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DarkJB
[Banned user]
Status: Offline
(since 27-11-2014 09:08)
Joined: 18 Aug 2014
Posts: 79
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Topics: 25
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Posted: 28-08-2014, 18:15:06
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Salut,
As vrea un plugin ( comanda in say : /goldmenu ) ( Flag: T ) in care apare un pentru cu arme Gold (Aceste arme sa dea DMG mai mare decat una normala),iar acele arme sa fie:
1.M4A1 GOLD (DMG : 200 /pe glont) + Deagle (DMG: 100 /pe glont)
2.AK47 Gold (DMG : 400 / pe glont) + Deagle (DMG : 100/pe glont)
3.Deagle Gold Premium[Skin Deagle Gold] (DMG : 250/pe glont)
4.All(Optiune sa aiba toate armele gold)
Optional:
-Vreau cand se trage cu arma gold sa fie laserul acela galben.
-Speed-ul sa fie mare.
-Pe langa setul de arme sa fie 3 HE-uri
-Mesaj: [Fury]Pentru a primi setul GOLD,contactati-l pe DarkJB ( Pe forum )
@Happy=]] , EDUTz , ToaderValy , -P!C@
Fondator pincipal:Fury.Freakz.Ro
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[TH]George.
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(since 30-08-2014 06:10)
Joined: 22 Aug 2014
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Posted: 28-08-2014, 20:38:24
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Iti pot face tot ce ai scris acolo , dar fara 4 . All , nu cred ca merge sa faci asta
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DarkJB
[Banned user]
Status: Offline
(since 27-11-2014 09:08)
Joined: 18 Aug 2014
Posts: 79
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Topics: 25
Location:
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Reputation:
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Votes
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Posted: 29-08-2014, 12:19:56
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Ok.Fa-l.
Fondator pincipal:Fury.Freakz.Ro
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Alexandru800
[Mentally Stable]
Status: Offline
(since 31-08-2014 09:43)
Joined: 31 Aug 2014
Posts: 22
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Posted: 31-08-2014, 11:15:24
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Ceva in genu,ti-am zis pe messenger si ai fost de acord.
Spoiler:
/* Plugin generated by AMXX-Studio */
/* Modificat de Alexandru 800 */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#define PLUGIN "Furien Weapons Menu"
#define VERSION "1.0"
#define AUTHOR "tre3fla modificat de catre Alexandru 800"
#define ADMIN_FLAG ADMIN_KICK
#define VIP_FLAG ADMIN_LEVEL_H
#define is_valid_player(%1) (1 <= %1 <= 32)
/* AK47 pentru Admini */
new const vAkModel[ 64 ] = "models/AntiFurienWeapons/v_AK47-Admin.mdl"
new const pAkModel[ 64 ] = "models/AntiFurienWeapons/p_AK47-Admin.mdl"
/* M4A1 pentru Admini */
new const vM4Model[ 64 ] = "models/AntiFurienWeapons/v_M4A1-Admin.mdl"
new const pM4Model[ 64 ] = "models/AntiFurienWeapons/p_M4A1-Admin.mdl"
/* MP5 Navy pentru admini */
new const vMP5Model[ 64 ] = "models/AntiFurienWeapons/v_MP5-Admin.mdl"
new const pMP5Model[ 64 ] = "models/AntiFurienWeapons/p_MP5-Admin.mdl"
/* AWP pentru admini */
new const vAWPModel[ 64 ] = "models/AntiFurienWeapons/v_AWP-Admin.mdl"
new const pAWPModel[ 64 ] = "models/AntiFurienWeapons/p_AWP-Admin.mdl"
/* AK47 Golden pentru VIP */
new const vGoldenAk[ 64 ] = "models/AntiFurienWeapons/v_Golden-AK.mdl"
new const pGoldenAk[ 64 ] = "models/AntiFurienWeapons/p_Golden-AK.mdl"
/* M4A1 Golden pentru VIP */
new const vGoldenM4[ 64 ] = "models/AntiFurienWeapons/v_Golden-M4.mdl"
new const pGoldenM4[ 64 ] = "models/AntiFurienWeapons/p_Golden-M4.mdl"
