Existing user? Sign in
Sign up
Games
Servers
Useful
User
Pass
2FA
[rezolvat]modificare plugi V.I.P , scz ..
Freakz Forum Index
->
Trash Bin
->
CS 2006-2019 (Archived)
->
Plugins - Help / Support
Author
Message
1192
CsCatalinGo
[Mentally Stable]
Status: Offline
(since 04-08-2018 17:34)
Joined: 26 Jun 2016
Posts: 56
,
Topics: 12
Location:
Romania / MaraMures / Baia Mare
Reputation:
14.4
Votes
: 1
Posted: 16-08-2016, 21:46:10
| Translate post to:
... (
Click for more languages
)
Scuze ca iar fac asta , numai ca nu imi merge sv bine , asa ca m-am decis sa refac cerere si sa nu cer prea mult ...
Vreau sa adaugati la el :
1 . Skyn knife doar v_ .
2 . Skyn
awp
v_ , p_ si w_ .
3 . Cand dai in cineva cu knife cu click stanga sa dai 100
dmg
si cu click normal 35 .
4 . Cand se muta pe mapele puse de mine in .sma gen awp_ccc , 1hp ... , sa dezactiveze (meniu arme / viata / deagle / bombele he/sg/flash)
.
- sa te iei dupa ideea baiatului te rog
5 . Daca poti sa adaugi gradul
h
pentru skynuri , daca e activat sa apara skynurile si daca nu e activat sa nu apara
- Ceva gen items = register_cvar("vip_items_round", "defgh") - si cand sunt mapele cele restrictionate sa dezactiveze (meniu arme / viata / deagle / bombele he/sg/flash)
6 . Daca nu gaseste skynurile sa nu pice servaru doar sa apara o eroare in consola cand ai arma respektiva cum ca lipseste model
7 . skyn la tero si la ct (skyn ct : ctskin.mdl , skynTero : Teroskyn.mdl)
Spoiler:
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta_util>
#include <hamsandwich>
#include <engine>
#define Keysrod (1<<0)|(1<<1)|(1<<9)
#define ITEM_HE (1<<0) // "a"
#define ITEM_FS (1<<1) // "b"
#define ITEM_SG (1<<2) // "c"
#define ITEM_DG (1<<3) // "d"
#define ITEM_VH (1<<4) // "e"
#define ITEM_DF (1<<5) // "f"
#define ITEM_NV (1<<6) // "g"
new jumpnum[33] = 0
new bool:dojump[33] = false
new hk_File4[ 128 ];
new hk_VipsList[ 128 ][ 32 ], hk_TotalLines;
new hk_IsUserVip[ 33 ];
new hk_viplist[ ] = "vips_list.ini";
new hk_Folder[ ] = "Vip";
new hk_cfg[ ] = "vip-config";
new hk_File[ 128 ];
new hk_File1[ 128 ];
new g_type, g_hudmsg
new vip_hud
new maxplayers
new mpd, mkb, mhb
new health_add
new health_hs_add
new health_max
new hk_Killer
new hk_KillerHp
new hk_HpAdd
new hk_HpMax
new jumps, items
new hk_iRoundCount
new bool:hk_IsRestarting
new gun_menu
enum
{
Primary = 1
, Secondary
, Knife
, Grenades
, C4
};
public plugin_init()
{
register_plugin("Vip", "2.0", "Hasky")
register_concmd("say /vips", "showAdmin", ADMIN_ALL, "")
register_concmd("amx_addvips", "addvips", ADMIN_RCON, "<Nume sau SteamID>")
register_concmd("amx_vips", "vips", ADMIN_RCON, "Lista Vip-urilor")
RegisterHam ( Ham_Spawn, "player", "Hook_PlayerSpawn", 1 )
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_event("DeathMsg", "hook_death", "a", "1>0")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
register_cvar("vip_maxjumps","0")
jumps = register_cvar("vip_jumps","0")
vip_hud = register_cvar("vip_hud","1")
g_type = register_cvar("vip_bulletdamage","1")
health_add = register_cvar("vip_hp_kill", "5")
health_hs_add = register_cvar("vip_hp_hs", "10")
health_max = register_cvar("vip_hp_max", "200")
mpd = register_cvar("vip_money_damage","3")
mkb = register_cvar("vip_money_kill","500")
mhb = register_cvar("vip_money_hs","1000")
items = register_cvar("vip_items_round", "defg")
gun_menu = register_cvar("vip_gun_menu","1")
g_hudmsg = CreateHudSyncObj()
maxplayers = get_maxplayers()
}
public plugin_cfg()
{
new Dir[ 64 ];
get_configsdir(Dir,charsmax(Dir));
formatex ( hk_File, charsmax ( hk_File ), "%s/%s", Dir, hk_Folder );
formatex ( hk_File1, charsmax ( hk_File1 ), "%s/%s.cfg", hk_File, hk_cfg );
