User
Pass
2FA
 
 

[REJECTED] [Death knight] [PVP/PVE] haste and presence

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs
Author Message2044
crasher

[Hero of the Alliance]



Status: Offline
(since 29-10-2017 21:41)
Joined: 22 Apr 2012
Posts: 1151, Topics: 169
Location: Moldova, Republic of

Reputation: 90.7
Votes: 25

Post Posted: 10-05-2013, 19:58:33 | Translate post to: ... (Click for more languages)

Descrierea bugului / Bug description: Deci pe Freakz haste si presence sunt unite.
De exemplu -
Blood presence iti da - 20% increase regeneration RUNES speed dar asta afecteaza si la atack speed ( ceea ce nu ar trebui sa fie)
In tooltip/wowhead/mmochampion/si altele este scris clar - ca regenerare la runes si attack speed - sunt lucruri diferite.
Bloodlust si heroism - iti da numai rune regen.
Acum ingame acest 20% speed regen la runes lucreaza ca haste ( ce e penibil)

Chiar si alt lucru - incorecta formula de rune regen speed.
In loc de 8.0 rune regen speed ( blood presence ) am 8.2.
Gm-ii au inchis topicul care am facut si nu o dat proofs ca am gresit.
Cred ca nu e bine sa faceti asa,pentru ca eu am dat o multime de proofs la asta.

Deci avem un 2-way bug)
blood presence nu e haste/ asta e game mechanics.
Rune regen nu trebuie sa aiba GCD
Regen speed si attack speed - sunt lucruri diferite.
Formule am dat in topic care o fost, sper ca acum sa lasati asa, si sa discutam.Sau uniti topicuri..dar nu ignorati problema asta.

Deci cum sa va zic -
Blood presence and rune mechanics e ca demonic portal la warlock si glyph la portal.
Deci daca ai 100500% haste - CD la demonic portal nu sa trece mai repede.
Daca ai glyph - el reduce CD-ul

asa si la rune.
Blood presence REDUCE CD-ul dar nu iti da haste.
Asta e mechanics dar nu haste sau altceva.

Deci hai sa discutam.Aducem proofs / si asteptam chiar si pe shockeru.

Posturi unite automat, 10-05-2013, 20:58:33

http://us.battle.net/wow/en/forum/topic/2016083078?page=2#26 formula e pt hsste.
Mr. faith a gresit oleaca cu formula de pe battle net.
Deci totusi aici este bug.





0 0
  
Back to top
View user's profile Send private message
crasher

[Hero of the Alliance]



Status: Offline
(since 29-10-2017 21:41)
Joined: 22 Apr 2012
Posts: 1151, Topics: 169
Location: Moldova, Republic of

Reputation: 90.7
Votes: 25

Post Posted: 11-05-2013, 03:04:49 | Translate post to: ... (Click for more languages)

Deci, ce cu attack speed - o sa clarificam/dar ce e vu regen - asta e problema.




0 0
  
Back to top
View user's profile Send private message
Seyrox
[Banned user]


Banned


Status: Offline
(since 24-11-2018 18:47)
Joined: 30 Dec 2011
Posts: 2714, Topics: 230
Location: Warlock's Den

Reputation: 471.7
Votes: 201

 
Post Posted: 11-05-2013, 08:05:02 | Translate post to: ... (Click for more languages)

Number of Runes each 10s = 1.2 if Unholy frenzy * 1.15 if imp Unholy Presence * 1.3 if bloodlust * 1.[yourhaste] * 2 if runic corruption * 1.1 if Windfury/Icy Talons

let's see at best with 30% haste from gear you would be at:
1.2 * 1.15 * 1.3 * 1.3 * 2 * 1.1 = 5.13084 Runes/10s so your runes would take 1.95s to refill

In a normal environment you'd most likely see base haste + WF + imp UP which would be:
1.3 * 1.1 * 1.15 = 1.6445 Runes/10s or 6s refill or 3s with runic corruption.

Thinking about early raid gear and looking at 10% haste, 10% from buffs, 15% from imp UP it would be at about 7.2s/3.6s

But stop drooling, keep in mind, the 3.5 DK would be at 2 Runes / 10s or 5s per rune if you think of the cata-system

http://www.mmo-champion.com/threads/766339-Rune-regeneration

Formula la runes este asa NewRuneRegenTime = (BaseRuneRegenTime) / (1 +(Haste%/100))

0 0
  
Back to top
View user's profile Send private message
crasher

[Hero of the Alliance]



Status: Offline
(since 29-10-2017 21:41)
Joined: 22 Apr 2012
Posts: 1151, Topics: 169
Location: Moldova, Republic of

Reputation: 90.7
Votes: 25

Post Posted: 11-05-2013, 12:40:02 | Translate post to: ... (Click for more languages)

nu e asa.deloc.
Tu imi dai la unholy spec.

