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Achmed's PvE Guide - Stonecore HC
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Swazigold
[Mentally Stable]
Status: Offline
(since 16-05-2012 18:55)
Joined: 12 Nov 2011
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Posted: 29-02-2012, 23:52:55
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IMG:
http://s5.postimage.org/5f4v9s5vr/image.jpg
----Corborus----
IMG:
http://s5.postimage.org/4571uqc3n/Corborus.jpg
Abilities:
1.
Crystal Barrage
(wowhead link)
- The area where the crystals were fired will spawns adds.
2.
Dampening Wave
(wowhead link)
- Absorbs 15,000 healing, up from 4000. Can be dispelled.
3. Burrowing - While burrowed, the boss jumps from place to place. If you stand near the pathway (marked by a pile of dust) you will die.
Strategy:
PHASE 1: ABOVE-GROUND
As the fight starts make sure your group is spread out so Crystal Barrage does not hit multiple targets. If the Crystal Barrage is target near/ on you, move away ASAP. The adds WILL one shot the group and therefore MUST be AoE'd down very fast. They do not have too much health so this should not be a major problem. [Tanks: Make sure you MOVE the boss away if the Crystal Barrage is near you. Under NO circumstances try to tank the adds. Let the DPS kill them.]
PHASE 2: UNDER GROUND
When he burrows, make sure you do NOT stand anywhere near his path. Kill the adds that spawns (there are a lot of them) and you are back to phase 1.
Tip:
Stay out of the Dust!
----Slabhide----
IMG:
http://s5.postimage.org/iacuwjl4z/Slabhide.jpg
Abilities:
1.
Crystal Storm
(wowhead link)
- After Slabhide lands from his air phase, he will do a Fan of Knives type AoE spell that will deal 10k damage every 0.5 seconds to all party members. Lasts 6 seconds.
Strategy:
PHASE 1: PRE-FLIGHT
Easy tank and spank. Breath hits quite a bit harder now, about 40k on a tank. So do NOT stand in front of him if you are not a tank. Remember, this is a LoS fight, so be careful to not LoS your healer.
PHASE 2: POST-FLIGHT
After he has showered the area in stalactites and landed, he will cast Crystal Storm. Use the stalactites to LoS his channel, have your melee/tank use a stalactite at least 8-10 yards away from boss. Once done its back to basics.
Tip:
1% chance to drop
Reins of the Vitreous Stone Drake
----Ozruk----
IMG:
http://s5.postimage.org/nkhtnu5dv/Ozruk.jpg
Abilities:
1.
Paralyze
(wowhead link)
- Stuns the entire group for 8 seconds and deals 50k damage if it lasts the entire duration. Will be removed if you take damage. (Get the DoT on you!)
2.
Shatter
(wowhead link)
- SIGNIFICANT damage (150k) to everyone within a small radius around him.
3.
Ground Slam
(wowhead link)
- SIGNIFICANT damage (500k....yeah that's not a miss-type) in a 30 degree cone in front of him.
Strategy:
Ozruk on heroic mode is almost COMPLETELY dependent on the skill of your tank. If you are melee, NEVER stand in front of him due to Shockwave. His Elementium Bulwark and Elementium Shield Spike will give a stacking DoT every time you attack it. Do NOT dispell/ purge this as this DoT is the only way to break his Paralyze. Immediately after Paralyze, he will start casting his Shatter, and if you are melee you NEED to run away from him. Shatter's range is not that big, so melee does not have to run far. Ranged have absolutely no movement in this fight and can free cast. But keep in mind not to nuke during his Bulwark phase. Only use a DoT or a lesser damage spell to get the DoT from the Bulwark on you. Rinse and repeat.
How to tank Ozruk:
This is just the strategy that I use, so feel free to experiment.
Start by tanking him against the left wall. When he does his Ground Slam, move to either side of him to avoid it. After he finishes Ground Slam,return to your original position and jump through him so that your back is against the opposite wall. Once he Paralyzes, he will start casting Shatter...at which point you turn around and RUN to the opposite wall. This will ensure you avoid the damage and will put you back at the starting position only reversed (you will be on the RIGHT side instead of the left, etc...)
Be aware that you may have to move a bit more to avoid his Ground Slam this time.
Tip:
Something for warriors to keep in mind on Ozruk is that Shield Slam will dispel his magic reflection, rendering your casters/healer unable to dot themselves to break the paralyze. A warrior is much better off not SSing.
----High Priestess Azil----
IMG:
http://s5.postimage.org/w6l38fhdv/Azil.jpg
Abilities:
1.
Force Grip
(wowhead link)
- This will kill the tank and NEEDS to be interrupted.
2.
Curse of Blood
(wowhead link)
- Makes the target take 5000 increased physical damage.
3.
Gravity Well
(wowhead link)
- The key ability in this fight. Azil will drop these frequently, causing everyone passing next to one to be pulled to its center and take damage. Make sure your entire party keeps away from these. You can "hide" behind them, forcing the adds Azil summons to run through them and either die or fall low on health.
Strategy:
PHASE 1: GROUND PHASE
She casts void zones /gravity wells and the Force Grip. Though unless interrupted, the force grip will kill the tank. Try to position your group so the Gravity Wells are between you and the spawning adds, this will help during phase 2.
PHASE 2: AIR PHASE
The rocks will one shot you if you stand at its targeted location OR in its flight path. So steer clear of the rocks! She summons LOTS of adds so use the Gravity Wells to your advantage. Clean up the adds as best you can and you are back at phase 1.
Tip:
Gravity wells and rocks kill the adds.
IMG:
http://s5.postimage.org/oli2cymdf/SC_map.jpg
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