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[REJECTED] [Crafted gear] Random attributes

 
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Calhendren

[Mentally Stable]



Status: Offline
(since 11-09-2018 14:11)
Joined: 13 Feb 2017
Posts: 26, Topics: 4
Location: France

Reputation: 40.9

Post Posted: 16-12-2017, 15:23:38 | Translate post to: ... (Click for more languages)

I know I should probably post this in the sticky-topic Profession-related bugs but with its 26 pages and counting, I fear this might get lost in the midst of them, and I believe it is important enough to deserve its own topic.

I've seen someone mention that it's great that the Obliterum Forge had been implemented - props to you devs - but as it stands, its use is completely irrelevant. Why you ask? Because crafted items through Leatherworking, Tailoring and Blacksmithing never get random attributes. No haste, mastery, crit chance or such. They only get base stats (STR / INT / AGI / STA). Which means that even lesser ilvl items will be better, simply because of that fact. And I fear that the more we progress through patches, the more professions will become irrelevant, despite the fact that Blizzard tried to make them relevant in Legion's Endgame.

This might seem like a minor issue to the majority of y'all, but I do believe, seeing how many people completed the profession questlines, that it's kind of a pity that professions haven't been completely fixed before the Obliterum forge was implemented.

Once again, I cannot thank the devs enough for their hard work towards giving us an experience as close to retail as possible, but I'd like to ask one simple question: is this currently being worked on ?

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