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Xp Level Problema

 
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Author Message1443
djsan
[Banned user]


Banned


Status: Offline
(since 20-03-2013 04:00)
Joined: 04 Jul 2011
Posts: 3, Topics: 3
Location: Romania

Reputation: 51.1
Votes: 2

Post Posted: 27-01-2012, 04:50:39 | Translate post to: ... (Click for more languages)

Deci Am Instalat Plugin-ul Xp Level Care il aveti si voi pe server dar exista o problema eu daca fac lvl 20 de ex urmatorul player care se conecteaza are acelasi lvl ma poate ajuta cine va rog


[code:1:69]#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#include <fun>

/*================================================================================
Info
==================================================================================

Zombie XP Mode by redomin8
MeRcyLeZZ coded a huuuuge portion of the code, and I learned
from his genius and maybe made some changes (some was perfect)

Also, I'd very much like to thank G-Dog for all the help with creating
ZP Bank, I used his code to learn nvault. Good job guys!

Thanks to AssKicR and xeroblood for making ExplodeString.

Enjoy it, take it apart, make a better one. Have fun!

================================================================================
Editable Section follows
================================================================================*/

// Uncomment to have an item added to zp's extra menu
#define TRIGGER_ZP_ITEM

// Uncomment to use say commands like "xp", "levels", "class", etc
#define TRIGGER_SAYMENU

// Uncomment if you have redomin8's [ZP] Bank - With Autosave installed (fixes spending spree bug)
//#define ZP_BANK_AUTOSAVE

// Uncomment to allow experimental menu alignment
//#define ZP_ALIGN_TEXT

//Uncomment to give levels to people
//#define ZP_GAMERUINER

//Uncomment to automatically bind a letter to show our menu
#define ZP_BINDMENU "j"

/*================================================================================
End Editable Section
================================================================================*/

#if defined TRIGGER_ZP_ITEM
new g_TriggerItem
#endif
#if defined ZP_BANK_AUTOSAVE
//compatibility with zp_banks spending spree mode
native zp_bank_get_packs(id)
native zp_bank_set_packs(id, value)
#endif

// Plugin info
static const PLUGIN_NAME[] = "ZP XP by redomin8"
static const PLUGIN_VERSION[] = "0.8"

// Forwards for our zombie plugins
new g_fwRoundStart, g_fwDummyResult

// nVault parameters
new gvault;
#define VAULT_LEVEL 0
#define VAULT_HCLASS 1
#define VAULT_ZCLASS 2

// Internal variables
enum pcvar
{
enable = 0,
packslevelup //(current level) * packslevelup = price to level up
}
new pcvars[pcvar];
new userLevel[33], userAuthID[33][32], userNeededPacks[33]
new g_modname[32] // for formating the mod name
new g_maxplayers // max players counter

/*================================================================================
Required Code from zombie_plague (modified to suite the plugin)
================================================================================*/

const MAX_CLASSSES = 40

// Note: keep g_zclass_name and g_hclass_name the same array size!
// Zombie Classes vars
new g_zclass_name[MAX_CLASSSES][32] // name
new g_zclass_info[MAX_CLASSSES][32] // description
new g_zclass_model[MAX_CLASSSES][32] // player model
new g_zclass_clawmodel[MAX_CLASSSES][32] // claw model
new g_zclass_hp[MAX_CLASSSES] // health
new g_zclass_spd[MAX_CLASSSES] // speed
new g_zclass_lvl[MAX_CLASSSES] // level
new Float:g_zclass_grav[MAX_CLASSSES] // gravity
new Float:g_zclass_kb[MAX_CLASSSES] // knockback
new g_zclass_load[MAX_CLASSSES][40] // loading identifier
new g_zclass_i // loaded zombie classes counter

// Human Classes vars
new g_hclass_name[MAX_CLASSSES][32] // name
new g_hclass_info[MAX_CLASSSES][32] // description
new g_hclass_model[MAX_CLASSSES][32] // player model
new g_hclass_weapons[MAX_CLASSSES][32] // claw model
new g_hclass_hp[MAX_CLASSSES] // health
new g_hclass_spd[MAX_CLASSSES] // speed
new g_hclass_lvl[MAX_CLASSSES] // level
new Float:g_hclass_grav[MAX_CLASSSES] // gravity
new g_hclass_load[MAX_CLASSSES][40] // loading identifier
new g_hclass_i // loaded zombie classes counter

// For menu handlers
#define ZCLASSES_STARTID g_menu_data[id][0]
#define ZCLASSES_SELECTION (g_menu_data[id][0]+key)
#define HCLASSES_STARTID g_menu_data[id][1]
#define HCLASSES_SELECTION (g_menu_data[id][1]+key)
new g_menu_data[33][8] // data for various menus
const MENU_KEY_BACK = 7
const MENU_KEY_NEXT = 8
const MENU_KEY_EXIT = 9
const KEYSMENU = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)

// Cvars
new cvar_welcomemsg, cvar_removeweapons, cvar_removexp, cvar_removezombie;

// Vars
new g_zombieclassnext[33] // zombie class for next infection
new g_humanclassnext[33] // zombie class for next infection
new g_zombieclass[33] // zombie class
new g_humanclass[33] // zombie class
new g_resetparams[33] // reset params?
new bool:g_hclass_showmenu[33]
new bool:g_zclass_showmenu[33]

const OFFSET_CSTEAMS = 114
const OFFSET_LINUX = 5 // offsets 5 higher in Linux builds
enum
{
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T,
CS_TEAM_CT,
CS_TEAM_SPECTATOR
}
new g_freezetime; // whether it's freeze time
new bool:g_human[33]; // is zombie
new bool:loadedZombies //bugfix for cvar_removezombies being enabled after it was disabled first (and no zombies loaded)
/* --- FOR OUR HUD --- */
// Tasks for events
enum (+= 100)
{
TASK_SHOWHUD
}

// IDs inside tasks
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)

// Message sync object
new g_MsgSync2

// Message IDs vars
new g_msgSayText

// Constants
const PEV_SPEC_TARGET = pev_iuser2
new const textHeader[] = "[ZPXP]"
new const textHeaderOrig[] = "[ZP]" //imitate Zombie Plague alerts

// HUD messages
const Float:HUD_EVENT_X = -1.0
const Float:HUD_EVENT_Y = 0.17
const Float:HUD_INFECT_X = 0.05
const Float:HUD_INFECT_Y = 0.45
const Float:HUD_SPECT_X = 0.6
const Float:HUD_SPECT_Y = 0.85
const Float:HUD_STATS_X = 1.005 //changed to right align
const Float:HUD_STATS_Y = 0.9

/*================================================================================
Constants JUST for giving guns
================================================================================*/

