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[EN]Shaman Enhancement 5.4.8 PvE Guide
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Denim

[Netrunner]



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Post Posted: 03-03-2015, 12:23:38 [Valuable post] | Translate post to: ... (Click for more languages)

Shaman Enhancement


Spoiler:


Content

1) Basics
a) Playstyle
b) Stats Overview
c) Leveling

2) Talents, Glyphs, and Racial Bonuses
a) Talents
b) Glyphs
c) Racial Bonuses

3) Ability Priority (Rotation)
a) Single Target
b) AOE
c) Cooldowns

4) Gearing
a) Stats and Reforging
b) Gems
c) Enchants
d) Profession Bonuses

5) Consumables

6) Addons
a) Addons
b) Macros




1. Basics



a) Playstyle
Enhancement is a melee specialization of the Shaman class. This particular specialization slightly differs from other melee classes by relying on several different spells (vs strictly melee-based attacks) for their damage output, many of which are shared with the Elemental specialization. In essence, Enhancement is a melee spell caster without the cast times. It's also important to note that Enhancement Shaman prefer slower weapons (2.6 speed) of the fist, axe, or mace variety.

Shaman as a whole, rely on their totems for their damage and raid utility, and Enhancement is no different. Along with the usage various talents/totems for raid healing and personal defensive abilities, Enhancement has a nice variety of burst cooldowns, passive personal healing capabilities via their Feral Spirits, and additional damage reduction capabilities through Shamanistic Rage.




b) Stats Overview
Enhancement focuses on mail agility gear, which generally includes any combination of the mastery, haste, critical strike, expertise, and/or hit secondary stats. The rough stat priority for a level 90 Enhancement Shaman will look something like this:


Agility>Hit (7.5%)/Expertise (7.5%) > Mastery >Haste> Critical Strike

It's important to realize that the stat priority above cannot necessarily be applied to each gear and talent combination. There are times when an Enhancement Shaman may favor mastery over haste or haste over mastery. For more information on stat priorities and gearing, please refer to the sections dedicated to those topics found further down in this guide.



c) Leveling
Leveling as Enhancement should feel fairly intuitive at this point, thanks to the many leveling changes Blizzard has made for this expansion. You'll gain a lot of your main rotational abilities once you specialize in Enhancement (level 10), and will continue to gain your damage and utility abilities as you level up. Here are a few pointers to help you along your way, along with a few leveling landmarks to look forward to/be aware of.


2. Talents, Glyphs, and Racial Bonuses




a) Talents

Spoiler:



Nature's Guardian is useful if you anticipate dropping to low levels of health on a frequent basis.
Stone Bulwark Totem is not recommended.
Astral Shift is a useful damage reduction tool.


Spoiler:

Frozen Power is the least potentially useful of the three talents in this tier, only effective on a single target.
Earthgrab Totem is an AoE root/slow.
Windwalk Totem gives you and your raid immunity to movement impairing effects for a short time, quite useful under the right circumstances, this one more oftenly used in PvP than PvE.


Spoiler:


Call of the Elements is the most useful choice of this tier, more useful with the reduction on resetting totems.
Totemic Projection offers value only for movement heavy encounters.
Totemic Persistence offers less of a benefit than the other talents, avoid it.


Spoiler:


Elemental Mastery is a decent DPS increase, but sub-optimal.
Ancestral Swiftness is an instant cast spell every minute plus a passive haste buff.
Echo of the Elements has a chance to duplicate spells that deal direct damage or healing, this is the optimal DPS choice at this time.

Spoiler:


Rushing Streams is an effective healing party/raid tool.
Ancestral Guidance is similar in effectiveness only it depends on your damage dealt and it is best paired with other effects/cooldowns that boost your damage output.
Conductivity is only useful for situations where the raid and enemies stack up in a single position.


Spoiler:


All three of this tiers talents are DPS increases, Elemental Blast being the choice I recommend, increasing greatly the melee/spell attacks on the target.



b) Glyphs
Major glyphs:

1.
Spoiler:



2.
Spoiler:



3.
Spoiler:



Minor glyphs: Most of these are purely cosmetic.

