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[rezolvat]Ma ajutati la pluginul acesta

 
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CoTo

[Mentally Stable]



Status: Offline
(since 13-11-2017 21:46)
Joined: 19 Oct 2016
Posts: 211, Topics: 34
Location: Romania

Reputation: 13
Votes: 19

 
Post Posted: 28-12-2016, 19:47:49 | Translate post to: ... (Click for more languages)

DORESC CA ACEASTA ARMA sa poata fi luata gratis de vip( are acces "t") si de playeri sa coste 10000$ tastand in chat /gun1
de player sa ii ia 10000$ si la vip sa io dea gratis Ma ajutati varog !!


Code:
/*
***********************************************************************
************************** http://WWW.ZOMBIE-MOD.RU **************************
***********************************************************************
****** The Plugins Is Made Indonesia :) || Sorry For Bad Coding *******
** My Group Community: Counter:Strike Zombie Plague Modder Indonesia **
***********************************************************************
*/

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <xs>

#define PLUGIN "[CSO] AK47 PALADIN || NATIVE ONLY"
#define VERSION "1.0 || CLOSED BETA"
#define AUTHOR "AsepKhairulAnam@CS:ZPMI || -RequiemID- || Facebook.com/asepdwa11"

// CONFIGURATION WEAPON
#define system_name      "buffak"
#define system_base      "ak47"

#define DRAW_TIME      0.66
#define RELOAD_TIME      2.1

#define CSW_BASE      CSW_AK47
#define WEAPON_KEY       11092002112

#define OLD_MODEL      "models/w_ak47.mdl"
#define ANIMEXT         "carbine"

// ALL MACRO
#define ENG_NULLENT      -1
#define EV_INT_WEAPONKEY   EV_INT_impulse
#define TASK_MUZZLEFLASH   102291

#define USE_STOPPED       0
#define OFFSET_LINUX_WEAPONS    4
#define OFFSET_LINUX       5
#define OFFSET_WEAPONOWNER    41
#define OFFSET_ACTIVE_ITEM    373

#define m_fKnown      44
#define m_flNextPrimaryAttack    46
#define m_flTimeWeaponIdle   48
#define m_iClip         51
#define m_fInReload      54
#define m_flNextAttack      83
#define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)

// ALL ANIM
#define ANIM_RELOAD      1
#define ANIM_DRAW      2
#define ANIM_SHOOT1      3
#define ANIM_SHOOT2      4
#define ANIM_SHOOT3      5

#define MODE_A         0
#define MODE_B         1

// All Models Of The Weapon
new V_MODEL[64] = "models/v_gun1_fix.mdl"
new W_MODEL[64] = "models/w_gun1.mdl"
new P_MODEL[64] = "models/p_gun1.mdl"
new S_MODEL[64] = "sprites/asep/ef_buffak_hit.spr"

new const WeaponResources[][] =
{
   "sprites/asep/640hud7.spr",
   "sprites/asep/640hud132.spr"
}

new const MuzzleFlash[][] =
{
   "sprites/asep/muzzleflash40.spr",
   "sprites/asep/muzzleflash41.spr"
}

// You Can Add Fire Sound Here
new const Fire_Sounds[][] = { "weapons/ak47buff-1.wav", "weapons/ak47buff-2.wav" }

// All Vars Here
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg, cvar_recoil, cvar_clip, cvar_spd, cvar_ammo, cvar_radius, cvar_dmg_2, cvar_trace_color
new g_MaxPlayers, g_orig_event, g_IsInPrimaryAttack, g_attack_type[33], Float:cl_pushangle[33][3]
new g_has_weapon[33], g_clip_ammo[33], g_weapon_TmpClip[33], oldweap[33], sBuffakHit
new g_Muzzleflash_Ent[2], g_Muzzleflash[33][2], g_Mode[33], g_list_variables[10]

// Macros Again :v
new weapon_name_buffer[512]
new weapon_base_buffer[512]
      
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
         "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
         "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
         "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
         "weapon_ak47", "weapon_knife", "weapon_p90" }

// START TO CREATE PLUGINS || AMXMODX FORWARD
public plugin_init()
{
   formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
   formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
   
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   // Event And Message
   register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1")
   register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg")
   register_message(get_user_msgid("WeaponList"), "Forward_MessageWeapList")
   
   // Ham Forward (Entity) || Ham_Use
   RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1)
   
   // Ham Forward (Entity) || Ham_TraceAttack
   RegisterHam(Ham_TraceAttack, "player", "Forward_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack", 1)
   
   // Ham Forward (Weapon)
   RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack")
   RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack_Post", 1)
   RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame")
   RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload")
   RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload_Post", 1)
   RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer")
   
   for(new i = 1; i < sizeof WEAPONENTNAMES; i++)
      if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1)
      
