Deci Am Instalat Plugin-ul Xp Level Care il aveti si voi pe server dar exista o problema eu daca fac lvl 20 de ex urmatorul player care se conecteaza are acelasi lvl ma poate ajuta cine va rog
[code:1:69]#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#include <fun>
/*================================================================================
Info
==================================================================================
Zombie XP Mode by redomin8
MeRcyLeZZ coded a huuuuge portion of the code, and I learned
from his genius and maybe made some changes (some was perfect)
Also, I'd very much like to thank G-Dog for all the help with creating
ZP Bank, I used his code to learn nvault. Good job guys!
Thanks to AssKicR and xeroblood for making ExplodeString.
Enjoy it, take it apart, make a better one. Have fun!
================================================================================
Editable Section follows
================================================================================*/
// Uncomment to have an item added to zp's extra menu
#define TRIGGER_ZP_ITEM
// Uncomment to use say commands like "xp", "levels", "class", etc
#define TRIGGER_SAYMENU
// Uncomment if you have redomin8's [ZP] Bank - With Autosave installed (fixes spending spree bug)
//#define ZP_BANK_AUTOSAVE
// Uncomment to allow experimental menu alignment
//#define ZP_ALIGN_TEXT
//Uncomment to give levels to people
//#define ZP_GAMERUINER
//Uncomment to automatically bind a letter to show our menu
#define ZP_BINDMENU "j"
/*================================================================================
End Editable Section
================================================================================*/
#if defined TRIGGER_ZP_ITEM
new g_TriggerItem
#endif
#if defined ZP_BANK_AUTOSAVE
//compatibility with zp_banks spending spree mode
native zp_bank_get_packs(id)
native zp_bank_set_packs(id, value)
#endif
// Plugin info
static const PLUGIN_NAME[] = "ZP XP by redomin8"
static const PLUGIN_VERSION[] = "0.8"
// Forwards for our zombie plugins
new g_fwRoundStart, g_fwDummyResult
// nVault parameters
new gvault;
#define VAULT_LEVEL 0
#define VAULT_HCLASS 1
#define VAULT_ZCLASS 2
// Internal variables
enum pcvar
{
enable = 0,
packslevelup //(current level) * packslevelup = price to level up
}
new pcvars[pcvar];
new userLevel[33], userAuthID[33][32], userNeededPacks[33]
new g_modname[32] // for formating the mod name
new g_maxplayers // max players counter
/*================================================================================
Required Code from zombie_plague (modified to suite the plugin)
================================================================================*/
const MAX_CLASSSES = 40
// Note: keep g_zclass_name and g_hclass_name the same array size!
// Zombie Classes vars
new g_zclass_name[MAX_CLASSSES][32] // name
new g_zclass_info[MAX_CLASSSES][32] // description
new g_zclass_model[MAX_CLASSSES][32] // player model
new g_zclass_clawmodel[MAX_CLASSSES][32] // claw model
new g_zclass_hp[MAX_CLASSSES] // health
new g_zclass_spd[MAX_CLASSSES] // speed
new g_zclass_lvl[MAX_CLASSSES] // level
new Float:g_zclass_grav[MAX_CLASSSES] // gravity
new Float:g_zclass_kb[MAX_CLASSSES] // knockback
new g_zclass_load[MAX_CLASSSES][40] // loading identifier
new g_zclass_i // loaded zombie classes counter
// Human Classes vars
new g_hclass_name[MAX_CLASSSES][32] // name
new g_hclass_info[MAX_CLASSSES][32] // description
new g_hclass_model[MAX_CLASSSES][32] // player model
new g_hclass_weapons[MAX_CLASSSES][32] // claw model
new g_hclass_hp[MAX_CLASSSES] // health
new g_hclass_spd[MAX_CLASSSES] // speed
new g_hclass_lvl[MAX_CLASSSES] // level
new Float:g_hclass_grav[MAX_CLASSSES] // gravity
new g_hclass_load[MAX_CLASSSES][40] // loading identifier
new g_hclass_i // loaded zombie classes counter
// For menu handlers
#define ZCLASSES_STARTID g_menu_data[id][0]
#define ZCLASSES_SELECTION (g_menu_data[id][0]+key)
#define HCLASSES_STARTID g_menu_data[id][1]
#define HCLASSES_SELECTION (g_menu_data[id][1]+key)
new g_menu_data[33][8] // data for various menus
const MENU_KEY_BACK = 7
const MENU_KEY_NEXT = 8
const MENU_KEY_EXIT = 9
const KEYSMENU = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
// Cvars
new cvar_welcomemsg, cvar_removeweapons, cvar_removexp, cvar_removezombie;
// Vars
new g_zombieclassnext[33] // zombie class for next infection
new g_humanclassnext[33] // zombie class for next infection
new g_zombieclass[33] // zombie class
new g_humanclass[33] // zombie class
new g_resetparams[33] // reset params?
