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[rezolvat]Modificare plugin medalii
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zp.Bodo

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(since 17-11-2019 13:51)
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Post Posted: 01-02-2015, 20:18:58 | Translate post to: ... (Click for more languages)

Am sistemul medalii creat de Dias, si as vrea sa dea 1000 credite cand deblochezi o medalie.
Se poate face?

Code:
#include <amxmodx>
#include <amxmisc>
#include <zombieplague>
#include <nvault>

#define PLUGIN "[ZP] Addon: CSO Medal"
#define VERSION "1.0"
#define AUTHOR "Dias"

// Medal: Zombie Hunter
#define ZH_MAX_KILL 500
new g_zh_kill[33]

// Medal: Master Of Survival
#define MS_MAX_ROUND 500
new g_ms_round[33]

// Medal: Zombie Terminator
#define ZT_MAX_INFECT 500
new g_zt_infect[33]

// Medal: Nemesis Hunter
#define NH_MAX_KILL 100
new g_nh_kill[33]

// Medal: Hero Hunter
#define HH_MAX_KILL 100
new g_hh_kill[33]

new g_nvault_zh, g_nvault_ms, g_nvault_zt, g_nvault_nh, g_nvault_hh

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

g_nvault_zh = nvault_open("cso_medal_zh")
g_nvault_ms = nvault_open("cso_medal_ms")
g_nvault_zt = nvault_open("cso_medal_zt")
g_nvault_nh = nvault_open("cso_medal_nh")
g_nvault_hh = nvault_open("cso_medal_hh")

register_event("HLTV", "event_newround", "a", "1=0", "2=0")

register_event("DeathMsg", "event_death", "a")
register_logevent("event_round_end", 2, "1=Round_End")
register_event("TextMsg","event_round_end","a","2=#Game_Commencing","2=#Game_will_restart_in")

register_clcmd("say /medali", "show_medal")
}

public plugin_end()
{
nvault_close(g_nvault_zh)
nvault_close(g_nvault_ms)
nvault_close(g_nvault_zt)
nvault_close(g_nvault_nh)
nvault_close(g_nvault_hh)
}

public client_putinserver(id)
{
load_medal_zh(id)
load_medal_ms(id)
load_medal_zt(id)
load_medal_nh(id)
load_medal_hh(id)
}

public client_disconnect(id)
{
save_medal_zh(id)
save_medal_ms(id)
save_medal_zt(id)
save_medal_nh(id)
save_medal_hh(id)
}

public event_newround()
{
client_printcolor(0, "!gScrie /medali pentru a deschide meniul medalilor!")
}

public show_medal(id)
{
static menu
menu = menu_create("Medals", "medal_menu_handle1")

add_zombie_hunter(id, menu)
add_master_survival(id, menu)
add_zombie_terminator(id, menu)
add_nemesis_hunter(id, menu)
add_hero_hunter(id, menu)

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}

public load_medal_zh(id)
{
new vaultkey[40], vaultdata[13]

new Name[64];
get_user_name(id, Name, 32)

formatex(vaultkey, sizeof(vaultkey), "__%s__", Name)

nvault_get(g_nvault_zh, vaultkey, vaultdata, 12);

g_zh_kill[id] = str_to_num(vaultdata)

/*
// Build customization file path
static path[64], medal_file[128]
get_configsdir(path, charsmax(path))

// Set up some vars to hold parsing info
new linedata[1024], key[64], value[960]

// Open customization file for reading
new file, name2[32]
get_user_name(id, name2, sizeof(name2))

formatex(medal_file, sizeof(medal_file), "%s/%s/%s.cfg", path, medal_folder, name2)

// File not present
if (!file_exists(path))
{
file = fopen(medal_file, "wt")
}

file = fopen(medal_file, "rt")

while (file && !feof(file))
{
// Read one line at a time
fgets(file, linedata, charsmax(linedata))

// Blank line or comment
if (!linedata[0] || linedata[0] == ';') continue;

// Get key and value(s)
strtok(linedata, key, charsmax(key), value, charsmax(value), '=')

