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[FIXED] [Shaman] Healing Rain, inca e ridicol, cititi cu ate
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Post Posted: 01-02-2012, 18:49:17 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: Healing Rain (wowhead link)

Descrierea bugului / Bug description: Bugul este urmatorul: In mod normal, vraja trebuie sa dea healu respectiv din tooltip ODATA la doua secunde, binenteles cu diminishing return pe healing ammount cand sunt mai mult de 6 playeri in baltoaca.

Iata ce se intampla aici: Cand numarul de player in baltoaca este mai mare de sase, spellul se da peste cap, si incepe sa dea mai multe healuri pe tick, adica mai mult de un heal la 2 secunde! Rezultatul, dupa cum reiese in screenshot intr-un 25 man, este infiorator. Uitati-va la numarul de healuri dat de healing rain, problema persista, nu s-a schimbat nimic prin reducerea base healingului sau ce ati facut voi....problema sta la baza mecanicii spellului.

Aceeasi problema exista si la druizi pe Efflorescence (am dat link de pe freakz pt ca pe wowhead este updatat la ultimul patch si este schimbat in 4.3.2), numai ca la druizi nu este asa severa cantitatea de heal, dar problema cu healuri multiple pe tick exista (am screen daca este necesar).

Dovada / Proof:

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GrandMarshal

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Post Posted: 02-02-2012, 15:21:09 | Translate post to: ... (Click for more languages)

cu ce te deranjeaza pe tine ca are si shamanu o vraje buna la heal aoe(cam 10-11k costa sa dai healing rain) dupa ce ca il costa cate 7-8k mana orice vraje care da heal decent? (adica restu in afara de aia mica healing wave)
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arggalati12

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Post Posted: 02-02-2012, 15:28:51 | Translate post to: ... (Click for more languages)

A reportat bugul nu vad problema.Voi toti tipati nu merge aia nu merge nu stiu ce si cand e vorba de clas voastra incepeti sa plangeti
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webberas

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Post Posted: 02-02-2012, 15:29:41 | Translate post to: ... (Click for more languages)

fiindca si deoarece a devenit OP -
incurajam reparatul bugurilor, dar sa fie totusi reparate bn -



nu dati click >>> Scrubilicios <<<

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Reload

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Post Posted: 02-02-2012, 15:31:05 | Translate post to: ... (Click for more languages)

Cred ca il deranjeaza faptul ca modifica gameplay-ul. Unde mai e distractia daca ai un spell OP pe care atunci cand il dai nu mai trebuie sa faci nimic, mai bine ar da un spell cu instant kill la toti playerii ca ar fii tot aia. Acum presupun ca o sa zici, cu ce m-ar deranja daca as avea un asa spell, nu?
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Post Posted: 02-02-2012, 20:44:43 | Translate post to: ... (Click for more languages)

@GrandMarshal Sper ca glumesti, nu?
Zi-mi ca faci pe trollu, ca daca nu, esti penibil. Pe freakz se repara numai UNELE chestii? restu care avantajeaza unele clase in masuri extreme trebuiesc lasate in pace?

Eu nu am cerut nerf la vraja, sau la healing, am cerut sa se repare mecanica spellului ca este gresita, si daca tu imi zici ca 54k healing per seocnd dintr-un singur buton e working as intended, incheiem discutia.


Quest Objective: Spread cancer all over Freakz.
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You can play the entire game from ur Garrison/SW/OG nice mmo would play again Kappa. Retail WoW 2016™
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bgd89

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Post Posted: 03-02-2012, 00:32:07 | Translate post to: ... (Click for more languages)

- pe 1-6 targeturi merge ok,hot la 2 secunde poate de la al 7lea target nu merge bine.
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Miless

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Post Posted: 03-02-2012, 00:53:58 | Translate post to: ... (Click for more languages)

Mai ia in calcul mastery la shaman modul cum lucreza ... si racorestete. Chiar daca ar fi cum spui tu, doar in bwd sar simti cat de cat teoretic.., in restu .. fa-ti shaman si vezi daca prinzi tu mai mult de 6-7 playeri in hr intr-un combat normal de 25, pe 10 nu mai are rost sa vb.
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HrN