1.
Spoiler:


2.
Spoiler:




c) Racial bonuses:

Pandaren

Can choose to be either Horde or Alliance upon leaving their starting area.
Take less falling damage, though this has little PvE use.
If you’re leveling then your rest XP lasts twice as long
If you eat then you get increased benefits from food buffs.
Can stun melee opponents for four seconds, which is pretty nice.
Good with cooking.


Draenei

Self-Heal: You have plenty of heals, but this one is free and there are times when that’s a nice thing to have.
+1% Chance to Hit – Self-Only: You can’t kill what you can’t hit. Now you only need another 6.5% Hit to get that raid boss.
Jewelcrafting skill increase: JC has some nice self-only gems. This will get you into those gems that much sooner.


Dwarf

Stone Form washes away bleeds and other effects, but this is of value mainly in PvP.
Ranged weapon expertise is pretty useless for you, but Mace expertise is useful and it also adds to your Spell Hit, if a mace is the best weapon available and you’re equipping it in the main hand.
Good with Archeology.

Orc

Blood Fury increases Spell Power for 10 seconds, which is a good thing in all cases.
Resistance to Stuns has PvP value and is occasionally useful in PvE, but will only reduce a 6 second stun by about 1 second.
Expertise with Axes is useful and it also adds to your Spell Hit, if an axe is the best weapon available and you’re equipping it in the main hand.


Tauren

War Stomp is strictly melee range so has very infrequent use in PvE, but has definite use in PvP when melee types get in your face.
Health Increase is good in all cases, but is actually kind of puny at high level.
Good with Herbalism, and this skill provides a Haste buff.


Troll

Berkserk increases casting speed, once every three minutes, which can be rather nice.
Regeneration Increase isn’t big enough to care much about, especially since you can heal.
Ranged Weapon Expertise is a pretty useless stat for you.
Damage Increased Vs Beasts: Nice for leveling, occasionally useful in PvE, useless in PvP since Worgen and Draenei don’t count as beasts for this ability.
Da Voodoo Shuffle is always useful in PvP (though not nearly as good as an escape ability or trinket.) Occasional value in PvE. It reduces a six second root to about 5 seconds.


Goblin

Rocket Jump is a nice little escape from, or entry into, combat. Kinda like a cheap Blink spell.
Increased Haste (1%) is always useful.
Increased Alchemy skillis nice if you have that skill. Keeping a pile of mana potions on your bar is a good idea anyway.

PvE Choice? Orc or Troll, since you can pick the timing of your abilities for greatest effect. Draenei, followed by Goblins, for their passive hit/haste increases.

Gearing

 Always be on the lookout for Agility-based gear. This gear can come with any variety of secondary stats (Critical Strike, Haste, or Hit generally for lower levels, Expertise and Mastery can be found on items at higher levels). If you're able to find gear that has Agility and Hit on it, use it!

Personal Buffs

 Always keep Lightning Shield on, once you get it. It's fine to use Water Shield until you learn Lightning Shield. Your shields last 60 minutes.
 Always keep Windfury Weapon on your mainhand weapon and Flametongue Weapon on your offheand weapon. You'll have to sport double Flametongue buffs until you learn Windfury Weapon (level 30); keep them on whenever you plan on fighting things. You may find both of these buffs under Weapon Imbues in your spell book. Your weapon imbues last 60 minutes.




3. Ability priority (Rotation)

Priorities

 Apply and maintain Flame Shock on your target.
 Cast Lightning Bolt when you reach 5 stacks of Maelstrom Weapon. Each stack of Maelstrom Weapon reduces the cast time and mana cost of your next nature spell by 20% up to a maximum of 5 stacks and therefore an instant cast with no mana cost.
 Use Stormstrike, Lava Lash and Unleash Elements on cooldown.
 Cast Unleash Elements and then use Flame Shock while Unleash flame is active. If none of the above are available, use Earth Shock. When facing multiple targets use Lava Lash to spread Flame Shock to up to 4 targets at a time.


Three or More Targets

 Replace Lightning Bolt with Chain Lightning if facing 3 or more targets. Also begin using Fire Nova on cooldown and replace the regular use of Searing Totem with Magma Totem.