// Trim spaces
trim(key)
trim(value)

if (equal(key, "ZOMBIE_HUNTER"))
g_zh_kill[id] = str_to_num(value)
else if (equal(key, "MASTER_SURVIVAL"))
g_ms_round[id] = str_to_num(value)
else if (equal(key, "ZOMBIE_TERMINATOR"))
g_zt_infect[id] = str_to_num(value)
else if (equal(key, "NEMESIS_HUNTER"))
g_nh_kill[id] = str_to_num(value)
else if (equal(key, "HERO_HUNTER"))
g_hh_kill[id] = str_to_num(value)
}*/
}

public load_medal_ms(id)
{
new vaultkey[40], vaultdata[13]

new Name[64];
get_user_name(id, Name, 32)

formatex(vaultkey, sizeof(vaultkey), "__%s__", Name)

nvault_get(g_nvault_ms, vaultkey, vaultdata, 12);

g_ms_round[id] = str_to_num(vaultdata)
}

public load_medal_zt(id)
{
new vaultkey[40], vaultdata[13]

new Name[64];
get_user_name(id, Name, 32)

formatex(vaultkey, sizeof(vaultkey), "__%s__", Name)

nvault_get(g_nvault_zt, vaultkey, vaultdata, 12);

g_zt_infect[id] = str_to_num(vaultdata)
}

public load_medal_nh(id)
{
new vaultkey[40], vaultdata[13]

new Name[64];
get_user_name(id, Name, 32)

formatex(vaultkey, sizeof(vaultkey), "__%s__", Name)

nvault_get(g_nvault_nh, vaultkey, vaultdata, 12);

g_nh_kill[id] = str_to_num(vaultdata)
}

public load_medal_hh(id)
{
new vaultkey[40], vaultdata[13]

new Name[64];
get_user_name(id, Name, 32)

formatex(vaultkey, sizeof(vaultkey), "__%s__", Name)

nvault_get(g_nvault_hh, vaultkey, vaultdata, 12);

g_hh_kill[id] = str_to_num(vaultdata)
}

// Save Data
public save_medal_zh(id)
{
new vaultkey[40], vaultdata[13];

new Name[33];
get_user_name(id, Name, 32);

formatex(vaultkey, 39, "__%s__", Name);
formatex(vaultdata, 12, "%i", g_zh_kill[id]);

nvault_set(g_nvault_zh, vaultkey, vaultdata);
}

public save_medal_ms(id)
{
new vaultkey[40], vaultdata[13];

new Name[33];
get_user_name(id, Name, 32);

formatex(vaultkey, 39, "__%s__", Name);
formatex(vaultdata, 12, "%i", g_ms_round[id]);

nvault_set(g_nvault_ms, vaultkey, vaultdata);
}

public save_medal_zt(id)
{
new vaultkey[40], vaultdata[13];

new Name[33];
get_user_name(id, Name, 32);

formatex(vaultkey, 39, "__%s__", Name);
formatex(vaultdata, 12, "%i", g_zt_infect[id]);

nvault_set(g_nvault_zt, vaultkey, vaultdata);
}

public save_medal_nh(id)
{
new vaultkey[40], vaultdata[13];

new Name[33];
get_user_name(id, Name, 32);

formatex(vaultkey, 39, "__%s__", Name);
formatex(vaultdata, 12, "%i", g_nh_kill[id]);

nvault_set(g_nvault_nh, vaultkey, vaultdata);
}

public save_medal_hh(id)
{
new vaultkey[40], vaultdata[13];

new Name[33];
get_user_name(id, Name, 32);

formatex(vaultkey, 39, "__%s__", Name);
formatex(vaultdata, 12, "%i", g_hh_kill[id]);

nvault_set(g_nvault_hh, vaultkey, vaultdata);
}

public zp_user_infected_post(victim, attacker)
{
if(is_user_alive(attacker) && zp_get_user_zombie(attacker))
{
if(g_zt_infect[attacker] < ZT_MAX_INFECT)
{
g_zt_infect[attacker]++

if(g_zt_infect[attacker] >= ZT_MAX_INFECT)
{
static Name[64]
get_user_name(attacker, Name, sizeof(Name))

client_printcolor(0, "[Medali] Felicitari ! %s ai fost rasplatit cu o medalie !gZombie Terminator", Name)
}

save_medal_zt(attacker)
}
}
}

public event_death()
{
static attacker, victim
attacker = read_data(1)
victim = read_data(2)