   // Ham Forward (Player)
   RegisterHam(Ham_Killed, "player", "Forward_PlayerKilled")
   
   // Fakemeta Forward
   register_forward(FM_SetModel, "Forward_SetModel")
   register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent")
   register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1)
   register_forward(FM_AddToFullPack, "Forward_AddToFullPack", 1)
   register_forward(FM_CheckVisibility, "Forward_CheckVisibility")
   
   // All Some Cvar
   cvar_clip = register_cvar("buffak_clip", "25")
   cvar_spd = register_cvar("buffak_speed", "1.15")
   cvar_ammo = register_cvar("buffak_ammo", "240")
   cvar_dmg = register_cvar("buffak_damage", "2.0")
   cvar_recoil = register_cvar("buffak_recoil", "0.62")
   cvar_dmg_2 = register_cvar("buffak_buff_damage", "40")
   cvar_radius = register_cvar("buffak_buff_radius", "50")
   cvar_trace_color = register_cvar("buffak_trace_color", "7")
   
   g_MaxPlayers = get_maxplayers()
}

public plugin_precache()
{
   formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name)
   formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base)
   
   precache_model(V_MODEL)
   precache_model(P_MODEL)
   precache_model(W_MODEL)
   sBuffakHit = precache_model(S_MODEL)
   
   new Buffer[512]
   formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer)
   precache_generic(Buffer) // EG: Output "sprites/weapon_buffak_asep.txt"
   
   for(new i = 0; i < sizeof Fire_Sounds; i++)
      precache_sound(Fire_Sounds[i])
   for(new i = 0; i < sizeof MuzzleFlash; i++)
      precache_model(MuzzleFlash[i])
   for(new i = 0; i < sizeof WeaponResources; i++)
      precache_model(WeaponResources[i])
      
   precache_viewmodel_sound(V_MODEL)
   formatex(Buffer, sizeof(Buffer), "test_%s", system_name)
   
   register_clcmd("say /gun1","give_item");
   register_clcmd(Buffer, "give_item") // EG: Output "test_buffak"
   register_clcmd(weapon_name_buffer, "weapon_hook")
   register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1)
   
   g_Muzzleflash_Ent[0] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
   engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[0], MuzzleFlash[0])
   set_pev(g_Muzzleflash_Ent[0], pev_scale, 0.08)
   set_pev(g_Muzzleflash_Ent[0], pev_rendermode, kRenderTransTexture)
   set_pev(g_Muzzleflash_Ent[0], pev_renderamt, 0.0)

   g_Muzzleflash_Ent[1] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
   engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[1], MuzzleFlash[1])
   set_pev(g_Muzzleflash_Ent[1], pev_scale, 0.07)
   set_pev(g_Muzzleflash_Ent[1], pev_rendermode, kRenderTransTexture)
   set_pev(g_Muzzleflash_Ent[1], pev_renderamt, 0.0)
}

public plugin_natives()
{
   new Buffer[512]
   formatex(Buffer, sizeof(Buffer), "give_%s", system_name)
   register_native(Buffer, "give_item", 1) // EG: Output "give_buffak"
   formatex(Buffer, sizeof(Buffer), "remove_%s", system_name)
   register_native(Buffer, "remove_item", 1) // EG: Output "remove_buffak"
}

// Reset Bitvar (Fix Bug) If You Connect Or Disconnect Server
public client_connect(id) remove_item(id)
public client_disconnect(id) remove_item(id)
/* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */
new g_HamBot
public client_putinserver(id)
{
   if(!g_HamBot && is_user_bot(id))
   {
      g_HamBot = 1
      set_task(0.1, "Do_RegisterHam", id)
   }
}

public Do_RegisterHam(id)
{
   RegisterHamFromEntity(Ham_Killed, id, "Forward_PlayerKilled")
   RegisterHamFromEntity(Ham_TraceAttack, id, "Forward_TraceAttack", 1)
}

/* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= */
/* ============ START OF ALL FORWARD (FAKEMETA) ================== */
public Forward_AddToFullPack(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet)
{
   if(iEnt == g_Muzzleflash_Ent[0])
   {
      if(g_Muzzleflash[iHost][0] == 3)
      {
         set_es(esState, ES_RenderMode, kRenderTransAdd)
         set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
         set_es(esState, ES_Scale, random_float(0.06, 0.1))
         
         g_Muzzleflash[iHost][0] = 2
      }
      else if(g_Muzzleflash[iHost][0] == 2)
      {
         set_es(esState, ES_RenderMode, kRenderTransAdd)
         set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
         set_es(esState, ES_Scale, random_float(0.06, 0.1))
         