Eu zic la blood dk si blood presence/frost/unholy.

In tooltip este scris ca regen sa incepe in acel moment in care prima runa sa regenerat ( in aceeasi moment.) nu exista la runes GCD!nicicum.
E free mechanics.

Deci daca este scris ca reduce la 20% inseamna ca reduce la 20% fara GCD si alte prostii.

Aratati la wowwiki /mmochampion si altele unde este scris ca mechanica este NewRuneRegenTime = (BaseRuneRegenTime) / (1 +(Haste%/100))

Deci ar trebui sa fie asa -
NewRuneRegenTime = ( baseruneregentime) - 20%blood presence si asta fara haste, cu haste avem alta schema.
Dar oricum - nu poate sa fie asa.

http://www.mmo-champion.com/threads/766339-Rune-regeneration?p=14633037&&viewfull=1#post14633037
aici vezi mai bine.
10 SECONDS! nu are 10.3 sau 10.6!
Da de ce sa aiba acum in blood presence 8.2? unde i logica?
invatati math = 10-2 = 8 / 10-20% = 8!
De unde ati luat GCD?





0 0
  
Back to top
View user's profile Send private message
crasher

[Hero of the Alliance]



Status: Offline
(since 29-10-2017 21:41)
Joined: 22 Apr 2012
Posts: 1151, Topics: 169
Location: Moldova, Republic of

Reputation: 90.7
Votes: 25

Post Posted: 26-05-2013, 23:30:58 | Translate post to: ... (Click for more languages)

http://www.icy-veins.com/runes-and-runic-power-a-death-knight-resource-system-guide-wow

Deci am gasit de unde sa ia GCD.Dar acum gasesc proofs la aceea cde am scris.

Posturi unite automat, 27-05-2013, 00:21:32

Deci am calculat..

Acum cu blood presence in blood spec am 8.2 cu haste.
adaugam aici si GCD-ul = 10 seconds aproape.

Calculam in mod normal
10 seconds = base rune regen.
10 - 20% ( Blood presence)= 8 seconds with GCD.
and without GCD must be 6.9 or 7.0 !!!

cu haste ar trebui sa fie inca mai putin... dar nu se intimpla.

Posturi unite automat, 27-05-2013, 00:30:58

2) Runic corruption + haste. Haste reduces the RC buff duration, at 34.45% haste (with some procs) it have 1.86 sec duration , rune regen speed is 6.20s. At 0 haste its 2.5sec and rune speed is 8.33s. By doing some easy calculations i see that RC just negates the haste completely making it totally useless with that talent. So- Blood tap or rune empowerment- whats the best for selfheal and whats the best for max DPS? Thinking about keeping BT.

un post legat de Runes.
link -
http://www.mmo-champion.com/threads/1295450-Blood-Dk-Haste-Vs?p=21033974&&viewfull=1#post21033974

inca un link -
http://www.mmo-champion.com/threads/1221885-Rune-Regen-effected-by-Haste?p=19020020&&viewfull=1#post19020020

Rune regen speed = base rune regen speed * (1+(haste rating/(haste rating per %)) * [1+specRegen] * [1+outsideBuffs]

Base regen is 1 every 10 sec or 0.1/sec
Spec bonus as in improved blood presence (+20%) or Unholy Presence


SI cititi asta -
http://www.mmo-champion.com/threads/766339-Rune-regeneration?p=14633037&&viewfull=1#post14633037

text -
bloodlust does affect rune regeneration. it has ever since rune regen was affected by haste. however WF,IT do not as they clearly state melee attack speed and not "Haste". Also not JUST gear affects rune regen rate. Most things that affect your "HASTE" affect anything that HASTE effects (aka rune regen rate as well as melee attack speed) If you read your UHP it clearly states that it affects rune regen rates at 10% and another 5% for imp UHP. Also if you read Runic Corruption you will notice the buff clearly states that it increases rune regen rate by 100%.

unless you just missed these they are clearly not part of your gear and very much so affect your rune regen rate



inca text -
Pretty sure Rune Regen rate has never been 12 seconds. Not since the beta testing of death knights all the way till the current 4.3 patch. It has always been 10 seconds as far as i am aware. I feel pretty certain your ui was bugged. death knight rune regen rate. It was always 10 seconds.


Note: I understand this is an old thread but i was doing a look up on rune regen rates and this popped up. It was wrong then and its wrong now. Without slight modification it would be a useless source of information which is why I decided to make a post.





