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[rezolvat]Problema] Clase Zombie
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QuIzZ
[Banned user]
Status: Offline
(since 03-02-2015 21:28)
Joined: 03 Jan 2015
Posts: 101
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Topics: 20
Location:
Romania
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24.2
Votes
: 9
Posted: 30-01-2015, 14:54:12
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»Nume*: Clase Zombie
»Descriere problema*: Nu se compileaza.
P.S: Trebuie sa mearga pe sistemul XP
»Poze: -
1.
Spoiler:
Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <zombieplague>
#include <fun>
#include <hamsandwich>
#include <fakemeta_util>
#include <zombiexp>
#define PLUGIN "[ZP] Class - Ghost"
#define VERSION "1.3"
#define AUTHOR "HoRRoR, Fry!"
// Zombie Attributes
new g_zclass_ghost
new const zclass_name[] = "Zombie Fantoma" // name
new const zclass_info[] = "Se face invizibil" // description
new const zclass_model[] = "zombie_ghost" // model
new const zclass_clawmodel[] = "v_zombie.mdl" // claw model
const zclass_health = 2600 // health
const zclass_speed = 265 // speed
const Float:zclass_gravity = 0.85 // gravity
const Float:zclass_knockback = 1.5// knockback
const hclass_level = 5 // level required to use
new i_stealth_time_hud[33]
new g_cooldown[33]
new g_infections[33]
new Float:g_stealth_time[33]
new i_cooldown_time[33]
new g_maxplayers
// --- config ------------------------ //
new Float:g_stealth_time_standart = 15.0 //first stealth time
new Float:g_stealth_cooldown_standart = 30.0 //cooldown time
new const sound_ghost_stealth[] = "zombie_plague/spells/zombie_ghost/stealth.wav" //stealth sound
new const sound_ghost_stealth_end[] = "zombie_plague/spells/zombie_ghost/end_stealth.wav" //end stealth sound
// ----------------------------------- //
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("zp_zclass_ghost_zombie",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
register_clcmd("ability1", "use_ability_one")
register_concmd("ability1", "use_ability_one")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_logevent("roundStart", 2, "1=Round_Start")
g_maxplayers = get_maxplayers()
}
public plugin_precache()
{
g_zclass_ghost = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
precache_sound(sound_ghost_stealth)
precache_sound(sound_ghost_stealth_end)
}
public roundStart()
{
for (new i = 1; i <= g_maxplayers; i++)
{
i_cooldown_time[i] = floatround(g_stealth_cooldown_standart)
g_cooldown[i] = 0
remove_task(i)
}
}
public use_ability_one(id)
{
if(is_valid_ent(id) && is_user_alive(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost)
{
if(g_cooldown[id] == 0)
{
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0)
emit_sound(id, CHAN_STREAM, sound_ghost_stealth, 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(g_stealth_time[id],"ghost_make_visible",id)
set_task(g_stealth_cooldown_standart,"reset_cooldown",id)
g_cooldown[id] = 1
i_cooldown_time[id] = floatround(g_stealth_cooldown_standart)
i_stealth_time_hud[id] = floatround(g_stealth_time[id])
set_task(1.0, "ShowHUD", id, _, _, "a",i_cooldown_time[id])
set_task(1.0, "ShowHUDstealthes", id, _, _, "a",i_stealth_time_hud[id])
}
}
}
public ShowHUD(id)
{
if(is_valid_ent(id) && is_user_alive(id))
{
i_cooldown_time[id] = i_cooldown_time[id] - 1;
set_hudmessage(200, 100, 0, 0.75, 0.92, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id, "Stealth cooldown: %d",i_cooldown_time[id])
}else{
remove_task(id)
}
}
public ShowHUDstealthes(id)
{
if(is_valid_ent(id) && is_user_alive(id))
{
i_stealth_time_hud[id] = i_stealth_time_hud[id] - 1;
set_hudmessage(200, 100, 0, -1.0, 0.92, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id, "Stealth time: %d",i_stealth_time_hud[id])
}else{
remove_task(id)
}
}
public ghost_make_visible(id)
{
if(is_valid_ent(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost)
{
set_user_rendering(id, kRenderFxHologram, 0, 0, 0, kRenderTransAlpha, 125)
emit_sound(id, CHAN_STREAM, sound_ghost_stealth_end, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public reset_cooldown(id)
{
if(is_valid_ent(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost)
{
g_cooldown[id] = 0
new text[100]
format(text,99,"^x04[ZP]^x01 Your ability ^x04Stealth^x01 is ready.")