         g_Muzzleflash[iHost][0] = 1
         g_Muzzleflash[iHost][1] = 1
      }
      else if(g_Muzzleflash[iHost][0] == 1)
      {
         set_es(esState, ES_RenderMode, kRenderTransAdd)
         set_es(esState, ES_RenderAmt, random_float(200.0, 255.0))
         set_es(esState, ES_Scale, random_float(0.06, 0.1))
         
         g_Muzzleflash[iHost][0] = 0
      }
         
      set_es(esState, ES_Skin, iHost)
      set_es(esState, ES_Body, 1)
      set_es(esState, ES_AimEnt, iHost)
      set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
   }
   else if(iEnt == g_Muzzleflash_Ent[1])
   {
      if(g_Muzzleflash[iHost][1])
      {
         set_es(esState, ES_RenderMode, kRenderTransAdd)
         set_es(esState, ES_RenderAmt, 240.0)
         
         g_Muzzleflash[iHost][1] = 0
      }
         
      set_es(esState, ES_Skin, iHost)
      set_es(esState, ES_Body, 1)
      set_es(esState, ES_AimEnt, iHost)
      set_es(esState, ES_MoveType, MOVETYPE_FOLLOW)
   }

}

public Forward_CheckVisibility(iEntity, pSet)
{
   if(iEntity == g_Muzzleflash_Ent[0] || iEntity == g_Muzzleflash_Ent[1])
   {
      forward_return(FMV_CELL, 1)
      return FMRES_SUPERCEDE
   }
   
   return FMRES_IGNORED
}

public Forward_PrecacheEvent_Post(type, const name[])
{
   new Buffer[512]
   formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base)
   if(equal(Buffer, name, 0))
   {
      g_orig_event = get_orig_retval()
      return FMRES_HANDLED
   }
   return FMRES_IGNORED
}

public Forward_SetModel(entity, model[])
{
   if(!is_valid_ent(entity))
      return FMRES_IGNORED
   
   static szClassName[33]
   entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
      
   if(!equal(szClassName, "weaponbox"))
      return FMRES_IGNORED
   
   static iOwner
   iOwner = entity_get_edict(entity, EV_ENT_owner)
   
   if(equal(model, OLD_MODEL))
   {
      static iStoredAugID
      iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity)
         
      if(!is_valid_ent(iStoredAugID))
         return FMRES_IGNORED

      if(g_has_weapon[iOwner])
      {
         entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY)
         g_has_weapon[iOwner] = 0
         entity_set_model(entity, W_MODEL)
         
         return FMRES_SUPERCEDE
      }
   }
   return FMRES_IGNORED
}

public Forward_UseStationary_Post(entity, caller, activator, use_type)
{
   if(use_type == USE_STOPPED && is_user_connected(caller))
      replace_weapon_models(caller, get_user_weapon(caller))
}

public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
   if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player]))
      return FMRES_IGNORED
   
   set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
   return FMRES_HANDLED
}

public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
   if((eventid != g_orig_event) || !g_IsInPrimaryAttack)
      return FMRES_IGNORED
   if(!(1 <= invoker <= g_MaxPlayers))
      return FMRES_IGNORED

   playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
   return FMRES_SUPERCEDE
}

/* ================= END OF ALL FAKEMETA FORWARD ================= */
/* ================= START OF ALL MESSAGE FORWARD ================ */
public Forward_DeathMsg(msg_id, msg_dest, id)
{
   static szTruncatedWeapon[33], iAttacker, iVictim
   
   get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
   
   iAttacker = get_msg_arg_int(1)
   iVictim = get_msg_arg_int(2)
   
   if(!is_user_connected(iAttacker) || iAttacker == iVictim)
      return PLUGIN_CONTINUE
   
   if(equal(szTruncatedWeapon, system_base) && get_user_weapon(iAttacker) == CSW_BASE)
   {
      if(g_has_weapon[iAttacker])
         set_msg_arg_string(4, system_name)
   }
   return PLUGIN_CONTINUE
}
/* ================== END OF ALL MESSAGE FORWARD ================ */
/* ================== START OF ALL EVENT FORWARD ================ */
public Forward_MessageWeapList(msg_id, msg_dest, id)
{
   if(get_msg_arg_int(8) != CSW_BASE)
      return

   g_list_variables[2] = get_msg_arg_int(2)
   g_list_variables[3] = get_msg_arg_int(3)
   g_list_variables[4] = get_msg_arg_int(4)
   g_list_variables[5] = get_msg_arg_int(5)
   g_list_variables[6] = get_msg_arg_int(6)
   g_list_variables[7] = get_msg_arg_int(7)
   g_list_variables[8] = get_msg_arg_int(8)
   g_list_variables[9] = get_msg_arg_int(9)
}

