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Lich King Tactics.

 
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Iamhaisictir

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Post Posted: 23-03-2011, 10:35:12 | Translate post to: ... (Click for more languages)

Lich King 10 man Heroic.


At the point of this recording, it's pretty much essential to bring two healers to this fight - a disc priest and a holy paladin. You also want two well-geared tanks and 6 DPS. Arthas has upped his health from 17 to 30 million, so you're gonna need good DPS to beat the time limit.

In every phase, Arthas has learned a new trick that'll make you have to adjust your tactics for this fight. The trick he's learned in phase 1 is Shadow Traps - those are the big black circles that you see on the ground. Arthas casts this on a strict timer on a random raid member, and anyone that's still in the area of a shadow trap after it spawns will get knocked off the map and die.


To deal with this, we split our raid in three groups. 1 group is compromised of the Lich King tank and the melee. Group 2 is the Shambling Horror tank and his shambling horrors. Group 3 is the ranged dps and healers.


Since the Lich King has so much health and you can't really afford to have people waste any time DPSing the adds, you have to use Necrotic Plague to your advantage.

Have any Horror that spawns misdirected to your offtank, who should keep the horrors between the ranged and the melee pile. Any necrotic plague is taken BEHIND a currently active shambling horror and then dispeled there. That way, the plague should jump to the horror and damage it significantly as stacks grow and yet the person taking it there will not get hit by shockwave if they stay behind it.


You should have a designated dispeler that is not a healer.

As more and more shadow traps spawn, your raid needs to move away from them, leaving them behind. Make sure all groups are always in range of each other.

By the time you approach 70%, you should be fairly close to a ledge of the room if you keep moving up like we do here.

As Arthas casts Remorseless Winter, your entire raid should be on the ledge as to avoid taking unnecessary ticks of the dot. Make sure everyone immediately faces the same direction and not another person, so that any Raging Spirit that spawns does not immediately soul shriek a raid member.

On the ledge, you want to spread out in at least three groups to avoid stacking Pain and Suffering too high on individual players.


The rest of this phase goes as normal.

When he starts casting Quake again, everyone should meet up in roughly the center area of the platform, cause there's an immediate Infest coming and then a Valkyr.

As disc priest in this fight, it is your job to take care of Infest by yourself. You want every raid member have a fresh power word: shield before every Infest. Save penance in case someone still takes a tick. Infest deals twice as much damage in the heroic version than it does on normal. If your disc priest gets picked up by a Valkyr, have your paladin use aura mastery for the infest.

The new ability gained in this phase actually affects the valkyrs. Instead of killing them to make them drop a player, you dps them to 50%, then they'll fly up into the air and spam an ability called Life Siphon. Any Valkyr should be taunted by a tank when possible so they don't disrupt priest shields on raid members.


Defiles should be dropped towards the starting point of the fight whenever possible. They expand a lot quicker in the hard mode than they do in the normal fight and as such are quite a threat if not handled with care.


You will want to setup a cooldown rotation for Soul Reaper. This greatly depends on your raid setup, but very useful are abilities such as Barkskin, Last Stand, Pain Suppression, Bubblesac, Guardian Spirit,Offtank Intervene and so on. Make sure your raid's communication is spot-on for this, or you'll end up with a very dead tank.

Phase 2 movement is a bit like a dance, really. You want to have your raid members in a central position whenever Lich King summons a Valkyr, so they have a long ways to go to drop the person in question, but you also want to be spread out a bit for Defiles, and you have to dance around wherever someone drops their defile. Knowing where to be at any given time depends on practice and communication. Your tank should be announcing where he's taking the Lich King so the raid knows to follow, and impending defiles and valkyrs should also be called out in vent, mainly just so no one has an excuse to be in the wrong spot.

You should also make sure that your raid has defile and shadow traps on say announce in their boss mod.

As you approach 40%, your raid should move towards an edge of the platform. Again, this is so no one takes unneccessary damage from Remorseless Winter ticks. You want to spread out in the same format as before and pretty much repeat the first ledge phase.