Single target

Our single target damage-dealing priority list (rotation) hasn’t really been subject to too many changes—even with the 5.04 class revamp and gear degradation that we are subject to from having to hit a new level cap. That being said, there are some (slight) important and noticeable changes that need to be made with our execution; all of which are brought from Ascendance, and our choice on level 90 talents. For simplicity sake, I’m going to break the three priorities down based on your choice of a level 90 talent—as your choice is ultimately going to be the deciding factor in how you go about dealing damage:


Elemental Blast:

1. Searing Totem (Fire totem not active)
2. Maelstrom Weapon x1+ -> Elemental Blast
3. Maelstrom Weapon x5 -> Chain lightning
4. Stormstrike/Stormblast
5. Lava Lash
6. Unleash Elements##
7. Flame Shock (Not active on the target, and Unleashed Flame buff is still active)
8. Flame Shock (Still ticking, and Unleashed Flame buff is still active)**
9. Earth Shock
10. Maelstrom Weapon x1+ -> Lightning Bolt
11. Searing Totem (Already active; refresh)

Unleashed Fury:

1. Searing Totem (Fire Totem not active)
2. Unleashed Elements
3. Maelstrom Weapon x5 -> Chain lightning
4. Stormstrike/Stormblast
5. Lava Lash
6. Flame Shock (Not active on the target, and Unleashed Flame buff is still active)
7. Maelstrom Weapon x3+ -> Lightning Bolt (Non Ascendance)
8. Flame Shock (Still ticking, and Unleashed Flame buff is still active)**
9. Earth Shock
10. Maelstrom Weapon x1+ -> Lightning Bolt
11. Searing Totem (Already active; refresh)

Primal Elementalist:

1. Searing Totem (Fire Totem not active)
2. Maelstrom Weapon x5 -> Chain lightning
3. Stormstrike/Stormblast
4. Lava Lash
5. Flame Shock (Not active on the target, and Unleashed Flame buff is still active)
6. Unleash Elements
7. Flame Shock (Still ticking, and Unleashed Flame buff still active)**
8. Earth Shock
9. Maelstrom Weapon x1 -> Lightning Bolt
10. Searing Totem (Already active; refresh)


Side Notes:
With Unleash Elements' Unleashed Flame buff increasing the damage of Elemental Blast, it allows Enhancement to weave their Unleash Elements buffs within use between both it and Flame Shock (Unleashed Flame -> Flame Shock, Unleashed Flame -> Elemental Blast, back to Flame Shock, etc.). That being said, it should always go to Flame Shock first, as Flame Shock deals more damage over the course of its duration than the direct damage from Elemental Blast.




AoE

When it comes to dealing damage to multiple targets, our flexibility and potential truly starts to shine. Enhancement, over a decent period of time (10-15+ seconds), has the potential to pull absolutely ridiculous AoE numbers with a combination of both Fire Nova and Chain Lightning. With more than 5 targets, an Enhancement shaman can also make use of his Magma Totem or Fire Elemental Totem over his Searing Totem to deal more damage.

Flame Shock (Not active on the primary/any)
Lava Lash (Flame Shock is active on your primary target and flame shock isn't yet ticking on every available target)
Fire Nova
Maelstrom Weapon x3+ -> Chain Lightning (3+ targets)
Unleash Elements (use to buff flame shock initially, then on fire nova once 2-3 lava lash spreads are out)
Flame Shock (Refresh duration on primary target)
Maelstrom Weapon x1+ -> Chain Lightning (3+ targets)
Stormstrike (Applies the debuff for Chain Lightning on your primary target, assuming it isn’t already present)
Magma Totem / Fire Elemental Totem


Stormstrike is listed at the bottom because when it comes to damaging multiple targets, it has the least amount of effect. When you reach this point in your multi-target priority and all of the above conditionals are met, everything starts to shift back to the single-target priority with Fire Nova at the top.