if(zp_get_user_zombie(victim) && !zp_get_user_zombie(attacker))
{
if(g_zh_kill[attacker] < ZH_MAX_KILL)
{
g_zh_kill[attacker]++

if(g_zh_kill[attacker] >= ZH_MAX_KILL)
{
static Name[64]
get_user_name(attacker, Name, sizeof(Name))

client_printcolor(0, "[Medali] Felicitari! %s ai fost rasplatit cu o medalie !gZombie Hunter", Name)
}

save_medal_zh(attacker)
}
} else if(zp_get_user_nemesis(victim) && !zp_get_user_zombie(attacker) && !zp_get_user_nemesis(attacker)) {
if(g_nh_kill[attacker] < NH_MAX_KILL)
{
g_nh_kill[attacker]++

if(g_nh_kill[attacker] >= NH_MAX_KILL)
{
static Name[64]
get_user_name(attacker, Name, sizeof(Name))

client_printcolor(0, "[Medali] Felicitari! %s ai fost rasplatit cu o medalie !gNemesis Hunter", Name)
}

save_medal_nh(attacker)
}
} else if(zp_get_user_survivor(victim) && zp_get_user_zombie(attacker) || zp_get_user_nemesis(attacker)) {
if(g_hh_kill[attacker] < HH_MAX_KILL)
{
g_hh_kill[attacker]++

if(g_hh_kill[attacker] >= HH_MAX_KILL)
{
static Name[64]
get_user_name(attacker, Name, sizeof(Name))

client_printcolor(0, "[Medali] Felicitari! %s ai fost rasplatit cu o medalie !gHero Hunter", Name)
}
save_medal_nh(attacker)
}
}
}

public event_round_end(id)
{
if(is_user_alive(id) && !zp_get_user_zombie(id))
{
if(g_ms_round[id] < MS_MAX_ROUND)
{
g_ms_round[id]++

if(g_ms_round[id] >= MS_MAX_ROUND)
{
static Name[64]
get_user_name(id, Name, sizeof(Name))

client_printcolor(0, "[Medali] Felicitari! %s ai fost rasplatit cu o medalie !gMaster Of Survival", Name)
}

save_medal_ms(id)
}
}
}

// Medal: Zombie Hunter
public add_zombie_hunter(id, menu)
{
static temp_string[128]

if(g_zh_kill[id] < ZH_MAX_KILL)
formatex(temp_string, sizeof(temp_string), "\yZombie Hunter \r%i/%i", g_zh_kill[id], ZH_MAX_KILL)
else
formatex(temp_string, sizeof(temp_string), "\yZombie Hunter \dComplete")
menu_additem(menu, temp_string, "0")
}
// End Of Medal: Zombie Hunter

// Medal: Master Of Survival
public add_master_survival(id, menu)
{
static temp_string[128]

if(g_ms_round[id] < MS_MAX_ROUND)
formatex(temp_string, sizeof(temp_string), "\yMaster Of Survival \r%i/%i", g_ms_round[id], MS_MAX_ROUND)
else
formatex(temp_string, sizeof(temp_string), "\yMaster Of Survival \dComplete")
menu_additem(menu, temp_string, "1")
}
// End Of Medal: Master of Survival

// Medal: Zombie Terminator
public add_zombie_terminator(id, menu)
{
static temp_string[128]

if(g_zt_infect[id] < ZT_MAX_INFECT)
formatex(temp_string, sizeof(temp_string), "\yZombie Terminator \r%i/%i", g_zt_infect[id], ZT_MAX_INFECT)
else
formatex(temp_string, sizeof(temp_string), "\yZombie Terminator \dComplete")
menu_additem(menu, temp_string, "2")
}
// End Of Medal: Zombie Terminator

// Medal: Nemesis Hunter
public add_nemesis_hunter(id, menu)
{
static temp_string[128]

if(g_nh_kill[id] < NH_MAX_KILL)
formatex(temp_string, sizeof(temp_string), "\yNemesis Hunter \r%i/%i", g_nh_kill[id], NH_MAX_KILL)
else
formatex(temp_string, sizeof(temp_string), "\yNemesis Hunter \dComplete")
menu_additem(menu, temp_string, "3")
}
// End Of Medal: Nemesis Hunter

