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[REJECTED]hunter gcd

 
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soulkreep
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Post Posted: 26-06-2011, 14:22:00 | Translate post to: ... (Click for more languages)

Bug-- in mod normal gcd'ul la hunter este de 1.5 sec .Aici pe serv este mult mai mic .
--se poate testa usor stackand haste si observi ca poti sa spameze steady shot cand are cast time sub 1.5

proof--http://huntsmanslodge.com/3602/haste-and-the-hunter-demystified/

Steady Shot has a base casting speed of 2.0 seconds. Our goal is to get that casting speed down to 1.5 seconds. The reason for this is that we want Steady Shot to match the value of our global cooldown, which happens to also be 1.5 seconds.

The problem with haste is that it will not reduce our global cooldown. Therefore, it’s only real value is to get your Steady Shot down to a 1.5 second cast speed.

Although haste will still affect auto shot production, it has no impact whatsoever on specials after you hit the soft cap. Once you reach a point where you’ve lowered your Steady Shot cast time to 1.5 seconds, any additional haste will basically just affect auto shots and nothing else. So as you can see, stacking haste is only really valuable until you get your Steady Shot cast time down to the desired level. After that, it’s just allowing you to pump out more auto shots.

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Rizwan

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Post Posted: 26-06-2011, 14:24:56 | Translate post to: ... (Click for more languages)

soulkreep wrote:
Bug-- in mod normal gcd'ul la hunter este de 1.5 sec .Aici pe serv este mult mai mic .
--se poate testa usor stackand haste si observi ca poti sa spameze steady shot cand are cast time sub 1.5

proof--http://huntsmanslodge.com/3602/haste-and-the-hunter-demystified/

Steady Shot has a base casting speed of 2.0 seconds. Our goal is to get that casting speed down to 1.5 seconds. The reason for this is that we want Steady Shot to match the value of our global cooldown, which happens to also be 1.5 seconds.

The problem with haste is that it will not reduce our global cooldown. Therefore, it’s only real value is to get your Steady Shot down to a 1.5 second cast speed.

Although haste will still affect auto shot production, it has no impact whatsoever on specials after you hit the soft cap. Once you reach a point where you’ve lowered your Steady Shot cast time to 1.5 seconds, any additional haste will basically just affect auto shots and nothing else. So as you can see, stacking haste is only really valuable until you get your Steady Shot cast time down to the desired level. After that, it’s just allowing you to pump out more auto shots.


Cum sa fie ma mai mic de 1.5? Eu cand imi dau cd-urile si am 0.9 cast la steady, tot astept global cd-u.



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radicallyftw
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Post Posted: 26-06-2011, 15:59:18 | Translate post to: ... (Click for more languages)

Am fost la un dummy acum 2 min, daca dau rapid fire ajung la 1.1 sec cast, si nu ma lovesc de gcd cand castez steady, ori hunteru are gcd afectat de haste cea ce nu ar trebui http://www.wowwiki.com/Cooldown, ori hunteru are gcd de 1 secunda. cred ca e prima varianta.
rectific am facut test si cu un shaman in grup, hero+ rapid fire, cast time 0.7, aveam global cd de 1 secunda.


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Rizwan

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Post Posted: 26-06-2011, 16:39:15 | Translate post to: ... (Click for more languages)

radicallyftw wrote:
Am fost la un dummy acum 2 min, daca dau rapid fire ajung la 1.1 sec cast, si nu ma lovesc de gcd cand castez steady, ori hunteru are gcd afectat de haste cea ce nu ar trebui http://www.wowwiki.com/Cooldown, ori hunteru are gcd de 1 secunda. cred ca e prima varianta.
rectific am facut test si cu un shaman in grup, hero+ rapid fire, cast time 0.7, aveam global cd de 1 secunda.


Ai dreptate doar in proportie de 10%.
Steady Shot are 5 sec. hidden cast time.
http://www.wowwiki.com/Steady_Shot

In concluzie are 1.5 gcd.

Steadyshot ESTE afectat de haste.

Quote:
Steady Shot is affected by Haste bonuses including that granted by Auto Shot and Serpent's Swiftness. It is also affected by ranged attack speed bonuses including Rapid Fire and Bloodlust.

Sursa: linkul de mai sus.


Terminati cu presupuneri d'astea daca nu va informati.
@radycallyftw - am cuatat in linkul dat de tine ceva legat de steady shot si n-am vazut. Pentru ce l-ai mai dat?


Nu mai faceti reporturi doar sa f*7eti clase aiurea.



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radicallyftw
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Post Posted: 26-06-2011, 19:35:12 | Translate post to: ... (Click for more languages)

Nu am zis asa ceva, linku care lam aratat era legat de global cd, care nu este influentat de haste la hunteri, nu pot ajunge sub 1.5 sec gcd indiferent de cat haste au, eu am ajuns la 0.7 cast steadyshot cu hero si rapid fire, acum poate e de la pcu meu, low fps and stuff like that, dar dadeam steadyshoturi la 0.7 fara gcd... rog pe cineva cu un pc mai bun sa faca testu pe dummy cu un shaman in party si sa imi spuna daca e la fel.

Level 80-8 ore....2 meserii full-2zile....un gear score de 5,5k-3 sapt....un wipe pe freakz....de nepretuit pentru toate celelalte exista DONATE.
"acesta este un pamflet si trebuie tratat ca atare"
http://www.youtube.com/watch?v=aM4uTNhb5rg&NR=1
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Rizwan

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Post Posted: 26-06-2011, 20:32:42 | Translate post to: ... (Click for more languages)

Steady Shot este influentat de haste. PUNCT.