public Forward_CurrentWeapon(id)
{
   replace_weapon_models(id, read_data(2))
     
   if(!is_user_alive(id))
      return
   if(read_data(2) != CSW_BASE || !g_has_weapon[id])
      return
     
   static Float:Speed
   if(g_has_weapon[id])
      Speed = get_pcvar_float(cvar_spd)
   
   static weapon[32], Ent
   get_weaponname(read_data(2), weapon, 31)
   Ent = find_ent_by_owner(-1, weapon, id)
   if(pev_valid(Ent))
   {
      static Float:Delay
      Delay = get_pdata_float(Ent, 46, 4) * Speed
      if(Delay > 0.0) set_pdata_float(Ent, 46, Delay, 4)
   }
}
/* ================== END OF ALL EVENT FORWARD =================== */
/* ================== START OF ALL HAM FORWARD ============== */
public Forward_PlayerKilled(id) remove_item(id)
public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
   if(!is_user_alive(iAttacker) || !is_user_connected(iAttacker))
      return
   if(get_user_weapon(iAttacker) != CSW_BASE || !g_has_weapon[iAttacker])
      return

   static Float:flEnd[3], Float:WallVector[3], trace_color
   get_tr2(ptr, TR_vecEndPos, flEnd)
   get_tr2(ptr, TR_vecPlaneNormal, WallVector)
   
   if(iEnt)
   {
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_DECAL)
      write_coord_f(flEnd[0])
      write_coord_f(flEnd[1])
      write_coord_f(flEnd[2])
      write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
      write_short(iEnt)
      message_end()
   }
   else
   {
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_WORLDDECAL)
      write_coord_f(flEnd[0])
      write_coord_f(flEnd[1])
      write_coord_f(flEnd[2])
      write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
      message_end()
   }
   
   if(g_Mode[iAttacker] == MODE_A)
   {
      if(!is_user_alive(iEnt)) trace_color = get_pcvar_num(cvar_trace_color)
      else if(is_user_alive(iEnt)) trace_color = 2000 // NO STREAK COLOR or Disabled
      ExecuteHamB(Ham_TakeDamage, iEnt, iAttacker, iAttacker, flDamage * get_pcvar_float(cvar_dmg), DMG_BULLET)
   }
   
   if(pev(iEnt, pev_takedamage) != DAMAGE_NO)
   {
      set_hudmessage(255, 0, 0, -1.0, 0.46, 0, 0.2, 0.2)
      show_hudmessage(iAttacker, "         /^n+^n/         ")
   }
   
   if(trace_color < 2000)
   {
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_STREAK_SPLASH)
      engfunc(EngFunc_WriteCoord, flEnd[0])
      engfunc(EngFunc_WriteCoord, flEnd[1])
      engfunc(EngFunc_WriteCoord, flEnd[2])
      engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0,30.0))
      engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0,30.0))
      engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0,30.0))
      write_byte(trace_color)
      write_short(50)
      write_short(3)
      write_short(90)   
      message_end()
      
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_GUNSHOTDECAL)
      write_coord_f(flEnd[0])
      write_coord_f(flEnd[1])
      write_coord_f(flEnd[2])
      write_short(iAttacker)
      write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
      message_end()
   }
}

public Weapon_Deploy_Post(weapon_entity)
{
   static owner
   owner = fm_cs_get_weapon_ent_owner(weapon_entity)
   
   static weaponid
   weaponid = cs_get_weapon_id(weapon_entity)
   
   replace_weapon_models(owner, weaponid)
}

public Weapon_AddToPlayer(weapon_entity, id)
{
   if(!is_valid_ent(weapon_entity) || !is_user_connected(id))
      return HAM_IGNORED
   
   if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY)
   {
      g_has_weapon[id] = true
      entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0)
      set_weapon_list(id, weapon_name_buffer)
      
      return HAM_HANDLED
   }
   else
   {
      set_weapon_list(id, weapon_base_buffer)
   }
   
   return HAM_IGNORED
}

public Weapon_PrimaryAttack(weapon_entity)
{
   new Player = get_pdata_cbase(weapon_entity, 41, 4)
   
   if(!g_has_weapon[Player])
      return
   
   g_IsInPrimaryAttack = 1
   pev(Player,pev_punchangle,cl_pushangle[Player])
   
   g_clip_ammo[Player] = cs_get_weapon_ammo(weapon_entity)
}

public Weapon_PrimaryAttack_Post(weapon_entity)
{
   g_IsInPrimaryAttack = 0
   new Player = get_pdata_cbase(weapon_entity, 41, 4)
   
   new szClip, szAmmo
   get_user_weapon(Player, szClip, szAmmo)
   