new bool:g_hclass_showmenu[33]
new bool:g_zclass_showmenu[33]
const OFFSET_CSTEAMS = 114
const OFFSET_LINUX = 5 // offsets 5 higher in Linux builds
enum
{
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T,
CS_TEAM_CT,
CS_TEAM_SPECTATOR
}
new g_freezetime; // whether it's freeze time
new bool:g_human[33]; // is zombie
new bool:loadedZombies //bugfix for cvar_removezombies being enabled after it was disabled first (and no zombies loaded)
/* --- FOR OUR HUD --- */
// Tasks for events
enum (+= 100)
{
TASK_SHOWHUD
}
// IDs inside tasks
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
// Message sync object
new g_MsgSync2
// Message IDs vars
new g_msgSayText
// Constants
const PEV_SPEC_TARGET = pev_iuser2
new const textHeader[] = "[ZPXP]"
new const textHeaderOrig[] = "[ZP]" //imitate Zombie Plague alerts
// HUD messages
const Float:HUD_EVENT_X = -1.0
const Float:HUD_EVENT_Y = 0.17
const Float:HUD_INFECT_X = 0.05
const Float:HUD_INFECT_Y = 0.45
const Float:HUD_SPECT_X = 0.6
const Float:HUD_SPECT_Y = 0.85
const Float:HUD_STATS_X = 1.005 //changed to right align
const Float:HUD_STATS_Y = 0.9
/*================================================================================
Constants JUST for giving guns
================================================================================*/
// CS Offsets
#if cellbits == 32
const OFFSET_CSTEAMS = 114
const OFFSET_CSMONEY = 115
const OFFSET_NVGOGGLES = 129
const OFFSET_ZOOMTYPE = 363
const OFFSET_CSDEATHS = 444
const OFFSET_AWM_AMMO = 377
const OFFSET_SCOUT_AMMO = 378
const OFFSET_PARA_AMMO = 379
const OFFSET_FAMAS_AMMO = 380
const OFFSET_M3_AMMO = 381
const OFFSET_USP_AMMO = 382
const OFFSET_FIVESEVEN_AMMO = 383
const OFFSET_DEAGLE_AMMO = 384
const OFFSET_P228_AMMO = 385
const OFFSET_GLOCK_AMMO = 386
const OFFSET_FLASH_AMMO = 387
const OFFSET_HE_AMMO = 388
const OFFSET_SMOKE_AMMO = 389
const OFFSET_C4_AMMO = 390
const OFFSET_CLIPAMMO = 51
#else
const OFFSET_CSTEAMS = 139
const OFFSET_CSMONEY = 140
const OFFSET_NVGOGGLES = 155
const OFFSET_ZOOMTYPE = 402
const OFFSET_CSDEATHS = 493
const OFFSET_AWM_AMMO = 426
const OFFSET_SCOUT_AMMO = 427
const OFFSET_PARA_AMMO = 428
const OFFSET_FAMAS_AMMO = 429
const OFFSET_M3_AMMO = 430
const OFFSET_USP_AMMO = 431
const OFFSET_FIVESEVEN_AMMO = 432
const OFFSET_DEAGLE_AMMO = 433
const OFFSET_P228_AMMO = 434
const OFFSET_GLOCK_AMMO = 435
const OFFSET_FLASH_AMMO = 46
const OFFSET_HE_AMMO = 437
const OFFSET_SMOKE_AMMO = 438
const OFFSET_C4_AMMO = 439
const OFFSET_CLIPAMMO = 65
#endif
// Buy Menu: Primary and Secondary Weapons
new const g_primary_items[][] = { "weapon_galil", "weapon_famas", "weapon_m4a1", "weapon_ak47", "weapon_sg552", "weapon_aug", "weapon_scout",
"weapon_m3", "weapon_xm1014", "weapon_tmp", "weapon_mac10", "weapon_ump45", "weapon_mp5navy", "weapon_p90" }
new const g_secondary_items[][] = { "weapon_glock18", "weapon_usp", "weapon_p228", "weapon_deagle", "weapon_fiveseven", "weapon_elite" }
// Max BP ammo for weapons
new const MAXBPAMMO[] = { -1, 52, -1, 90, 1, 32, 32, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120,
30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }
// Additional Items to give after buying all weapons (e.g. grenades)
new const g_additional_items[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" }
// Weapon bitsums
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
const PEV_ADDITIONAL_AMMO = pev_iuser1