// CS Offsets
#if cellbits == 32
const OFFSET_CSTEAMS = 114
const OFFSET_CSMONEY = 115
const OFFSET_NVGOGGLES = 129
const OFFSET_ZOOMTYPE = 363
const OFFSET_CSDEATHS = 444
const OFFSET_AWM_AMMO = 377
const OFFSET_SCOUT_AMMO = 378
const OFFSET_PARA_AMMO = 379
const OFFSET_FAMAS_AMMO = 380
const OFFSET_M3_AMMO = 381
const OFFSET_USP_AMMO = 382
const OFFSET_FIVESEVEN_AMMO = 383
const OFFSET_DEAGLE_AMMO = 384
const OFFSET_P228_AMMO = 385
const OFFSET_GLOCK_AMMO = 386
const OFFSET_FLASH_AMMO = 387
const OFFSET_HE_AMMO = 388
const OFFSET_SMOKE_AMMO = 389
const OFFSET_C4_AMMO = 390
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CSTEAMS = 139
const OFFSET_CSMONEY = 140
const OFFSET_NVGOGGLES = 155
const OFFSET_ZOOMTYPE = 402
const OFFSET_CSDEATHS = 493
const OFFSET_AWM_AMMO = 426
const OFFSET_SCOUT_AMMO = 427
const OFFSET_PARA_AMMO = 428
const OFFSET_FAMAS_AMMO = 429
const OFFSET_M3_AMMO = 430
const OFFSET_USP_AMMO = 431
const OFFSET_FIVESEVEN_AMMO = 432
const OFFSET_DEAGLE_AMMO = 433
const OFFSET_P228_AMMO = 434
const OFFSET_GLOCK_AMMO = 435
const OFFSET_FLASH_AMMO = 46
const OFFSET_HE_AMMO = 437
const OFFSET_SMOKE_AMMO = 438
const OFFSET_C4_AMMO = 439
const OFFSET_CLIPAMMO = 65
#endif

// Buy Menu: Primary and Secondary Weapons
new const g_primary_items[][] = { "weapon_galil", "weapon_famas", "weapon_m4a1", "weapon_ak47", "weapon_sg552", "weapon_aug", "weapon_scout",
"weapon_m3", "weapon_xm1014", "weapon_tmp", "weapon_mac10", "weapon_ump45", "weapon_mp5navy", "weapon_p90" }
new const g_secondary_items[][] = { "weapon_glock18", "weapon_usp", "weapon_p228", "weapon_deagle", "weapon_fiveseven", "weapon_elite" }


// Max BP ammo for weapons
new const MAXBPAMMO[] = { -1, 52, -1, 90, 1, 32, 32, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120,
30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }

// Additional Items to give after buying all weapons (e.g. grenades)
new const g_additional_items[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" }

// Weapon bitsums
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)

const PEV_ADDITIONAL_AMMO = pev_iuser1

/*================================================================================
The code starts here
================================================================================*/

public plugin_precache()
{
// Register all our cvars
cvar_welcomemsg = register_cvar("zp_xp_welcomemsg", "1");
cvar_removeweapons = register_cvar("zp_xp_removeweapons", "0");
cvar_removexp = register_cvar("zp_xp_removexp", "0");
cvar_removezombie = register_cvar("zp_xp_removezombie", "0");
}

public plugin_init()
{
// Register the plugin
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, "Huh?")

// Language files
register_dictionary("zombie_xp.txt")

// Register the menus
register_menu("Game Menu", KEYSMENU, "menu_game")
register_menu("Zombie Class Menu", KEYSMENU, "menu_zclass")
register_menu("Human Class Menu", KEYSMENU, "menu_hclass")

// For setting human's skills
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")

// For setting the user human on connecting
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)

// For setting humans speed also
register_logevent("logevent_round_start",2, "1=Round_Start")

// Register event round start for humans
register_event("HLTV", "event_round_start", "a", "1=0", "2=0");

// Register forward for our plugins
g_fwRoundStart = CreateMultiForward("zp_round_started_human", ET_IGNORE, FP_CELL)

// Set our vars to disable zombie plague functions
set_task(1.0, "set_cvars")

// Register variables
pcvars[enable] = register_cvar("zp_xp_enable", "1")
pcvars[packslevelup] = 15

// Register client commands
register_clcmd("zp_xp_costscale", "SetPacksLevelUp")
register_clcmd("zp_xp_set_level", "SetLevel")
register_clcmd("zp_xp_removexp", "RemoveXP")
register_clcmd("zp_xp_removezombies", "RemoveZombies")
register_clcmd("zp_xp_removeweapons", "RemoveWeapons")

//trigger for handling the menu
#if defined TRIGGER_ZP_ITEM
g_TriggerItem = zp_register_extra_item("Zombie XP Menu", 0, 0)
#endif
#if defined TRIGGER_SAYMENU
register_clcmd("say xp", "handle_say_xp")
register_clcmd("say level", "handle_say_level")
register_clcmd("say class", "handle_say_class")
register_clcmd("say xpmenu", "handle_say_xpmenu")
#endif

//Settings variables
g_msgSayText = get_user_msgid("SayText")

// Format mod name
formatex(g_modname, sizeof g_modname - 1, "Zombie XP %s", PLUGIN_VERSION)

// Get Max Players
g_maxplayers = get_maxplayers()

//nVault
gvault = nvault_open(PLUGIN_NAME);

//for our HUD (shows level on screen)
g_MsgSync2 = CreateHudSyncObj()
}

public set_cvars()
{
// Disable zombie_plague's zombie auto menu
if( get_pcvar_num(cvar_removezombie) == 0) set_cvar_num("zp_zombie_classes", 0);
if( get_pcvar_num(cvar_removeweapons) == 0) set_cvar_num("zp_buy_custom", 0);
}

public plugin_natives()
{
//natives
register_native("zpxp_register_extra_item", "native_register_extra_item", 1)
register_native("zpxp_register_human_class", "native_register_human_class", 1)
register_native("zpxp_register_zombie_class", "native_register_zombie_class", 1)
register_native("zp_get_user_human_class", "native_get_user_human_class", 1)
}

public plugin_end()
{
if( get_pcvar_num(cvar_removexp) == 0)
{
// Save everyone's data first
server_print("%s Saving your clients XP.", textHeader);

for( new o = 1; o < 33; o++)
{
//if ( !is_user_connected(o) || is_user_bot(o) ) continue;
if ( !is_user_connected(o) ) continue;
if ( is_user_bot(o) ) continue;

save_data(o);
}
}

nvault_close(gvault)

//Bugfix:
if( (loadedZombies == false) && ( get_pcvar_num(cvar_removezombie) == 0 ))
{
set_pcvar_num(cvar_removezombie, 0);
set_cvar_num("zp_zombie_classes", 0)
}
}