/* MP5 Navy Golden pentru VIP */
new const vGoldenMP5[ 64 ] = "models/AntiFurienWeapons/v_Golden-MP5.mdl"
new const pGoldenMP5[ 64 ] = "models/AntiFurienWeapons/p_Golden-MP5.mdl"
/* AWP Golden pentru VIP */
new const vGoldenAWP[ 64 ] = "models/AntiFurienWeapons/v_Golden-AWP.mdl"
new const pGoldenAWP[ 64 ] = "models/AntiFurienWeapons/p_Golden-AWP.mdl"
new m_spriteTexture
new bool: AreZenon[ 33 ]
new bool: AreTornado[ 33 ]
new bool: AreShunoi[ 33 ]
new bool: ArePlen[ 33 ]
new bool: ArmaPrimita[ 33 ]
new bool: AreGoldenAK[ 33 ]
new bool: AreGoldenM4[ 33 ]
new bool: AreGoldenMP5[ 33 ]
new bool: AreGoldenAWP[ 33 ]
public plugin_init( ) {
register_plugin( PLUGIN, VERSION, AUTHOR )
register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" )
register_event("CurWeapon", "GoldenEffect", "be", "1=1", "3>0" )
RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true )
RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" )
register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
}
public plugin_precache( ) {
precache_model( vAkModel )
precache_model( pAkModel )
precache_model( vM4Model )
precache_model( pM4Model )
precache_model( vMP5Model )
precache_model( pMP5Model )
precache_model( vAWPModel )
precache_model( pAWPModel )
precache_model( vGoldenAk )
precache_model( pGoldenAk )
precache_model( vGoldenM4 )
precache_model( pGoldenM4 )
precache_model( vGoldenMP5 )
precache_model( pGoldenMP5 )
precache_model( vGoldenAWP )
precache_model( pGoldenAWP )
m_spriteTexture = precache_model( "sprites/dot.spr" )
}
public fwPlayerSpawn( id ) {
AreZenon[ id ] = false
AreTornado[ id ] = false
AreShunoi[ id ] = false
ArePlen[ id ] = false
AreGoldenAK[ id ] = false
AreGoldenM4[ id ] = false
AreGoldenMP5[ id ] = false
AreGoldenAWP[ id ] = false
ArmaPrimita[ id ] = false
if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) {
PopUpWeaponsMenu( id )
}
}
public PopUpWeaponsMenu( id ) {
new FurienWeaponsMenu = menu_create( "\yAnti-Furien\r Weapons", "FurienWeaponsHandler" )
menu_additem( FurienWeaponsMenu, "Weapons\y Simple", "1", 0 )
menu_additem( FurienWeaponsMenu, "Weapons\y Admins only", "2", 0 )
menu_additem( FurienWeaponsMenu, "Weapons\r V.I.P", "3", 0 )
menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
menu_display( id, FurienWeaponsMenu, 0 )
}
public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) {
if( item == MENU_EXIT ) {
menu_destroy( FurienWeaponsMenu )
return PLUGIN_HANDLED
}
switch( item ) {
case 0 : {
ArmeNormale( id )
}
case 1 : {
if( get_user_flags( id ) & ADMIN_FLAG ) {
ArmeAdmin( id )
}
else {
ColorChat( id, "^4[Furien Weapons]^1 Aceste arme sunt rezervate numai pentru admini!" )
return PLUGIN_HANDLED
}
}
case 2 : {
if( get_user_flags( id ) & VIP_FLAG ) {
ArmeVIP( id )
}
else {
ColorChat( id, "^4[Furien Weapons]^1 Aceste arme sunt rezervate numai pentru^3 V.I.P^1." )
return PLUGIN_HANDLED
}
}
}
menu_destroy( FurienWeaponsMenu )
return PLUGIN_HANDLED
}
public ArmeNormale( id ) {
new MeniuArmeNormale = menu_create( "\yArme\r Normale", "ArmeNormaleHandler" )
menu_additem( MeniuArmeNormale, "Kalashnikov\r (\yAK47\r)", "1", 0 )
menu_additem( MeniuArmeNormale, "Carabina\r (\yM4A1\r)", "2", 0 )
menu_additem( MeniuArmeNormale, "MP5\r (\yNavy\r)", "3", 0 )
menu_additem( MeniuArmeNormale, "Magnum Sniper\r (\yAWP\r)", "4", 0 )
menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeNormale, 0 )
}
public ArmeNormaleHandler( id, MeniuArmeNormale, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" )
return PLUGIN_HANDLED
}
if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeNormale )
return PLUGIN_HANDLED
}
switch( item ) {
case 0 : {
