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Plugin Bonux-Box Zombie

 
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Author Message1306
D4mage

[Gum!Tz@]



Status: Offline
(since 08-06-2015 16:55)
Joined: 06 Apr 2013
Posts: 1324, Topics: 32
Location: Romania

Reputation: 238.5
Votes: 20

 
Post Posted: 25-07-2013, 09:42:16 | Translate post to: ... (Click for more languages)

AUTHOR "PomanoB & Accelerator"
Descriere: este un plugin care cand omori pe cineva/adversar primesti mai multe depinde ce gasesti este facut doar pt zombie nu se foloseste la alt mod stiu ca o sa ziceti ca este si in alta parte da este dar asta a fost creat pt modul zombi
Download: Click
Enj0y !! Astept Pareri -
Daca vrei sa stiti mai multe despre el uitativa
Code:
[ro]
ITEM_DM_ANTIDOT = Ai gasit Antidot
ITEM_DM_INFECT = Ai gasit T-Virus
ITEM_DM_HEALTH_UP = Ai gasit Viata
ITEM_DM_HEALTH_DOWN = Ai pierdut Viata
ITEM_DM_AMMOPACKS_UP = Ai primit un mic bonus Bonus
ITEM_DM_AMMOPACKS_DOWN = Ai pierdut un mic Bonus
ITEM_DM_GRAVITY = Ti-a scazut Gravitatea
ITEM_DM_NIGHTVISION = Ai gasit un dispozitiv night vision
ITEM_DM_ARMOR_UP = Ai gasit Armura
ITEM_DM_ARMOR_DOWN = Ai pierdut Armura
ITEM_DM_BRIGHTLIGHT = Esti mai stralucitor
ITEM_DM_GRENADES = Ai gasit un pachet de grenade
ITEM_DM_SG550 = Ai gasit SG550
ITEM_DM_G3SG1 = Ai gasit G3SG1
ITEM_DM_M249 = Ai gasit M249
ITEM_DM_AWP = Ai gasit AWP
ITEM_DM_NO = Cutie goala

Code:
/*
Name: [ZP] Addon: Bonus Box
Author: PomanoB & STRELOK
Version 1.0

Based on [ZP] DM Item's by PomanoB
*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Addon: Bonus Box"
#define VERSION "1.0"
#define AUTHOR "PomanoB & Accelerator"

#define OFFSET_FLASH_AMMO 387
#define OFFSET_HE_AMMO 388
#define OFFSET_SMOKE_AMMO 389

new const item_class_name[] = "dm_item"

new g_models[][] = {"models/zombie_plague/presents.mdl"}

public plugin_precache()
{
   for (new i = 0; i < sizeof g_models; i++)
      precache_model(g_models[i])   
}

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   register_forward(FM_Touch, "fwd_Touch")
   
   register_event("HLTV", "round_start", "a", "1=0", "2=0")
   
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   
   register_dictionary("bonus_box.txt")
}

public fwd_Touch(toucher, touched)
{
   if (!is_user_alive(toucher) || !pev_valid(touched))
      return FMRES_IGNORED
   
   new classname[32]   
   pev(touched, pev_classname, classname, 31)
   if (!equal(classname, item_class_name))
      return FMRES_IGNORED
   
   
   
   give_item(toucher)
   set_pev(touched, pev_effects, EF_NODRAW)
   set_pev(touched, pev_solid, SOLID_NOT)
   
   return FMRES_IGNORED
   
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker)
      return HAM_IGNORED
   
   
   new random = random_num(0, 8)
   
   if (random == 1 || random == 4 || random == 6)
   {
      new origin[3]
      get_user_origin(victim, origin, 0)
      
      addItem(origin)
   }
   
   return HAM_IGNORED
}

public removeEntity(ent)
{
   if (pev_valid(ent))
      engfunc(EngFunc_RemoveEntity, ent)
}

public addItem(origin[3])
{
   new ent = fm_create_entity("info_target")
   set_pev(ent, pev_classname, item_class_name)
   
   engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)])

   set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0})
   set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0})
   set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0})
   engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0})

   set_pev(ent,pev_solid,SOLID_BBOX)
   set_pev(ent,pev_movetype,MOVETYPE_FLY)
   
   new Float:fOrigin[3]
   IVecFVec(origin, fOrigin)
   set_pev(ent, pev_origin, fOrigin)
   