Phase three greets you straight away with Harvest Souls - yes, this is plural for a reason. Your whole raid gets teleported into the throne room and yet another dance begins. Now, in here are two things to look out for. Vile Spirits and bombs that drop shortly after they materialize. You move away from the bombs while killing the spirits. In our case, we all grouped up and moved to a safe spot when a bomb was about to drop on us.


To make sure everyone gets the concept, you should have a leader marked that everyone follows. After a little while of this, you get teleported back to the Lich King and are immediately greeted with a Defile, so be ready for it. Any spirits you did not kill in the throne room will also become active outside on top of the new ones the Lich King will summon. To deal with spirits outside, we used a soaker - the raid moves together to the side of the room furthest away from the spirits while your ranged members should dps whichever spirits they can, and exploding ones should be soaked by the offtank or a paladin in the middle of the room.

There's no more Infest in this phase but soul reaper still happens, so make sure everyone is on top of the cooldown rotation. Harvest Souls, Defile and Vile Spirits are all on a timer, so you should get used to the rotation pretty easily.

As far as healing in the Throne Room goes, your paladin is pretty much out of luck. Disc priest shields and Prayer of Mending as well as any other instants and health stones will be your best bet.

As soon as you hit 10%, the fight is over. Congratulations of beating the final challenge in Icecrown Citadel 10 man!


https://youtube.com/watch?v=qog5PgpBUQY:

-LK 10man heroic (part1)
https://youtube.com/watch?v=OdCZicAd8fQ:

LK 10 man heroic(part 2).

Lich King 25 normal.



This fight consists of 3 main phases with two transitional phases occurring at 70 and 40 percents. We used 2 tanks and our healers were 2 paladins, one druid, one shaman, one discipline priest and one holy priest


The most important thing about phase one is how you handle the necrotic plague. By using this strategy we never got a third shambling. You completely ignore the ghouls and the shamblers and focus all dps on lich king to push him as fast as possible to 70. The ghouls will die either to normal melee AOE's such as whirlwind or as fodder for stacking up the plague. our offtank was a death knight and was death gripping the shamblers to himself but if you do not have a dk tank make sure he gets mds to avoid shockwaving the raid while positioning. We assigned our hunters to watch for enrages, and having two hunters is part of what makes this strategy work as you assign one the first one and the other the seconds one, but a rogue with anesthetic will work as well as long as he is careful of shockwave.


Start with the entire raid almost stacked on lich king with the shambling being tanked away. Once two people successfully get a plague on the shambling, we had all the new ones run out of the raid and get dispelled, as the plague will be removed completely if no one is within 5 yards. Have the offtank grab ghouls until the second shambling spawns to build up the stack. Once the second one is up keep all ghouls away from the shamblings if possible, ensuring the plague will bounce back and fourth between the two shamblers. they will kill themselves without any DPS from the raid at this point just before or just after 70 depending on your raid dps.


For infest, we had our discipline priest shielding as many people as possible, with the druid and shaman topping melee and the holy priest topping the ranged.


The stacking damage buff the lich king gains when the plauge jumps is much scarier than in 10 man. I needed to start using cooldowns as earlier as 15 stacks, getting very scary around 20.


At 72% have the raid move to the edge and be ready for the transition phase. Make sure to dispel the offtank before he runs back in to remove the disease once the last shambler is dead. It will no longer happen the rest of the fight once you successfully remove that one.


Make sure to spread out here when you are on the edge. The main tank should be getting the first raging spirit and the offtank should get the next two so the main tank is clean when lich king cames back up. If possible, try to face them into the middle so melee do not have to worry, it also makes it easier if a melee gets the next one to have a clear spot to drop it. Assign 2 people to the orbs and after a minute when lich king quakes do pay attention and do not run into any that are not dead yet.

I was always given a cooldown as we were running back in, usually a guardian spirit. It is very silly to wipe here because your tank just gets 1shot running back in.

