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[Raid][The Emerald Nightmare] Ursoc
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CocoDev

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Post Posted: 30-07-2017, 11:45:30 | Translate post to: ... (Click for more languages)

Yes, please do it.
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Cartmon1337

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Post Posted: 31-07-2017, 05:20:34 | Translate post to: ... (Click for more languages)

Hi CoCo, during a guild heroic en run at 9pm svt on 30/07/17, I got hit by ursoc and received the momentum debuff, wanting to see if it actually works I stayed in the way of the next charge to see what happened, I did receive increased damage as expected however I did not get a second stack of the momentum debuff, instead it's duration was refreshed and seeing as it was not lethal I decided to see if taking the next hit also would cause even more damage or the same damage as I still only had 1 stack of the debuff, and it did even more damage but the debuff was the same on both charges.

The guild has already done normal and heroic for this week and if we are attempting ursoc in mythic I am not going to try this just to record proof so I'll have to record proof of this next week during a normal or heroic run if no-one else can supply proof.

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CocoDev

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Post Posted: 31-07-2017, 17:03:51 | Translate post to: ... (Click for more languages)

Nope you don't need to supply any proof. I did not even knew that Ursoc needed to stack the Momentum debuff. Thank you for your info.
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slitharine

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Post Posted: 03-08-2017, 17:13:28 | Translate post to: ... (Click for more languages)

@cocodev yes momentum is working but not properly as it should. cause if you once get the charge and got the momentum debuff, next time if u come Ursoc's pathway of charge, it is fatal in normal,heroic and mythic in all cases. but here in freakz it is not. cause knock back damage that is 399871 IN normal, 559305 in heroic and 754740 in mythic.

so Even in normal mode, all the players who come in his pathway of charge will get the debuff and in next KNOCKBACK they will receive 500% of 399871 that is 1999355 damage so almost 2M damage in normal which is fatal and no chance to survive,
we did heroic 2/8/2017, we took all the charges but dnt get one shot. I dnt know how to make it clear to you. check it properly coco pls - if u want i can upload the video.


Soaking a (Spell #198099) charge while having the Momentum debuff is fatal.

Source:- http://www.wowhead.com/ursoc-strategy-guide

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CocoDev

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Post Posted: 04-08-2017, 00:00:47 | Translate post to: ... (Click for more languages)

I tested 3 times in row and every time i get knocked back while i have momentum debuff i almost end killed.

Update @ 04-08-2017, 00:35:43

You don't need to make it for me more clear than that.


Update @ 04-08-2017, 01:00:47

This is the damage http://imgur.com/a/yLlNb without https://www.wow-freakz.com/spells.php?spell=198108&&dbc_override&&debug and this is the damage with it http://imgur.com/a/SGHjF .

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Cryve

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Post Posted: 04-08-2017, 10:27:27 | Translate post to: ... (Click for more languages)

CocoDev wrote:
I tested 3 times in row and every time i get knocked back while i have momentum debuff i almost end killed.

Update @ 04-08-2017, 00:35:43

You don't need to make it for me more clear than that.


Update @ 04-08-2017, 01:00:47

This is the damage http://imgur.com/a/yLlNb without https://www.wow-freakz.com/spells.php?spell=198108&&dbc_override&&debug and this is the damage with it http://imgur.com/a/SGHjF .


Do you see ? it`s 600% increase now ... 354000 x 5 = 1770000 ... 354000 x 6 = 2124000 .. probably now is spell damage + 500% increase ..



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DeParanoia

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Post Posted: 04-08-2017, 21:09:06 | Translate post to: ... (Click for more languages)

Nightmare Image should spawn from the middle of the Nightmarish Cacophony
Nightmare Image hitbox is still too small.
You gain Momentum if you stand near the boss, even though he is not facing your way.



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CocoDev

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Post Posted: 04-08-2017, 21:26:56 | Translate post to: ... (Click for more languages)

DeParanoia wrote:
Nightmare Image should spawn from the middle of the Nightmarish Cacophony
Nightmare Image hitbox is still too small.
You gain Momentum if you stand near the boss, even though he is not facing your way.


You might get momentum if you stay under Ursoc, I already confirmed this on blizzard today. I had a normal difficulty EN run. About nightmare image hitbox you said earlier that is too big and now you say is to small i don't get it anymore perhaps you can be more clear than that and about the Nightmare Image I don't know where I saw that they are spawning in the middle but indeed is incorrect i just checked some mythic sources, it would have been much much easier for me to just let it spawn from his initial position.

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DeParanoia

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Post Posted: 04-08-2017, 21:34:30 | Translate post to: ... (Click for more languages)

DeParanoia wrote:
On mythic difficulty Ursoc should start the encounter with ONE Roaring Cacophony then Focused Gaze, after that normal 'rotation'.
Nightmare Image should spawn from 2 to 2 Roaring Cacophonys not after each.
Nightmare Image health is too big, should be 33.2 M.
Nightmare Image hitbox is too small.
Barreling Impact does not decrese in damage the more players stand in the charge.

Proof: https://youtube.com/watch?v=q_0PVuQqaqI:



@CocoDev

I said it was too small not too big



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CocoDev

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Post Posted: 04-08-2017, 21:40:57 | Translate post to: ... (Click for more languages)

Yep, that's true i just miss read it wrong, I'm sorry.
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DeParanoia

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Post Posted: 04-08-2017, 21:53:48 | Translate post to: ... (Click for more languages)

About Momentum, I'll come back at a later time with a video, it's a bit weird sometimes you get it sometimes you don't.


