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[Priest] [Shadow] [Visual] Giant tentacle and constant "Void Shower"

 
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Xtravagant

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Post Posted: 25-12-2018, 02:38:43 | Translate post to: ... (Click for more languages)

Spell Link: Voidform

Bug description: After getting into Voidform, a giant tentacle occasionally spawns on top of you, and you're constantly "showered" by Void energy (animation that should play when you get out of Voidform plays over and over again).

Proof


Demonic Guide

Havoc Raid Guide


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lightsunited

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Post Posted: 27-12-2018, 20:29:40 | Translate post to: ... (Click for more languages)

confirm
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Stayfjurt

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Post Posted: 28-12-2018, 02:13:39 | Translate post to: ... (Click for more languages)

also if you are in voidform , visual on void bolt icon is bugged , it still shows as void erruption


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Elvenking

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Post Posted: 28-12-2018, 13:25:52 | Translate post to: ... (Click for more languages)

Confirmed
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Elvenking

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Post Posted: 01-01-2019, 20:48:31 | Translate post to: ... (Click for more languages)

Imbafaceroll wrote:
Hello, I would like to add crucial information to the post which you marked as closed - https://forum.wow-freakz.com/Priest-Shadow-Visual-Giant-tentacle-and-constant-Void-Shower-t544727.html
I recently looked into why Twintop's Insanity Bar addon was reporting incorrect insanity drain stacks and discovered the reason also about the explosion animation and sound effects.

The server doesn't correctly process the Voidform aura - instead of adding stacks to the same aura, server removes Voidform aura (SPELL_AURA_REMOVED) and instantly applies a new aura (SPELL_AURA_APPLIED).
The expected behavior on the client side is to instead add a stack to existing aura (SPELL_AURA_APPLIED_DOSE).

More about combat log:
http://wowwiki.wikia.com/wiki/API_COMBAT_LOG_EVENT#Suffixes
The relevant events:
_AURA_APPLIED - Player first enters Voidform
_AURA_APPLIED_DOSE - New Voidform stack applied
_AURA_REMOVED - Player exits Voidform


I came to this conclusion while analyzing Twintop's Insanity Bar addon source code.
Code:
if spellId == spells.voidform.id then
   if type == "SPELL_AURA_APPLIED" then -- Entered Voidform
      local startingStacks = 1
      _, _, _, startingStacks = UnitBuff("player",GetSpellInfo(spells.voidform.id))

      snapshotData.voidform.previousStackTime = currentTime
      snapshotData.voidform.drainStacks = 1
      snapshotData.voidform.startTime = currentTime
      snapshotData.voidform.totalStacks = startingStacks
      snapshotData.voidform.voidTorrent.startTime = nil
      snapshotData.voidform.voidTorrent.stacks = 0
      snapshotData.voidform.dispersion.startTime = nil
      snapshotData.voidform.dispersion.stacks = 0
      
      triggerUpdate = true                              
   elseif type == "SPELL_AURA_APPLIED_DOSE" then -- New Voidform Stack   
      snapshotData.voidform.previousStackTime = currentTime
      snapshotData.voidform.totalStacks = snapshotData.voidform.totalStacks + 1
      
      if snapshotData.voidform.voidTorrent.startTime == nil and snapshotData.voidform.dispersion.startTime == nil then
         snapshotData.voidform.drainStacks = snapshotData.voidform.drainStacks + 1                       
      elseif snapshotData.voidform.voidTorrent.startTime ~= nil then                       
         snapshotData.voidform.voidTorrent.stacks = snapshotData.voidform.voidTorrent.stacks + 1                       
      else                       
         snapshotData.voidform.dispersion.stacks = snapshotData.voidform.dispersion.stacks + 1                       
      end
      
      triggerUpdate = true               
   elseif type == "SPELL_AURA_REMOVED" then -- Exited Voidform
      if settings.showSummary == true then
         PrintVoidformSummary(false)
      end

      ResetVoidformSnapshotData()
      triggerUpdate = true
   end
end


Also modified it to printout the perceived events and got this:
https://youtube.com/watch?v=iRK9NiGTA1w:


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Topic is closed, you cannot post any messages in it anymore

Locked by Elvenking, 28 December 2018 11:25



 
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