// Medal: Hero Hunter
public add_hero_hunter(id, menu)
{
static temp_string[128]

if(g_hh_kill[id] < HH_MAX_KILL)
formatex(temp_string, sizeof(temp_string), "\yHero Hunter \r%i/%i", g_hh_kill[id], HH_MAX_KILL)
else
formatex(temp_string, sizeof(temp_string), "\yHero Hunter \dComplete")
menu_additem(menu, temp_string, "4")
}
// End Of Medal: Nemesis Hunter

public medal_menu_handle1(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

static data[6], szName[64], access1, callback

menu_item_getinfo(menu, item, access1, data,charsmax(data), szName,charsmax(szName), callback)

static key_number
key_number = str_to_num(data)

switch(key_number)
{
case 0:
{
if(g_zh_kill[id] < ZH_MAX_KILL)
client_printcolor(id, "[Medali] Trebuie sa omori %i zombi pentru a primi medalia !gZombie Hunter!", ZH_MAX_KILL)
else
client_printcolor(id, "[Medali] Ai completat medalia !gZombie Hunter!")

}
case 1:
{
if(g_ms_round[id] < MS_MAX_ROUND)
client_printcolor(id, "[Medali] Trebuie sa supravietuiesti %i runde  pentru a primi medalia !gMaster Of Survival!", MS_MAX_ROUND)
else
client_printcolor(id, "[Medali] Ai completat medalia !gMaster Of Survival!")

}
case 2:
{
if(g_zt_infect[id] < ZT_MAX_INFECT)
client_printcolor(id, "[Medali] Trebuie sa infectezi %i oameni pentru a primi medalia !gZombie Terminator!", ZT_MAX_INFECT)
else
client_printcolor(id, "[Medali] Ai completat medalia !gZombie Terminator!")

}
case 3:
{
if(g_nh_kill[id] < NH_MAX_KILL)
client_printcolor(id, "[Medali] Trebuie sa omori %i nemesis pentru a primi medalia !gNemesis Hunter!", NH_MAX_KILL)
else
client_printcolor(id, "[Medali] Ai completat medalia !gNemesis Hunter!")

}
case 4:
{
if(g_hh_kill[id] < HH_MAX_KILL)
client_printcolor(id, "[Medali] Trebuie sa omori %i eroi pentru a primi medalia !gHero Hunter!", HH_MAX_KILL)
else
client_printcolor(id, "[Medali] Ai completat medalia !gHero Hunter!")

}
}

return PLUGIN_HANDLED
}

stock client_printcolor(const id, const input[], any:...)
{
new iCount = 1, iPlayers[32]
static szMsg[191]

vformat(szMsg, charsmax(szMsg), input, 3)
replace_all(szMsg, 190, "!g", "^4")
replace_all(szMsg, 190, "!y", "^1")
replace_all(szMsg, 190, "!t", "^3")

if(id) iPlayers[0] = id
else get_players(iPlayers, iCount, "ch")

for (new i = 0; i < iCount; i++)
{
if(is_user_connected(iPlayers[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, iPlayers[i])
write_byte(iPlayers[i])
write_string(szMsg)
message_end()
}
}
}


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GoguSM

[.: ZMGO.FREAKZ.RO :.]



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Post Posted: 02-02-2015, 21:32:03 | Translate post to: ... (Click for more languages)

Adauga functia
Code:
zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 1000)

Tiam pus mai jos, cum trb, nush daca o sa mearga.. nu am testat sau ceva.
Spoiler:

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destroi112

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Post Posted: 02-02-2015, 21:52:30 | Translate post to: ... (Click for more languages)

nu cumva trebuia modificat si/sau aici??
Code:

if(g_zt_infect[attacker] >= ZT_MAX_INFECT)
{
static Name[64]
get_user_name(attacker, Name, sizeof(Name))
zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + 1000)
client_printcolor(0, "[Medali] Felicitari ! %s ai fost rasplatit cu o medalie !gZombie Terminator", Name)
}

Eh,nu conteaza uite varianta mea spune-ne care functioneaza -
Spoiler:

EDIT:Stai asa ca mi-am dat seama ,trebuie sa aduni mai multe medalii defapt pentru a face una completa - eu am facut ca la fiecare "bucata" sa iti dea 1000 -
Foloseste varianta lui viper(pune la sfarsit } ca sa se compileze) sau editeaz-o pe a mea sa le dea 1 credit pe bucata - si ar venii 500 pe medalie completa.
PS:@TheViper ai uitat o } la sfarsi =]]



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Post Posted: 02-02-2015, 22:11:50 | Translate post to: ... (Click for more languages)

Destroi poti sa faci sa dea 1000 credite cand ia o medalie ?
As vrea si eu pluginul -

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EDUTz

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Post Posted: 02-02-2015, 22:26:29 | Translate post to: ... (Click for more languages)

zp.Bodo wrote:
client_printcolor(0, "!gScrie /medali pentru a deschide meniul medalilor!")