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slitharine

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Post Posted: 04-08-2017, 23:00:43 | Translate post to: ... (Click for more languages)

@coco I appreciate your hard dedication but still Momentum is a complete failure here. Entire raid have taken no momentum damage, may be when you are testing it works but completely failed in live realm.. check this, today we did ursoc both normal and hc, and no one get knock back damage and momentum debuf..

In video my combat log is opened and skada too. we were 27 people in hc and if according to you momentum (knockback) has fixed it should hit us then skada should show the entire damage taken by spell, and it should be like 446603 per player so 446603 x 27 = 1.2M damage per charge (as we all took the charge), and boss cast at list 5 charge so 5 into 1.2 = 11M approx ( still considering that no one get the debuff and in next konckback took 500% damage increased) and here goes skada which show it give us 152k damage to the entire raid. very funny. LOL. And in normal mode it only hit two tanks no other players.

http://imgur.com/a/PJPEf

here is the video link both normal and hc we did today. check it.

Normal:- https://youtube.com/watch?v=wguMlC0YTVY:

.be

Heroic:- https://youtube.com/watch?v=EZsVBfGCqqQ:


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CocoDev

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Post Posted: 05-08-2017, 12:32:53 | Translate post to: ... (Click for more languages)

slitharine wrote:
@coco I appreciate your hard dedication but still Momentum is a complete failure here. Entire raid have taken no momentum damage, may be when you are testing it works but completely failed in live realm.. check this, today we did ursoc both normal and hc, and no one get knock back damage and momentum debuf..

In video my combat log is opened and skada too. we were 27 people in hc and if according to you momentum (knockback) has fixed it should hit us then skada should show the entire damage taken by spell, and it should be like 446603 per player so 446603 x 27 = 1.2M damage per charge (as we all took the charge), and boss cast at list 5 charge so 5 into 1.2 = 11M approx ( still considering that no one get the debuff and in next konckback took 500% damage increased) and here goes skada which show it give us 152k damage to the entire raid. very funny. LOL. And in normal mode it only hit two tanks no other players.

http://imgur.com/a/PJPEf

here is the video link both normal and hc we did today. check it.

Normal:- https://youtube.com/watch?v=wguMlC0YTVY:

.be

Heroic:- https://youtube.com/watch?v=EZsVBfGCqqQ:



Hello @slitharine, it is clear for me why it didn't worked for you in those videos, when i was conducting tests on this mechanic i was positioning my characters at its right/left side at a 90 degree angle, so the first important factor is that your whole raid was behind ursoc, even if i set a small delay (500ms) to let you change position apparently is not enough because I didn't take into account the second factor which is the delay that is on the live server. Obviously is a whole different thing to test with 4 players on server than on a one with 4k players an 20+ players in raid. So, what i'm going to do is to delay its charge (where all the path calculations are through this spell) ability even more.

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slitharine

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Post Posted: 05-08-2017, 12:52:35 | Translate post to: ... (Click for more languages)

@coco Hope it will get fixed soon. Thanks in advance. -


=> There is another Bug I found today That is roaring cacophony, nightmarish cacophony and miasma combo.



Freakz spell link of Roaring cacophony:- https://www.wow-freakz.com/spells.php?spell=197969&&name=roaring-cacophony

Echoing dischord:- https://www.wow-freakz.com/spells.php?spell=198392&&name=echoing-dischord

BUG DESCRIPTION:=

1) Roaring cacophony damage is too low(in all mode) and 1st cacophonny hit us only 1.6 Million damage in heroic mode.

2) Echoing Dischord is not increasing the Damage of next cacophony by 10%. and echoing discord should stack.

Proof:- https://youtube.com/watch?v=EZsVBfGCqqQ:

(see 0:40 to 0:55 )

How it should work:=

Example= 1st cacophony should hit 5.5M damage (in hc mode). 2nd cacophony will do 5.5M+10% of 5.5M that is 550k so total 6M. 3rd cacophony will hit 6M+ 20% of 6M= total 7.2M and so on. Now why 20 % increased damage in 3rd cacophony ?? cause Echoing discord stack. those 6m or 7.2M damage will be distributed between all players near 25 yards of ursoc.

Now when boss is below 30% health he goes to blood frenzy(all damage done increased by 25 %) , so suppose if he is casting his 7th cacophony the damage will be like = (the damage of 6th cacophony+ 60 % damage of 6th cacophony ) = Xxx amount of damage+ 25 % damage of Xxx = total damage.

And boss should always cast 2 roaring cacophony which are 10 second apart and between the gap of two barelling impact.


BUG DESCRIPTION:-

1) In hc mode Nightmarish cacophony is not spawning nightmare image after each time Ursoc cast roaring cacophony, it is spawning nigtmare image in 2nd 4th cacophony like those number who are multiple of 2.

Proof:- https://youtube.com/watch?v=EZsVBfGCqqQ:

(see 0:42 to 0:55) in 1st cacophony no nightmare image but in 2d it spawns image. Same as check 1:31 to 2:17 in 3rd one image dnt spawned but in 4th one image spawned.

How it should work:- After each time ursoc cast roaring cacophony, Nightmare image should spawn and as well as miasma.

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Cartmon1337

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Post Posted: 06-08-2017, 22:57:59 | Translate post to: ... (Click for more languages)

Momentum is definitely applying to people it should not be, I was outside of the hitbox on the opposite side of Ursoc, I was not under him either and yet on two charges I first got momentum and second it killed me when he was running away from me to the focus gaze target, something definitely seems off with momentum.
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