   if(!is_user_alive(Player))
      return
      
   if(g_has_weapon[Player])
   {
      if(!g_clip_ammo[Player])
      {
         ExecuteHam(Ham_Weapon_PlayEmptySound, weapon_entity)
         return
      }
      
      new Float:push[3]
      pev(Player,pev_punchangle,push)
      xs_vec_sub(push,cl_pushangle[Player],push)
      xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil),push)
      xs_vec_add(push,cl_pushangle[Player],push)
      set_pev(Player,pev_punchangle,push)
      
      set_weapon_shoot_anim(Player)
      emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", Player+TASK_MUZZLEFLASH)
   }
}

public Weapon_ItemPostFrame(weapon_entity)
{
   new id = pev(weapon_entity, pev_owner)
   if(!is_user_connected(id))
      return HAM_IGNORED
   if(!g_has_weapon[id])
      return HAM_IGNORED

   static iClipExtra
   iClipExtra = get_pcvar_num(cvar_clip)
   new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX)

   new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
   new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)

   new fInReload = get_pdata_int(weapon_entity, m_fInReload, OFFSET_LINUX_WEAPONS)
   if(fInReload && flNextAttack <= 0.0)
   {
      new j = min(iClipExtra - iClip, iBpAmmo)
   
      set_pdata_int(weapon_entity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS)
      cs_set_user_bpammo(id, CSW_BASE, iBpAmmo-j)
      
      set_pdata_int(weapon_entity, m_fInReload, 0, OFFSET_LINUX_WEAPONS)
      fInReload = 0
   }
   else if(!fInReload && !get_pdata_int(weapon_entity, 74, 4))
   {
      if(!iClip)
         return HAM_IGNORED
         
      if(get_pdata_float(id, 83, 5) <= 0.0 && get_pdata_float(weapon_entity, 46, 4) <= 0.0 ||
      get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 0.0)
      {
         if(pev(id, pev_button) & IN_ATTACK)
         {
            if(g_Mode[id] == MODE_B)
               Shoot_Special(id)
         }
         else if(pev(id, pev_button) & IN_ATTACK2)
         {
            set_buffak_zoom(id, 0)
            set_weapons_timeidle(id, CSW_BASE, 0.4)
            set_player_nextattackx(id, 0.4)
         }
      }
   }
   
   return HAM_IGNORED
}

public Weapon_Reload(weapon_entity)
{
   new id = pev(weapon_entity, pev_owner)
   if(!is_user_connected(id))
      return HAM_IGNORED
   if(!g_has_weapon[id])
      return HAM_IGNORED
   static iClipExtra
   if(g_has_weapon[id])
      iClipExtra = get_pcvar_num(cvar_clip)

   g_weapon_TmpClip[id] = -1

   new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE)
   new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS)

   if(iBpAmmo <= 0)
      return HAM_SUPERCEDE

   if(iClip >= iClipExtra)
      return HAM_SUPERCEDE

   g_weapon_TmpClip[id] = iClip

   return HAM_IGNORED
}

public Weapon_Reload_Post(weapon_entity)
{
   new id = pev(weapon_entity, pev_owner)
   if (!is_user_connected(id))
      return HAM_IGNORED

   if(!g_has_weapon[id])
      return HAM_IGNORED
   if(g_weapon_TmpClip[id] == -1)
      return HAM_IGNORED
   
   set_pdata_int(weapon_entity, m_iClip, g_weapon_TmpClip[id], OFFSET_LINUX_WEAPONS)
   set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, OFFSET_LINUX_WEAPONS)
   set_pdata_float(id, m_flNextAttack, RELOAD_TIME, OFFSET_LINUX)
   set_pdata_int(weapon_entity, m_fInReload, 1, OFFSET_LINUX_WEAPONS)
   
   set_weapon_anim(id, ANIM_RELOAD)
   set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
   set_buffak_zoom(id, 1)
   
   return HAM_IGNORED
}

/* ===================== END OF ALL HAM FORWARD ====================== */
/* ================= START OF OTHER PUBLIC FUNCTION  ================= */
public give_item(id)
{
   drop_weapons(id, 1)
   new iWeapon = fm_give_item(id, weapon_base_buffer)
   if(iWeapon > 0)
   {
      cs_set_weapon_ammo(iWeapon, get_pcvar_num(cvar_clip))
      cs_set_user_bpammo(id, CSW_BASE, get_pcvar_num(cvar_ammo))
      emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM,0,PITCH_NORM)
      
      set_weapon_anim(id, ANIM_DRAW)
      set_pdata_float(id, m_flNextAttack, DRAW_TIME, OFFSET_LINUX)
      
      set_weapon_list(id, weapon_name_buffer)
      set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
      set_pdata_int(iWeapon, 74, MODE_A)
   }
   
