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  Topic: [Hunter] Aspect of the Turtle vs damage deflection
Gomzul2

Replies: 8
Views: 1817

PostForum: CONFIRMED Class spells / talents   Posted: 21-10-2020, 10:45:40   Subject: [Hunter] Aspect of the Turtle vs damage deflection
[quote ascuns]
Yes you should be able to immun the crushing depths in EOA, on freakz this is not possible. There are several other spells that turtle doesn't deflect (i.e. the mushrooms in darkheart thicket that the ...
  Topic: [DUPLICATE] [hunter] [posthaste] still doesn`t clear roots
Gomzul2

Replies: 2
Views: 446

PostForum: Rejected bugs   Posted: 21-10-2020, 10:36:01   Subject: [DUPLICATE] [hunter] [posthaste] still doesn`t clear roots
Who said it was fixed? It is only listed in trello, no work had been done so far to fix the bug. https://trello.com/c/cvqkcLJk/1149-hunter-posthaste-vs-roots
  Topic: [REJECTED] Argus phase 1 buffs not working
Gomzul2

Replies: 4
Views: 471

PostForum: Rejected bugs   Posted: 19-09-2020, 12:16:18   Subject: [REJECTED] Argus phase 1 buffs not working
We tried several times on mythic and heroic as you can see in the clips. If you guys have a video or proof or tip how to reproduce tell us, because we are not able to repdroduce.
Heroic: https://streamable.com/ae7rd2
Mythic: https://streamable.com/fk4ge1
  Topic: Druid Class Mount available in shop
Gomzul2

Replies: 0
Views: 149

PostForum: Trash   Posted: 17-09-2020, 22:32:10   Subject: Druid Class Mount available in shop
It would be really cool if you can make the https://www.wowhead.com/spell=231437/archdruids-lunarwing-form available in the WoWShop classmount section as well. Thanks a lot.
  Topic: [FIXED] [PvE] [Aggramar] Heroic mode
Gomzul2

Replies: 5
Views: 1945

PostForum: Fixed / Closed bugs   Posted: 17-09-2020, 14:37:09   Subject: [FIXED] [PvE] [Aggramar] Heroic mode
reported https://trello.com/c/ug1mICFg/733-aggramar-heroic-incorrect-ember-of-taeshalach-number
  Topic: [FIXED] [PvE] [Halls of Valor] Trash mob interactions
Gomzul2

Replies: 2
Views: 1592

PostForum: Fixed / Closed bugs   Posted: 08-09-2020, 14:38:05   Subject: [FIXED] [PvE] [Halls of Valor] Trash mob interactions
The dragon should still cast the breath towards the tank, even if he outranges.
https://www.youtube.com/watch?v=-7TJCutfJ5g&feature=youtu.be&t=33
  Topic: [stealth] [general] Aggro range vs stealth (nonstealth aswell)
Gomzul2

Replies: 1
Views: 366

PostForum: Other   Posted: 30-08-2020, 14:46:58   Subject: [stealth] [general] Aggro range vs stealth (nonstealth aswell)
Confirmed. I made a trello card about druids prowl detection range: https://trello.com/c/QeXV0lGX/1117-druid-prowl-detection-range-is-wrong-in-pve
  Topic: [FIXED] [PvE] [Court of Stars] Talixae Flamewreath Withering Soul
Gomzul2

Replies: 8
Views: 1733

PostForum: Fixed / Closed bugs   Posted: 24-08-2020, 12:43:17   Subject: [FIXED] [PvE] [Court of Stars] Talixae Flamewreath Withering Soul
https://trello.com/c/ZxPqyA4k/1108-general-interrupts-are-blockable-dodgeable-parryable

In case anyone finds more abilities then the 3 reported, feel free to add them here with proof if you can.
  Topic: [FIXED] [PvE] [Court of Stars] Talixae Flamewreath Withering Soul
Gomzul2

Replies: 8
Views: 1733

PostForum: Fixed / Closed bugs   Posted: 24-08-2020, 12:07:23   Subject: [FIXED] [PvE] [Court of Stars] Talixae Flamewreath Withering Soul
I tested it again with monk and I found the problem. The spell itself is interruptable, even with a monk. The problem is that the interrupt got blocked by the boss as you can see in the video. https://streamable.com/gap87v . This is not correct.
  Topic: [FIXED] [PvE] [Court of Stars] Talixae Flamewreath Withering Soul
Gomzul2

Replies: 8
Views: 1733

PostForum: Fixed / Closed bugs   Posted: 24-08-2020, 10:58:01   Subject: [FIXED] [PvE] [Court of Stars] Talixae Flamewreath Withering Soul
I tested it and i cannot confirm. https://streamable.com/imc6qm Please add Proof next time, maybe it only bugged on certain interrupts.
  Topic: [FIXED] [Druid][Balance] Stellar Drift vs Knockback interaction
Gomzul2

Replies: 2
Views: 753

PostForum: Fixed / Closed bugs   Posted: 16-08-2020, 13:49:40   Subject: [Druid][Balance] Stellar Drift vs Knockback interaction
WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=202354&name=stellar-drift vs https://www.wow-freakz.com/spells.php?spell=188114 & https://www.wow-freakz.com/spells.php?spell=198073 & https://www.wow-freakz.com/spells.php?spell=20 ...
  Topic: [FIXED] [FIXED] [PvE] [Cathedral of Eternal Night] Shadow of Mephistroth spawning
Gomzul2

Replies: 7
Views: 1556

PostForum: Fixed / Closed bugs   Posted: 01-08-2020, 17:20:06   Subject: [FIXED] [FIXED] [PvE] [Cathedral of Eternal Night] Shadow of Mephistroth spawning
What is also wrong on Freakz, is that the Adds are respawning instantly after killing them, this should not be the case.
https://youtu.be/_QkDaKsuOpc?t=1583
  Topic: [FIXED] [PvE] General HP/DMG Values in Dungeons: Intransparent Fixes
Gomzul2

Replies: 8
Views: 1562

PostForum: Fixed / Closed bugs   Posted: 22-07-2020, 16:39:39   Subject: [FIXED] [PvE] General HP/DMG Values in Dungeons: Intransparent Fixes
Thanks for that information! Were only the HP Values fixed or also the dmg values? Does this fix also apply to boss adds or only the bosses in general? What I noticed is that the Opera Event in lower karazhan did not get fixed so far - probably because it is n ...
  Topic: [FIXED] [PvE] General HP/DMG Values in Dungeons: Intransparent Fixes
Gomzul2

Replies: 8
Views: 1562

PostForum: Fixed / Closed bugs   Posted: 22-07-2020, 11:15:38   Subject: General HP/DMG Values in Dungeons: Intransparent Fixes
Since the Trello ( https://trello.com/c/lafNG9WG/542-legion-dungeons-mythic-health-base ) from this post: https://forum.wow-freakz.com/FIXED-PvE-Wrong-HP-of-bosses-and-adds-in-dungeons-t587776.html got removed or made invisible for public, I would like to know ...
  Topic: [FIXED] [Druid][Balance][Artifact Trait] Echoing Stars
Gomzul2

Replies: 10
Views: 1389

PostForum: Fixed / Closed bugs   Posted: 16-07-2020, 16:17:17   Subject: [FIXED] [Druid][Balance][Artifact Trait] Echoing Stars
@RedCoats How do you explain my two target video then? Mobs are super close and don't get hit by echoing stars. There is definitly something wrong with the range.
 
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