message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},id)
write_byte(id)
write_string(text)
message_end()
}
}
public zp_user_infected_post(id, infector)
{
if ((zp_get_user_zombie_class(id) == g_zclass_ghost) && !zp_get_user_nemesis(id))
{
set_user_rendering(id, kRenderFxHologram, 0, 0, 0, kRenderTransAlpha, 125)
new text[100]
new note_cooldown = floatround(g_stealth_cooldown_standart)
new note_stealthtime = floatround(g_stealth_time_standart)
format(text,99,"^x04[ZP]^x01 Your ability is ^x04Stealth^x01. Cooldown:^x04 %d ^x01seconds. Stealth time: ^x04%d^x01 seconds.",note_cooldown,note_stealthtime)
message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},id)
write_byte(id)
write_string(text)
message_end()
i_cooldown_time[id] = floatround(g_stealth_cooldown_standart)
remove_task(id)
g_stealth_time[id] = g_stealth_time_standart
g_cooldown[id] = 0
g_infections[id] = 0
client_cmd(id,"bind F1 ability1")
}
if((zp_get_user_zombie_class(infector) == g_zclass_ghost) && !zp_get_user_nemesis(infector))
{
g_stealth_time[infector] = g_stealth_time[infector] + 1;
infections_hud(infector)
}
}
public infections_hud(id)
{
if(is_valid_ent(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost)
{
new i_stealth_time = floatround(g_stealth_time[id])
new text[100]
format(text,99,"^x04[ZP]^x01 Your stealth time is^x04 %d ^x01seconds.",i_stealth_time)
message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},id)
write_byte(id)
write_string(text)
message_end()
}
}
public zp_user_humanized_post(id)
{
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255)
remove_task(id)
}
public zp_user_unfrozen(id)
{
if(is_valid_ent(id) && is_user_alive(id) && zp_get_user_zombie(id) && !zp_get_user_nemesis(id) && zp_get_user_zombie_class(id) == g_zclass_ghost)
{
set_user_rendering(id, kRenderFxHologram, 0, 0, 0, kRenderTransAlpha, 125)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if (!(damage_type & DMG_FALL) || !zp_get_user_zombie(victim) || zp_get_user_zombie_class(victim) != g_zclass_ghost)
return HAM_IGNORED
SetHamParamFloat(4, 0.0)
return HAM_HANDLED
}
public fw_PlayerPreThink(player)
{
if(!is_user_alive(player))
return FMRES_IGNORED
if(zp_get_user_zombie(player) && zp_get_user_zombie_class(player) == g_zclass_ghost)
set_pev(player, pev_flTimeStepSound, 999)
return FMRES_IGNORED
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
2.
Spoiler:
Code:
* zp_smoker_maxdrags 10 // how many times Smoker can drag player to himself? def=10
* zp_smoker_dragspeed 160 // speed of dragging player to Smoker def=160
* zp_smoker_cooldown 5 // time in sec before you can use drag again. def=5
* zp_smoker_mates 0 // can Smoker drag teammates to? 1=yes 0=no def=0
* zp_smoker_dmg2stop 300 // damage to stop dragging. set 0 to disable it. def=300
* zp_smoker_extrahook 2 // additional hooks after Smoker infects smb. def=2
* zp_smoker_unable_move 1 // 0=human & Smoker can move / 1=unable human to move when dragging / 2=unable Smoker to move / 3=unable both
* zp_smoker_nemesis 0 // 0=Smoker can't drag players if he is Nemesis / 1=Smoker can. def=0
* zp_smoker_survivor 1 // 0=Smoker can't drag Survivor / 1=Smoker can. def=1
#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
#include <zombiexp>
#define PLUGIN "[ZP] Class Smoker"
#define VERSION "1.3"
#define AUTHOR "IceCreamCandy"
//Main Class, modelT & Sprite Beam
new g_zclass_smoker, g_Line
new const generic_models[][] = { "models/player/zombie_smoker/zombie_smokerT.mdl" }
//Sounds
new g_sndMiss[] = "zombie_plague/Smoker_TongueHit_miss.wav"
new g_sndDrag[] = "zombie_plague/Smoker_TongueHit_drag.wav"