if(!dir_exists(hk_File))
mkdir(hk_File);
formatex ( hk_File4, charsmax ( hk_File4 ), "%s/%s", hk_File, hk_viplist );
if (!file_exists(hk_File4))
write_file(hk_File4,"; -->VIP List<--");
new hk_Buffer[ 192 ], hk_Line, hk_Len;
while ( ( hk_Line = read_file ( hk_File4, hk_Line, hk_Buffer, charsmax ( hk_Buffer ), hk_Len ) ) )
{
if ( ! strlen ( hk_Buffer ) || hk_Buffer[ 0 ] == ';' || ( hk_Buffer[ 0 ] == '/' && hk_Buffer[ 1 ] == '/' ) )
continue;
copy ( hk_VipsList[ hk_TotalLines++ ], 32, hk_Buffer );
}
if(!file_exists(hk_File1))
{
write_file(hk_File1,"// Vip Configuration File")
write_file(hk_File1,"")
write_file(hk_File1,"")
write_file(hk_File1,"// BulletDamage - afiseaza dmg-ul facut unui jucator")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_bulletdamage ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Vips Online")
write_file(hk_File1,"// Arata Vip-urile online in HUD prin scrierea in chat a comenzii /vips")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_hud ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Hp primit pe un kill ")
write_file(hk_File1,"vip_hp_kill ^"5^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Hp primit pe un hs")
write_file(hk_File1,"vip_hp_hs ^"10^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Valoarea maxima a hp-ului pe care o poate avea Vip-ul")
write_file(hk_File1,"vip_hp_max ^"100^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un damage")
write_file(hk_File1,"vip_money_damage ^"3^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un kill")
write_file(hk_File1,"vip_money_kill ^"500^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Banii primiti pe un hs")
write_file(hk_File1,"vip_money_hs ^"1000^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Guns Menu - afiseaza meniul cu arme")
write_file(hk_File1,"// Pe hartile de tip AWP, acest meniu va fi automat dezactivat")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_gun_menu ^"1^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Items per round - primiti diverse obiecte la inceputul fiecarei runde")
write_file(hk_File1,"// a - He Grenade")
write_file(hk_File1,"// b - Flashbang (x2)")
write_file(hk_File1,"// c - Smoke Grenade ")
write_file(hk_File1,"// d - Deagle")
write_file(hk_File1,"// e - Vest + Helm")
write_file(hk_File1,"// f - Defuse Kit (Doar CT)")
write_file(hk_File1,"// g - NightVision")
write_file(hk_File1,"vip_items_round ^"defg^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Jumps - Salturi")
write_file(hk_File1,"// 1 - Activat 0 - Dezactivat")
write_file(hk_File1,"vip_jumps ^"0^"")
write_file(hk_File1,"")
write_file(hk_File1,"// Cate sarituri in plus poate sa faca deodata")
write_file(hk_File1,"vip_maxjumps ^"0^"")
write_file(hk_File1,"")
}
server_cmd("exec %s",hk_File1)
}
public client_putinserver(id)
{
hk_IsUserVip[ id ] = 0;
jumpnum[id] = 0
dojump[id] = false
}
public client_disconnect(id)
{
hk_IsUserVip[ id ] = 0;
jumpnum[id] = 0
dojump[id] = false
}
public addvips(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[32]
read_argv(1, arg, 31)
new szLog[256];
formatex(szLog,255,"%s",arg);
write_file(hk_File4,szLog,-1);
console_print(id, "[CSO-V.I.P] Vip-ul a fost adaugat in lista")
return PLUGIN_HANDLED
}
public vips(id, level, cid)
{
if (!cmd_access(id, level, cid, 1))
return PLUGIN_HANDLED
new s_Name[ 32 ], s_AuthID[ 32 ];
get_user_name ( id, s_Name, 31 );
get_user_authid ( id, s_AuthID, 31 );
console_print(id, "===========================")
for ( new i; i < hk_TotalLines; i++ )
{
if ( strcmp ( s_Name, hk_VipsList[ i ] ) || strcmp ( s_AuthID, hk_VipsList[ i ] ) )