Cooldowns

Ascendance enhances your melee attacks to deal nature damage for 15 seconds, allowing them to benefit from the effects of our mastery. This ability has a 3 minute cooldown and should be used as often as possible.
Feral Spirit should be used on cooldown. The summoned wolves are improved by your attack power and so will benefit if summoned while you’re under effects that increase your attack power. The wolves have a passive ability Spirit Hunter that heals you for 150% or 210% of the damage they do, the latter value coming from the Glyph version of the ability.
Your Fire Elemental Totem should be used as often as possible assuming that the elemental will actually be able to effectively attack the boss for the full duration of the ability. The Glyph of Fire Elemental Totem reduces the cooldown and uptime of the elemental by 40%.
Earth Elemental Totem should also be used on cooldown.
Spiritwalker's Grace should be activated whenever movement is required during an encounter.
Stormlash totem boosts raid DPS for 10 seconds on a 5 minute cooldown.
Spirit Walk removes all movement impairing effects and increases your movement speed by 60% for 15 seconds on a 2 minute cooldown. The Glyph reduces the cooldown by 30 seconds to a total of 1 minute and 30 seconds.
Shamanistic Rage Shamanistic Rage is a defensive cooldown that reduces all damage taken by 30% for 15 seconds. The Glyph makes it also remove all dispellable harmful magical effects. This ability has a 1 minute cooldown.




4. Gearing
a) Stats and reforging
The rough stat priority for a level 90 Enhancement Shaman will look something like this:

Quote:
Agility>Hit (7.5%)/Expertise (7.5%) > Mastery >Haste> Critical Strike




b) Gems
Meta Socket

Agile Primal Diamond : 216 Agil & 3% Increased Crit Effect
Recommendations
If you have an appropriate helm (i502+) and you're far enough advanced in Wrathion's quest chain, then you'll generally want to use the capacitive primal diamond, which is worth some ~5-6% dps over the agile primal diamond when you're facing a single target; however, the agile primal diamond has the potential to close this gap when heavy sustained AOE dps is involved (e.g. the capacitive primal diamond is only worth ~2% dps over the agile primal diamond when you're facing 8 targets). Chances are you'll never be facing a high enough number of targets for a long enough period of time for the agile primal diamond to ever outpace the capacitive primal diamond.

Red Sockets

Perfect Delicate Pandarian Garnet
Adept Vermilion Onyx / Perfect Adept Tiger Opal


Recommendations
In general, all of your red sockets are going to be devoted to +160 agility gems at low gear levels, because agility is worth more than 2x the value of any of our non-capped secondary stats (haste/crit/mastery) at this point. At higher gear levels (i.e. T15+), our secondary stats will begin to overtake 50% of agility's value, so the 2:1 ratio they're offered to us on gems will become increasingly attractive. During this transition, you may find yourself increasingly using +80 agi / +160 mastery or +160 expertise / +160 mastery gems in your red sockets (sim your character to be sure which gem is best for you).

Yellow Sockets

Perfect Adept Tiger Opal
Fractured Sun's Radiance / Perfect Fractured Sunstone

Recommendations
In Mists of Pandaria, socket bonuses are typically worth 60 stats per gem slot, which is 6x the cataclysm rate (10 stats/slot); meanwhile, stat rating to percentage conversions have only increased by ~3.3-3.4x. Consequently, socket bonuses are relatively more valuable now than they used to be, encouraging the use of hybrid gems in yellow (and blue) sockets rather than pure agility gems.

In general, you're going to be using orange +80 agility/+160 mastery hybrid gems in these sockets at low gear levels. At T15+ gear levels, you'll probably be devoting an increasing number of these sockets to pure +320 mastery gems.


Blue Sockets

Glinting Imperial Amethyst / Perfect Glinting Roguestone
Sensei's Wild Jade / Perfect Sensei's Alexandrite

In general, you're going to use purple +80 agility/+160 hit rating gems in these sockets rather than pure +160 agility red gems at lower gear levels, even if it sends you over the hit cap. At T15+ gear levels, you'll probably be devoting an increasing number of these sockets to +160 mastery/+160 hit gem.



c.Enchants
Shoulder


Greater Tiger Claw Inscription : 200 Agility, 100 Crit
Secret Tiger Claw Inscription (wowhead link) : 520 Ag, 100 Crit, requires Inscription 575

Recommendations
You should use the greater inscription if you're in a serious raiding guild, as it provides more stats; however, it is also more expensive. If you play the game more casually, then you should use whichever enchant you feel provides the best cost/benefit ratio.


Back

Enchant Cloak – Accuracy (wowhead link)
[Enchant Cloak - Superior Critical Strike]

Recommendations
If accuracy allows you to reforge your gear closer to the hit cap, then it will be the more valuable enchant. It might even be more valuable if it forces you to slightly overshoot the hit cap, if it will unlock more haste and mastery on the rest of your gear that had previously been sacrificed to reforging; however, critical strike rating isn't worth that much less than haste and mastery, so you'll have to sim your character to determine which is the best enchant for you in most cases.