//Some vars
new g_hooked[33], g_hooksLeft[33], g_unable2move[33], g_ovr_dmg[33]
new Float:g_lastHook[33]
new bool: g_bind_use[33] = false, bool: g_bind_or_not[33] = false, bool: g_drag_i[33] = false
//Cvars
new cvar_maxdrags, cvar_dragspeed, cvar_cooldown, cvar_dmg2stop, cvar_mates, cvar_extrahook, cvar_unb2move, cvar_nemesis, cvar_survivor
//Menu keys
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
//Smoker Atributes
new const zclass_name[] = { "Zombie Smoker" }
new const zclass_info[] = { "Atrage jucatorii" }
new const zclass_model[] = { "zombie_smoker" }
new const zclass_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass_health = 3100
const zclass_speed = 290
const Float:zclass_gravity = 0.75
const Float:zclass_knockback = 1.0
const zclass_level = 9 // level required to use
public plugin_init()
{
cvar_dragspeed = register_cvar("zp_smoker_dragspeed", "200")
cvar_maxdrags = register_cvar("zp_smoker_maxdrags", "5")
cvar_cooldown = register_cvar("zp_smoker_cooldown", "15")
cvar_dmg2stop = register_cvar("zp_smoker_dmg2stop", "500")
cvar_mates = register_cvar("zp_smoker_mates", "0")
cvar_extrahook = register_cvar("zp_smoker_extrahook", "2")
cvar_unb2move = register_cvar("zp_smoker_unable_move", "0")
cvar_nemesis = register_cvar("zp_smoker_nemesis", "0")
cvar_survivor = register_cvar("zp_smoker_survivor", "0")
register_event("ResetHUD", "newSpawn", "b")
register_event("DeathMsg", "smoker_death", "a")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_clcmd("+drag","drag_start", ADMIN_USER, "bind ^"key^" ^"+drag^"")
register_clcmd("-drag","drag_end")
register_menucmd(register_menuid("Do you want to bind V +drag?"), keys, "bind_v_key")
}
public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_zclass_smoker = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_level)
precache_sound(g_sndDrag)
precache_sound(g_sndMiss)
g_Line = precache_model("sprites/zbeam4.spr")
for (new i = 0; i < sizeof generic_models; i++)
precache_model(generic_models[i])
}
public zp_user_infected_post(id, infector)
{
if ((zp_get_user_zombie_class(infector) == g_zclass_smoker) && (get_pcvar_num(cvar_extrahook) > 0))
{
g_hooksLeft[infector] = g_hooksLeft[infector] + get_pcvar_num(cvar_extrahook)
set_hudmessage(255, 0, 0, -1.0, 0.45, 0, 0.0, 3.0, 0.01, 0.01, -1)
show_hudmessage(infector, "+%d drag%s!", get_pcvar_num(cvar_extrahook), (get_pcvar_num(cvar_extrahook) < 2) ? "" : "s")
}
if (zp_get_user_zombie_class(id) == g_zclass_smoker)
{
g_hooksLeft[id] = get_pcvar_num(cvar_maxdrags)
if (!g_bind_or_not[id])
{
new menu[192]
format(menu, 191, "Do you want to bind V +drag?^n^n1. Yes^n2. No^n3. Drag on +USE")
show_menu(id, keys, menu)
}
}
}
public newSpawn(id)
{
if (g_hooked[id])
drag_end(id)
}
public drag_start(id) // starts drag, checks if player is Smoker, checks cvars
{
if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_smoker) && !g_drag_i[id]) {
static Float:cdown
cdown = get_pcvar_float(cvar_cooldown)
if (!is_user_alive(id)) {
client_print(id, print_chat, "[ZP] You can't drag if you are dead!")
return PLUGIN_HANDLED
}
if (g_hooksLeft[id] <= 0) {
client_print(id, print_chat, "[ZP] You can't drag anymore!")
return PLUGIN_HANDLED
}
if (get_gametime() - g_lastHook[id] < cdown) {
client_print(id, print_chat, "[ZP] Wait %.f0 sec. to drag again!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_lastHook[id]))
return PLUGIN_HANDLED
}
new hooktarget, body
get_user_aiming(id, hooktarget, body)
if (zp_get_user_nemesis(id) && get_pcvar_num(cvar_nemesis) == 0) {
client_print(id, print_chat, "[ZP] You can't drag if you are Nemesis!")