give_item( id, "weapon_ak47" )
cs_set_user_bpammo( id, CSW_AK47, 90 )
ArmaPrimita[ id ] = true
}
case 1 : {
give_item( id, "weapon_m4a1" )
cs_set_user_bpammo( id, CSW_M4A1, 90 )
ArmaPrimita[ id ] = true
}
case 2 : {
give_item( id, "weapon_mp5navy" )
cs_set_user_bpammo( id, CSW_MP5NAVY, 120 )
ArmaPrimita[ id ] = true
}
case 3 : {
give_item( id, "weapon_awp" )
cs_set_user_bpammo( id, CSW_AWP, 30 )
ArmaPrimita[ id ] = true
}
}
menu_destroy( MeniuArmeNormale )
return PLUGIN_HANDLED
}
public ArmeAdmin( id ) {
new MeniuArmeAdmini = menu_create( "\yArme\r Admini", "ArmeAdminiHandler" )
menu_additem( MeniuArmeAdmini, "AK47\r (\yZenon\r)", "1", 0 )
menu_additem( MeniuArmeAdmini, "M4A1\r (\yTornado\r)", "2", 0 )
menu_additem( MeniuArmeAdmini, "MP5\r (\yShunoi\r)", "3", 0 )
menu_additem( MeniuArmeAdmini, "AWP\r (\yPlen\r)", "4", 0 )
menu_setprop( MeniuArmeAdmini, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeAdmini, 0 )
}
public ArmeAdminiHandler( id , MeniuArmeAdmini, item) {
if( !is_user_alive( id ) ) {
ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" )
return PLUGIN_HANDLED
}
if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeAdmini )
return PLUGIN_HANDLED
}
switch( item ) {
case 0 : {
give_item( id, "weapon_ak47" )
cs_set_user_bpammo( id, CSW_AK47, 90 )
set_pev( id, pev_viewmodel2, vAkModel )
set_pev( id, pev_weaponmodel2, pAkModel )
ArmaPrimita[ id ] = true
AreZenon[ id ] = true
}
case 1 : {
give_item( id, "weapon_m4a1" )
cs_set_user_bpammo( id, CSW_M4A1, 90 )
set_pev( id, pev_viewmodel2, vM4Model )
set_pev( id, pev_weaponmodel2, pM4Model )
ArmaPrimita[ id ] = true
AreTornado[ id ] = true
}
case 2 : {
give_item( id, "weapon_mp5navy" )
cs_set_user_bpammo( id, CSW_MP5NAVY, 120 )
set_pev( id, pev_viewmodel2, vMP5Model )
set_pev( id, pev_weaponmodel2, pMP5Model )
ArmaPrimita[ id ] = true
AreShunoi[ id ] = true
}
case 3 : {
give_item( id, "weapon_awp" )
cs_set_user_bpammo( id, CSW_AWP, 30 )
set_pev( id, pev_viewmodel2, vAWPModel )
set_pev( id, pev_weaponmodel2, pAWPModel )
ArmaPrimita[ id ] = true
ArePlen[ id ] = true
}
}
menu_destroy( MeniuArmeAdmini )
return PLUGIN_HANDLED
}
public ArmeVIP( id ) {
new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" )
menu_additem( MeniuArmeVIP, "Golden AK47\r (\y3x DMG\r)", "1", 0 )
menu_additem( MeniuArmeVIP, "Golden M4A1\r (\y4x DMG\r)", "2", 0 )
menu_additem( MeniuArmeVIP, "Golden MP5\r (\y5x DMG\r)", "3", 0 )
menu_additem( MeniuArmeVIP, "Golden AWP\r (\y4x DMG\r)", "4", 0 )
menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeVIP, 0 )
}
public ArmeVIPHandler( id, MeniuArmeVIP, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" )
return PLUGIN_HANDLED
}
if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}
switch( item ) {
case 0 : {
give_item( id, "weapon_ak47" )
cs_set_user_bpammo( id, CSW_AK47, 90 )
set_pev( id, pev_viewmodel2, vGoldenAk )
set_pev( id, pev_weaponmodel2, pGoldenAk )
ArmaPrimita[ id ] = true
AreGoldenAK[ id ] = true
}
case 1 : {
give_item( id, "weapon_m4a1" )
cs_set_user_bpammo( id, CSW_M4A1, 90 )
set_pev( id, pev_viewmodel2, vGoldenM4 )
set_pev( id, pev_weaponmodel2, pGoldenM4 )
ArmaPrimita[ id ] = true
AreGoldenM4[ id ] = true
}
case 2 : {
give_item( id, "weapon_mp5navy" )
cs_set_user_bpammo( id, CSW_MP5NAVY, 120 )
set_pev( id, pev_viewmodel2, vGoldenMP5 )
set_pev( id, pev_weaponmodel2, pGoldenMP5 )
ArmaPrimita[ id ] = true
AreGoldenMP5[ id ] = true
}
case 3 : {
give_item( id, "weapon_awp" )
cs_set_user_bpammo( id, CSW_AWP, 30 )
set_pev( id, pev_viewmodel2, vGoldenAWP )
set_pev( id, pev_weaponmodel2, pGoldenAWP )
ArmaPrimita[ id ] = true
AreGoldenAWP[ id ] = true
}
}