Chest

Enchant Chest - Glorious Stats (wowhead link) : 80 to all stats

Recommendations
Use the only option available to you!


Wrist

Enchant Bracer - Greater Agility (wowhead link)
[Enchant Bracer - Mastery]

Recommendations
+180 agility will likely always be worth more than +170 mastery rating, so it is the stronger of the two enchants.

Hands

Enchant Gloves - Superior Mastery (wowhead link)


Recommendations
Expertise will be the most valuable enchant if using it allows you to reforge closer to the expertise cap. If not, then the mastery, haste or strength enchants might be better. Sim your character to determine which is best for you.


Waist


Living Steel Belt Buckle : put a nice gem into this slot.

Recommendations
Use the only option available to you!

Legs

Shadowleather Leg Armor : 285 Agility & 165 Crit rating
Sha-Touched Leg Armor : Permanently attach armor onto pants to increase Agility and critical strike.

Recommendations
You should use the shadowleather leg armor if you're in a serious raiding guild, as it provides more stats; however, it is also more expensive. If you play the game more casually, then you should use whichever enchant you feel provides the best cost/benefit ratio.

Feet


Enchant Boots - Blurred Speed : 140 Agility and Slight run speed increase.
Enchant Boots - Pandaren's Step : Permanently enchants a pair of boots to increase movement speed slightly and mastery by 10.


Recommendations
Blurred speed will provide the most DPS for raiding enhancement shamans due to the primary stats provided and movement speed. Greater Precision should only be used if you can't reach the hit cap via gear and reforging alone.

Weapons (2)


Eye of the Black Prince : Add a prismatic socket to a Sha-Touched weapon or Armament of the Thunder King.
Enchant Weapon - Dancing Steel (wowhead link) : Sometimes add 1,650 Ag when striking.
[Enchant Weapon - Elemental Force]
[Enchant Weapon - Windsong]



d)Profession Bonuses

Engineering
Synapse Springs (wowhead link)

Averages out to a minimum of +320 agility (1920*10/60), assuming it is used exactly on cooldown and the fight length is an integer multiple of the cooldown. Worth slightly more than +320 agility on average if the fight lasts any other length of time, and worth slightly less if you don't use the ability on cooldown. This ability cannot be used simultaneously with a use effect trinket. Since this ability can be paired with some of our other DPS cooldowns (feral spirit, fire elemental, ascendance and/or elemental mastery), this is likely going to be one of the strongest profession perks available to us.

Herbalism
Lifeblood

Averages out to a minimum of +480 haste (2880*20/120), assuming it is used exactly on cooldown and the fight length is an integer multiple of the cooldown. Worth slightly more than +480 haste on average if the fight lasts any other length of time, and worth slightly less if you don't use the ability on cooldown. At a casual glance, this profession is only worth using if agility falls as low as 1.5x haste's value; however, this is an oversimplification, as it can be used simultaneously with some of our other cooldowns, including feral spirit, fire elemental totem, ascendance and/or elemental mastery, so its actual value will be significantly higher than that. At T15+ gear levels, herbalism shows as our strongest profession in simulations.

Blacksmithing: Socket Bracer and Socket Gloves

The sockets are color-neutral and do not have an associated socket bonus, so you can place anything into them that you want (except meta gems). For now, the value of this perk will be 2x +160 agility gems (= 320 agility, total); however, if agility falls below 2x the value of any of our secondary stats, you can place +320 secondary stat gems into these sockets (+640 secondary stats, total). The flexibility of this profession's perk makes Blacksmithing the 3rd most valuable profession for Enhancement.

Jewelcrafting: [Delicate Serpent's Eye] x2

The jewelcrafting-specific gems are Unique-Equipped(2), and each offers +320 agility (+160 agility more than the gem that would otherwise fit into the socket), making this profession perk worth 2(320-160) = +320 agility. Jewelcrafters also have the option of using secondary stat gems for their profession perk (each offering 480 stats), but going that route only grants 2(480-320) = +320 secondary stats. Chances are, our secondary stats will never be good enough to overtake agility at a 1:1 ratio, so this aspect of the profession is something of a dud.