return PLUGIN_HANDLED
}
if (is_user_alive(hooktarget)) {
if (!zp_get_user_zombie(hooktarget))
{
if (zp_get_user_survivor(hooktarget) && get_pcvar_num(cvar_survivor) == 0) {
client_print(id, print_chat, "[ZP] You can't drag Survivor!")
return PLUGIN_HANDLED
}
g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
if (get_pcvar_num(cvar_mates) == 1)
{
g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
client_print(id, print_chat, "[ZP] You can't drag teammates!")
return PLUGIN_HANDLED
}
}
if (get_pcvar_float(cvar_dragspeed) <= 0.0)
cvar_dragspeed = 1
new parm[2]
parm[0] = id
parm[1] = hooktarget
set_task(0.1, "smoker_reelin", id, parm, 2, "b")
harpoon_target(parm)
g_hooksLeft[id]--
client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
g_drag_i[id] = true
if(get_pcvar_num(cvar_unb2move) == 1)
g_unable2move[hooktarget] = true
if(get_pcvar_num(cvar_unb2move) == 2)
g_unable2move[id] = true
if(get_pcvar_num(cvar_unb2move) == 3)
{
g_unable2move[hooktarget] = true
g_unable2move[id] = true
}
} else {
g_hooked[id] = 33
noTarget(id)
emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH)
g_drag_i[id] = true
g_hooksLeft[id]--
client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
}
}
else
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public smoker_reelin(parm[]) // dragging player to smoker
{
new id = parm[0]
new victim = parm[1]
if (!g_hooked[id] || !is_user_alive(victim))
{
drag_end(id)
return
}
new Float:fl_Velocity[3]
new idOrigin[3], vicOrigin[3]
get_user_origin(victim, vicOrigin)
get_user_origin(id, idOrigin)
new distance = get_distance(idOrigin, vicOrigin)
if (distance > 1) {
new Float:fl_Time = distance / get_pcvar_float(cvar_dragspeed)
fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time
fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time
fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time
} else {
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}
entity_set_vector(victim, EV_VEC_velocity, fl_Velocity) //<- rewritten. now uses engine
}
public drag_end(id) // drags end function
{
g_hooked[id] = 0
beam_remove(id)
remove_task(id)
if (g_drag_i[id])
g_lastHook[id] = get_gametime()
g_drag_i[id] = false
g_unable2move[id] = false
}
public smoker_death() // if smoker dies drag off
{
new id = read_data(2)
beam_remove(id)
if (g_hooked[id])
drag_end(id)
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) // if take damage drag off
{
if (is_user_alive(attacker) && (get_pcvar_num(cvar_dmg2stop) > 0))
{
g_ovr_dmg[victim] = g_ovr_dmg[victim] + floatround(damage)
if (g_ovr_dmg[victim] >= get_pcvar_num(cvar_dmg2stop))
{
g_ovr_dmg[victim] = 0
drag_end(victim)
return HAM_IGNORED;
}
}
return HAM_IGNORED;
}
public fw_PlayerPreThink(id)
{
if (!is_user_alive(id))
return FMRES_IGNORED
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
if (g_bind_use[id] && zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_smoker))
{
if (!(oldbutton & IN_USE) && (button & IN_USE))
drag_start(id)
if ((oldbutton & IN_USE) && !(button & IN_USE))
drag_end(id)
}
if (!g_drag_i[id]) {
g_unable2move[id] = false
}
if (g_unable2move[id] && get_pcvar_num(cvar_unb2move) > 0)
{
set_pev(id, pev_maxspeed, 1.0)
}
return PLUGIN_CONTINUE
}
public client_disconnect(id) // if client disconnects drag off
{
if (id <= 0 || id > 32)
return
if (g_hooked[id])
drag_end(id)
if(g_unable2move[id])
g_unable2move[id] = false
}
public harpoon_target(parm[]) // set beam (ex. tongue:) if target is player
{
new id = parm[0]
new hooktarget = parm[1]
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(8) // TE_BEAMENTS
write_short(id)
write_short(hooktarget)
write_short(g_Line) // sprite index
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(200) // life
write_byte(8) // width
write_byte(1) // noise
write_byte(155) // r, g, b
write_byte(155) // r, g, b
write_byte(55) // r, g, b
write_byte(90) // brightness
write_byte(10) // speed
message_end()
}
public bind_v_key(id, keys)
{
g_bind_or_not[id] = true
switch(keys)
{
case 0:
client_cmd(id, "bind v ^"+drag^"")
case 1:
client_print(id, print_chat, "[ZP] To drag player to youself (bind ^'^'key^'^' ^'^'+drag^'^') hold binded key")
case 2:
g_bind_use[id] = true
default:
g_bind_or_not[id] = false
}
return PLUGIN_HANDLED
}
public noTarget(id) // set beam if target isn't player
{
new endorigin[3]
get_user_origin(id, endorigin, 3)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte( TE_BEAMENTPOINT ); // TE_BEAMENTPOINT
write_short(id)
write_coord(endorigin[0])
write_coord(endorigin[1])
write_coord(endorigin[2])
write_short(g_Line) // sprite index
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(200) // life
write_byte(8) // width
write_byte(1) // noise
write_byte(155) // r, g, b
write_byte(155) // r, g, b
write_byte(55) // r, g, b
write_byte(75) // brightness
write_byte(0) // speed
message_end()
}
public beam_remove(id) // remove beam
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99) //TE_KILLBEAM
write_short(id) //entity
message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
3.