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Post Posted: 03-02-2012, 01:29:33 | Translate post to: ... (Click for more languages)

Miless wrote:
Mai ia in calcul mastery la shaman modul cum lucreza ... si racorestete. Chiar daca ar fi cum spui tu, doar in bwd sar simti cat de cat teoretic.., in restu .. fa-ti shaman si vezi daca prinzi tu mai mult de 6-7 playeri in hr intr-un combat normal de 25, pe 10 nu mai are rost sa vb.



bai omule, e un spell buguit, e postat, e dovedit, ce incerci tu sa demonstrezi aici? ca nu te ajuta asa mult? n-are importanta, e buguit, trebuie reparat, atat trebuie sa intelegi



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bgd89

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Post Posted: 03-02-2012, 01:36:47 | Translate post to: ... (Click for more languages)

HrN wrote:
Miless wrote:
Mai ia in calcul mastery la shaman modul cum lucreza ... si racorestete. Chiar daca ar fi cum spui tu, doar in bwd sar simti cat de cat teoretic.., in restu .. fa-ti shaman si vezi daca prinzi tu mai mult de 6-7 playeri in hr intr-un combat normal de 25, pe 10 nu mai are rost sa vb.



bai omule, e un spell buguit, e postat, e dovedit, ce incerci tu sa demonstrezi aici? ca nu te ajuta asa mult? n-are importanta, e buguit, trebuie reparat, atat trebuie sa intelegi

Sincer nu vad dovada,din ce am incercat pana acu cu healing rain sa verific totul e ok,HoT la 2 secunde si scade incepand cu al 7-lea target,acel ss nu dovedeste nimic cu atat mai mult intr-un raid de 25 bwd -

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HrN

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Post Posted: 03-02-2012, 02:03:26 | Translate post to: ... (Click for more languages)

ai dreptate, m-am exprimat eu putin gresit, nu ma uitasem la ss-u postat, nu calculasem, dar ma deranja atitudinea baiatului de mai sus care nu spunea "gresesti, de fapt spellu merge bine" ci spunea "si ce-are daca e buguit"



acum hai sa calculam, 25 de oameni inmultit cu 30 de tickuri pe minut (adica unu la doua secunde), inseamna 750 de tickuri pe minut, inmultit cu 3 minute, inseamna 2250 de tickuri maxim posibile in 3 minute

in ss-u lui, in 3 minute a dat 6700 de tickuri, adica de 3 ori mai mult, CE ZICI FRATE, MERGE BINE? iti zic eu ca nu, alta data gandeste inainte sa postezi



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bgd89

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Post Posted: 03-02-2012, 02:43:58 | Translate post to: ... (Click for more languages)

Nu ma intereseaza ss ala,din ce teste am facut merge bine,am sa revin si eu cu ss care sa dovedeasca ce am spus pana acum -
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Post Posted: 03-02-2012, 03:27:29 | Translate post to: ... (Click for more languages)

+1
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Post Posted: 03-02-2012, 04:11:24 | Translate post to: ... (Click for more languages)

Am specificat clar in report, spellul o ia razna cand sunt mai mult de 6 oameni in baltoaca, cu efecte usor simtite pana in 10 oameni, si peste 10 oameni cu efecte grave. In rest merge OK.

Voi nu va ganditi la efectele acestui bug pe termen lung, pe freakz din cate vedeti sunt scriptati bossi, la vremea lor dar vor fi scriptati mai toti eventual, iar in multe fighturi ai nevoie sa te ingramadesti in aoe healuri pe timp de raid damage. Ganditi-va cum ar afecta compozitia unui raid din perspectiva healerilor.

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Post Posted: 10-02-2012, 23:33:48 | Translate post to: ... (Click for more languages)

Alte dovezi/teste in afara de recount ai? E posibil sa arate wrong data din cauza felului in care e implementat spellul asta

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