#if defined TRIGGER_SAYMENU
public handle_say_xp(id)
{

#if defined ZP_BINDMENU
new strLetter[2];
copy(strLetter, sizeof strLetter - 1, ZP_BINDMENU);
strtoupper(strLetter);
strtoupper(ZP_BINDMENU);

zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_INFO_KEY", strLetter)
#else
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_INFO")
#endif
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_XP", pcvars[packslevelup] * userLevel[id], userLevel[id])
return PLUGIN_HANDLED
}
public handle_say_level(id)
{
//return level
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_LEVEL", userLevel[id])
return PLUGIN_HANDLED
}
public handle_say_class(id)
{
//return class
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_CLASS", g_hclass_name[g_humanclass[id]], g_zclass_name[g_zombieclass[id]])
return PLUGIN_HANDLED
}
public handle_say_xpmenu(id)
{
show_menu_game(id);
return PLUGIN_HANDLED
}
#endif

#if defined TRIGGER_ZP_ITEM
public zp_extra_item_selected(player, itemid)
{
if(itemid == g_TriggerItem)
{
//show the menu
show_menu_game(player);
}
}
#endif

#if defined ZP_BANK_AUTOSAVE
public getAmmoPacks(id)
{
return zp_bank_get_packs(id);
}
public setAmmoPacks(id, value)
{
return zp_bank_set_packs(id, value);
}
#else
public getAmmoPacks(id)
{
return zp_get_user_ammo_packs(id);
}
public setAmmoPacks(id, value)
{
return zp_set_user_ammo_packs(id, value);
}
#endif


public SetLevel(id)
{
//Multilang is not enabled here since I plan to remove this funtionality once this leaves BETA
#if defined ZP_GAMERUINER
if ( read_argc() > 3 ) return PLUGIN_HANDLED;

new arg1[32], arg2[10], amount;
read_argv(1, arg1, sizeof(arg1) - 1);
read_argv(2, arg2, sizeof(arg2) - 1);

amount = str_to_num(arg2);
if( amount <= 0) amount = 1;
new target = cmd_target(0, arg1, 2);

if ( target == 0 )
{
//couldnt find them
zp_colored_print(id, "^x04%s^x01 Could not find the requested user.", textHeader);

return PLUGIN_HANDLED;

} else {

//we found them!
userLevel[id] = amount
ShowHUD(id)

if(id == target)
{
zp_colored_print(id, "^x04%s^x01 You have set yourself to level %d!", textHeader, amount );
} else {
new targetName[64];
get_user_name(target, targetName, 63);

zp_colored_print(id, "^x04%s^x01 You have set %s to level %d!", textHeader , targetName, amount );
zp_colored_print(target, "^x04%s^x01 You have been set to level %d!", textHeader , amount );
}
return PLUGIN_HANDLED;
}
#else
zp_colored_print(id, "^x04%s^x01 This functionality has been disabled.", textHeader);
client_print(id, print_console, "^x04%s^x01 This functionality has been disabled.", textHeader);
#endif
return PLUGIN_HANDLED;

}

public getNeededPacks(id)
{
//return the packs needed for leveling up
return pcvars[packslevelup] * userLevel[id]
}

public SetPacksLevelUp(id, value)
{
//this allows the user to change the multiplier for ammo cost
new arg[10], arg2
read_argv(1, arg, sizeof arg - 1)

arg2 = str_to_num(arg)
if(arg2 > 0)
{
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
pcvars[packslevelup] = arg2;

//go through each player and change the amount required to level up
for( new o = 1; o < 33; o++)
{
if ( !is_user_connected(o) ) continue;
userNeededPacks[id] = getNeededPacks(id)
}
} else {
//must be a positive number - PRINTS TO CONSOLE, LEAVE ALONE!
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NEGATIVE");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_NEGATIVE")
}

return PLUGIN_HANDLED;
}


//-----------------------CVAR Handlers--------------------------

public RemoveXP(id)
{
//this allows the user to enable or disable XP
new arg[10], arg2
read_argv(1, arg, sizeof arg - 1)

arg2 = str_to_num(arg)
if(arg2 >= 0)
{
if(arg2 == 1) {
// Disable the XP
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removexp, arg2);

} else if (arg2 == 0) {
// Enable the XP
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removexp, arg2);

} else {
// They typed something wrong
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_INVALIDENTRY");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_INVALIDENTRY");
return PLUGIN_HANDLED;
}
} else {
//must be a positive number - PRINTS TO CONSOLE, LEAVE ALONE!
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NEGATIVE");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_NEGATIVE")
}

return PLUGIN_HANDLED;

}

public RemoveZombies(id)
{
//this allows the user to enable or disable zombie classes
new arg[10], arg2
read_argv(1, arg, sizeof arg - 1)

arg2 = str_to_num(arg)
if(arg2 >= 0)
{
if (arg2 == 0) {
// Enable the zombie classes

if( loadedZombies == true )
{
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removezombie, 0);
set_cvar_num("zp_zombie_classes", 0)
} else {
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM_NEXTROUND");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM_NEXTROUND")
//set_pcvar_num(cvar_removezombie, 0);
//set_cvar_num("zp_zombie_classes", 0)
}
} else if (arg2 == 1) {
// Disable the zombie classes
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removezombie, 1);
set_cvar_num("zp_zombie_classes", 1)

} else if (arg2 == 2) {
// Disable, and dont add zombies to zombie plague
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM_NEXTROUND");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM_NEXTROUND")
set_pcvar_num(cvar_removezombie, 1);
set_cvar_num("zp_zombie_classes", 2)

} else {
// They typed something wrong
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_INVALIDENTRY");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_INVALIDENTRY");
return PLUGIN_HANDLED;

}
} else {
//must be a positive number - PRINTS TO CONSOLE, LEAVE ALONE!
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NEGATIVE");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_NEGATIVE")
}

return PLUGIN_HANDLED;

}

public RemoveWeapons(id)
{
//this allows the user to enable or disable zombie classes
new arg[10], arg2
read_argv(1, arg, sizeof arg - 1)

arg2 = str_to_num(arg)
if(arg2 >= 0)
{
if(arg2 == 1) {
// Disable the custom human weapons
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removeweapons, 1);
set_cvar_num("zp_buy_custom", 1);

} else if (arg2 == 0) {
// Enable the custom human weapons
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removeweapons, 0);
set_cvar_num("zp_buy_custom", 0);

} else {
// They typed something wrong
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_INVALIDENTRY");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_INVALIDENTRY");
return PLUGIN_HANDLED;
}
} else {
//must be a positive number - PRINTS TO CONSOLE, LEAVE ALONE!
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NEGATIVE");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_NEGATIVE")
}

return PLUGIN_HANDLED;

}

public show_menu_game(id)
{
// Show our menu
static menu[250], len, index;
len = 0
index = 1;

