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[REJECTED] Warr Arms Relic Bug

 
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Maev

[Shadowblade]



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(since 08-03-2021 23:50)
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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 06-11-2017, 11:39:47 | Translate post to: ... (Click for more languages)

WoW Freakz spell link:
Bug description: when I add a relic on arms for dmg increase on slam the dmg increase was only by 1k. which is not possible because :
162,414 (initial dmg with 1 relic ) + 5 % (2nd relic ) = 170,534 but i have 169,183 which means i lose around 1k dmg and in case i have 2 relics on slam that means around 2k dmg lose, and I didn't test to see if is wrong on others specs to.
Proof:
with only 1 relic on slam :

https://imgur.com/a/aNtGF


With second relic:

https://imgur.com/a/yUvNR




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Quicksand

[Very Important Person]



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Post Posted: 06-11-2017, 11:46:51 | Translate post to: ... (Click for more languages)

Your calculations are wrong. You can't just add 5% to the previous value, as it's not how it works.

162414 with 4 Ranks in that trait is 20% increase. To get the base value, we divide 162414 to 1.2 => 135345 without relics.
NOW, we get that 25% increase, add it back to the original value => 135345 * 1.25 = 169181.

You can't simply add another 5% to something that's already increased by 20%, because you'd end up with a total of 26% increase instead of 25% (between different spells, the calculations are multiplicative, but we are talking about the same spell, with different ranks. When you rank up, we remove the 20% bonus, and add 25%)

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