There will likely be one if not 2 ragings still up so focus on those until the valkyrs come. There will be 3 in 25 man so make sure to assign redundant slows to each one. Ideally, depending on how good or bad you are with defile, the tank should be dead center of the platform with the entire raid stacked up right behind him. The reason you do this is because the valkyrs will always fly to the nearest edge.By controlling where you stand you can ensure they fly together, which not only helps a great deal for melee cleave but also ensures AOE slows like piercing howl or desecration will always be up.

Phase 2 is all about handling defiles and proper slows. The person getting targeted by it is rarely the person that makes it grow, but rather the people around the person targeted who are unsure about which way the defile will be ran. We used a general strategy of teleporter to throne. A defile in the middle could have devastating results if a valkyr slower gets picked up. Always be watching the cooldown or have someone call out the cooldown and havethe raid be pre-moving. As long as valkyr are not about to spawn there is no reason people should be anywhere near the middle when the cooldown ends. One thing to be careful of though is that if raid healers get picked up, or people run the long way around defiles, infest may start to tick rather hard.

Using a taunt rotation for soul reaper made tank healing so much easier. It also let you save cooldowns incase a tank healer got picked up instead of being forced to use them at a specific time. Furthermore, they line with defile more often then not which can be disastrous if people run the wrong way.
At around 42% start watching the cooldown on valkyrs. Stop all dps until the next one comes if there is any doubt you will not make it. It is true that should these people get picked up they will safely be dropped on the now raised platform, but it is also true that even standing on the very edge you will take ticks of remorseless winter. This combined with the pain and suffering or orb splashes just makes it safer to wait. Everyone should be as close to the edge as possible before pushing because there is a delay on the platform coming back up. Again spread out to avoid orb splashes and pain and suffering. This time around though there are 4 raging spirits. This is the optimal time for bloodlust or heroism. We have the offtank get the first, third and fourth while the main tank gets the second. You should be able to kill the first two but the fourth will always spawn after the transition.


If due to the soul reaper you were not the last tank in the previous phase, make sure to open up with a taunt as 2 ragings by themselves are enough to almost kill a tank let alone lich king damage. Tank the ragings by the throne with the lich king over by the teleporter. Since the valkyr are gone you should be as close to the edge as possible. Make sure to keep the person with harvest soul alive or the lich king will enrage. As soon as you see him cast vile spirits move completely to the other side of the platform.

We continue a taunt rotation for soul reaper with the tank that has just been taunted off taunting and trying to blow up the highest health spirits.Stay as spread out as possible in this phase. This helps control the defile as well as make sure spirits only ever blow up one person at a time.

This phase is extremely easy as long as you keep the person with harvest soul alive and they successfully do the inside. For that, make sure to interrupt the channel by any means possible or dispell it off of terenas. The only class that should have trouble with this is a night elf boomkin, hunters should be marks for silence shot, and warlocks should summon a felhunter with heroism at the 40% phase. The more HP terenas has the more damage he will do so keep him topped at all times.

This back and forth continues until 10% at which the lich king will kill the entire raid. Do not release this part of the encounter not an enrage mechanic.


https://youtube.com/watch?v=CVLSV7EL3Hc:

-Lich King 25 normal(part 1)
https://youtube.com/watch?v=a3Y4izypDQ4:

Lich King 25 normal(part 2 ).

Lich King 10 normal.



The lich king has 3 phases with a fourth transitional phase that happens at 70 and 40 percents. This fight requires two tanks and is best done with 3 healers, especially for phase 3.

Off the pull, the lich king will cast several different spells before really attacking the tank. this, combined with the fact you should be saving tricks and misdirects for the offtank, makes agro somewhat tricky. Make sure to give the tank several seconds before dpsing.

The lich kings first cast will be infest, which he will cast every 20-30 seconds. This will aoe the whole raid for about 7K damage and leave a dot on everyone. The dot has no max duration so the only way to remove it is to heal each individual person up past 90%. Discipline priests are really good for countering this by pre-shielding everyone. At times, the dot will be removed almost immediatly because the shield will absorb enough that players will not drop before the 90% threshold. the longer it stays on a person the more it will tick for so make sure to removed it quickly.