Anuntati daca merge sau nu, sa stim ce sa facem.




Pentru pluginuri complicate le fac cu $$ pe paypal/psc. PM

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Post Posted: 02-02-2015, 22:44:14 | Translate post to: ... (Click for more languages)

-
"/medalii"
N-a incercat,dar ce au pus ei acolo cred ca da la fiecare kill 1k credite...

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Post Posted: 02-02-2015, 22:57:54 | Translate post to: ... (Click for more languages)

Varianta lui VIper iti da cand deblochezi medalia in sine ,a mea cand adui "bucati".- foloseste-o pe a lui dar pune } la sfarsit.Incearca-le si vezi daca merge -
Nu iti da cu presupusul.



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Post Posted: 02-02-2015, 23:23:08 | Translate post to: ... (Click for more languages)

destroi112 wrote:
Varianta lui VIper iti da cand deblochezi medalia in sine ,a mea cand adui "bucati".- foloseste-o pe a lui dar pune } la sfarsit.Incearca-le si vezi daca merge -
Nu iti da cu presupusul.

Scuze.
Unde la sfarsit ?
} o pun la sfarsitul sma-ului din spoiler sau la codul pe care l-a pus el ?

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Post Posted: 02-02-2015, 23:24:43 | Translate post to: ... (Click for more languages)

Edit: Am rez, acuma cand am luat din ce am posta,t si am facut sma, si lam compilat, da n-am copiat totu:P scuzati
Asa ar merge bine.
Spoiler:



Last edited by GoguSM on 02-02-2015, 23:31:48; edited 3 times in total
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Post Posted: 02-02-2015, 23:27:59 | Translate post to: ... (Click for more languages)

TheVipera wrote:
Dupa mine, nu trb adaugat nimic, deoarece compilarea mia mers, si nam sters ceva din plugin, doar ce am adaugat. Buna si metoda ta destroi -.

Aveai o acolada lipsa - la sfarsit nu se inchidea functia complet
@Quizz pui la varianta lui Viper acolada sau daca iti merge compilat nu mai pune mie prima data nu mi-a mers pt ca nu era functia inchisa =]]
EDIT:Uite aici la asta ma refer am pus cu rosu era doar un simplu stock ce nu fusese inchis...
Spoiler:

Am facut o numerotare mai ciudata stiu -



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Post Posted: 02-02-2015, 23:40:38 | Translate post to: ... (Click for more languages)

S-a compilat,dar la ficare zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 1000) scrie in consola de compilare warning 217: loose intendation
Sunt 4 in total.

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Post Posted: 02-02-2015, 23:58:28 | Translate post to: ... (Click for more languages)

QuIzZ wrote:
S-a compilat,dar la ficare zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 1000) scrie in consola de compilare warning 217: loose intendation
Sunt 4 in total.

Acele loose intendation tin de aranjarea codului .Adica el trebuie sa fie aranjat intr-un fel,dar nu afecteaza pluginul fizic se rezolva punand
Code:

#pragma tabsize 0

sau aranjand codul corect.



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GoguSM

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Post Posted: 03-02-2015, 00:02:45 | Translate post to: ... (Click for more languages)

Trebuie aranjat codu, bine -, dar nu afecteaza de obicei.
La aranjarea codurilor, foloseste tasta "TAB"

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QuIzZ
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Post Posted: 03-02-2015, 00:15:31 | Translate post to: ... (Click for more languages)

Am rezolvat cu #pragma tabsize 0 .
Am probat pluginul si nu da nici un credit.

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destroi112

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Post Posted: 03-02-2015, 01:53:10 | Translate post to: ... (Click for more languages)

QuIzZ wrote:
Am rezolvat cu #pragma tabsize 0 .
Am probat pluginul si nu da nici un credit.

Ce plugin ai incercat?



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