// Title
len += formatex(menu[len], sizeof menu - 1 - len, "\y%s^n^n", g_modname)

if( get_pcvar_num(cvar_removexp) == 0 )
{
// 1. Buy a level up
if(getAmmoPacks(id) >= getNeededPacks(id))
{
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %L", index, id, "MENU_BUY_XP")
len += formatex(menu[len], sizeof menu - 1 - len, " \y%d %L^n", getNeededPacks(id), id, "AMMO_PACKS_XP")
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\d%d. %L", index, id, "MENU_BUY_XP")
len += formatex(menu[len], sizeof menu - 1 - len, " \d%d %L^n", getNeededPacks(id), id, "AMMO_PACKS_XP")
}

index++;
}

//Human class
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %L^n", index, id,"MENU_HCLASS")

if (get_pcvar_num(cvar_removezombie) == 0)
{
//Zombie class
index++;
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %L^n", index, id,"MENU_ZCLASS")
}

// 0. Exit
len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "MENU_EXIT")

show_menu(id, KEYSMENU, menu, -1, "Game Menu")
}

public save_data(id)
{
new vaultkey[40],vaultData[256];

new g_selected_zclass[sizeof g_zclass_load[]] , g_selected_hclass[sizeof g_hclass_load[]] //bug fix for not showing menu if the user hasnt picked a zombie
if( g_hclass_showmenu[id] == true) { g_selected_hclass = "-1"; } else { formatex(g_selected_hclass, sizeof g_selected_hclass - 1, g_hclass_load[g_humanclassnext[id]]); }
if( g_zclass_showmenu[id] == true) { g_selected_zclass = "-1"; } else { formatex(g_selected_zclass, sizeof g_selected_zclass -1, g_zclass_load[g_zombieclassnext[id]]); }

formatex( vaultkey, sizeof vaultkey - 1, "%s_stats", userAuthID[id]);
formatex( vaultData, sizeof vaultData - 1, "0=%i;1=%s;2=%s;", userLevel[id], g_selected_hclass, g_selected_zclass);

nvault_set(gvault, vaultkey, vaultData);
}

public load_data(id)
{
if( get_pcvar_num(cvar_removexp) != 0)
{
// Do not load or save data
g_hclass_showmenu[id] = true;
g_zclass_showmenu[id] = true;
return;
}

new vaultkey[40], vaultReturn[256];
new vaultData[4][40], vaultResults[3][40];

// Get the Level
format(vaultkey, sizeof vaultkey - 1, "%s_stats", userAuthID[id]);
nvault_get(gvault, vaultkey, vaultReturn, sizeof vaultReturn - 1);

new Count = ExplodeString(vaultData, sizeof vaultData - 1, sizeof vaultData[] - 1, vaultReturn, ';')

if(Count == sizeof vaultResults - 1)
{
new ivaultLevel, i_hclass_id = -1, i_zclass_id = -1;

for( new i = 0; i < sizeof vaultData - 1; i++)
{
ExplodeString(vaultResults, sizeof vaultResults - 1, sizeof vaultResults[] - 1, vaultData[i], '=');

// We now have our items
switch (str_to_num(vaultResults[0]))
{
case VAULT_LEVEL:
{
ivaultLevel = str_to_num(vaultResults[1]);

if (ivaultLevel == 0) ivaultLevel = 1;
userLevel[id] = ivaultLevel
}

case VAULT_HCLASS:
{
// Look for our human class
if( !equali(vaultResults[1], "-1") )
{
for (new i2 = 0; i2 < g_hclass_i; i2++)
{
if( equali(vaultResults[1], g_hclass_load[i2]) )
{
i_hclass_id = i2;
break;
}
}
}

if ( i_hclass_id == -1)
{
// Couldnt find them
g_hclass_showmenu[id] = true;
} else {
// We found their zombie class
g_humanclassnext[id] = i_hclass_id;
g_hclass_showmenu[id] = false;
}
}

case VAULT_ZCLASS:
{
if( !equali(vaultResults[1], "-1") )
{
for (new i2 = 0; i2 < g_zclass_i; i2++)
{
if( equali(vaultResults[1], g_zclass_load[i2]) )
{
i_zclass_id = i2;
break;
}
}
}

if ( i_zclass_id == -1)
{
g_zclass_showmenu[id] = true;
} else {
g_zombieclassnext[id] = i_zclass_id;
g_zclass_showmenu[id] = false;
zp_set_user_zombie_class(id, i_zclass_id);
}
}
}
}
} else {
g_hclass_showmenu[id] = true;
g_zclass_showmenu[id] = true;

}
}

public client_connect(id)
{
// Do we bind a key
#if defined ZP_BINDMENU
client_cmd(id,"bind %s ^"say xpmenu^"", ZP_BINDMENU);
#endif
}
public client_putinserver(id)
{
// Reset vars
resetvars(id)

// Make sure zombieplague doesnt load the last plugin as the default zombie
zp_set_user_zombie_class(id, 0)

// Load their data
load_data(id);

// Set amount of levels to level up (called after load_data)
userNeededPacks[id] = getNeededPacks(id)

// Set the custom HUD display task
set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
}

public client_disconnect(id)
{
// Save the data
save_data(id);

// Remove tasks
remove_task(id+TASK_SHOWHUD)
}

public fw_PlayerSpawn_Post(id)
{
// Both humans and zombies spawn and call this
// Zombies can respawn if deathmatch is enabled

//TODO: Check if this works
if (zp_get_user_zombie(id))
return FMRES_IGNORED;

if (!is_user_alive(id)) // you could also use is_user_connected()
return FMRES_IGNORED;

// Set selected human and zombie class
g_humanclass[id] = g_humanclassnext[id]
g_zombieclass[id] = g_zombieclassnext[id]

// Change the default human variables
humanme(id)

// We know for sure they are a human, only give guns+speed+grav if they've picked a class
if (( g_hclass_showmenu[id] == false ) && (get_pcvar_num(cvar_removeweapons) == 0))
{
setHumanParameters(id)
giveWeapons(id) //give weapons
}

return FMRES_IGNORED;
}

public event_round_start()
{
static team;

// Set our humans hp, speed, etc
for( new o = 1; o < 33; o++)
{
// Not connected
if ( !is_user_connected(o) ) continue;

// Not playing
team = fm_get_user_team(o)
if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED) continue;

// Set our human vars
//humanme(o)

// Our next vars are now current
//g_humanclass[o] = g_humanclassnext[o]
//g_zombieclass[o] = g_zombieclassnext[o]

// The round has started
ExecuteForward(g_fwRoundStart, g_fwDummyResult, o);
}

// Set our vars
g_freezetime = true

// Do we show a welcome message?
if( get_pcvar_num(cvar_welcomemsg) )
set_task(2.0, "welcome_msg")
}

public zp_user_infected_pre(id, infector)
{
// Make sure he is not a human
g_human[id] = false

