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Topic: [REJECTED] [Death Knight][Unholy][PvP] Crypt Fever |
Thirteendecks
Replies: 7
Views: 1201
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Forum: Rejected bugs Posted: 06-08-2019, 09:39:13 Subject: [REJECTED] [Death Knight][Unholy][PvP] Crypt Fever |
Incoming "working fine" comment by somebody who "verified". Dk's will faceroll in arena tops again. Just another day on freakz:)
Ontopic: Confirm if that matters |
Topic: [FIXED] [Monk] [Mistweaver] Life Cocoon vs. Dampening @ arenas |
Thirteendecks
Replies: 4
Views: 1151
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Forum: Fixed bugs Posted: 24-07-2019, 11:38:44 Subject: [FIXED] [Monk] [Mistweaver] Life Cocoon vs. Dampening @ arenas |
That's why my cocoon was getting ripped in a second in arenas LUL.
Definitely confirm. |
Topic: [FIXED] [Mage][Arcane][Trait] Sloooow Down |
Thirteendecks
Replies: 12
Views: 2376
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Forum: Fixed bugs Posted: 16-07-2019, 12:24:36 Subject: [FIXED] [Mage][Arcane][Trait] Sloooow Down |
I get your first point and it is correct, I totally forgot about individual dispels that would not apply for all debuffs. My mistake there, indeed that is a bug.
I think is safe to assume that I do w ... |
Topic: [FIXED] [Mage][Arcane][Trait] Sloooow Down |
Thirteendecks
Replies: 12
Views: 2376
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Forum: Fixed bugs Posted: 16-07-2019, 08:57:56 Subject: [FIXED] [Mage][Arcane][Trait] Sloooow Down |
True it's another dispel slot, but, to add to my point all dispel classes(holy priest, rsham, rdruid, mwmonk, disc etc.) in the game at the moment dispel all harmful magical effects from one dispel. ... |
Topic: Pets vs Vanish in PVP |
Thirteendecks
Replies: 3
Views: 704
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Forum: Trash Posted: 15-07-2019, 17:16:16 Subject: Pets vs Vanish in PVP |
As a mage I can also confirm hunter/monk bugs following you through invisibility once they "fixated you". Furthermore using invis while "fixated" is basically a waste of CD. So it ... |
Topic: [FIXED] [Mage][Arcane][Trait] Sloooow Down |
Thirteendecks
Replies: 12
Views: 2376
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Forum: Fixed bugs Posted: 15-07-2019, 17:13:26 Subject: [FIXED] [Mage][Arcane][Trait] Sloooow Down |
How would this bug make a difference in gameplay? Other than the visual bug with target ending with 2 slows instead of one, there is absolutely no functional difference whatsoever.
Can confirm the b ... |
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