console_print(id, " - %s", hk_VipsList[ i ])
}
console_print(id, "===========================")
return PLUGIN_HANDLED
}
public Event_TextMsg_Restart()
{
hk_IsRestarting = true
}
public Event_HLTV_New_Round()
{
if( hk_IsRestarting )
{
hk_IsRestarting = false
hk_iRoundCount = 0
}
}
public Hook_PlayerSpawn ( const id )
{
if ( ! is_user_alive ( id ) )
return HAM_IGNORED;
if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return HAM_IGNORED;
}
hk_IsUserVip[ id ] = 1;
hk_iRoundCount++
new map[32];
get_mapname(map,31);
if(equali(map, "awp_", 3))
return HAM_IGNORED;
if (get_pcvar_num(gun_menu) == 1)
if(hk_iRoundCount>=4)
Showrod(id);
set_task(0.3, "giveitems", id)
return HAM_IGNORED;
}
public on_damage(id)
{
if(get_pcvar_num(g_type))
{
static attacker; attacker = get_user_attacker(id)
static damage; damage = read_data(2)
if ( is_user_vip ( attacker ) )
{
hk_IsUserVip[ id ] = 1;
if(is_user_connected(attacker))
{
if(fm_is_ent_visible(attacker,id))
{
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage)
}
}
}else hk_IsUserVip[ id ] = 0;
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if ( is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 1;
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}else hk_IsUserVip[ id ] = 0;
}
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2))
cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
public hook_death()
{
hk_Killer = read_data(1)
if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
hk_HpAdd = get_pcvar_num (health_hs_add)
}
else
hk_HpAdd = get_pcvar_num (health_add)
hk_HpMax = get_pcvar_num (health_max)
if ( ! is_user_vip ( hk_Killer ) )
{
hk_IsUserVip[ hk_Killer ] = 0;
return;
}
hk_IsUserVip[ hk_Killer ] = 1;
hk_KillerHp = get_user_health(hk_Killer)
hk_KillerHp += hk_HpAdd
if (hk_KillerHp > hk_HpMax) hk_KillerHp = hk_HpMax
set_user_health(hk_Killer, hk_KillerHp)
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(hk_Killer, "Ai castigat +%d hp", hk_HpAdd)
}
public showAdmin(id)
{
if(get_pcvar_num(vip_hud) == 1)
{
new num, iLen, admin
static pl[32], name[32], szBuff[2048]
get_players(pl, num, "c")
for(new i = 0; i < num; i++)
{
if ( is_user_vip ( pl[i] ) )
{
hk_IsUserVip[ pl[i] ] = 1;
get_user_name(pl[i], name, 31)
iLen += format(szBuff[iLen], 2048 - iLen, "%d. %s^n", admin + 1, name)
admin++
}
}
set_hudmessage(0, 255, 0, 0.02, 0.2, 0, 6.0, 7.0 )
show_hudmessage(id, " %s Online:^n%s", admin > 1 ? "V.I.P" : "V.I.P", szBuff)
arrayset(szBuff, 0, 2048)
}
return PLUGIN_HANDLED
}
public client_PreThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return PLUGIN_CONTINUE
}
hk_IsUserVip[ id ] = 1;
new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("vip_maxjumps"))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public client_PostThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_pcvar_num(jumps) == 0) return PLUGIN_CONTINUE
if ( ! is_user_vip ( id ) )
{
hk_IsUserVip[ id ] = 0;
return PLUGIN_CONTINUE
}
hk_IsUserVip[ id ] = 1;
if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity)
dojump[id] = false
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public Showrod(id)
{
show_menu(id, Keysrod, "Menu Arme^n\w1. M4a1^n\w2. AK47^n", -1, "rod")
}
public Pressedrod(id, key)
{
switch (key) {
case 0: {
StripWeapons(id, Primary)
give_item(id,"weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90 );
}
case 1: {
StripWeapons(id, Primary)
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90);
}
case 9: {
}
}
return PLUGIN_CONTINUE
}
public get_item_flags()
{
new sFlags[24]
get_pcvar_string(items,sFlags,23)
return read_flags(sFlags)
}
public giveitems(id)
{
new iFlags = get_item_flags()