0 0
  
Back to top
View user's profile Send private message
Raster

[ACNA]



Status: Offline
(since 02-09-2016 09:51)
Joined: 24 Feb 2011
Posts: 5377, Topics: 210
Location: In my mind palace

Reputation: 765.4
Votes: 81

     
Post Posted: 27-05-2013, 14:13:27 | Translate post to: ... (Click for more languages)

Imi e greu sa citesc ce scrii tu aici, inchid si o sa o fac atunci cand am timp. Singura problema care ar putea fi e una pozitiva deci nu e graba, rune regen e afectat bine de haste/presence (mai putin blood din cate-mi aduc aminte, care scade rune regen degeaba).


воронья
0 0
  
Back to top
View user's profile Send private message
Rageless
[Banned user]


Banned


Status: Offline
(since 27-01-2022 16:06)
Joined: 12 Oct 2013
Posts: 10420, Topics: 357
Location: United States

Reputation: 4800.1
Votes: 255

Post Posted: 11-11-2013, 13:49:56 | Translate post to: ... (Click for more languages)

Redeschid topicul.


^1st post. Ai dat linkul asta: http://us.battle.net/wow/en/forum/topic/2016083078?page=2#26 si ai zis ca formula e asta: 'NewRuneRegenTime = (BaseRuneRegenTime) / (1 +(Haste%/100))' da? ( sau n-am inteles eu bine )
Seyrox ti-a dat 'Formula la runes este asa NewRuneRegenTime = (BaseRuneRegenTime) / (1 +(Haste%/100))'

si vad ca va contraziceti unu pe altul, cum e pana la urma corect si cum e la noi acum ? aduceti proofs, din linkurile care le-ai dat n-am inteles mai nimic din ele si din toate posturile. ai zis de haste si alte chestii care nu au legatura cu titlu + primul post...

scrie in engleza daca iti e greu sa scrii in romana. m-am chinuit ceva sa imi dai seama ce ai zis in toate posturile.


@ crasher \ seyrox

0 0
  
Back to top
View user's profile Send private message
danigrosaru

[Mentally Stable]



Status: Offline
(since 10-01-2014 16:48)
Joined: 21 Jun 2012
Posts: 38, Topics: 3
Location: Romania

Reputation: 56.2
Votes: 3

 
Post Posted: 11-11-2013, 14:35:48 | Translate post to: ... (Click for more languages)

Nu vad niciun bug,sigur a exclus ceva din calcul.Sau poate nu am inteles eu ce vrea sa spuna.


0 0
  
Back to top
View user's profile Send private message
Rageless
[Banned user]


Banned


Status: Offline
(since 27-01-2022 16:06)
Joined: 12 Oct 2013
Posts: 10420, Topics: 357
Location: United States

Reputation: 4800.1
Votes: 255

Post Posted: 11-11-2013, 20:30:50 | Translate post to: ... (Click for more languages)

Tot vreau sa vad ce au si ei de zis. Astept pana maine seara, poimaine dimineata proofs. O sa mai intreb si pe altcineva daca nu veniti voi cu ele + sa testez si eu.
0 0
  
Back to top
View user's profile Send private message
Needlegunxz

[Dominus Nox]



Status: Offline
(since 01-01-2019 21:16)
Joined: 04 Sep 2013
Posts: 204, Topics: 11
Location: Russian Federation

Reputation: 133.6
Votes: 13

 
Post Posted: 11-11-2013, 22:56:59 | Translate post to: ... (Click for more languages)

only bug in rune system atm is melee attack speed auras making runes regen faster.its a positive bug and its already been reported.



0 0
  
Back to top
View user's profile Send private message
crasher

[Hero of the Alliance]



Status: Offline
(since 29-10-2017 21:41)
Joined: 22 Apr 2012
Posts: 1151, Topics: 169
Location: Moldova, Republic of

Reputation: 90.7
Votes: 25

Post Posted: 12-11-2013, 06:57:56 | Translate post to: ... (Click for more languages)

Deci bug cu attack speed + rune regen. trebuie sa fie aparte ( nu tot acelasi stats)

Dar ce e cu rune regen - nu gasesc proofs.poate pe urma o sa dau.





0 0
  
Back to top
View user's profile Send private message
Rageless
[Banned user]


Banned


Status: Offline
(since 27-01-2022 16:06)
Joined: 12 Oct 2013
Posts: 10420, Topics: 357
Location: United States

Reputation: 4800.1
Votes: 255

Post Posted: 12-11-2013, 15:29:09 | Translate post to: ... (Click for more languages)

http://forum.wow-freakz.com/Death-Knight-PvE-PvP-Runic-Corruption-t225814.html
Needlegunxz wrote:
only bug in rune system atm is melee attack speed auras making runes regen faster.its a positive bug and its already been reported.


Rejected.

0 0
  
Back to top
View user's profile Send private message

  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by Rage., 12 November 2013 13:29



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs  


The time now is 10-02-2025, 16:50:11
Copyright info

Based on phpBB ro/com
B

 
 
 







I forgot my password


This message appears only once, so
like us now until it's too late ! :D
x