Spoiler:
Code:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <cstrike>
#include <fun>
#include <zombiexp>
//Predator Atributes
new const zclass_name[] = { "Sniper Zombie" }
new const zclass_info[] = { "Infecter AwP" }
new const zclass_model[] = { "zombie_sniper" }
new const zclass_clawmodel[] = { "v_Predator.mdl" }
const zclass_health = 1600
const zclass_speed = 300
const Float:zclass_gravity = 0.7
const Float:zclass_knockback = 1.0
const hclass_level = 10 // level required to use
new g_zclassid1, cvar_ammo, cvar_fov
new const model_weapon_awp[] = "models/v_awp_sniper.mdl"
new g_zombies_fov
public plugin_init()
{
register_plugin("[ZP] Class: Sniper Zombie", "0.3", "Zombie-rus")
cvar_ammo = register_cvar("zp_ammo_bullets", "5")
cvar_fov = register_cvar("zp_class_fov", "135")
}
public plugin_precache()
{
g_zclassid1 = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
engfunc(EngFunc_PrecacheModel, model_weapon_awp)
}
public plugin_cfg()
{
g_zombies_fov = get_cvar_pointer("zp_zombie_fov")
}
public zp_user_infected_post(id, infector)
{
if (zp_get_user_zombie_class(id) == g_zclassid1)
{
strip_user_weapons(id)
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, get_pcvar_num(cvar_ammo))
new weapon = get_user_weapon(id)
if (weapon == CSW_AWP)
{
set_pev(id, pev_viewmodel2, model_weapon_awp)
}
msg_one_unreliable(id)
}
}
public msg_one_unreliable(id)
{
if (zp_get_user_zombie_class(id) == g_zclassid1)
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SetFOV"), {0,0,0}, id)
write_byte(get_pcvar_num(cvar_fov))
message_end()
}
else
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SetFOV"), {0,0,0}, id)
write_byte(g_zombies_fov) // fov angle
message_end()
}
}
4.