/*================================================================================
The code starts here
================================================================================*/
public plugin_precache()
{
// Register all our cvars
cvar_welcomemsg = register_cvar("zp_xp_welcomemsg", "1");
cvar_removeweapons = register_cvar("zp_xp_removeweapons", "0");
cvar_removexp = register_cvar("zp_xp_removexp", "0");
cvar_removezombie = register_cvar("zp_xp_removezombie", "0");
}
public plugin_init()
{
// Register the plugin
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, "Huh?")
// Language files
register_dictionary("zombie_xp.txt")
// Register the menus
register_menu("Game Menu", KEYSMENU, "menu_game")
register_menu("Zombie Class Menu", KEYSMENU, "menu_zclass")
register_menu("Human Class Menu", KEYSMENU, "menu_hclass")
// For setting human's skills
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
// For setting the user human on connecting
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
// For setting humans speed also
register_logevent("logevent_round_start",2, "1=Round_Start")
// Register event round start for humans
register_event("HLTV", "event_round_start", "a", "1=0", "2=0");
// Register forward for our plugins
g_fwRoundStart = CreateMultiForward("zp_round_started_human", ET_IGNORE, FP_CELL)
// Set our vars to disable zombie plague functions
set_task(1.0, "set_cvars")
// Register variables
pcvars[enable] = register_cvar("zp_xp_enable", "1")
pcvars[packslevelup] = 15
// Register client commands
register_clcmd("zp_xp_costscale", "SetPacksLevelUp")
register_clcmd("zp_xp_set_level", "SetLevel")
register_clcmd("zp_xp_removexp", "RemoveXP")
register_clcmd("zp_xp_removezombies", "RemoveZombies")
register_clcmd("zp_xp_removeweapons", "RemoveWeapons")
//trigger for handling the menu
#if defined TRIGGER_ZP_ITEM
g_TriggerItem = zp_register_extra_item("Zombie XP Menu", 0, 0)
#endif
#if defined TRIGGER_SAYMENU
register_clcmd("say xp", "handle_say_xp")
register_clcmd("say level", "handle_say_level")
register_clcmd("say class", "handle_say_class")
register_clcmd("say xpmenu", "handle_say_xpmenu")
#endif
//Settings variables
g_msgSayText = get_user_msgid("SayText")
// Format mod name
formatex(g_modname, sizeof g_modname - 1, "Zombie XP %s", PLUGIN_VERSION)
// Get Max Players
g_maxplayers = get_maxplayers()
//nVault
gvault = nvault_open(PLUGIN_NAME);
//for our HUD (shows level on screen)
g_MsgSync2 = CreateHudSyncObj()
}
public set_cvars()
{
// Disable zombie_plague's zombie auto menu
if( get_pcvar_num(cvar_removezombie) == 0) set_cvar_num("zp_zombie_classes", 0);
if( get_pcvar_num(cvar_removeweapons) == 0) set_cvar_num("zp_buy_custom", 0);
}
public plugin_natives()
{
//natives
register_native("zpxp_register_extra_item", "native_register_extra_item", 1)
register_native("zpxp_register_human_class", "native_register_human_class", 1)
register_native("zpxp_register_zombie_class", "native_register_zombie_class", 1)
register_native("zp_get_user_human_class", "native_get_user_human_class", 1)
}
public plugin_end()
{
if( get_pcvar_num(cvar_removexp) == 0)
{
// Save everyone's data first
server_print("%s Saving your clients XP.", textHeader);
for( new o = 1; o < 33; o++)
{
//if ( !is_user_connected(o) || is_user_bot(o) ) continue;
if ( !is_user_connected(o) ) continue;
if ( is_user_bot(o) ) continue;
save_data(o);
}
}
nvault_close(gvault)
