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  Topic: [REJECTED] [Death Knight][Unholy][PvP] Crypt Fever
Thirteendecks

Replies: 7
Views: 1201

PostForum: Rejected bugs   Posted: 06-08-2019, 09:39:13   Subject: [REJECTED] [Death Knight][Unholy][PvP] Crypt Fever
Incoming "working fine" comment by somebody who "verified". Dk's will faceroll in arena tops again. Just another day on freakz:)
Ontopic: Confirm if that matters
  Topic: [FIXED] [Monk] [Mistweaver] Life Cocoon vs. Dampening @ arenas
Thirteendecks

Replies: 4
Views: 1151

PostForum: Fixed bugs   Posted: 24-07-2019, 11:38:44   Subject: [FIXED] [Monk] [Mistweaver] Life Cocoon vs. Dampening @ arenas
That's why my cocoon was getting ripped in a second in arenas LUL.
Definitely confirm.
  Topic: [FIXED] [Mage][Arcane][Trait] Sloooow Down
Thirteendecks

Replies: 12
Views: 2376

PostForum: Fixed bugs   Posted: 16-07-2019, 12:24:36   Subject: [FIXED] [Mage][Arcane][Trait] Sloooow Down
I get your first point and it is correct, I totally forgot about individual dispels that would not apply for all debuffs. My mistake there, indeed that is a bug.
I think is safe to assume that I do w ...
  Topic: [FIXED] [Mage][Arcane][Trait] Sloooow Down
Thirteendecks

Replies: 12
Views: 2376

PostForum: Fixed bugs   Posted: 16-07-2019, 08:57:56   Subject: [FIXED] [Mage][Arcane][Trait] Sloooow Down
True it's another dispel slot, but, to add to my point all dispel classes(holy priest, rsham, rdruid, mwmonk, disc etc.) in the game at the moment dispel all harmful magical effects from one dispel. ...
  Topic: Pets vs Vanish in PVP
Thirteendecks

Replies: 3
Views: 704

PostForum: Trash   Posted: 15-07-2019, 17:16:16   Subject: Pets vs Vanish in PVP
As a mage I can also confirm hunter/monk bugs following you through invisibility once they "fixated you". Furthermore using invis while "fixated" is basically a waste of CD. So it ...
  Topic: [FIXED] [Mage][Arcane][Trait] Sloooow Down
Thirteendecks

Replies: 12
Views: 2376

PostForum: Fixed bugs   Posted: 15-07-2019, 17:13:26   Subject: [FIXED] [Mage][Arcane][Trait] Sloooow Down
How would this bug make a difference in gameplay? Other than the visual bug with target ending with 2 slows instead of one, there is absolutely no functional difference whatsoever.
Can confirm the b ...
 
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