Spoiler:
Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#include <zombiexp>
#define PLUGIN "[ZP] Class Predator"
#define VERSION "1.0"
#define AUTHOR "IceCreamCandy"
//Predator Atributes
new const zclass_name[] = { "Zombie Predator" }
new const zclass_info[] = { "Invisible + X2 DMG + HP" }
new const zclass_model[] = { "Predator" }
new const zclass_clawmodel[] = { "v_Predator.mdl" }
const zclass_health = 1600
const zclass_speed = 400
const Float:zclass_gravity = 0.6
const Float:zclass_knockback = 1.0
const hclass_level = 12 // level required to use
//Some vars
new g_zclass_Predator, g_maxplayers, g_status
new g_sndInv[] = "predator/predator.wav"
new cvar_ability_time, cvar_invamount, cvar_speed, cvar_infect_hp, cvar_cooldown, cvar_gravity, cvar_icon, cvar_dmg_multi
new Float:g_last[33]
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
new g_icon[33][16]
new bool: g_ability[33], bool: g_bind[33] = false, bool: g_use[33]
public plugin_init()
{
cvar_dmg_multi = register_cvar("zp_predator_dmg_multi", "2")
cvar_ability_time = register_cvar("zp_Predator_ability_long", "15")
cvar_invamount = register_cvar("zp_Predator_visible_amount", "0")
cvar_speed = register_cvar("zp_Predator_max_speed", "400")
cvar_infect_hp = register_cvar("zp_Predator_infect_hp", "300")
cvar_cooldown = register_cvar("zp_Predator_cooldown", "40")
cvar_gravity = register_cvar("zp_Predator_gravity", "600")
cvar_icon = register_cvar("zp_Predator_icon", "1")
register_clcmd("ability","ability", ADMIN_ALL, "bind p ability")
register_forward(FM_PlayerPreThink, "fw_ppt")
register_event("HLTV", "newround", "a", "1=0", "2=0")
register_event("DeathMsg", "death", "a")
register_menucmd(register_menuid("Do you want to bind P ability?"), keys, "bind_p_ability")
RegisterHam( Ham_TakeDamage, "player", "fw_TakeDamage" )
g_status = get_user_msgid("StatusIcon")
}
public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_zclass_Predator = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
precache_sound(g_sndInv)
}
public zp_user_infected_post(id, infector)
{
if (zp_get_user_zombie_class(infector) == g_zclass_Predator)
{
set_pev(infector, pev_health, float(pev(infector, pev_health) + get_pcvar_num(cvar_infect_hp)))
set_hudmessage(255, 0, 0, -1.0, 0.45, 0, 0.0, 3.0, 0.01, 0.01, -1)
show_hudmessage(infector, "+%i HP!", get_pcvar_num(cvar_infect_hp))
}
if (zp_get_user_zombie_class(id) == g_zclass_Predator)
{
g_ability[id] = false
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 255)
set_user_maxspeed(id, float(zclass_speed))
set_user_gravity(id, zclass_gravity)
if (!g_bind[id])
{
new menu[192]
format(menu, 191, "Do you want to bind P ability?^n^n1. Yes^n2. No^n3. Ability on +USE")
show_menu(id, keys, menu)
}
}
}
public zp_user_humanized_post(id)
if(zp_get_user_zombie_class(id) == g_zclass_Predator)
ability_end(id)
public bind_p(id, keys)
{
g_bind[id] = true
switch(keys)
{
case 0:
client_cmd(id, "bind p ability")
case 1:
client_print(id, print_chat, "[ZP] Ca sa fii invizibil scrie in consola: bind k ability. Apoi apasa tasta k!")
case 2:
g_use[id] = true
default:
g_bind[id] = false
}
return PLUGIN_HANDLED
}
public ability(id)
{
if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_Predator))
{
if(g_ability[id])
{
client_print(id, print_chat, "[ZP] You are already invisible and have maximum speed.")
return PLUGIN_HANDLED
}
if(!is_user_alive(id))
{
client_print(id, print_chat, "[ZP] You are dead now. Dead people can't use abilities.")
return PLUGIN_HANDLED
}
static Float: i
i = get_pcvar_float(cvar_cooldown)
if (get_gametime() - g_last[id] < i) {
client_print(id, print_chat, "[ZP] Wait %.f0 sec. to use your ability!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_last[id]))
return PLUGIN_HANDLED
} else {
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(cvar_invamount))
set_user_maxspeed(id, get_pcvar_float(cvar_speed))
set_user_gravity(id, get_pcvar_float(cvar_gravity) / 800)
emit_sound(id, CHAN_BODY, g_sndInv, 1.0, ATTN_NORM, 0, PITCH_HIGH)
set_hudmessage(200, 100, 0, -1.0, 0.85, 0, 0.0, 3.0, 0.01, 0.01, -1)
show_hudmessage(id, "You are now invisible. Time to hunt!")