   set_pev(ent,pev_renderfx,kRenderFxGlowShell)
   switch(random_num(1,4))
   {
      case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0})
      case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0})
      case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0})
      case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0})
   }
}

public give_item(id)
{
   new zombie
   zombie = zp_get_user_zombie(id)
   
   new i = random_num(0, (zombie ? 5 : 13))
   switch (i)
   {
      case 0:
         if (zombie)
         {
            if (!zp_get_user_last_zombie(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
            {
               zp_disinfect_user(id)
               ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_ANTIDOT")
            }
            else
               ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")   
         }
         else
         {
            if (!zp_get_user_last_human(id) && !zp_is_survivor_round() && !zp_is_swarm_round())
            {
               zp_infect_user(id)
               ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_INFECT")
            }
            else
               ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
         }
         
      case 1:
      {
         fm_set_user_health(id, get_user_health(id) + (zombie ? 500 : 50))
         ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_UP")
      }
      case 2:
      {
         fm_set_user_health(id, get_user_health(id) - (zombie ? 250 : 25))
         ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_HEALTH_DOWN")
      }
      case 3:
      {
         zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + random_num(1, 5))
         ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_UP")
      }
      case 4:
      {
         zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - random_num(1, 5))
         ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AMMOPACKS_DOWN")
      }
      case 5:
      {
         fm_set_user_gravity(id, 0.5)
         ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_GRAVITY")
      }
      case 6:
      {
         if (!zp_get_user_nightvision(id))
         {
            zp_set_user_nightvision(id, 1)
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NIGHTVISION")
         }
         else
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
      }
      case 7:
      {
         fm_set_user_armor(id, get_user_armor(id) + 100)
         ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_UP")
      }
      case 8:
      {
         fm_set_user_armor(id, get_user_armor(id) - 100)
         ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_ARMOR_DOWN")
      }
      case 9:
      {
         set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
         ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_BRIGHTLIGHT")
      }
      case 10:
      {
         fm_give_item(id, "weapon_flashbang")
         fm_give_item(id, "weapon_smokegrenade")
         fm_give_item(id, "weapon_hegrenade")
         
         set_pdata_int(id, OFFSET_FLASH_AMMO, 3)
         set_pdata_int(id, OFFSET_HE_AMMO, 3)
         set_pdata_int(id, OFFSET_SMOKE_AMMO, 3)
         
         ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_GRENADES")
      }
      case 11:
      {
         if (!user_has_weapon(id, CSW_SG550))
         {
            fm_give_item(id, "weapon_sg550")
            ExecuteHamB(Ham_GiveAmmo, id, 30, "556nato", 90)
            
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_SG550")
         }
         else
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
      }
      case 12:
      {
         if (!user_has_weapon(id, CSW_G3SG1))
         {
            fm_give_item(id, "weapon_g3sg1")
            ExecuteHamB(Ham_GiveAmmo, id, 30, "762nato", 20)
            
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_G3SG1")
         }
         else
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
      }
      case 13:
      {
         if (!user_has_weapon(id, CSW_M249))
         {
            fm_give_item(id, "weapon_m249")
            ExecuteHamB(Ham_GiveAmmo, id, 100, "9mm", 200)
            
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_M249")
         }
         else
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
      }
      case 14:
      {
         if (!user_has_weapon(id, CSW_AWP))
         {
            fm_give_item(id, "weapon_awp")
            ExecuteHamB(Ham_GiveAmmo, id, 10, "338magnum", 30)
            
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_AWP")
         }
         else
            ChatColor(id, "!g[ZP]!y %L", LANG_PLAYER, "ITEM_DM_NO")
      }
   }
}

public round_start()
{
   new ent = FM_NULLENT
   static string_class[] = "classname"
   while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name)))
      set_pev(ent, pev_flags, FL_KILLME)
}

// Stock: ChatColor!
stock ChatColor(const id, const input[], any:...)
{
   new count = 1, players[32]
   static msg[191]
   vformat(msg, 190, input, 3)
   
   replace_all(msg, 190, "!g", "^4") // Green Color
   replace_all(msg, 190, "!y", "^1") // Default Color
   replace_all(msg, 190, "!team", "^3") // Team Color
   replace_all(msg, 190, "!team2", "^0") // Team2 Color
   
   if (id) players[0] = id; else get_players(players, count, "ch")
   {
      for (new i = 0; i < count; i++)
      {
         if (is_user_connected(players[i]))
         {


Posturi unite automat, 25-07-2013, 10:42:16

Up!!!



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