Dovada, postul anterior tie. Citeste quote.



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soulkreep
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Post Posted: 26-06-2011, 21:01:29 | Translate post to: ... (Click for more languages)

unde ai vazut ca am scris eu ca steady shot nu e afectat d haste? eu zic d gcd
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Rizwan

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Post Posted: 26-06-2011, 21:37:06 | Translate post to: ... (Click for more languages)

edited


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Raigorr

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Post Posted: 28-06-2011, 04:04:02 | Translate post to: ... (Click for more languages)

rapid fire creste ranged atack speed si nu haste !
din patch-ul 2.4 Bloodlust/Haste/... afecteaza GCD si il poate reduce pana la 1.0 secunde
un hunter cu full cd's reduce castul la Steady Shot pana la ~0.9/0.7 secunde
chiar daca Steady Shot nu este afectat de GCD castigi doar 0.1/0.3 secunde la fiecare cast de steady shot(asta cu full cd + bloodlust + alte chestii)
efectele acestui bug sunt f f mici si afecteaza doar dps-ul in PvE
oricum acest post este facut din rautate si invidie fata de hunteri care oricum sunt mult inferiori magilor (stim cu totii cat de buguita e aceasta clasa)
fixul acestui bug ar reduce dps-ul hunterului cu mai putin de 100 ...

as vrea sa stiu si eu motivul acestui bug report si cum l-ai gasit pt ca sincer.. daca luam in considera lagul masiv(cauzat probabil de scripturile custom care oricum sunt praf ex. Morrowgar casteaza decat Bone Storm si totusi fps-ul scade din secunda in care bossul este atins,poti sa ai si ultima racheta de calculator) din timpul unui encounter chiar nu cred ca este perceptibil
-o sa ma mai documentez in legatura cu acest bug

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radicallyftw
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Post Posted: 28-06-2011, 11:51:02 | Translate post to: ... (Click for more languages)

Raigorr wrote:
rapid fire creste ranged atack speed si nu haste !
din patch-ul 2.4 Bloodlust/Haste/... afecteaza GCD si il poate reduce pana la 1.0 secunde
un hunter cu full cd's reduce castul la Steady Shot pana la ~0.9/0.7 secunde
chiar daca Steady Shot nu este afectat de GCD castigi doar 0.1/0.3 secunde la fiecare cast de steady shot(asta cu full cd + bloodlust + alte chestii)
efectele acestui bug sunt f f mici si afecteaza doar dps-ul in PvE
oricum acest post este facut din rautate si invidie fata de hunteri care oricum sunt mult inferiori magilor (stim cu totii cat de buguita e aceasta clasa)
fixul acestui bug ar reduce dps-ul hunterului cu mai putin de 100 ...

as vrea sa stiu si eu motivul acestui bug report si cum l-ai gasit pt ca sincer.. daca luam in considera lagul masiv(cauzat probabil de scripturile custom care oricum sunt praf ex. Morrowgar casteaza decat Bone Storm si totusi fps-ul scade din secunda in care bossul este atins,poti sa ai si ultima racheta de calculator) din timpul unui encounter chiar nu cred ca este perceptibil
-o sa ma mai documentez in legatura cu acest bug

Hai sa nu mai postam buguri ca apare unu ca tine si spune ca o facem din ura ca da vecinu mai mult dps ca mine, get *** real m8.


Level 80-8 ore....2 meserii full-2zile....un gear score de 5,5k-3 sapt....un wipe pe freakz....de nepretuit pentru toate celelalte exista DONATE.
"acesta este un pamflet si trebuie tratat ca atare"
http://www.youtube.com/watch?v=aM4uTNhb5rg&NR=1
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cyberjunkee

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Post Posted: 28-06-2011, 12:29:49 | Translate post to: ... (Click for more languages)

Steady shot poate avea cast time mai mic de 1.5 secunde intradevar.

Sa zicem ca ai ajuns la 1.3 secunde cast time, mai trebuie sa astepti 0.2 secunde pana castezi urmatorul steady shot. Binenteles ca poti sa spamezi steady, 0.2 secunde este oarecum o perioada imperceptibile (iti ia mai mult de 0.2 secunde sa apesi si sa dai drumul la o tasta), asta cand luam in considerare cazul ideal: delay 0. Cu bloodlust scade si global cooldown, pana la un 1 secunda.

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hunterweapon

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Post Posted: 28-06-2011, 16:18:07 | Translate post to: ... (Click for more languages)

Tot ce pot sa zic e ca aberati.Puneti mana pe un rogue sau un feral si vedeti ce inseamna 1 sec gcd.Am testat chiar acum cu bloodlust .rapid fire si proc de aspect cu glyph si gcd ramane acelasi.
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myt42xxx

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Post Posted: 28-06-2011, 16:36:55 | Translate post to: ... (Click for more languages)

God.
GCD cu 0 haste = 1.5 secunde
GCD cu 50% haste (haste cap) = 1 secundã

Orice spell ai avea, cu cast time sub 1 secundã nu îl vei putea casta în sub o secundã.
De exemplu:
Castezi 0,8 secunde ºi 0.2 aºtepþi sã treacã GCD.
Ai GCD de 1.5 ºi cast time de 0.8. Castezi 0.8 sec ºi aºtepþi 0.7 sec.

No bug here.


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