set_task(get_pcvar_float(cvar_ability_time), "ability_end", id)
if(get_pcvar_num(cvar_icon) == 1)
set_icon(id)
g_ability[id] = true
}
}
return PLUGIN_CONTINUE
}
public ability_end(id)
{
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 255)
set_user_maxspeed(id, float(zclass_speed))
set_user_gravity(id, zclass_gravity)
if (get_pcvar_num(cvar_cooldown) > 0)
client_print(id, print_chat, "[ZP] Wait %i sec to use your ability again.", get_pcvar_num(cvar_cooldown))
if(get_pcvar_num(cvar_icon) == 1)
delete_icon(id)
g_last[id] = get_gametime()
g_ability[id] = false
}
public fw_ppt(id)
{
if (!is_user_alive(id) || !zp_get_user_zombie(id))
return FMRES_IGNORED
if (g_use[id])
{
static button, oldbutton
button = get_user_button(id)
oldbutton = get_user_oldbutton(id)
if (!(button & IN_USE) && (oldbutton & IN_USE))
ability(id)
}
if (g_ability[id] && (zp_get_user_zombie_class(id) == g_zclass_Predator) && zp_get_user_zombie(id))
{
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, get_pcvar_num(cvar_invamount))
set_user_maxspeed(id, get_pcvar_float(cvar_speed))
set_pev(id, pev_flTimeStepSound, 999)
set_user_gravity(id, get_pcvar_float(cvar_gravity) / 800)
}
return PLUGIN_CONTINUE
}
public newround()
{
g_maxplayers = get_maxplayers()
for (new id = 1; id <= g_maxplayers; id++)
{
g_last[id] = get_gametime()
g_ability[id] = false
}
}
public fw_TakeDamage( victim, inflictor, attacker, Float:damage, damagebits )
{
if ((zp_get_user_zombie_class(attacker) == g_zclass_Predator) && (get_user_weapon(attacker) == CSW_KNIFE))
{
SetHamParamFloat( 4, damage * get_pcvar_float(cvar_dmg_multi) )
}
}
public death()
{
new id = read_data(2)
ability_end(id)
return PLUGIN_HANDLED
}
public set_icon(id)
{
static color[3], sprite[16]
color = {250, 250, 250}
sprite = "dmg_gas"
g_icon[id] = sprite
message_begin(MSG_ONE, g_status, {0, 0, 0}, id)
write_byte(1)
write_string(g_icon[id])
write_byte(color[0])
write_byte(color[1])
write_byte(color[2])
message_end()
}
public delete_icon(id)
{
message_begin(MSG_ONE, g_status, {0, 0, 0}, id)
write_byte(0)
write_string(g_icon[id])
message_end()
}
stock get_user_button(id)
return pev(id, pev_button)
stock get_user_oldbutton(id)
return pev(id, pev_oldbuttons)
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
5.
Spoiler:
Code:
#include <amxmodx>
#include <zombieplague>
#include <engine>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <zombiexp>
#define ID_FURY (taskid - TASK_FURY)
// Task offsets
enum (+= 100)
{
TASK_FURY
}
// Zombie Attributes
new const zclass10_name[] = { "Zombie Cerberus Dog"}
new const zclass10_info[] = { "You have a fury" }
new const zclass10_model[] = { "Cerberus_frk_14" }
new const zclass10_clawmodel[] = { "v_doghands.mdl" }
const zclass10_health = 1999
const zclass10_speed = 375
const Float:zclass10_gravity = 0.55
const Float:zclass10_knockback = 0.5
const hclass_level = 13 // level required to use
new const idle[] = "zombie_plague/cerberus_idle.wav"
new const fury[] = "zombie_plague/cerberus_fury.wav"
new const normaly[] = "zombie_plague/cerberus_normaly.wav"
/*================================================================================
Customization ends here!
Any edits will be your responsibility
=================================================================================*/
// Plugin info.
#define PLUGIN "[ZP] Zombie Class: Cerberus Dog"
#define VERSION "0.1"
#define AUTHOR "DJHD!"