new CsTeams:userTeam = cs_get_user_team(id)
if (iFlags&ITEM_HE)
fm_give_item(id,"weapon_hegrenade")
if(iFlags&ITEM_FS)
{
fm_give_item(id,"weapon_flashbang")
fm_give_item(id,"weapon_flashbang")
}
if(iFlags&ITEM_SG)
fm_give_item(id,"weapon_smokegrenade")
if(iFlags&ITEM_DG)
{
StripWeapons(id, Secondary);
fm_give_item(id,"weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 35 );
}
if(iFlags&ITEM_VH)
fm_give_item(id,"item_assaultsuit")
if(userTeam == CS_TEAM_CT && iFlags&ITEM_DF)
fm_give_item(id,"item_thighpack")
if(iFlags&ITEM_NV)
cs_set_user_nvg(id, 1)
}
stock is_user_vip ( id )
{
new s_Name[ 32 ], s_AuthID[ 32 ];
get_user_name ( id, s_Name, 31 );
get_user_authid ( id, s_AuthID, 31 );
for ( new i; i < hk_TotalLines; i++ )
{
if ( ! strcmp ( s_Name, hk_VipsList[ i ] ) )
return 1;
if ( ! strcmp ( s_AuthID, hk_VipsList[ i ] ) )
return 1;
}
return 0;
}
stock StripWeapons(id, Type, bool: bSwitchIfActive = true)
{
new iReturn;
if(is_user_alive(id))
{
new iEntity, iWeapon;
while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0)
iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive);
}
return iReturn;
}
stock GetWeaponFromSlot( id , iSlot , &iEntity )
{
if ( !( 1 <= iSlot <= 5 ) )
return 0;
iEntity = 0;
const m_rgpPlayerItems_Slot0 = 367;
const m_iId = 43;
const XO_WEAPONS = 4;
const XO_PLAYER = 5;
iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , XO_PLAYER );
return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , XO_WEAPONS ) : 0;
}
stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true)
{
new iWeapon
if( !iSlot )
{
static const iWeaponsSlots[] = {
-1,
2, //CSW_P228
-1,
1, //CSW_SCOUT
4, //CSW_HEGRENADE
1, //CSW_XM1014
5, //CSW_C4
1, //CSW_MAC10
1, //CSW_AUG
4, //CSW_SMOKEGRENADE
2, //CSW_ELITE
2, //CSW_FIVESEVEN
1, //CSW_UMP45
1, //CSW_SG550
1, //CSW_GALIL
1, //CSW_FAMAS
2, //CSW_USP
2, //CSW_GLOCK18
1, //CSW_AWP
1, //CSW_MP5NAVY
1, //CSW_M249
1, //CSW_M3
1, //CSW_M4A1
1, //CSW_TMP
1, //CSW_G3SG1
4, //CSW_FLASHBANG
2, //CSW_DEAGLE
1, //CSW_SG552
1, //CSW_AK47
3, //CSW_KNIFE
1 //CSW_P90
}
iSlot = iWeaponsSlots[iCswId]
}
const XTRA_OFS_PLAYER = 5
const m_rgpPlayerItems_Slot0 = 367
iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER)
const XTRA_OFS_WEAPON = 4
const m_pNext = 42
const m_iId = 43
while( iWeapon > 0 )
{
if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId )
{
break
}
iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON)
}
if( iWeapon > 0 )
{
const m_pActiveItem = 373
if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon )
{
ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon)
}
if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) )
{
user_has_weapon(id, iCswId, 0)
ExecuteHamB(Ham_Item_Kill, iWeapon)
return 1
}
}
return 0
}
Sper sa nu te super ca cer asa mult , cand o sa mai am reputatie o sa iti mai dau
[/code]
Steam : CsCatalinGo
Casauta Vocala : CsCatalinGo
0
0
Back to top
destroi112
[DEV]
Status: Offline
(since 12-03-2020 22:13)
Joined: 24 May 2014
Posts: 4042
,
Topics: 119
Location:
---------
Reputation:
515.9
Votes
: 118
Posted: 17-08-2016, 00:15:47
| Translate post to:
... (
Click for more languages
)
Iti bati joc de mine ? Eu ti-am modificat degeaba ? Tie iti pica svr pt ca nu stii sa pui cum trebuie soundurile in vectorul pe care l-am facut .Arata-mi eroarea eu nu stau sa il refac iar.
Retired from Amxmodx
0
0
Back to top
CsCatalinGo
[Mentally Stable]
Status: Offline
(since 04-08-2018 17:34)
Joined: 26 Jun 2016
Posts: 56
,
Topics: 12
Location:
Romania / MaraMures / Baia Mare
Reputation:
14.4
Votes
: 1
Posted: 17-08-2016, 14:10:59
| Translate post to:
... (
Click for more languages
)
asta e eroare ...