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}
public ClcmdWeaponsMenus( id ) {
if( !is_user_alive( id ) ) {
ColorChat( id, "^4[Furien Weapons]^1 Nu poti sa-ti alegeti arma atunci cand esti mort!" )
return
}
if( ArmaPrimita[ id ] ) {
ColorChat( id, "^4[Furien Weapons]^1 Ti-ai ales deja arma in aceasta runda!" )
return
}
if( cs_get_user_team( id ) == CS_TEAM_CT ) {
PopUpWeaponsMenu( id )
}
}
public Event_CurWeapon( id ) {
new Arma = read_data( 2 )
if( Arma == CSW_AK47 && AreZenon[ id ] ) {
set_pev( id, pev_viewmodel2, vAkModel )
set_pev( id, pev_weaponmodel2, pAkModel )
}
else if( Arma == CSW_AK47 && AreGoldenAK[ id ] ) {
set_pev( id, pev_viewmodel2, vGoldenAk )
set_pev( id, pev_weaponmodel2, pGoldenAk )
}
if( Arma == CSW_M4A1 && AreTornado[ id ] ) {
set_pev( id, pev_viewmodel2, vM4Model )
set_pev( id, pev_weaponmodel2, pM4Model )
}
else if( Arma == CSW_M4A1 && AreGoldenM4[ id ] ) {
set_pev( id, pev_viewmodel2, vGoldenM4 )
set_pev( id, pev_weaponmodel2, pGoldenM4 )
}
if( Arma == CSW_MP5NAVY && AreShunoi[ id ] ) {
set_pev( id, pev_viewmodel2, vMP5Model )
set_pev( id, pev_weaponmodel2, pMP5Model )
}
else if( Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] ) {
set_pev( id, pev_viewmodel2, vGoldenMP5 )
set_pev( id, pev_weaponmodel2, pGoldenMP5 )
}
if( Arma == CSW_AWP && ArePlen[ id ] ) {
set_pev( id, pev_viewmodel2, vAWPModel )
set_pev( id, pev_weaponmodel2, pAWPModel )
}
else if( Arma == CSW_AWP && AreGoldenAWP[ id ] ) {
set_pev( id, pev_viewmodel2, vGoldenAWP )
set_pev( id, pev_weaponmodel2, pGoldenAWP )
}
}
public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) {
if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_AK47 && AreGoldenAK[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 3 )
}
if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M4A1 && AreGoldenM4[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 4 )
}
if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreGoldenMP5[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 5 )
}
if( is_valid_player( Attacker ) && get_user_weapon( Attacker) == CSW_AWP && AreGoldenAWP[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 4 )
}
}
public GoldenEffect( id ) {
new clip,ammo
new Arma = get_user_weapon(id,clip,ammo)
if (Arma == CSW_AK47 && AreGoldenAK[ id ] || Arma == CSW_M4A1 && AreGoldenM4[ id ] || Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] || Arma == CSW_AWP && AreGoldenAWP[ id ]) {
new vec1[ 3 ], vec2[ 3 ]
get_user_origin( id, vec1, 1 )
get_user_origin( id, vec2, 4 )
message_begin( MSG_BROADCAST,SVC_TEMPENTITY )
write_byte ( 0 )
write_coord( vec1[ 0 ] )
write_coord( vec1[ 1 ] )
write_coord( vec1[ 2 ] )
write_coord( vec2[ 0 ] )
write_coord( vec2[ 1 ] )
write_coord( vec2[ 2 ] )
write_short( m_spriteTexture )
write_byte( 1 )
write_byte( 5 )
write_byte( 2 )
write_byte( 10 )
write_byte( 0 )
write_byte( 255 )
write_byte( 215 )
write_byte( 0 )
write_byte( 200 )
write_byte( 150 )
message_end( )
}
}
stock ColorChat(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!x04", "^4");
replace_all(msg, 190, "!x01", "^1");
replace_all(msg, 190, "!x03", "^3");
if(id) players[0] = id;
else get_players(players, count, "ch"); {
for(new i = 0; i < count; i++) {
if(is_user_connected(players[i])) {
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
Contine:
1.Arme normale
2.Arme Admini
3.Arme V.I.P.
Mai anvansat decat sistemul tau de weapons actual.
Mai departe,modelele le pui singur,nu am cautat modele pentru acest plugin. Daca ai nelamuriri postezi aici sau PM.
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EDUTz
, 15 September 2014 15:46
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