Enchanting: Enchant Ring - Agility x2

Enchanters can put +160 agility enchants onto their rings (non-enchanters don't get any ring enchants), making this profession perk worth +320 agility.

Leatherworking: Fur Lining - Agility

Leatherworkers can place a +500 agility enchant onto their bracers (non-leatherworkers only get +180 agility), making this profession perk worth 500-180 = +320 agility.

Tailoring: Swordguard Embroidery

Tailors can place an enchant on their cloak that grants +4000 attack power for 15 seconds (57 sec ICD), at the cost of an enchant that would otherwise go on the cloak (+180 crit or +180 hit). Assuming it procs exactly on cooldown and you receive full benefit from each proc, this perk is worth the equivalent of ~325 agility; however, it's not guaranteed to proc exactly on cooldown, and you can't control when it procs (it might proc just before a movement phase), so the benefit you get out of this perk may be lower than that in practice.

Skinning: Master of Anatomy

Provides a static +480 crit rating. Only worth using if agility falls as low as 1.5x crit's value, which doesn't seem likely to happen over the course of this expansion.



5. Consumables
Note that Pandarens get twice the food buff. All food buffs last one hour. Elixirs provide secondary stats and there are none which are better than the Flask.

The Food
Sea Mist Rice Noodles: 300 Ag
Valley Stir Fry: 275 Ag

The Flask
Flask of Spring Blossoms: 1,000 Ag for one hour

The Potions
Virmen's Bite: 4k Ag for 25 seconds. If you pop one immediately before combat you will be able to pop another during combat.
Master Healing Potion: Heals 60k HP
Master Mana Potion: About 30k Mana




6. Addons
a) Addons:

Deadly Boss Modes - Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message. It is a very useful PvE addon which helps you during any encounter with any boss.

Omen/Skada - highly encouraged for the threat meter. While before enhancement shamans were never the higher people on threat meters, at the start of fights, depending on your build, you might have a ton of burst so you’ll want to monitor to make sure you don’t mess up the initial pull.

TotemTimers - It gives you a small bar which lists all your commonly used abilities with CDs on them, as well as a MSW tracker and Flame Shock DoT tracker. TotemTimers also provides some nice tools to help manage your shields, weapon imbues, and totems. I highly recommend this addon.

EventHorizon - if TotemTimers isn't for you, the makers of EventHorizon have put together a nice addon that is usable by all dps specs, it helps manage your abilities/dots during combat in a little window. The only minus for this addon is the lack of customization.

EnhaPrio - It is a very good and helpful addon, mostly for begginers with this class and spec. It's a rotation helper that allows you to focus more on the environment around you than starting at your bars for CDs to maintain the optimal rotation.



b) Macros:
Macro to replace all your regular non-melee abilities (UE, Shocks, LB, etc) to help your character start attacking immediately.

Code:
#showtooltip
/cast Earth Shock
/startattack


This macro was much more important back when Shamans had the shortest interrupt in the game, not that it’s no longer important, I still highly recommend using this macro in conjunction with /focus targets on fights where interrupts are important.

Code:
#showtooltip
/stopcasting
/cast [@focus,exists][@target] Wind Shear


It is also recommended to use this macro for other utility spells such as Purge, Hex, or Bind Elemental.

If you choose Ancestral Swiftness as your tier 4 talent then this macro is for you


Code:
#showtooltip Lightning Bolt
/cast Ancestral Swiftness
/cast Lightning Bolt


The trick with this macro is to use it when you don’t have any stacks of MSW. It can also be used in conjunction with Chain Lightning.[color=yellow]

Magma Totem Macro : [/color]

Code:
/cast [nopet:Primal Fire Elemental] Magma Totem


- Searing Totem Macro :

Code:
/cast [nopet:Primal Fire Elemental] Searing Totem




Hope this guide can help each and everyone of you that chooses to play this class even for the first time, I will try and answer every question that you ask. I'd very much appreciate if you can leave a like for this post, it always helps ^^



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Orga

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Post Posted: 03-03-2015, 14:33:11 | Translate post to: ... (Click for more languages)

Good guide , add a BiS list when you can




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Denim

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Post Posted: 03-03-2015, 15:45:04 | Translate post to: ... (Click for more languages)