   g_has_weapon[id] = true
   g_Mode[id] = MODE_A
   remove_bitvar(id)
}

public remove_item(id)
{
   g_has_weapon[id] = false
   g_Mode[id] = MODE_A
   remove_bitvar(id)
}

public remove_bitvar(id)
{
   g_attack_type[id] = 0
   g_Muzzleflash[id][0] = 0
   g_Muzzleflash[id][1] = 0
}

public weapon_hook(id)
{
   engclient_cmd(id, weapon_base_buffer)
   return PLUGIN_HANDLED
}

public replace_weapon_models(id, weaponid)
{
   if(weaponid != CSW_BASE)
   {
      if(g_has_weapon[id])
      {
         remove_bitvar(id)
         set_buffak_zoom(id, 1)
      }
   }
   
   switch(weaponid)
   {
      case CSW_BASE:
      {
         if(g_has_weapon[id])
         {
            set_pev(id, pev_viewmodel2, V_MODEL)
            set_pev(id, pev_weaponmodel2, P_MODEL)
            
            if(oldweap[id] != CSW_BASE)
            {
               set_weapon_anim(id, ANIM_DRAW)
               set_player_nextattackx(id, DRAW_TIME)
               set_weapons_timeidle(id, CSW_BASE, DRAW_TIME)
               set_weapon_list(id, weapon_name_buffer)
               set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
            }
         }
      }
   }
   
   oldweap[id] = weaponid
}

public Shoot_Special(id)
{
   if(!is_user_alive(id) || !is_user_connected(id))
      return
      
   new szClip, szWeapId
   szWeapId = get_user_weapon(id, szClip)
   if(szWeapId != CSW_BASE || !g_has_weapon[id] || !szClip)
      return
   
   g_Muzzleflash[id][0] = 3
   set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", id+TASK_MUZZLEFLASH)
   
   static Float:PunchAngles[3]
   PunchAngles[0] = -5.0
   PunchAngles[1] = -2.5
   PunchAngles[2] = -2.5
   set_pev(id, pev_punchangle, PunchAngles)
   
   set_weapon_shoot_anim(id)
   emit_sound(id, CHAN_WEAPON, Fire_Sounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM)
   
   new Float:fStart[3], Float:originF[3]
   new target, body
   
   fm_get_aim_origin(id, originF)
   get_user_aiming(id, target, body)
   
   pev(id, pev_origin, fStart)
   engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fStart, 0)
   write_byte(TE_SPRITE)
   engfunc(EngFunc_WriteCoord, originF[0])
   engfunc(EngFunc_WriteCoord, originF[1])
   engfunc(EngFunc_WriteCoord, originF[2] + 20.0)
   write_short(sBuffakHit)
   write_byte(10)
   write_byte(240)
   message_end()
   
   new a = FM_NULLENT
   while((a = find_ent_in_sphere(a, originF, float(get_pcvar_num(cvar_radius)))) != 0)
   {
      if(id == a)
         continue
   
      if(pev(a, pev_takedamage) != DAMAGE_NO)
         ExecuteHamB(Ham_TakeDamage, a, 0, id, float(get_pcvar_num(cvar_dmg_2)), DMG_BULLET)
   }
   
   if(!is_user_alive(target))
   {
      static Classname[32]
      pev(target, pev_classname, Classname, sizeof(Classname))
      
      if(equal(Classname, "func_breakable"))
         ExecuteHamB(Ham_TakeDamage, target, 0, 0, float(get_pcvar_num(cvar_dmg_2)), DMG_GENERIC)
   }
   else if(is_user_alive(target) && is_user_connected(target))
   {
      static Float:MyOrigin[3]
      pev(id, pev_origin, MyOrigin)
      hook_ent2(target, MyOrigin, 400.0, 2)
      ExecuteHamB(Ham_TakeDamage, target, 0, id, float(get_pcvar_num(cvar_dmg_2))*0.75, DMG_BULLET)
   }
   
   static entity_weapon
   entity_weapon = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, id)
   
   if(!pev_valid(entity_weapon))
      return
   
   cs_set_weapon_ammo(entity_weapon, szClip - 1)
   set_player_nextattackx(id, 0.7)
   set_weapons_timeidle(id, CSW_BASE, 0.7)
}

public set_weapon_shoot_anim(id)
{
   if(!g_attack_type[id])
   {
      set_weapon_anim(id, ANIM_SHOOT1)
      g_attack_type[id] = 1
   }
   else if(g_attack_type[id] == 1)
   {
      set_weapon_anim(id, ANIM_SHOOT2)
      g_attack_type[id] = 2
   }
   else if(g_attack_type[id] == 2)
   {
      set_weapon_anim(id, ANIM_SHOOT3)
      g_attack_type[id] = 0
   }
}

public Re_MuzzleFlash(id)
{
   id -= TASK_MUZZLEFLASH

   if(!is_user_alive(id) || !is_user_connected(id))
      return
   if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id])
      return
   
   if(g_Mode[id] == MODE_A) g_Muzzleflash[id][0] = true
   else if(g_Mode[id] == MODE_B) g_Muzzleflash[id][1] = true
}

/* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= */
/* ================= START OF ALL STOCK TO MACROS ================== */
stock set_buffak_zoom(id, const reset = 0)
{
   if(reset == 1)
   {
      set_fov(id)
      g_Mode[id] = MODE_A
   }
   else if(reset == 0)
   {
      if(g_Mode[id] == MODE_A)
      {
         set_fov(id, 80)
         g_Mode[id] = MODE_B
      }
      else if(g_Mode[id] == MODE_B)
      {
         set_fov(id)
         g_Mode[id] = MODE_A
      }
   }
}

stock set_fov(id, fov = 90)
{
   message_begin(MSG_ONE, get_user_msgid("SetFOV"), {0,0,0}, id)
   write_byte(fov)
   message_end()
}

stock set_weapon_list(id, const weapon_name[])
{
   message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id)
   write_string(weapon_name)
   write_byte(g_list_variables[2])
   write_byte(g_list_variables[3])
   write_byte(g_list_variables[4])
   write_byte(g_list_variables[5])
   write_byte(g_list_variables[6])
   write_byte(g_list_variables[7])
   write_byte(g_list_variables[8])
   write_byte(g_list_variables[9])
   message_end()
}

stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, type)
{
   static Float:fl_Velocity[3]
   static Float:EntOrigin[3]
   
   pev(ent, pev_origin, EntOrigin)
   static Float:distance_f
   distance_f = 100.0
   
   new Float:fl_Time = distance_f / speed
   if(type == 1)
   {
      fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
      fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time) * 1.5
      fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time      
   }
   else if(type == 2)
   {
      fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
      fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time) * 1.5
      fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
   }
   
   entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}

stock drop_weapons(id, dropwhat)
{
   static weapons[32], num = 0, i, weaponid
   get_user_weapons(id, weapons, num)
     
   for (i = 0; i < num; i++)
   {
      weaponid = weapons[i]
         
      if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
      {
         static wname[32]
         get_weaponname(weaponid, wname, sizeof wname - 1)
         engclient_cmd(id, "drop", wname)
      }
   }
}

stock set_player_nextattackx(id, Float:nexttime)
{
   if(!is_user_alive(id))
      return
      
   set_pdata_float(id, m_flNextAttack, nexttime, 5)
}

stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
   if(!is_user_alive(id))
      return
      
   static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
   if(!pev_valid(entwpn))
      return
      
   set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
   set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
   set_pdata_float(entwpn, 48, TimeIdle + 1.0, OFFSET_LINUX_WEAPONS)
}

stock set_weapons_timeidlex(id, Float:TimeIdle, Float:Idle)
{
   new entwpn = fm_get_user_weapon_entity(id, CSW_BASE)
   if(!pev_valid(entwpn))
      return
   
   set_pdata_float(entwpn, 46, TimeIdle, 4)
   set_pdata_float(entwpn, 47, TimeIdle, 4)
   set_pdata_float(entwpn, 48, Idle, 4)
}

stock set_weapon_anim(const Player, const Sequence)
{
   set_pev(Player, pev_weaponanim, Sequence)
   
   message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
   write_byte(Sequence)
   write_byte(pev(Player, pev_body))
   message_end()
}

stock precache_viewmodel_sound(const model[]) // I Get This From BTE
{
   new file, i, k
   if((file = fopen(model, "rt")))
   {
      new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID
      fseek(file, 164, SEEK_SET)
      fread(file, NumSeq, BLOCK_INT)
      fread(file, SeqID, BLOCK_INT)
      
      for(i = 0; i < NumSeq; i++)
      {
         fseek(file, SeqID + 48 + 176 * i, SEEK_SET)
         fread(file, NumEvents, BLOCK_INT)
         fread(file, EventID, BLOCK_INT)
         fseek(file, EventID + 176 * i, SEEK_SET)
         
         // The Output Is All Sound To Precache In ViewModels (GREAT :V)
         for(k = 0; k < NumEvents; k++)
         {
            fseek(file, EventID + 4 + 76 * k, SEEK_SET)
            fread(file, Event, BLOCK_INT)
            fseek(file, 4, SEEK_CUR)
            
            if(Event != 5004)
               continue
            
            fread_blocks(file, szsoundpath, 64, BLOCK_CHAR)
            
            if(strlen(szsoundpath))
            {
               strtolower(szsoundpath)
               engfunc(EngFunc_PrecacheSound, szsoundpath)
            }
         }
      }
   }
   fclose(file)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
   return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

