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Furien Anti-Camp

 
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FarulNUMOARE
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Post Posted: 30-08-2013, 10:12:45 | Translate post to: ... (Click for more languages)

Descriere: Jucatorii care stau nemiscati (nu apasa W | A | S | D) timp de 5 sau mai multe secunde, vor primi blind pana cand se vor misca.
In primele 25 de secunde dupa fiecare spawn... jucatorii care stau afk mai mult de 5 secunde primesc blind... si apoi sunt avertizati cum ca daca nici in urmatoarele 5 secunde nu se vor misca, vor primi slay.

Descarcare:
Code:
#include < amxmodx >
#include < fakemeta >
#include < hamsandwich >

#pragma semicolon 1


#define PLUGIN "Furien Anti-Camp"
#define VERSION "0.0.1"

// --|Pentru teste.. cateva mesajela fiecare functie.. sa imi dau seama unde si ce nu merge.
// --|Lasati // in fata!
//#define TESTING

#define TASK_SPAWN   06081993

// --| ColorChat.
enum Color
{
   NORMAL = 1,       // Culoarea care o are jucatorul setata in cvar-ul scr_concolor.
   GREEN,          // Culoare Verde.
   TEAM_COLOR,       // Culoare Rosu, Albastru, Gri.
   GREY,          // Culoarea Gri.
   RED,          // Culoarea Rosu.
   BLUE,          // Culoarea Albastru.
};

new TeamName[  ][  ] =
{
   "",
   "TERRORIST",
   "CT",
   "SPECTATOR"
};
// --| ColorChat.

new const g_szTag[ ] = "[Furien Anti-Camp]";
new const g_szClassName[ ] = "Askhanar's_MagicEntity";

new Float:g_fUserOrigin[ 33 ][ 3 ];
new Float:g_fUserOldOrigin[ 33 ][ 3 ];

new bool:g_bSpawnCheckEnabled = false;

new bool:g_bAlive[ 33 ];
new bool:g_bConnected[ 33 ];
new bool:g_bUserIsCamping[ 33 ];

new g_iUserCampSeconds[ 33 ];
new g_iMagicEntity;

public plugin_init( )
{
   register_plugin( PLUGIN, VERSION, "Askhanar" );
   
   register_event( "HLTV", "ev_HookRoundStart", "a", "1=0", "2=0" );
   
   RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true );
   RegisterHam( Ham_Killed, "player", "Ham_PlayerKilledPost", true );
   
   
   new iEnt;
   CreateMagicEntity:
   
   iEnt = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "info_target" ) );
   if( !iEnt || !pev_valid( iEnt ) )
      goto CreateMagicEntity;
   
   set_pev( iEnt, pev_classname, g_szClassName );
   set_pev( iEnt, pev_nextthink, get_gametime(  ) + 0.3 );
   register_forward( FM_Think, "FM_MagicEntityThink" );
   
   g_iMagicEntity = iEnt;
   
}

public client_putinserver( id )
{
   if( is_user_bot( id ) )
      return PLUGIN_CONTINUE;
   
   g_bConnected[ id ] = true;
   g_bAlive[ id ] = false;
   g_bUserIsCamping[ id ] = false;

   // --| Stupid compiler..
   return PLUGIN_CONTINUE;
}

public client_disconnect( id )
{
   
   if( is_user_bot( id ) )
      return PLUGIN_CONTINUE;
   
   
   g_bConnected[ id ] = false;
   g_bAlive[ id ] = false;
   g_bUserIsCamping[ id ] = false;
   
   // --| Stupid compiler..
   return PLUGIN_CONTINUE;
}

public Ham_PlayerSpawnPost( id )
{
   if( !is_user_alive( id ) )
      return HAM_IGNORED;
      
   #if defined TESTING
   client_print( 0, print_chat, "Functia PlayerSpawn a fost chemata!" );
   #endif
   g_bAlive[ id ] = true;
   g_bUserIsCamping[ id ] = false;
   g_iUserCampSeconds[ id ] = 0;
   
   return HAM_IGNORED;
}

public Ham_PlayerKilledPost( id )
{
   #if defined TESTING
   client_print( 0, print_chat, "Functia PlayerKilled a fost chemata!" );
   #endif
   g_bAlive[ id ] = false;
}

public ev_HookRoundStart( )
{
   remove_task( TASK_SPAWN );
   
   #if defined TESTING
   client_print( 0, print_chat, "Functia RoundRestart a fost chemata!" );
   #endif
   
   g_bSpawnCheckEnabled = true;
   set_task( 25.0, "TaskDisableSpawnCheck", TASK_SPAWN );
}

public TaskDisableSpawnCheck( )
{
   #if defined TESTING
   client_print( 0, print_chat, "Functia DisableSpawn a fost chemata!" );
   #endif
   g_bSpawnCheckEnabled = false;
}

public FM_MagicEntityThink( iEnt )
{
   
   if( iEnt != g_iMagicEntity || !pev_valid( iEnt ) )
      return FMRES_IGNORED;
      
   set_pev( iEnt, pev_nextthink, get_gametime(  ) + 1.0 );