Spoiler:
Host_Error: PF_precache_sound_I: Bad string ''
08/19/2016 - 17:26:44: FATA ERROR (shutting down): Host_Error: PF_precache_sound_I: Bad string ''
FATA ERROR (shutting down): Host_Error: PF_precache_sound_I: Bad string ''
@D3luxe
Steam : CsCatalinGo
Casauta Vocala : CsCatalinGo
0
0
Back to top
destroi112
[DEV]
Status: Offline
(since 12-03-2020 22:13)
Joined: 24 May 2014
Posts: 4042
,
Topics: 119
Location:
---------
Reputation:
515.9
Votes
: 118
Posted: 19-08-2016, 20:35:59
| Translate post to:
... (
Click for more languages
)
Code:
new const restricted_maps[] =
{
"1hp",
"ccc_awp",
"aaa_scout "
}
new const knife_model[] = "models/weapon/v_knifevip.mdl";
new const awp_model[] = "models/weapon/v_awpvip.mdl";
new const m4a1_model[] = "";
new const ak47_model[] = "";
new const awp_idle[] = "CSON/sfsniper_idle";
new const grenade_model[2][] = { "models/weapon/v_grenadevip.mdl","models/weapon/w_grenadevip.mdl" };
new const awp_sounds[][SCHANGE] =
{
{"weapons/awp1.wav","CSOS/awp1.wav"},
{"weapons/awp_deploy.wav","CSOS/sfsniper_draw.wav"},
{"weapons/awp_clipout.wav","CSOS/sfsniper_clipout.wav"}
};
new const knife_sounds[][ SCHANGE] =
{
{"weapons/awp1.wav","CSOS/awp1.wav"},
{"weapons/awp_deploy.wav","CSOS/sfsniper_draw.wav"},
{"weapons/awp_clipout.wav","CSOS/sfsniper_clipout.wav"}
};
Arata-mi cum ai configurat tu astea pentru ca eu nu ti-am zis sa iti pui tu soundurile si mdl pt ca nu aveam timp , daca tu ai lasat asa logic ca nu mergea
astea 2 dau precache la nimic..
new const m4a1_model[] = "";
new const ak47_model[] = "";
Retired from Amxmodx
0
0
Back to top
CsCatalinGo
[Mentally Stable]
Status: Offline
(since 04-08-2018 17:34)
Joined: 26 Jun 2016
Posts: 56
,
Topics: 12
Location:
Romania / MaraMures / Baia Mare
Reputation:
14.4
Votes
: 1
Posted: 20-08-2016, 12:55:55
| Translate post to:
... (
Click for more languages
)
new const awp_idle[] = "CSON/sfsniper_idle"; - asta , am scos , era asa
new const awp_idle[] = "";
Si cele 2 spriteuri explode parca si inca 1
@D3luxe
Steam : CsCatalinGo
Casauta Vocala : CsCatalinGo
0
0
Back to top
destroi112
[DEV]
Status: Offline
(since 12-03-2020 22:13)
Joined: 24 May 2014
Posts: 4042
,
Topics: 119
Location:
---------
Reputation:
515.9
Votes
: 118
Posted: 22-08-2016, 05:39:48
| Translate post to:
... (
Click for more languages
)
Nu se poate pune hook la soundurile de la arma cu FM_EmitSound decat la knife-uri @_@ O sa refac acea parte daca am timp.
Retired from Amxmodx
0
0
Back to top
CsCatalinGo
[Mentally Stable]
Status: Offline
(since 04-08-2018 17:34)
Joined: 26 Jun 2016
Posts: 56
,
Topics: 12
Location:
Romania / MaraMures / Baia Mare
Reputation:
14.4
Votes
: 1
Posted: 25-08-2016, 11:26:29
| Translate post to:
... (
Click for more languages
)
Am rezolvat , mersi
Am lasat la fel dar am adaugat acele spr-uri si 1 sound
Steam : CsCatalinGo
Casauta Vocala : CsCatalinGo
0
0
Back to top
Topic locked
Topic is closed, you cannot post any messages in it anymore
Locked by
destroi112
, 25 August 2016 14:50
Freakz Forum Index
->
Trash Bin
->
CS 2006-2019 (Archived)
->
Plugins - Help / Support
The time now is 28-04-2025, 08:35:21
Copyright info
Based on phpBB
ro
/
com
B
Login
I forgot my password
World of Warcraft
Login for more...
Download WoW 7.3.5
Misc
eSports
Achievements
Buy reputation with votes
Reputation trades
Forum rules
Ban list
Members list
User guide (FAQ)
World of Warcraft
View details
You don't have any alerts