// Strip his guns (so they dont fall on the floor)
strip_weapons(id);
}

public zp_user_infected_post(id, infector)
{
// Do we show the menu?
if ((g_zclass_showmenu[id] == true) && get_pcvar_num(cvar_removezombie) ==0) show_menu_zclass(id);

}

public zp_user_humanized_pre(id)
{
// Set selected human class, incase he buys antidote
g_humanclass[id] = g_humanclassnext[id];
g_zombieclass[id] = g_zombieclassnext[id];
}

public zp_user_humanized_post(id)
{
// Hes become human again, set our vars
if( !zp_get_user_survivor(id) )
{
humanme(id)
setHumanParameters(id)
if( get_pcvar_num(cvar_removeweapons) == 0) giveWeapons(id) //give weapons
} else {
// He has become a survivor
g_human[id] = false
}

ShowHUD(id)
}




enum
{
WEAPON_GALIL = 0,
WEAPON_FAMAS,
WEAPON_M4A1,
}

public humanme(id)
{
// Set our human's height, jump, etc

if( g_hclass_showmenu[id] == true)
{
// They just entered, and no data was loaded for them
// Show the menu (despite the fact that they are automatically lvl. 1)
if (get_pcvar_num(cvar_removezombie) == 0)
{ set_task(0.1, "show_menu_hclass", id); } else { set_task(0.5, "show_menu_hclass", id); }
}

// They are human
g_human[id] = true;
}

public giveWeapons(id)
{
// Strip weapons first
strip_weapons(id);

// Give all weapons (everything is in g_hclass_weapons)
static i, weaponid;
for (i = 0; i < sizeof g_hclass_weapons; i++)
{
weaponid = g_hclass_weapons[g_humanclass[id]][i];

if (weaponid >= 1 && weaponid <= 14) {
// Give main weapon
give_primary_weapon(id, weaponid - 1);

} else if ( weaponid >= 15 && weaponid <= 20) {
// Give secondary gun
give_secondary_weapon(id, weaponid - 15);

} else if ( weaponid >= 21 && weaponid <=23) {
// Give grenades
fm_give_item(id, g_additional_items[weaponid - 21]);

} else {
// We have given them all their item, or they dont have any
return;
}
}
}

public setHumanParameters(id)
{
set_pev(id, pev_gravity, g_hclass_grav[g_humanclass[id]])
fm_set_user_health(id, g_hclass_hp[g_humanclass[id]])
}

public resetvars(id)
{
// This should only be called whenever a person connects!
// Otherwise it erases a persons choices
// Reset our human's variables
g_zombieclassnext[id] = 0;
g_humanclassnext[id] = 0;
g_zombieclass[id] = 0;
g_humanclass[id] = 0;

g_hclass_showmenu[id] = false;
g_zclass_showmenu[id] = false;

userLevel[id] = 1;

get_user_authid(id, userAuthID[id], 31)
g_resetparams[id] = false
}

/*================================================================================
Begin Functions from the internet
================================================================================*/

//http://forums.alliedmods.net/showthread.php?p=67207#post67207
stock ExplodeString( Output[][], Max, Size, Input[], Delimiter )
{
new Idx, l = strlen(Input), Len;
do Len += (1 + copyc( Output[Idx], Size, Input[Len], Delimiter ));
while( (Len < l) && (++Idx < Max) )
return Idx;
}


/*================================================================================
Begin Code from zombie_plague (modified to suit the plugin)
================================================================================*/

// Set player's health (from fakemeta_util)
stock fm_set_user_health(id, health)
{
(health > 0) ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}


// Forward Player PreThink
public fw_PlayerPreThink(id)
{
// Not alive
if (!is_user_alive(id)) return;

// Not human, survivor will count as not a human
if(!g_human[id]) return;

// Set Player MaxSpeed
if (!g_freezetime)
{
if (g_human[id])
{
set_pev(id, pev_maxspeed, float(g_hclass_spd[g_humanclass[id]]))
return
}
}
}

public show_menu_zclass(id)
{
// Player disconnected
if (!is_user_connected(id))
return;

// Bots pick default classes
if (is_user_bot(id))
{
g_zombieclassnext[id] = 0 //basic zombie
return;
}

static menu[800], len, class, removexp;
new curClassIcon[2];

len = 0
removexp = get_pcvar_num(cvar_removexp);

// Title
len += formatex(menu[len], sizeof menu - 1 - len, "\y%L \r [%d-%d]^n^n", id, "MENU_ZCLASS_TITLE", ZCLASSES_STARTID+1, min(ZCLASSES_STARTID+7, g_zclass_i))

#if defined ZP_ALIGN_TEXT
// Align text
new spacers[400], g_zclass_spacers1, g_zclass_spacers2
new maxSpace1, maxSpace2, curSpace1[32], curSpace2[32]

// Get max width first
for (class = ZCLASSES_STARTID; class < min(ZCLASSES_STARTID+7, g_zclass_i); class++)
{
formatex(spacers, sizeof spacers - 1, "%d. %s", class-ZCLASSES_STARTID+1, g_zclass_name[class])

g_zclass_spacers1 = strlen(spacers)
g_zclass_spacers2 = strlen(g_zclass_info[class])

if(g_zclass_spacers1 > maxSpace1) maxSpace1 = g_zclass_spacers1
if(g_zclass_spacers2 > maxSpace2) maxSpace2 = g_zclass_spacers2
}

// 1-7. Class List
for (class = ZCLASSES_STARTID; class < min(ZCLASSES_STARTID+7, g_zclass_i); class++)
{
formatex(spacers, sizeof spacers - 1, "%d. %s", class-ZCLASSES_STARTID+1, g_zclass_name[class])

g_zclass_spacers1 = maxSpace1 - strlen(spacers)
g_zclass_spacers2 = maxSpace2 - strlen(g_zclass_info[class])

arrayset(curSpace1, '^0', sizeof curSpace1 - 1)
arrayset(curSpace2, '^0', sizeof curSpace2 - 1)

if(g_zclass_spacers1 != 0) arrayset(curSpace1, '^t', g_zclass_spacers1)
if(g_zclass_spacers2 != 0) arrayset(curSpace2, '^t', g_zclass_spacers2)

if (((class == g_zombieclassnext[id] && g_zclass_showmenu[id] == false) || (userLevel[id] < g_zclass_lvl[class])) && (removexp == 0))
{
if (class == g_zombieclassnext[id]) { curClassIcon = "*"; } else { curClassIcon = ""; }

