0,8% mai putin) <> [(8163*100)/14578]=55,99%


EN:

Wowhead/WoW Freakz Link: Hand of light (retribution mastery)
Descrierea bugului / Bug description: Hand of light (retribution mastery) deals less damage than it should, even if you have Inquisition active or not.
Dovada / Proof:
-Templar verdict: [(14701*100)/33412]= 43,99% instead of 44,6%, my mastery hit.

-Crusader Strike: [(7122*100)/16188]= 43,99% instead of 44,6% my mastery hit.

-Divine Storm: [(3682*100)/8370]= 43,99% instead of 44,6%, my mastery.


-In conclusion Hand of light (retribution mastery) deals 0,6% less damage all the time, meaning each templar/divine storm/crusader. (Imagine how much damage is lost in a 10 minute encounter)

__________________________________________


PS:- Out of curiosity i tested it with even more mastery to see if it goes down even more > evrika, at 56,8% increased holy dmg i receive only 55,99% ( 0,8% less) <> [(8163*100)/14578]=55,99%



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Last edited by respect_dani on 21-04-2013, 12:06:47; edited 3 times in total
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Mr.Faith

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Post Posted: 28-02-2013, 01:59:37 | Translate post to: ... (Click for more languages)

Interesanta descoperirea, aparent este trunchiat si e posibil sa nu fie numai la paladin.

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Not for millions…not for glory…not for fame. For one person, in the dark, where no one will ever know or see.
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soulkreep
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Post Posted: 22-07-2013, 13:08:17 | Translate post to: ... (Click for more languages)

Hai ca va luminez eu care e problema. Serverul aproximeaza prin scadere si astfel ignora ceea ce e dupa virgula .

Pe exemplul lui terespect in loc de
44.6% el aproximeaza 44%
56.8% el aproximeaza 56%

Testati cu un procent fix de mastery (de exemplu doar cu base mastery 17%) si vedeti ca da dmg corespunzator .

Cu placere


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Shocker

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Post Posted: 10-12-2013, 03:18:08 | Translate post to: ... (Click for more languages)

Am sters toate posturile idioate din topicul asta, am lasat doar cele 3 posturi de sus care spun exact ce se intampla: serverul rotunjeste valorile, de-aia se pierde.
Problema nu e doar la paladin, e si la unele din celelalte clase (nu stiu exact la care ca trebuie verificat fiecare in parte unde apare problema rotunjirii si unde nu). E problema generala si din cauza felului in care e implementat mastery-ul nu o sa se rezolve prea curand

LE: Same bug here http://forum.wow-freakz.com/Multiple-Mastery-t264556.html


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Locked by Pirinush, 26 August 2013 12:17



 
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