      
   #if defined TESTING
   client_print( 0, print_chat, "Entitatea gandeste!" );
   #endif
   
   static iPlayers[ 32 ];
   static iPlayersNum;
   
   get_players( iPlayers, iPlayersNum, "ce", "CT" );
   if( !iPlayersNum )
      return FMRES_IGNORED;
      
   static id, i;
   for( i = 0; i < iPlayersNum; i++ )
   {
      id = iPlayers[ i ];
      
      if( g_bConnected[ id ] )
      {
         if( g_bAlive[ id ] )
         {
            pev( id, pev_origin, g_fUserOrigin[ id ] );
               
            if( g_fUserOrigin[ id ][ 0 ] == g_fUserOldOrigin[ id ][ 0 ]
               && g_fUserOrigin[ id ][ 1 ] == g_fUserOldOrigin[ id ][ 1 ]
               && g_fUserOrigin[ id ][ 2 ] == g_fUserOldOrigin[ id ][ 2 ] )
            {
               g_iUserCampSeconds[ id ]++;
               #if defined TESTING
               client_print( 0, print_chat, "Originile sunt aceleasi!" );
               #endif
               
               if( g_iUserCampSeconds[ id ] == 5 )
               {
                  
                  #if defined TESTING
                  client_print( 0, print_chat, "Ecranul este inegrit!" );
                  #endif
                  
                  g_bUserIsCamping[ id ] = true;
                  FadeScreen( id );
               }
               
               else if( g_iUserCampSeconds[ id ] > 5 && g_bSpawnCheckEnabled )
               {
                  
                  #if defined TESTING
                  client_print( 0, print_chat, "Verificare dupa spawn!" );
                  #endif
                  
                  if( g_iUserCampSeconds[ id ] == 11 )
                  {
                     new szName[ 32 ];
                     get_user_name( id, szName, sizeof ( szName ) -1 );
                     ColorChat( 0, RED, "^x04%s^x03 %s^x01 a primit slay pentru ca este afk!", g_szTag, szName );
                     
                     user_silentkill( id );
                     
                     g_bUserIsCamping[ id ] = false;
                     g_iUserCampSeconds[ id ] = 0;
                     
                     ResetScreen( id );
                     
                  }
                  else
                     ColorChat( id, RED, "^x04%s^x01 Vei primi slay in^x03 %i^x01 secund%s daca nu te misti!",
                        g_szTag, 11 - g_iUserCampSeconds[ id ], ( 11 - g_iUserCampSeconds[ id ]  ) == 1 ? "a" : "e" );
               }
            }
   
            else if( g_fUserOrigin[ id ][ 0 ] != g_fUserOldOrigin[ id ][ 0 ]
               || g_fUserOrigin[ id ][ 1 ] != g_fUserOldOrigin[ id ][ 1 ]
               || g_fUserOrigin[ id ][ 2 ] != g_fUserOldOrigin[ id ][ 2 ] )
            {
   
               #if defined TESTING
               client_print( 0, print_chat, "Orinigile nu sunt aceleasi!" );
               #endif
               
               if( g_bUserIsCamping[ id ] )
               {
                  
                  #if defined TESTING
                  client_print( 0, print_chat, "Scoatem blindul!" );
                  #endif
                  
                  ResetScreen( id );
               }
               
               g_iUserCampSeconds[ id ] = 0;
               g_bUserIsCamping[ id ] = false;
            }
         }
      }
      
      #if defined TESTING
      client_print( 0, print_chat, "Origini salvate in globala!" );
      #endif
      
      g_fUserOldOrigin[ id ][ 0 ] = g_fUserOrigin[ id ][ 0 ];
      g_fUserOldOrigin[ id ][ 1 ] = g_fUserOrigin[ id][ 1 ];
      g_fUserOldOrigin[ id ][ 2 ] = g_fUserOrigin[ id ][ 2 ];
   
   }
   
   return FMRES_IGNORED;
}


FadeScreen( id )
{     
   

   message_begin(MSG_ONE, get_user_msgid( "ScreenFade" ), _, id );
   write_short(1<<0); // fade lasts this long duration
   write_short(1<<0); // fade lasts this long hold time
   write_short(1<<2); // fade type HOLD
   write_byte(0); // fade red
   write_byte(0); // fade green
   write_byte(0); // fade blue 
   write_byte(255); // fade alpha 
   message_end();

         
}

ResetScreen( id )
{
   
   message_begin(MSG_ONE, get_user_msgid( "ScreenFade" ), _, id );
   write_short(1<<12); // fade lasts this long duration 
   write_short(1<<8); // fade lasts this long hold time 
   write_short(1<<1); // fade type OUT
   write_byte(0); // fade red 
   write_byte(0); // fade green 
   write_byte(0); // fade blue   
   write_byte(255); // fade alpha   
   message_end();
}