len += formatex(menu[len], sizeof menu - 1 - len, "\d%s%d. %s %s %s %s %L %d^n", curClassIcon, class-ZCLASSES_STARTID+1, g_zclass_name[class], curSpace1, g_zclass_info[class], curSpace2, id, "BOTH_ATTRIB_LEVEL", g_zclass_lvl[class])
} else if (removexp == 1) {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s\y %s %s^n", class-ZCLASSES_STARTID+1, g_zclass_name[class], curSpace1, g_zclass_info[class])
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s\y %s %s\w %s %L %d^n", class-ZCLASSES_STARTID+1, g_zclass_name[class], curSpace1, g_zclass_info[class], curSpace2, id, "BOTH_ATTRIB_LEVEL", g_zclass_lvl[class])
}
}
#else
for (class = ZCLASSES_STARTID; class < min(ZCLASSES_STARTID+7, g_zclass_i); class++)
{
if (((class == g_zombieclassnext[id] && g_zclass_showmenu[id] == false) || (userLevel[id] < g_zclass_lvl[class])) && (removexp == 0))
{
if (class == g_zombieclassnext[id]) { curClassIcon = "*"; } else { curClassIcon = ""; }

len += formatex(menu[len], sizeof menu - 1 - len, "\d%s%d. %s - %s - %L %d^n", curClassIcon, class-ZCLASSES_STARTID+1, g_zclass_name[class], g_zclass_info[class], id, "BOTH_ATTRIB_LEVEL", g_zclass_lvl[class])
} else if (removexp == 1) {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s -\y %s^n", class-ZCLASSES_STARTID+1, g_zclass_name[class], g_zclass_info[class]);
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s -\y %s\w - %L %d^n", class-ZCLASSES_STARTID+1, g_zclass_name[class], g_zclass_info[class], id, "BOTH_ATTRIB_LEVEL", g_zclass_lvl[class]);
}
}
#endif

// 8. Back - 9. Next - 0. Exit
len += formatex(menu[len], sizeof menu - 1 - len, "^n\r8.\w %L^n\r9.\w %L^n^n\r0.\w %L", id, "MENU_BACK", id, "MENU_NEXT", id, "MENU_EXIT")

show_menu(id, KEYSMENU, menu, -1, "Zombie Class Menu")
}


public show_menu_hclass(id)
{
// Player disconnected
if (!is_user_connected(id))
return;

// Bots pick default classes
if (is_user_bot(id))
{
g_humanclassnext[id] = 0
return;
}

static menu[800], len, class, removexp
new curClassIcon[2]
len = 0
removexp = get_pcvar_num(cvar_removexp);

// Title
len += formatex(menu[len], sizeof menu - 1 - len, "\y%L \r[%d-%d]^n^n", id, "MENU_HCLASS_TITLE", HCLASSES_STARTID+1, min(HCLASSES_STARTID+7, g_hclass_i))

#if defined ZP_ALIGN_TEXT
// Align text
new spacers[400], g_hclass_spacers1, g_hclass_spacers2
new maxSpace1, maxSpace2, curSpace1[32], curSpace2[32]

// Get max width first
for (class = HCLASSES_STARTID; class < min(HCLASSES_STARTID+7, g_hclass_i); class++)
{
formatex(spacers, sizeof spacers - 1, "%d. %s", class-HCLASSES_STARTID+1, g_hclass_name[class])

g_hclass_spacers1 = strlen(spacers)
g_hclass_spacers2 = strlen(g_hclass_info[class])

if(g_hclass_spacers1 > maxSpace1) maxSpace1 = g_hclass_spacers1
if(g_hclass_spacers2 > maxSpace2) maxSpace2 = g_hclass_spacers2
}

// 1-7. Class List
for (class = HCLASSES_STARTID; class < min(HCLASSES_STARTID+7, g_hclass_i); class++)
{
formatex(spacers, sizeof spacers - 1, "%d. %s", class-HCLASSES_STARTID+1, g_hclass_name[class])

g_hclass_spacers1 = maxSpace1 - strlen(spacers)
g_hclass_spacers2 = maxSpace2 - strlen(g_hclass_info[class])

arrayset(curSpace1, '^0', sizeof curSpace1 - 1)
arrayset(curSpace2, '^0', sizeof curSpace2 - 1)

if(g_hclass_spacers1 != 0) arrayset(curSpace1, '^t', g_hclass_spacers1)
if(g_hclass_spacers2 != 0) arrayset(curSpace2, '^t', g_hclass_spacers2)

if (((class == g_humanclassnext[id] && g_hclass_showmenu[id] == false) || (userLevel[id] < g_hclass_lvl[class])) && (removexp == 0))
{
if (class == g_humanclassnext[id]) { curClassIcon = "*"; } else { curClassIcon = ""; }

len += formatex(menu[len], sizeof menu - 1 - len, "\d%s%d. %s %s %s %s %L %d^n", curClassIcon, class-HCLASSES_STARTID+1, g_hclass_name[class], curSpace1, g_hclass_info[class], curSpace2, id, "BOTH_ATTRIB_LEVEL", g_hclass_lvl[class])
} else if (removexp == 1) {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s\y %s %s^n", class-HCLASSES_STARTID+1, g_hclass_name[class], curSpace1, g_hclass_info[class])
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s\y %s %s\w %s %L %d^n", class-HCLASSES_STARTID+1, g_hclass_name[class], curSpace1, g_hclass_info[class], curSpace2, id, "BOTH_ATTRIB_LEVEL", g_hclass_lvl[class])
}
}

#else
for (class = HCLASSES_STARTID; class < min(HCLASSES_STARTID+7, g_hclass_i); class++)
{
if (((class == g_humanclassnext[id] && g_hclass_showmenu[id] == false) || (userLevel[id] < g_hclass_lvl[class])) && (removexp == 0))
{
if (class == g_humanclassnext[id]) { curClassIcon = "*"; } else { curClassIcon = ""; }

len += formatex(menu[len], sizeof menu - 1 - len, "\d%s%d. %s - %s - %L %d^n", curClassIcon, class-HCLASSES_STARTID+1, g_hclass_name[class], g_hclass_info[class], id, "BOTH_ATTRIB_LEVEL", g_hclass_lvl[class])
} else if (removexp == 1) {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s -\y %s^n", class-HCLASSES_STARTID+1, g_hclass_name[class], g_hclass_info[class]);
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s -\y %s\w - %L %d^n", class-HCLASSES_STARTID+1, g_hclass_name[class], g_hclass_info[class], id, "BOTH_ATTRIB_LEVEL", g_hclass_lvl[class])
}
}
#endif

// 8. Back - 9. Next - 0. Exit
len += formatex(menu[len], sizeof menu - 1 - len, "^n\r8.\w %L^n\r9.\w %L^n^n\r0.\w %L", id, "MENU_BACK", id, "MENU_NEXT", id, "MENU_EXIT")

show_menu(id, KEYSMENU, menu, -1, "Human Class Menu")
}

/* ----------------------- Menu Handlers -------------------------*/

// Game Menu
public menu_game(id, key)
{
if(get_pcvar_num(cvar_removexp) == 1) key++;

switch (key)
{
case 0: // Buy a level up
{
if(getAmmoPacks(id) >= getNeededPacks(id))
{
setAmmoPacks(id, getAmmoPacks(id) - getNeededPacks(id))
userLevel[id] += 1
save_data(id)

