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zombie biohazard
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bizkit1
[Mentally Stable]
Status: Offline
(since 03-08-2011 08:50)
Joined: 19 Apr 2011
Posts: 2
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Topics: 2
Location:
Romania
Reputation:
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Votes
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Posted: 02-08-2011, 11:18:32
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salut. am si eu o mare nelamurire cu pluginu asta. Cum fac sa dezactivez knockback-ul? Adica atunci cand tragi in zombii sa nu ii mai incetineasca.
In configul pluginului am pus knockback 0 da degeaba. La fel face si e destul de enervant ca de exemplu daca trag 2 ct intr-un zm ala nu se mai poate misca deloc. Am pus bh_cvars.cfg si bh_zombieclass.ini poate va dati seama
Code:
// Biohazard mod configuration file
echo Executing Biohazard mod configuration file
// Sets sv_skyname. Note: Leave blank to disable.
bh_skyname "xen8"
// Shows your real health.
bh_showtruehealth 1
// Sets map light value ('a' darkest to 'z' brightest). Note: Leave blank to disable.
bh_lights "l"
// Enable weapons menu.
bh_weaponsmenu 1
// Randomly spawns everyone every new round. Note: Uses csdm spawn points.
bh_randomspawn 0
// Kill suiciders next time they spawn.
bh_punishsuicide 0
// How long till the infected player(s) shows up.
bh_starttime 11.0
//How long players will be able to buy (CS Buy Menu). Note: Use 0 to disable.
bh_buytime 0
// Maximum zombies
bh_maxzombies 31
// Use custom win sounds.
bh_winsounds 1
// Ammo system.
// 0 - off
// 1 - unlimited ammo
// 2 - unlimited clip
bh_ammo 1
// HEs explode on impact.
bh_impactexplode 1
// Flashbangs only blind zombies.
bh_flashbang 1
// Turn NVG on automatically when infected.
bh_autonvg 1
// Cap health display to 255.
bh_caphealthdisplay 1
// Survivors cant be infected till their armor is gone.
bh_obeyarmor 0
// Money gain from infecting a survivor.
bh_infectionmoney 0
// Pain shock free system.
bh_painshockfree 0
// Objects pushed when shot.
bh_shootobjects 0
// Push multiplier for weapons.
bh_pushpwr_weapon 2.0
// Push multiplier for zombies.
bh_pushpwr_zombie 5.0
// Knockback system.
bh_knockback 0
// Disables knockback when zombie is ducking.
bh_knockback_duck 1
// Maximum distance of knockback to take effect.
bh_knockback_dist 280.0
// Enable zombie classes.
bh_zombie_class 0
// Randomize player class.
bh_randomclass 0
// Zombies are respawned as zombies.
bh_respawnaszombie 1
// Frag bonus when killing a zombie.
bh_kill_bonus 1
// Rewards for killing a zombie.
// 0 - off
// 1 - full clip
// 2 - he grenade
// 3 - both
bh_kill_reward 2
// Starting zombie(s) multiplier. (player count * bh_zombie_multi)
bh_zombie_countmulti 0.0
// Starting zombie(s) health multiplier.
bh_zombie_hpmulti 2.0
// Sub-plugins cvars
// bio_radar.sma
//
// Enable/disable plugin.
bh_zombie_radar 0
//bio_smokeflare.sma
//
// Enable/disable plugin.
bh_flare_enable 0
// Flare life.
bh_flare_duration 999.9
// bio_antiblock.sma
//
// Enable/disable plugin.
bh_antiblock 1
// bio_boatescape.sma
//
// Chopper arrival delay.
bh_rescuetime 20.0
// customflashlight.sma
//
// Enable/disable plugin.
flashlight_custom 0
// Show flashlight to all players or only to the player who is using it.
flashlight_show_all 1
// Time in seconds it will take to flashlight to be fully drained.
flashlight_fulldrain_time 120
// Time in seconds it will take to flashlight to be fully charged.
flashlight_fullcharge_time 20
// Flashlight color.
// 0 - random (predifined) colors
// 1 - team colors
flashlight_color_type 1
// Flashlight color for CTs if flashlight_color_type is set to 1.
flashlight_color_ct 255255255
// Flashlight color for Ts if flashlight_color_type is set to 1.
flashlight_color_te 255255255
// Flashlight radius
flashlight_radius 9
// Max distance in units where you can see the flashlight.
flashlight_distance_max 2000.0
// Attenuation light factor according to distance between player and flashlight.
flashlight_attenuation 5
Code:
; Biohazard class configuration file
; Default File location: cstrike/addons/amxmodx/configs/bh_zombieclass.ini
; To use with Biohazard plugin
; [class] - Classname
; DESC - Short description
; PMODEL - Player model (Note: No spaces allowed!)
; WMODEL - Weapon model (Note: No spaces allowed!)
; HEALTH - Health value
; SPEED - Speed value
; GRAVITY - Gravity multiplier
; ATTACK - Zombie damage multiplier
; DEFENCE - Bullet damage multiplier
; HEDEFENCE - HE damage multiplier
; HITSPEED - Pain speed multiplier
; HITDELAY - Pain speed delay value
; REGENDLY - Regeneration delay value
; HITREGENDLY - Pain regeneration delay value
; KNOCKBACK - Knockback multiplier
[Slum]
DESC=Balanced
PMODEL=models/player/slum/slum.mdl
WMODEL=models/v_knife_zombie.mdl
HEALTH=250.0
SPEED=280.0
GRAVITY=1.0
ATTACK=2.0
DEFENCE=0.020
HEDEFENCE=1.0
HITSPEED=0.89
HITDELAY=0.21
REGENDLY=0.1
HITREGENDLY=1.3
KNOCKBACK=0.04
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