//Bugfix:
if( (loadedZombies == false) && ( get_pcvar_num(cvar_removezombie) == 0 ))
{
set_pcvar_num(cvar_removezombie, 0);
set_cvar_num("zp_zombie_classes", 0)
}
}
#if defined TRIGGER_SAYMENU
public handle_say_xp(id)
{
#if defined ZP_BINDMENU
new strLetter[2];
copy(strLetter, sizeof strLetter - 1, ZP_BINDMENU);
strtoupper(strLetter);
strtoupper(ZP_BINDMENU);
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_INFO_KEY", strLetter)
#else
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_INFO")
#endif
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_XP", pcvars[packslevelup] * userLevel[id], userLevel[id])
return PLUGIN_HANDLED
}
public handle_say_level(id)
{
//return level
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_LEVEL", userLevel[id])
return PLUGIN_HANDLED
}
public handle_say_class(id)
{
//return class
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "SAY_CLASS", g_hclass_name[g_humanclass[id]], g_zclass_name[g_zombieclass[id]])
return PLUGIN_HANDLED
}
public handle_say_xpmenu(id)
{
show_menu_game(id);
return PLUGIN_HANDLED
}
#endif
#if defined TRIGGER_ZP_ITEM
public zp_extra_item_selected(player, itemid)
{
if(itemid == g_TriggerItem)
{
//show the menu
show_menu_game(player);
}
}
#endif
#if defined ZP_BANK_AUTOSAVE
public getAmmoPacks(id)
{
return zp_bank_get_packs(id);
}
public setAmmoPacks(id, value)
{
return zp_bank_set_packs(id, value);
}
#else
public getAmmoPacks(id)
{
return zp_get_user_ammo_packs(id);
}
public setAmmoPacks(id, value)
{
return zp_set_user_ammo_packs(id, value);
}
#endif
public SetLevel(id)
{
//Multilang is not enabled here since I plan to remove this funtionality once this leaves BETA
#if defined ZP_GAMERUINER
if ( read_argc() > 3 ) return PLUGIN_HANDLED;
new arg1[32], arg2[10], amount;
read_argv(1, arg1, sizeof(arg1) - 1);
read_argv(2, arg2, sizeof(arg2) - 1);
amount = str_to_num(arg2);
if( amount <= 0) amount = 1;
new target = cmd_target(0, arg1, 2);
if ( target == 0 )
{
//couldnt find them
zp_colored_print(id, "^x04%s^x01 Could not find the requested user.", textHeader);
return PLUGIN_HANDLED;
} else {
//we found them!
userLevel[id] = amount
ShowHUD(id)
if(id == target)
{
zp_colored_print(id, "^x04%s^x01 You have set yourself to level %d!", textHeader, amount );
} else {
new targetName[64];
get_user_name(target, targetName, 63);
zp_colored_print(id, "^x04%s^x01 You have set %s to level %d!", textHeader , targetName, amount );
zp_colored_print(target, "^x04%s^x01 You have been set to level %d!", textHeader , amount );
}
return PLUGIN_HANDLED;
}
#else
zp_colored_print(id, "^x04%s^x01 This functionality has been disabled.", textHeader);
client_print(id, print_console, "^x04%s^x01 This functionality has been disabled.", textHeader);
#endif
return PLUGIN_HANDLED;
}
public getNeededPacks(id)
{
//return the packs needed for leveling up
return pcvars[packslevelup] * userLevel[id]
}
public SetPacksLevelUp(id, value)
{
//this allows the user to change the multiplier for ammo cost
new arg[10], arg2
read_argv(1, arg, sizeof arg - 1)
arg2 = str_to_num(arg)
if(arg2 > 0)
{
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
pcvars[packslevelup] = arg2;
//go through each player and change the amount required to level up
for( new o = 1; o < 33; o++)
{
if ( !is_user_connected(o) ) continue;
userNeededPacks[id] = getNeededPacks(id)
}
} else {
//must be a positive number - PRINTS TO CONSOLE, LEAVE ALONE!