// --| ColorChat.
ColorChat(  id, Color:iType, const msg[  ], { Float, Sql, Result, _}:...  )
{
   
   // Daca nu se afla nici un jucator pe server oprim TOT. Altfel dam de erori..
   if( !get_playersnum( ) ) return;
   
   new szMessage[ 256 ];

   switch( iType )
   {
       // Culoarea care o are jucatorul setata in cvar-ul scr_concolor.
      case NORMAL:   szMessage[ 0 ] = 0x01;
      
      // Culoare Verde.
      case GREEN:   szMessage[ 0 ] = 0x04;
      
      // Alb, Rosu, Albastru.
      default:    szMessage[ 0 ] = 0x03;
   }

   vformat(  szMessage[ 1 ], 251, msg, 4  );

   // Ne asiguram ca mesajul nu este mai lung de 192 de caractere.Altfel pica server-ul.
   szMessage[ 192 ] = '^0';
   

   new iTeam, iColorChange, iPlayerIndex, MSG_Type;
   
   if( id )
   {
      MSG_Type  =  MSG_ONE_UNRELIABLE;
      iPlayerIndex  =  id;
   }
   else
   {
      iPlayerIndex  =  CC_FindPlayer(  );
      MSG_Type = MSG_ALL;
   }
   
   iTeam  =  get_user_team( iPlayerIndex );
   iColorChange  =  CC_ColorSelection(  iPlayerIndex,  MSG_Type, iType);

   CC_ShowColorMessage(  iPlayerIndex, MSG_Type, szMessage  );
      
   if(  iColorChange  )   CC_Team_Info(  iPlayerIndex, MSG_Type,  TeamName[ iTeam ]  );

}

CC_ShowColorMessage(  id, const iType, const szMessage[  ]  )
{
   
   static bool:bSayTextUsed;
   static iMsgSayText;
   
   if(  !bSayTextUsed  )
   {
      iMsgSayText  =  get_user_msgid( "SayText" );
      bSayTextUsed  =  true;
   }
   
   message_begin( iType, iMsgSayText, _, id  );
   write_byte(  id  );      
   write_string(  szMessage  );
   message_end(  );
}

CC_Team_Info( id, const iType, const szTeam[  ] )
{
   static bool:bTeamInfoUsed;
   static iMsgTeamInfo;
   if(  !bTeamInfoUsed  )
   {
      iMsgTeamInfo  =  get_user_msgid( "TeamInfo" );
      bTeamInfoUsed  =  true;
   }
   
   message_begin( iType, iMsgTeamInfo, _, id  );
   write_byte(  id  );
   write_string(  szTeam  );
   message_end(  );

   return 1;
}

CC_ColorSelection(  id, const iType, Color:iColorType)
{
   switch(  iColorType  )
   {
      
      case RED:   return CC_Team_Info(  id, iType, TeamName[ 1 ]  );
      case BLUE:   return CC_Team_Info(  id, iType, TeamName[ 2 ]  );
      case GREY:   return CC_Team_Info(  id, iType, TeamName[ 0 ]  );

   }

   return 0;
}

CC_FindPlayer(  )
{
   new iMaxPlayers  =  get_maxplayers(  );
   
   for( new i = 1; i <= iMaxPlayers; i++ )
      if(  is_user_connected( i )  )
         return i;
   
   return -1;
}
// --| ColorChat.


Nume: Furien Anti-Camp.
Versiune: 0.0.1.
Autor: Askhanar.

Instalare:
1. Fisierul Furien_Anti-Camp.sma il puneti in addons/amxmodx/scripting.
2. Fisierul Furien_Anti-Camp.amxx il puneti in addons/amxmodx/plugins.
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Code:
Furien_Anti-Camp.amxx



Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):
- fakemeta
- hamsandwich





JB.FREAKZ.RO este numarul 1!
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enzo_98
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Post Posted: 30-08-2013, 17:28:58 | Translate post to: ... (Click for more languages)

E plugin Linux sau windows ? Specifica si asta .

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FarulNUMOARE
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Post Posted: 30-08-2013, 17:30:32 | Translate post to: ... (Click for more languages)

enzo_98 wrote:
E plugin Linux sau windows ? Specifica si asta .

E pentru ambele sisteme de operare.





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Post Posted: 30-08-2013, 17:34:22 | Translate post to: ... (Click for more languages)

Ok, o sa le pun si eu, revin si iti spun daca sunt bune de ceva.

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FarulNUMOARE
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Post Posted: 30-08-2013, 18:54:01 | Translate post to: ... (Click for more languages)

enzo_98 wrote:
Ok, o sa le pun si eu, revin si iti spun daca sunt bune de ceva.

Sunt foarte bune, iti garantez eu.





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Post Posted: 30-08-2013, 19:46:29 | Translate post to: ... (Click for more languages)

K, le pun cand termin cu sv de furien.

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