// Variables
new g_cerberus, g_veces[33], i_fury_time[33], g_maxplayers
// Cvar Pointers
new cvar_fury, cvar_furytime
/*================================================================================
[Init, CFG and Precache]
=================================================================================*/
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
cvar_fury = register_cvar("zp_cerberus_fury", "2)
cvar_furytime = register_cvar("zp_cerberus_fury_time", "20,0")
static szCvar[30]
formatex(szCvar, charsmax(szCvar), "v%s by %s", VERSION, AUTHOR)
register_cvar("zp_zclass_cerberus", szCvar, FCVAR_SERVER|FCVAR_SPONLY)
register_logevent("roundStart", 2, "1=Round_Start")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
g_maxplayers = get_maxplayers()
}
public plugin_precache()
{
g_cerberus = zpxp_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, zclass10_knockback)
precache_sound(idle)
precache_sound(fury)
precache_sound(normaly)
}
/*================================================================================
[Zombie Plague Forwards]
=================================================================================*/
public zp_user_infected_post(id, infector)
{
if (zp_get_user_zombie_class(id) == g_cerberus)
{
client_print(id, print_chat, "[ZP] You have %d fury to use press - ^"E^"", get_pcvar_num(cvar_fury))
g_veces[id] = get_pcvar_num(cvar_fury)
i_fury_time[id] = get_pcvar_num(cvar_furytime)
emit_sound(id, CHAN_STREAM, idle, 1.0, ATTN_NORM, 0, PITCH_HIGH)
remove_task(id)
}
}
public zp_user_humanized_post(taskid)
{
new id = ID_FURY
remove_task(id+TASK_FURY)
set_user_godmode(id, 0)
}
/*================================================================================
[Main Forwards]
=================================================================================*/
public fw_PlayerPreThink(id)
{
if (!is_user_alive(id))
return FMRES_IGNORED
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_cerberus))
{
if (!(oldbutton & IN_USE) && (button & IN_USE))
clcmd_furia(id)
}
return PLUGIN_CONTINUE
}
/*================================================================================
[Internal Functions]
=================================================================================*/
public clcmd_furia(taskid)
{
new id = ID_FURY
if(!is_user_alive(id) || !is_user_connected(id)|| !zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_zombie_class(id) != g_cerberus)
return PLUGIN_HANDLED
if(g_veces[id] > 0)
{
g_veces[id] = g_veces[id] -1
set_task(0.1, "effects", id+TASK_FURY, _, _, "b")
i_fury_time[id] = get_pcvar_num(cvar_furytime)
set_task(1.0, "ShowHUD", id+TASK_FURY, _, _, "a", i_fury_time[id])
emit_sound(id, CHAN_STREAM, fury, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
client_print(id, print_chat, "[ZP] You dont have more fury.")
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public effects(id)
{
if(!is_user_alive(id) || !is_user_connected(id)|| !zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_zombie_class(id) != g_cerberus)
return
static origin[3]
get_user_origin(id, origin)
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_PARTICLEBURST) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]) // z
write_short(130) // radius
write_byte(70) // color
write_byte(3) // duration (will be randomized a bit)
message_end()
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_DLIGHT) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]) // z
write_byte(22) // radius
write_byte(255) // r
write_byte(0) // g
write_byte(30) // b
write_byte(2) // life
write_byte(0) // decay rate
message_end()
set_user_godmode(id, 1)
set_task(get_pcvar_float(cvar_furytime), "remove_fury", id)
}
public ShowHUD(id)
{
if(is_user_alive(id))
{
i_fury_time[id] = i_fury_time[id] - 1;
set_hudmessage(200, 100, 0, -1.0, -0.46, 0, 1.0, 1.1, 0.0, 0.0, -1)
show_hudmessage(id, "Fury: %d", i_fury_time[id]+1)
}
else
{
remove_task(id+TASK_FURY)
}
}
public remove_fury(taskid)
{
new id = ID_FURY
remove_task(id+TASK_FURY)
set_user_godmode(id, 0)
emit_sound(id, CHAN_STREAM, normaly, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
public roundStart()
{
for(new i = 1; i <= g_maxplayers; i++)
{
i_fury_time[i] = get_pcvar_num(cvar_furytime)
remove_task(i)
}
}
Si imi puteti da clasa aia de zombie care se reinviaza ? Doar sma-ul.
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destroi112
[DEV]
Status: Offline
(since 12-03-2020 22:13)
Joined: 24 May 2014
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Posted: 30-01-2015, 15:14:10
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Posteaza erorile.
EDIT:Uite aici foarte multe clase vezi daca gasesti ceva ce te atrage
AICI
Retired from Amxmodx
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QuIzZ
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(since 03-02-2015 21:28)
Joined: 03 Jan 2015
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Posted: 30-01-2015, 15:23:02
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Am ales deja clase de acolo.
Compileaza-le si tu pe
https://amx.freakz.ro/
si vezi ce erori iti dau.
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GoguSM
[.: ZMGO.FREAKZ.RO :.]
Status: Offline
(since 16-03-2022 00:38)
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Posted: 30-01-2015, 15:46:30
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Problemele sunt urmatoarele:
g_zclass_ghost = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
-->
g_zclass_ghost = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_level)
Ai uitat sa inregistrezi clasele pe level.
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QuIzZ
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Posted: 30-01-2015, 15:53:41
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Asa este.
Multumesc !
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, 30 January 2015 14:07
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