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NEGATIVE");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_NEGATIVE")
}
return PLUGIN_HANDLED;
}
//-----------------------CVAR Handlers--------------------------
public RemoveXP(id)
{
//this allows the user to enable or disable XP
new arg[10], arg2
read_argv(1, arg, sizeof arg - 1)
arg2 = str_to_num(arg)
if(arg2 >= 0)
{
if(arg2 == 1) {
// Disable the XP
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removexp, arg2);
} else if (arg2 == 0) {
// Enable the XP
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removexp, arg2);
} else {
// They typed something wrong
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_INVALIDENTRY");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_INVALIDENTRY");
return PLUGIN_HANDLED;
}
} else {
//must be a positive number - PRINTS TO CONSOLE, LEAVE ALONE!
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NEGATIVE");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_NEGATIVE")
}
return PLUGIN_HANDLED;
}
public RemoveZombies(id)
{
//this allows the user to enable or disable zombie classes
new arg[10], arg2
read_argv(1, arg, sizeof arg - 1)
arg2 = str_to_num(arg)
if(arg2 >= 0)
{
if (arg2 == 0) {
// Enable the zombie classes
if( loadedZombies == true )
{
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removezombie, 0);
set_cvar_num("zp_zombie_classes", 0)
} else {
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM_NEXTROUND");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM_NEXTROUND")
//set_pcvar_num(cvar_removezombie, 0);
//set_cvar_num("zp_zombie_classes", 0)
}
} else if (arg2 == 1) {
// Disable the zombie classes
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removezombie, 1);
set_cvar_num("zp_zombie_classes", 1)
} else if (arg2 == 2) {
// Disable, and dont add zombies to zombie plague
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM_NEXTROUND");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM_NEXTROUND")
set_pcvar_num(cvar_removezombie, 1);
set_cvar_num("zp_zombie_classes", 2)
} else {
// They typed something wrong
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_INVALIDENTRY");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_INVALIDENTRY");
return PLUGIN_HANDLED;
}
} else {
//must be a positive number - PRINTS TO CONSOLE, LEAVE ALONE!
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NEGATIVE");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_NEGATIVE")
}
return PLUGIN_HANDLED;
}
public RemoveWeapons(id)
{
//this allows the user to enable or disable zombie classes
new arg[10], arg2
read_argv(1, arg, sizeof arg - 1)
arg2 = str_to_num(arg)
if(arg2 >= 0)
{
if(arg2 == 1) {
// Disable the custom human weapons
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removeweapons, 1);
set_cvar_num("zp_buy_custom", 1);
} else if (arg2 == 0) {
// Enable the custom human weapons
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ADMIN_CONFIRM");
client_print(id, print_console, "%s %L", textHeader, id, "ADMIN_CONFIRM")
set_pcvar_num(cvar_removeweapons, 0);
set_cvar_num("zp_buy_custom", 0);
} else {
// They typed something wrong
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_INVALIDENTRY");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_INVALIDENTRY");
return PLUGIN_HANDLED;
}
} else {
//must be a positive number - PRINTS TO CONSOLE, LEAVE ALONE!