I will modify it with time when PvE will be available to see which one of the spells is worth using more oftenly -


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Lik

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Post Posted: 03-03-2015, 17:31:39 | Translate post to: ... (Click for more languages)

de curiozitate,pers care nu cunosc limba engleza,cum vor intelege acest guide? nu zic de mine,dar bag mana'n foc ca's destule pers care abia pot citi 5 fraze in engleza
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OpTIXy

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Post Posted: 03-03-2015, 17:51:53 | Translate post to: ... (Click for more languages)

Bravo. Nota 10. Complex, clar si usor de urmat

I want to ensure you that every ban is always followed by a proper reason. If you wake up in a situation where your account is banned, feel free to make a proper post under Unban Request.
Do not forget to bring the necessary evidence to appeal GMs decision.
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Denim

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Post Posted: 03-03-2015, 18:15:05 | Translate post to: ... (Click for more languages)

Mersi Optixy ^^


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Orga

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Post Posted: 03-03-2015, 18:30:33 | Translate post to: ... (Click for more languages)

Ah alright then great to hear hopefully this becomes sticky =)


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tudor1297

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Post Posted: 07-03-2015, 19:36:03 | Translate post to: ... (Click for more languages)

Orga wrote:
Chain Lighthing might still be better than Lighting bolt even on single target as it was on freakz cata , not sure if anyone tried that yet because it was broken other than that solid guide that will help many people who dont know where to look for guides over the net -

also big + for english guide since they seem to be rare


Chain lighting was better than lighting bolt on Cataclysm because of the t13 2p bonus, which was bugged -
So that shouldn't be the case on MoP.

And English guides are rare on Freakz forum because you can easily find them on the internet, unlike Romanian guides which don't exist.



Anyway, nice guide. You should probably try to make it a bit more appealing (by adding links and icons to spells and stuff like that), but it's ok either way.




[RO]Warrior Fury PvE Guide 5.4.8

[EN]Warrior Fury PvE Guide 5.4.8

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hujulikes

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Post Posted: 20-03-2015, 00:17:31 | Translate post to: ... (Click for more languages)

Denim wrote:



All three of this tiers talents are DPS increases, Unleashed Fury being the choice I recommend, increasing greatly the melee/spell attacks on the target.


Why not Primal Elementalist with Empower from Fire Elemental? you can get more dps but it's a little bit harder.

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Denim

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Post Posted: 20-03-2015, 16:27:53 | Translate post to: ... (Click for more languages)

Primal Elementalist is still pretty decent as the fight involves alot of moving and target switching. Unleashed Fury is mostly used for single target encounters, but the talents can be changed at any point depending on the boss.


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Orga

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Post Posted: 20-03-2015, 17:20:39 | Translate post to: ... (Click for more languages)

Found typos ( must be some some bug for first 2 i guess ) that you should fix:

Denim wrote:
undefined boosts raid DPS for 10 seconds on a 5 minute cooldown.

Undefined to Stormlash totem

Denim wrote:
Cast Unleash Elements and then use Flame Shock while undefined is active. If none of the above are available,

-
Undefined to Unleash flame


Denim wrote:
Also begin using Fire Nova totem on cooldown


-New players might actually think that theres a fire nova totem and start looking or wondering , so take off that "totem" :p






i'll see if theres anything else cheers -



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Denim

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Post Posted: 20-03-2015, 18:07:17 | Translate post to: ... (Click for more languages)

Must have skipped that part, i've orginally added a link there to the specific spell but it may have not worked out as intended. Thanks for the observation -


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Nightraider

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      Battletag: postrow.ID_BATTLE_NET}  norbi111 
Post Posted: 20-03-2015, 18:54:01 | Translate post to: ... (Click for more languages)

frumos gg!
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carutacudouaroti

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              Battletag: postrow.ID_BATTLE_NET}  Lockkar 
Post Posted: 21-03-2015, 23:51:59 | Translate post to: ... (Click for more languages)

Nice Guide!
+rep pentru fratele Denim!



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Denim

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Post Posted: 22-03-2015, 11:11:06 | Translate post to: ... (Click for more languages)

Multumesc! -


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Locked by Denim, 30 January 2017 06:50



 
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