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Eroare compilare harta

 
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alexinio3d

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(since 18-12-2017 10:11)
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Posts: 7, Topics: 3
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Post Posted: 02-08-2011, 11:55:49 | Translate post to: ... (Click for more languages)

Salut....
As dori un ajutor la o compilare de harta....
Acuma nu de mult am inceput sa creez o harta si cand dau sa mi se compileze imi da aceasta eroare .....
Code:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\alexinio3d\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\alexinio3d\Desktop\fy_zu.map" "D:\Harti\fy_zu.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\Harti\fy_zu"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe D:\Harti\fy_zu
Entering D:\Harti\fy_zu.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)
SetModelCenters:
10%...20%...40%...50%...70%...80%... (0.05 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)

Using Wadfile: \program files\steam\steamapps\alexinio3d\counter-strike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\steam\steamapps\alexinio3d\counter-strike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\steamapps\alexinio3d\counter-strike\cstrike.wad
 - Contains 2 used textures, 22.22 percent of map (123 textures in wad)
Using Wadfile: \program files\steam\steamapps\alexinio3d\counter-strike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 1 used texture, 11.11 percent of map (24 textures in wad)
Using Wadfile: \program files\steam\steamapps\alexinio3d\counter-strike\de_vertigo.wad
 - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\steam\steamapps\alexinio3d\counter-strike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\steam\steamapps\alexinio3d\counter-strike\halflife.wad
 - Contains 6 used textures, 66.67 percent of map (3116 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.41 mb (of 4.00 mb MAX)
0.94 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\Harti\fy_zu"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe D:\Harti\fy_zu

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'D:\Harti\fy_zu.prt'
0.72 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "D:\Harti\fy_zu"

hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe D:\Harti\fy_zu
  66 portalleafs
 127 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
average leafs visible: 29
g_visdatasize:714  compressed from 594
0.19 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "D:\Harti\fy_zu"

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe D:\Harti\fy_zu

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

542 faces
Create Patches : 4422 base patches
0 opaque faces
69013 square feet [9937952.00 square inches]
38 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...Malformed face (426) normal @
(176.00, -769.00, -176.00)
(176.00, -769.00, -272.00)
(176.00, -768.00, -272.00)
(176.00, -768.00, -176.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


-----   END   hlrad -----

Ce trebuie sa fac sa nu mai imi dee aceasta eroare ?? -

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alexinio3d

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Joined: 02 Aug 2011
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Post Posted: 03-08-2011, 13:18:07 | Translate post to: ... (Click for more languages)

Este careva care sa ma ajute cu acesta problema - -
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alexinio3d

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Post Posted: 05-08-2011, 14:29:49 | Translate post to: ... (Click for more languages)

Multumesc , Multumesc pentru ajutorul acordat ... - - -
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alexinio3d

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Post Posted: 08-08-2011, 11:14:24 | Translate post to: ... (Click for more languages)

Hello ..... imi raspunde careva ?? :-"
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hE1NNekEn.

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Post Posted: 15-03-2012, 09:43:51 | Translate post to: ... (Click for more languages)

Vezi ca ai uitat sa pui ceva important uitate mai atent daia iti da eroare
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trUst*w0rld
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Post Posted: 11-07-2012, 19:44:15 | Translate post to: ... (Click for more languages)

Asa e...


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PTZDragos

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Post Posted: 30-07-2012, 15:20:17 | Translate post to: ... (Click for more languages)

poþi posta .rmf ? -
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