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[REJECTED] [Rogue][Assasination]- Surge of toxins & Agonizing poison

 
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divinity4uuu
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Post Posted: 05-01-2018, 12:53:35 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=192424&&name=surge-of-toxins
Bug description: Sot vs Agonizing poison was working as it should have but because of a recent random post https://forum.wow-freakz.com/FIXED-Rogue-Assassination-Surge-of-Toxins-vs-Poisons-t503226.html it was nerfed
Proof: https://www.askmrrobot.com/wow/theory/mechanic/spell/surgeoftoxins?spec=RogueAssassination&&version=live


Affected Spells
Whitelist
DeadlyPoison, DeadlyPoisonApplication, Kingsbane, PoisonBomb, WoundPoison

Its only normal that the increase effect from AP to remain until refreshed because it was applied while a buff was active and the AP itself has a cooldown on target . Also AP does not do dmg .
Please revert it back as how it was and nerf the Deadly poison dmg instead not the AP debuff



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Quicksand

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Post Posted: 05-01-2018, 12:59:50 | Translate post to: ... (Click for more languages)

Deadly Poison was not affected, and it's not affected even now, so I don't know what is your issue with it.

I'll need you to bring a normal proof that AP should not recalculate its value after SoT fades, because the link you provided means absolutely nothing. AP is not included there, because it has a special calculation. And maybe you didn't realize, but SNAPSHOTTING is no longer a thing in Legion, and that is what you're practically asking for.
It only works for the 3 Feral bleeds and only for some specific abilities.

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divinity4uuu
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Post Posted: 05-01-2018, 13:12:54 | Translate post to: ... (Click for more languages)

Quicksand wrote:
Deadly Poison was not affected, and it's not affected even now, so I don't know what is your issue with it.

That's what i am asking . Deadly poison is affected by SoT and not AP

I'll need you to bring a normal proof that AP should not recalculate its value after SoT fades, because the link you provided means absolutely nothing. AP is not included there, because it has a special calculation. And maybe you didn't realize, but SNAPSHOTTING is no longer a thing in Legion, and that is what you're practically asking for.
It only works for the 3 Feral bleeds and only for some specific abilities.



The quy who opened the previous topic "https://forum.wow-freakz.com/FIXED-Rogue-Assassination-Surge-of-Toxins-vs-Poisons-t503226.html"; had no proof yet u made changes on it .

I posted there the proof from mr robot .


Affected Spells
Whitelist
DeadlyPoison, DeadlyPoisonApplication, Kingsbane, PoisonBomb, WoundPoison . Also the tooltip of the spell itself states that Sot gives you an increase of poison DAMAGE .

DeadlyPoison, DeadlyPoisonApplication, Kingsbane, PoisonBomb, WoundPoison are all poisons which deal dmg . AP does not .It only INCREASES the dmg . This are complex mechanisms which should not be changed so fast especially that that guy had no proof .


Lets imagine that you receive a buff and while buffed you apply a dot to that target and let it burn. Although your buff fades the dot should not change because it was casted while you where buffed . Its not like a channel . I would agree for you to change the value if AP was a channel spell and not a debuff .



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Quicksand

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Post Posted: 05-01-2018, 13:19:48 | Translate post to: ... (Click for more languages)

Dude, you are asking for SNAPSHOTTING. Every single spell in legion (dot or whatever) dynamically updates its amount when auras are applied/fading. That's why I modified it without asking for proof from him.

"Lets imagine that you receive a buff and while buffed you apply a dot to that target and let it burn. Although your buff fades the dot should not change because it was casted while you where buffed . " this is not true for 99.9% of the spells in Legion. Once again, SNAPSHOTTING was removed

Update @ 05-01-2018, 13:19:48

Try casting Rupture for example when you have only 5-6 seconds left of vendetta. you'll see that as soon as vendetta fades, your rupture starts dealing less damage, this is because in Legion, all DoTs and similar effects dynamically recalculate their periodic timer (haste changes), critical strike chance (crit changes) and their damage/healing (based on current auras, not the ones when you applied the DoT).

So it's only logic that AP would recalculate its effects, that's why I didn't ask for proof from him and I'm asking from you. That AskMrRobot link does not prove anything, and maybe a developer knows more about "complex mechanics" than you. Not always the case, I make plenty of fails as well, but this time I'm rather confident

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divinity4uuu
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Post Posted: 05-01-2018, 13:23:24 | Translate post to: ... (Click for more languages)

Its ok , I understand now . You can close the topic . I really appreciate you


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Locked by Quicksand, 05 January 2018 11:24



 
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