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zombie biohazard

 
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bizkit1

[Mentally Stable]



Status: Offline
(since 03-08-2011 08:50)
Joined: 19 Apr 2011
Posts: 2, Topics: 2
Location: Romania

Reputation: 70.1
Votes: 2

Post Posted: 02-08-2011, 11:18:32 | Translate post to: ... (Click for more languages)

salut. am si eu o mare nelamurire cu pluginu asta. Cum fac sa dezactivez knockback-ul? Adica atunci cand tragi in zombii sa nu ii mai incetineasca.
In configul pluginului am pus knockback 0 da degeaba. La fel face si e destul de enervant ca de exemplu daca trag 2 ct intr-un zm ala nu se mai poate misca deloc. Am pus bh_cvars.cfg si bh_zombieclass.ini poate va dati seama


Code:

// Biohazard mod configuration file
echo Executing Biohazard mod configuration file

// Sets sv_skyname. Note: Leave blank to disable.
bh_skyname "xen8"


// Shows your real health.
bh_showtruehealth 1


// Sets map light value ('a' darkest to 'z' brightest). Note: Leave blank to disable.
bh_lights "l"


// Enable weapons menu.
bh_weaponsmenu 1


// Randomly spawns everyone every new round. Note: Uses csdm spawn points.
bh_randomspawn 0


// Kill suiciders next time they spawn.
bh_punishsuicide 0


// How long till the infected player(s) shows up.
bh_starttime 11.0


//How long players will be able to buy (CS Buy Menu). Note: Use 0 to disable.
bh_buytime 0


// Maximum zombies
bh_maxzombies 31


// Use custom win sounds.
bh_winsounds 1


// Ammo system.
// 0 - off
// 1 - unlimited ammo
// 2 - unlimited clip
bh_ammo 1


// HEs explode on impact.
bh_impactexplode 1


// Flashbangs only blind zombies.
bh_flashbang 1


// Turn NVG on automatically when infected.
bh_autonvg 1


// Cap health display to 255.
bh_caphealthdisplay 1


// Survivors cant be infected till their armor is gone.
bh_obeyarmor 0


// Money gain from infecting a survivor.
bh_infectionmoney 0


// Pain shock free system.
bh_painshockfree 0


// Objects pushed when shot.
bh_shootobjects 0


// Push multiplier for weapons.
bh_pushpwr_weapon 2.0


// Push multiplier for zombies.
bh_pushpwr_zombie 5.0


// Knockback system.
bh_knockback 0


// Disables knockback when zombie is ducking.
bh_knockback_duck 1


// Maximum distance of knockback to take effect.
bh_knockback_dist 280.0


// Enable zombie classes.
bh_zombie_class 0


// Randomize player class.
bh_randomclass 0


// Zombies are respawned as zombies.
bh_respawnaszombie 1


// Frag bonus when killing a zombie.
bh_kill_bonus 1


// Rewards for killing a zombie.
// 0 - off
// 1 - full clip
// 2 - he grenade
// 3 - both
bh_kill_reward 2


// Starting zombie(s) multiplier. (player count * bh_zombie_multi)
bh_zombie_countmulti 0.0


// Starting zombie(s) health multiplier.
bh_zombie_hpmulti 2.0




// Sub-plugins cvars

// bio_radar.sma
//
// Enable/disable plugin.
bh_zombie_radar 0




//bio_smokeflare.sma
//
// Enable/disable plugin.
bh_flare_enable 0


// Flare life.
bh_flare_duration 999.9




// bio_antiblock.sma
//
// Enable/disable plugin.
bh_antiblock 1




// bio_boatescape.sma
//
// Chopper arrival delay.
bh_rescuetime 20.0




// customflashlight.sma
//
// Enable/disable plugin.
flashlight_custom 0


// Show flashlight to all players or only to the player who is using it.
flashlight_show_all 1


// Time in seconds it will take to flashlight to be fully drained.
flashlight_fulldrain_time 120


// Time in seconds it will take to flashlight to be fully charged.
flashlight_fullcharge_time 20


// Flashlight color.
// 0 - random (predifined) colors
// 1 - team colors
flashlight_color_type 1


// Flashlight color for CTs if flashlight_color_type is set to 1.
flashlight_color_ct 255255255


// Flashlight color for Ts if flashlight_color_type is set to 1.
flashlight_color_te 255255255


// Flashlight radius
flashlight_radius 9


// Max distance in units where you can see the flashlight.
flashlight_distance_max 2000.0


// Attenuation light factor according to distance between player and flashlight.
flashlight_attenuation 5








Code:
; Biohazard class configuration file
; Default File location: cstrike/addons/amxmodx/configs/bh_zombieclass.ini
; To use with Biohazard plugin

; [class]     - Classname
; DESC        - Short description
; PMODEL      - Player model (Note: No spaces allowed!)
; WMODEL      - Weapon model (Note: No spaces allowed!)
; HEALTH      - Health value
; SPEED       - Speed value
; GRAVITY     - Gravity multiplier
; ATTACK      - Zombie damage multiplier
; DEFENCE     - Bullet damage multiplier
; HEDEFENCE   - HE damage multiplier
; HITSPEED    - Pain speed multiplier
; HITDELAY    - Pain speed delay value
; REGENDLY    - Regeneration delay value
; HITREGENDLY - Pain regeneration delay value
; KNOCKBACK   - Knockback multiplier


[Slum]
DESC=Balanced
PMODEL=models/player/slum/slum.mdl
WMODEL=models/v_knife_zombie.mdl
HEALTH=250.0
SPEED=280.0
GRAVITY=1.0
ATTACK=2.0   
DEFENCE=0.020
HEDEFENCE=1.0
HITSPEED=0.89
HITDELAY=0.21
REGENDLY=0.1
HITREGENDLY=1.3
KNOCKBACK=0.04

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