// Inform the user they leveled up
zp_colored_print(id, "^x04%s^x01 %L %d", textHeader, id ,"MENU_BUY_LEVEL", userLevel[id])
ShowHUD(id)
} else {
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id ,"ERR_NOTENOUGHPACKS")
}

// Return to the main xp menu
show_menu_game(id);

}

case 1: // Human Classes
{
// Restrict it here if we wanted to
show_menu_hclass(id)
}

case 2: // Zombie Classes
{
if (get_pcvar_num(cvar_removezombie) == 0)
{
// Restrict it here if we wanted to
show_menu_zclass(id)
}
}
}

return PLUGIN_HANDLED;
}

// Zombie Class Menu
public menu_zclass(id, key)
{
// Special keys / items list exceeded
if (key >= MENU_KEY_BACK || ZCLASSES_SELECTION >= g_zclass_i)
{
switch (key)
{
case MENU_KEY_BACK: // back
{
if (ZCLASSES_STARTID-7 >= 0) ZCLASSES_STARTID -= 7
}
case MENU_KEY_NEXT: // next
{
if (ZCLASSES_STARTID+7 < g_zclass_i) ZCLASSES_STARTID += 7
}
case MENU_KEY_EXIT: // exit
{
return PLUGIN_HANDLED;
}
}

// Show extra items menu again
show_menu_zclass(id)
return PLUGIN_HANDLED;
}

// They selected their own class
if (ZCLASSES_SELECTION == g_zombieclassnext[id])
{
//Plugin continues if this is false (sets class info on connect)
if( g_zclass_showmenu[id] == false) //when a client first connects, the menu shows all zombies as a choice even the one the client defaults to (index of 0)
{
// Alert them they already have chosen a zombie
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_ALREADYSELECTED")
show_menu_zclass(id)

// They had already chosen this zombie, dont rerun the command
return PLUGIN_HANDLED;
}
}

if (get_pcvar_num(cvar_removexp) == 0)
{
if (g_zclass_lvl[HCLASSES_SELECTION] > userLevel[id])
{
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NOTLEVEL")
show_menu_zclass(id)
return PLUGIN_HANDLED;
}
}

// Store selection for the next infection
g_zombieclassnext[id] = ZCLASSES_SELECTION;

// Disable showing menu since theyve chosen
g_zclass_showmenu[id] = false;

// Show selected zombie class info and stats
zp_colored_print(id, "^x04%s^x01 %L: %s", textHeader, id, "ZOMBIE_SELECT_XP", g_zclass_name[g_zombieclassnext[id]])
zp_colored_print(id, "^x04%s^x01 %L: %d %L: %d %L: %d %L: %d%%", textHeader, id, "ZOMBIE_ATTRIB1_XP", g_zclass_hp[g_zombieclassnext[id]], id, "ZOMBIE_ATTRIB2_XP", g_zclass_spd[g_zombieclassnext[id]],
id, "ZOMBIE_ATTRIB3_XP", floatround(g_zclass_grav[g_zombieclassnext[id]]*800), id, "ZOMBIE_ATTRIB4_XP", floatround(g_zclass_kb[g_zombieclassnext[id]]*100))

// Set the class for zombie plague
zp_set_user_zombie_class(id, g_zombieclassnext[id])

return PLUGIN_HANDLED;
}

// Human Class Menu
public menu_hclass(id, key)
{
// Special keys / items list exceeded
if (key >= MENU_KEY_BACK || HCLASSES_SELECTION >= g_hclass_i)
{
switch (key)
{
case MENU_KEY_BACK: // back
{
if (HCLASSES_STARTID-7 >= 0) HCLASSES_STARTID -= 7
}
case MENU_KEY_NEXT: // next
{
if (HCLASSES_STARTID+7 < g_hclass_i) HCLASSES_STARTID += 7
}
case MENU_KEY_EXIT: // exit
{
return PLUGIN_HANDLED;
}
}

// Show human list again
show_menu_hclass(id)
return PLUGIN_HANDLED;
}

if (HCLASSES_SELECTION == g_humanclassnext[id])
{
// When a client first connects, the menu shows all zombies as a choice even the one the client defaults to (index of 0)
if( g_hclass_showmenu[id] == false)
{
// Alert them they alaerdy have chosen a zombie
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_ALREADYSELECTED")
show_menu_hclass(id)
return PLUGIN_HANDLED; //they had already chosen this zombie, dont rerun the command
}
}

if (get_pcvar_num(cvar_removexp) == 0)
{
if (g_hclass_lvl[HCLASSES_SELECTION] > userLevel[id])
{
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NOTLEVEL")
show_menu_hclass(id)
return PLUGIN_HANDLED;
}
}

// Store selection for the next infection
g_humanclassnext[id] = HCLASSES_SELECTION;

// Disable showing menu since theyve chosen
g_hclass_showmenu[id] = false;

// Show selected human class info and stats
zp_colored_print(id, "^x04%s^x01 %L: %s", textHeader, id, "HUMAN_SELECT_XP", g_hclass_name[g_humanclassnext[id]])
zp_colored_print(id, "^x04%s^x01 %L: %d %L: %d %L: %d", textHeader, id, "HUMAN_ATTRIB1_XP", g_hclass_hp[g_humanclassnext[id]], id, "HUMAN_ATTRIB2_XP", g_hclass_spd[g_humanclassnext[id]],
id, "HUMAN_ATTRIB3_XP", floatround(g_hclass_grav[g_humanclassnext[id]]*800), id)

return PLUGIN_HANDLED;
}

public ShowHUD(taskid)
{
//if (get_pcvar_num(cvar_removexp) == 1 ) return;

static id;

// Our ID
id = ID_SHOWHUD;

// Player died?
if (!is_user_alive(id))
{
// Get spectating target
id = pev(id, PEV_SPEC_TARGET) //other persons ID