Next is his own version of army of the dead, drudge ghouls. He will summon 3 ghouls approximately every 20 seconds. As long as they are on a tank they can be casually aoed down and it is not a problem to have 3-4 sets up. The real purpose of the ghouls is to help stack the plague I will talk about in a minute and the more ghouls you have up the better it works out. These should be getting fan tricksed to the tank.

Every minute or so he will summon a Shambling horror. This must be tanked facing away from the raid as they do a shockwave that will one shot any non-tank. They also have an enrage that you need either a hunter for tranq shot or a rogue with anesthetic poison to remove. The shockwave during enrage will one shot the tank. The horror is stunable so if you see it casting an enraged shockwave you should conc blow, bash, hoj, kidney, etc if the enrage is not being removed. Unlike a warriors shockwave the horror's one does not stun. Hunters should save MD for these so they will run to the offtank without risking shockwaving as the offtank is backing up with it.

The final ability is necrotic plague, which he will do every 30 seconds. Necrotic plague is a stacking disease which does 50K damage every 5 seconds. Every time it is dispelled it will lose a stack and jump the the nearest target and if it kills its target it will gain a stack. The ideal way to utilize this is to have it dispelled and jump to a ghoul, and just continue to ping-pong it around the melee and the ghouls until it lands on the shambler. Phase one is by far the longest phase, and mostly because you spend so much time dpsing horrors that the lich king himself dies so slowly. Executing this properly will greatly increase your time on arthas. The down side is the lich king gains a stacking damage buff every time it jumps so be careful. I was able to safely handle around a 40 stack before I needed to start using cooldowns.

A full HP horror spawning during a transition is almost a guaranteed wipe, where as ghouls are easily killed off by aoe or any remaining stacks of the plague. Make sure to check the spawn timer before pushing. At around 72% start moving him to the edge and spreading out. This transition is part of the reason we tank where we do, less movement during the phase 1 transition. I will discuss the abilities during the 40% transition.

After a minute of this, he will being to cast quake and phase 2 will begin. Quake will break off the entire outer edge of the platform so as soon as you see it casting move immediately. He no longer summons adds, but instead a valkyr will now fly in and drop raid members off the edge if they are not killed in time. To counter this have everyone stack up near the middle when the ability is off cooldown to make her fly as long as possible before being able to drop your raider. These valkyr are also stunnable and slowable, so get some kind of move speed reduction on them as soon as they spawn. Warrior offtanks work really well on this if your main tank can solo the next ability I will talk about with charge, conc blow, and shield bash daze.

He also gains two abilities. The one the tank has to worry about is soul reaper. This is a dot placed on the tank which does 50K damage after 5 seconds and increases the lich kings haste by 100%. He will do this every 30 seconds. Deciding if you should solo it or use a taunt rotation greatly depends on your tank setup and how well geared you are. DKs and druids with 4pc can use vamp blood and barkskin with the 4pc bonus on every other one, and warriors can use the absorb with last stand or shield wall on every other 4th one. Paladins are fine tanking this until ardent defender procs, and even then the 20% reduction will always work on it.

The other ability is the big one. Defile will target a random raid member, which can include the tank, and place a cloud under them. Every time it does damage it will grow in size. Lich king will target the person he is doing it on, so have your main tank calling who it is on or in our case having a mod which puts a skull on the person, and they need to move immediately. At times, this lines up exactly with the valkyr so either you will be running after it trying to free someone and cut people off or more likely you will have to run out of the middle and get picked up right next to the edge. Be very careful about which way you run and do not spread it. As with most things the graphic is smaller than the effect so really be out of it. This is what will wipe you more than anything if not controlled correctly.

He still does infest but the plague is gone.