/* ================= END OF ALL STOCK AND PLUGINS CREATED ================== */
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\ rtf1\ ansi\ deff0{\ fonttbl{\ f0\ fnil Tahoma;}}n\ viewkind4\ uc1\ pard\ lang1049\ f0\ fs16 n\ par }
*/




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destroi112

[DEV]



Status: Offline
(since 12-03-2020 22:13)
Joined: 24 May 2014
Posts: 4042, Topics: 119
Location: ---------

Reputation: 515.9
Votes: 118

   
Post Posted: 29-12-2016, 13:04:47 | Translate post to: ... (Click for more languages)

Inlocuiesti functia aia de acolo cu asta ->
Code:

public give_item(id)
{
   if(!is_user_alive(id)) return;
   if(!(get_user_flags(id) & read_flags("t")))
   {
           new moneyLeft = cs_get_user_money(id) - 10000;
           if(moneyLeft < 0)
                     return;
            cs_set_user_money(id,moneyLeft);
   }
   drop_weapons(id, 1)
   new iWeapon = fm_give_item(id, weapon_base_buffer)
   if(iWeapon > 0)
   {
      cs_set_weapon_ammo(iWeapon, get_pcvar_num(cvar_clip))
      cs_set_user_bpammo(id, CSW_BASE, get_pcvar_num(cvar_ammo))
      emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM,0,PITCH_NORM)
       
      set_weapon_anim(id, ANIM_DRAW)
      set_pdata_float(id, m_flNextAttack, DRAW_TIME, OFFSET_LINUX)
       
      set_weapon_list(id, weapon_name_buffer)
      set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20)
      set_pdata_int(iWeapon, 74, MODE_A)
   }
   
   g_has_weapon[id] = true
   g_Mode[id] = MODE_A
   remove_bitvar(id)
}



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Last edited by destroi112 on 31-12-2016, 13:40:16; edited 1 time in total
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Post Posted: 29-12-2016, 19:19:05 | Translate post to: ... (Click for more languages)

Care funcție mai exact ??



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destroi112

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Post Posted: 29-12-2016, 21:21:46 | Translate post to: ... (Click for more languages)

give_item(id) ... cauta public give_item(id) si copiaza ce ti-am dat eu peste ce e acolo


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Post Posted: 30-12-2016, 18:24:14 | Translate post to: ... (Click for more languages)

nu il pot compila nu merge - ute ce eroare
Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/tmp/textcYXILd.sma(534) : error 035: argument type mismatch (argument 2)
/tmp/textcYXILd.sma(540) : error 035: argument type mismatch (argument 2)
/tmp/textcYXILd.sma(685) : error 088: number of arguments does not match definition
/tmp/textcYXILd.sma(698) : error 028: invalid subscript (not an array or too many subscripts): "get_user_flags"
/tmp/textcYXILd.sma(699) : error 001: expected token: "}", but found "new"
/tmp/textcYXILd.sma(699) : error 003: declaration of a local variable must appear in a compound block
/tmp/textcYXILd.sma(699) : warning 217: loose indentation
/tmp/textcYXILd.sma(699) : error 017: undefined symbol "moneyLeft"
/tmp/textcYXILd.sma(699) : fatal error 107: too many error messages on one line

Compilation aborted.
8 Errors.




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Post Posted: 31-12-2016, 13:40:02 | Translate post to: ... (Click for more languages)

Uitasem o paranteza ,scuze.
->
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Post Posted: 31-12-2016, 16:10:17 | Translate post to: ... (Click for more languages)

merge la flag t sa iau arma dar ca player nu merge si nici nu ia din bani



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Post Posted: 01-01-2017, 03:08:17 | Translate post to: ... (Click for more languages)

te rog fao cumva sa coste 1000$ ca nu e bine gratis te rog eu fa cumva si ms mult -



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Post Posted: 04-01-2017, 19:23:24 | Translate post to: ... (Click for more languages)

Asa ar trebui sa mearga ->
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Post Posted: 05-01-2017, 00:02:06 | Translate post to: ... (Click for more languages)

Boierule merge functioneaza perfect multumesc mult



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Post Posted: 08-01-2017, 21:43:49 | Translate post to: ... (Click for more languages)

am revenit din nou poti sa faci sa coste si la vip 5000$ prea se joaca cu ea daca e free asa ca sa fie la ei la jumate se poate ??



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Topic is closed, you cannot post any messages in it anymore

Locked by TwisTer, 31 January 2017 10:32



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> CS 2006-2019 (Archived) -> Plugins - Help / Support  


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