// Target not alive
if (!is_user_alive(id)) return;
}

// Format the classname
static red, green, blue, g_name[sizeof g_hclass_name]; // Hopefully g_zclass_name and g_zclass_name will be left the same array size

if ( g_human[id] == false ) // zombies
{
red = 200
green = 250
blue = 0

formatex(g_name, sizeof g_name - 1, "%L", id, "HUD_ZOMBIE");
}
else // humans
{
red = 0
green = 0
blue = 255

copy(g_name, sizeof g_name - 1, g_hclass_name[g_humanclass[id]]);
}

if (id != ID_SHOWHUD)
{
if (get_pcvar_num(cvar_removexp) == 0 )
{
// Set our HUD in position for spectating
set_hudmessage(255, 255, 255, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1);
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L: %s - %L: %d", ID_SHOWHUD, "HUD_CLASS", g_name, ID_SHOWHUD, "HUD_LEVEL", userLevel[id]);
} else {
// Just show the class information
set_hudmessage(255, 255, 255, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1);
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L: %s", ID_SHOWHUD, "HUD_CLASS", g_name);
}
} else {
if (get_pcvar_num(cvar_removexp) == 0 )
{
// Set our HUD in position for the player
set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1);
ShowSyncHudMsg(id, g_MsgSync2, "%L: %s - %L: %d^t^t^t", id, "HUD_CLASS", g_name, id, "HUD_LEVEL", userLevel[id]);
} else {
// Just show the class information
set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1);
ShowSyncHudMsg(id, g_MsgSync2, "%L: %s^t^t^t", id, "HUD_CLASS", g_name);
}
}
}

// Native: native_get_user_human_class
public native_get_user_human_class(id)
{
return g_humanclass[id];
}

// Native: zpxp_register_human_class
public native_register_human_class(const name[], const info[], const model[], const weapons[], hp, speed, Float:gravity, level)
{
// Reached human classes limit
if (g_hclass_i >= sizeof g_hclass_name)
return -1;

// Strings passed byref
param_convert(1)
param_convert(2)
param_convert(3)
param_convert(4)

// Add the class
copy(g_hclass_name[g_hclass_i], sizeof g_hclass_name[] - 1, name)
copy(g_hclass_info[g_hclass_i], sizeof g_hclass_info[] - 1, info)
copy(g_hclass_model[g_hclass_i], sizeof g_hclass_model[] - 1, model)
copy(g_hclass_weapons[g_hclass_i], sizeof g_hclass_weapons[] - 1, weapons)
g_hclass_hp[g_hclass_i] = hp
g_hclass_spd[g_hclass_i] = speed
g_hclass_grav[g_hclass_i] = gravity
g_hclass_lvl[g_hclass_i] = level


// For the load_data and save_data
new tSave[40]
formatex(tSave, sizeof tSave - 1, "%s%s", name, info);
replace_all(tSave, sizeof tSave - 1, ";", "")
replace_all(tSave, sizeof tSave - 1, " ", "")
g_hclass_load[g_hclass_i] = tSave;

// Increase registered classes counter
g_hclass_i++

// Return id under which we registered the class
return g_hclass_i-1;
}

// Native: zpxp_register_zombie_class
public native_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback, level)
{
// Dont return -1, we wil get lots of server window print errors from the plugins
if( get_pcvar_num(cvar_removezombie) == 2) return 0;

//Bugfix for loading zombies
loadedZombies = true;

// Strings passed byref
param_convert(1)
param_convert(2)
param_convert(3)
param_convert(4)

// Save the name, level required, and classid
copy(g_zclass_name[g_zclass_i], sizeof g_zclass_name[] - 1, name)
copy(g_zclass_info[g_zclass_i], sizeof g_zclass_info[] - 1, info)
copy(g_zclass_model[g_zclass_i], sizeof g_zclass_model[] - 1, model)
copy(g_zclass_clawmodel[g_zclass_i], sizeof g_zclass_clawmodel[] - 1, clawmodel)

g_zclass_hp[g_zclass_i] = hp
g_zclass_spd[g_zclass_i] = speed
g_zclass_grav[g_zclass_i] = gravity
g_zclass_kb[g_zclass_i] = knockback
g_zclass_lvl[g_zclass_i] = level

// For the load_data and save_data
new tSave[40]
formatex(tSave, sizeof tSave - 1, "%s%s", name, info);
replace_all(tSave, sizeof tSave - 1, ";", "")
replace_all(tSave, sizeof tSave - 1, " ", "")
g_zclass_load[g_zclass_i] = tSave;

// Get the classid from zombie plague
new g_returnclass_id;
g_returnclass_id = zp_register_zombie_class(g_zclass_name[g_zclass_i], g_zclass_info[g_zclass_i], g_zclass_model[g_zclass_i], g_zclass_clawmodel[g_zclass_i], g_zclass_hp[g_zclass_i] / 2, g_zclass_spd[g_zclass_i], g_zclass_grav[g_zclass_i], g_zclass_kb[g_zclass_i]);

// Make sure there was no error
if( g_returnclass_id == -1 )
{
server_print("%s %L", textHeader, LANG_PLAYER, "ERR_BADRETURN");
return -1
}

// Increase registered classes counter
g_zclass_i++

// Return id under which we registered the class
return g_zclass_i-1;
}

public native_register_extra_item(const name[], cost, team)
{
//TO DO

}

/*================================================================================
--The following are copied directly from zombie_plague, no reinventing wheels...
[Shared Functions]
=================================================================================*/

// Welcome Message Task
public welcome_msg()
{
// Show mod info
zp_colored_print(0, "^x04%s^x01 %L", textHeaderOrig, LANG_PLAYER, "NOTICE_INFO_XP")
}

// Log Event Round Start
public logevent_round_start()
{
// Freezetime ends
g_freezetime = false
}

// Get User Team
stock fm_get_user_team(id)
{
return get_pdata_int(id, OFFSET_CSTEAMS, OFFSET_LINUX);
}

zp_colored_print(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()

// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
// Not connected
if (!is_user_connected(player))
continue;

// Remember changed arguments
static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
changedcount = 0

// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}

// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3)

// Send it
message_begin(MSG_ONE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()

// Replace back player id's with LANG_PLAYER
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}

// Send to specific target
else
{
// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
setarg(i, 0, target)
}

// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3)

// Send it
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}

/*================================================================================
Code JUST for giving guns
================================================================================*/

// Drop primary/secondary weapons
stock drop_weapons(id, dropwhat)
&

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rapp

[Mentally Stable]



Status: Offline
(since 24-01-2013 20:45)
Joined: 05 Nov 2009
Posts: 71, Topics: 18
Location: Targoviste

Reputation: 231.6
Votes: 7

 
Post Posted: 11-03-2012, 13:30:08 | Translate post to: ... (Click for more languages)

[quote="djsan"]Deci Am Instalat Plugin-ul Xp Level Care il aveti si voi pe server dar exista o problema eu daca fac lvl 20 de ex urmatorul player care se conecteaza are acelasi lvl ma poate ajuta cine va rog



in primu rand puteai sa pui si tu totul in: "[co de] ce ai copiat tu [/co de]"

Iar in al 2 rand pluginul zombie_xp are foarte multe buguri,nu o sa stea nimeni sa il faca pt tine doar poate sa platesti pe cineva sa til faca,stiu sigur ca lam avut si yo si am vazut cate probleme are in el,dar yo zic ca se merita sa ai dai la unu 10 euro sa ti-l faca(un scripter)



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