At 43% again stop DPS, wait until a valkyr goes out and start getting towards the edge of the platform. Be careful of defile here but otherwise stay spread out and as soon as lich king runs to the middle, wait for the platform to come back up and get on it asap. You do this because the lich king channels remorseless winter. This deals 7-8K a second to anyone still on his inner platform. You stay spread out because he also casts pain and suffering, which is a forked lightning which deals 3K to everyone in the arc and also leaves a dot which can stack up to 5 times. We split the raid into 3 groups to reduce the chances of people getting 2 straight and not letting the stack reset. He will summon ice spheres which will target a random raid member and if it reaches them will throw everyone around it either off the edge or across the platform. They only have 6K HP so they are very easily killed you just have to have someone assigned to watch them. Finally, a raging spirit will spawn out of a random raider, which must be picked up by the tank and faced away. They do a frontal cone silence which hits for about 20K and silences for 5 seconds.

The valkyrs no longer come in phase 3 so you can use the entire platform to spread out. HE will continue to so soul reaper and defile.

His first new ability is harvest soul. It deals 45K damage over 6 seconds and if you live you get ported into frostmourne. As a healer you must keep the lich kings father alive and as a DPS you must kill the spirit before terenas dies. The spirit will do a channel that can be interrupted but also dispelled. This is the biggest source of damage on terenas so make sure to stop it. If the player inside fails the lich king becomes enraged for 15 seconds. The soul repear will 1-shot tanks if this happens so be ready to use cooldowns if it happens.

While that is going on inside, outside the lich king will summon 10 vile spirits. Just aoe them down and avoid them when they start moving as the will blow up if they hit you. If you still have raging spirits up kill the vile spirits first then clean up the ragings after.

We decided to play it safe and do a taunt rotation in this phase. As soon as I was topped back up I would taunt, or essentially having the same tank eat every soul reaper.

As long as you did decent in phase 1 this phase is another "stay alive" phase for an easy win. The biggest thing is to stay spread out so you can identify if a ghost is on you easier but also so you will be the only one hit by defile. Once you get to 10% everyone in the raid dies. There will be some RP and you will be rezzed by terenas. At this point it is relatively safe to say it is a free kill. Even people who were dead from the fight and not the deathtouch will be rezzed back up.

https://youtube.com/watch?v=er2uUCcbP38:

King 10 normal.(part 1 ).
https://youtube.com/watch?v=zNLRDuEMT-Q:

King 10 normal.(part 2 ).


Lich King 25 heroic .
https://youtube.com/watch?v=Fh7kQkQkLik:

-Lich King 25 heroic.(part 1 ).
https://youtube.com/watch?v=Z2ZlnPk7Bwk:

-Lich King 25 heroic.(part 2 ).
https://youtube.com/watch?v=HKDLXauhy7E:

-Lich King 25 heroic.(part 3 ).

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alukardmjf

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Post Posted: 25-05-2011, 20:31:35 | Translate post to: ... (Click for more languages)

da e foarte bun guidu dar chestia e fa filmuletele ce sunt aicea sunt pt blizz

am gasit eu un filmuletz facut pe freakz ca sa vedeti mai exact cum e LK pe servarul nostru.... pt lumea care nu stie

sper sa fie de folos filmuletul...si sper ca luemea sa inteleaga mai bine din el.

https://youtube.com/watch?v=Hwxu-JOkia8:



spor

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JackDaniels

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Post Posted: 25-05-2011, 20:43:13 | Translate post to: ... (Click for more languages)

alukardmjf wrote:
da e foarte bun guidu dar chestia e fa filmuletele ce sunt aicea sunt pt blizz

am gasit eu un filmuletz facut pe freakz ca sa vedeti mai exact cum e LK pe servarul nostru.... pt lumea care nu stie

sper sa fie de folos filmuletul...si sper ca luemea sa inteleaga mai bine din el.

https://youtube.com/watch?v=Hwxu-JOkia8:



spor


Valkyri sunt diferiti acum ....

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jupiterestru

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Post Posted: 17-06-2011, 08:25:41 | Translate post to: ... (Click for more languages)

irelevant acest topic.

 
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Vezi ca faci offtopic, next time warn.




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