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NEGATIVE");
client_print(id, print_console, "%s %L", textHeader, id, "ERR_NEGATIVE")
}
return PLUGIN_HANDLED;
}
public show_menu_game(id)
{
// Show our menu
static menu[250], len, index;
len = 0
index = 1;
// Title
len += formatex(menu[len], sizeof menu - 1 - len, "\y%s^n^n", g_modname)
if( get_pcvar_num(cvar_removexp) == 0 )
{
// 1. Buy a level up
if(getAmmoPacks(id) >= getNeededPacks(id))
{
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %L", index, id, "MENU_BUY_XP")
len += formatex(menu[len], sizeof menu - 1 - len, " \y%d %L^n", getNeededPacks(id), id, "AMMO_PACKS_XP")
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\d%d. %L", index, id, "MENU_BUY_XP")
len += formatex(menu[len], sizeof menu - 1 - len, " \d%d %L^n", getNeededPacks(id), id, "AMMO_PACKS_XP")
}
index++;
}
//Human class
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %L^n", index, id,"MENU_HCLASS")
if (get_pcvar_num(cvar_removezombie) == 0)
{
//Zombie class
index++;
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %L^n", index, id,"MENU_ZCLASS")
}
// 0. Exit
len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "MENU_EXIT")
show_menu(id, KEYSMENU, menu, -1, "Game Menu")
}
public save_data(id)
{
new vaultkey[40],vaultData[256];
new g_selected_zclass[sizeof g_zclass_load[]] , g_selected_hclass[sizeof g_hclass_load[]] //bug fix for not showing menu if the user hasnt picked a zombie
if( g_hclass_showmenu[id] == true) { g_selected_hclass = "-1"; } else { formatex(g_selected_hclass, sizeof g_selected_hclass - 1, g_hclass_load[g_humanclassnext[id]]); }
if( g_zclass_showmenu[id] == true) { g_selected_zclass = "-1"; } else { formatex(g_selected_zclass, sizeof g_selected_zclass -1, g_zclass_load[g_zombieclassnext[id]]); }
formatex( vaultkey, sizeof vaultkey - 1, "%s_stats", userAuthID[id]);
formatex( vaultData, sizeof vaultData - 1, "0=%i;1=%s;2=%s;", userLevel[id], g_selected_hclass, g_selected_zclass);
nvault_set(gvault, vaultkey, vaultData);
}
public load_data(id)
{
if( get_pcvar_num(cvar_removexp) != 0)
{
// Do not load or save data
g_hclass_showmenu[id] = true;
g_zclass_showmenu[id] = true;
return;
}
new vaultkey[40], vaultReturn[256];
new vaultData[4][40], vaultResults[3][40];
// Get the Level
format(vaultkey, sizeof vaultkey - 1, "%s_stats", userAuthID[id]);
nvault_get(gvault, vaultkey, vaultReturn, sizeof vaultReturn - 1);
new Count = ExplodeString(vaultData, sizeof vaultData - 1, sizeof vaultData[] - 1, vaultReturn, ';')
if(Count == sizeof vaultResults - 1)
{
new ivaultLevel, i_hclass_id = -1, i_zclass_id = -1;
for( new i = 0; i < sizeof vaultData - 1; i++)
{
ExplodeString(vaultResults, sizeof vaultResults - 1, sizeof vaultResults[] - 1, vaultData[i], '=');
// We now have our items
switch (str_to_num(vaultResults[0]))
{
case VAULT_LEVEL:
{
ivaultLevel = str_to_num(vaultResults[1]);
if (ivaultLevel == 0) ivaultLevel = 1;
userLevel[id] = ivaultLevel
}
case VAULT_HCLASS:
{
// Look for our human class
if( !equali(vaultResults[1], "-1") )
{
for (new i2 = 0; i2 < g_hclass_i; i2++)
{
if( equali(vaultResults[1], g_hclass_load[i2]) )
{
i_hclass_id = i2;
break;
}
}
}
if ( i_hclass_id == -1)
{
// Couldnt find them
g_hclass_showmenu[id] = true;
} else {
// We found their zombie class
g_humanclassnext[id] = i_hclass_id;
g_hclass_showmenu[id] = false;
}
}
case VAULT_ZCLASS:
{
if( !equali(vaultResults[1], "-1") )
{
for (new i2 = 0; i2 < g_zclass_i; i2++)
{
if( equali(vaultResults[1], g_zclass_load[i2]) )
{
i_zclass_id = i2;
break;
}
}
}
if ( i_zclass_id == -1)
{
g_zclass_showmenu[id] = true;
} else {
g_zombieclassnext[id] = i_zclass_id;
g_zclass_showmenu[id] = false;
zp_set_user_zombie_class(id, i_zclass_id);
}
}
}
}
} else {
g_hclass_showmenu[id] = true;
g_zclass_showmenu[id] = true;
}
}
public client_connect(id)
{
// Do we bind a key
#if defined ZP_BINDMENU
client_cmd(id,"bind %s ^"say xpmenu^"", ZP_BINDMENU);
#endif
}
public client_putinserver(id)
{
// Reset vars
resetvars(id)
// Make sure zombieplague doesnt load the last plugin as the default zombie
zp_set_user_zombie_class(id, 0)
// Load their data
load_data(id);
// Set amount of levels to level up (called after load_data)
userNeededPacks[id] = getNeededPacks(id)
// Set the custom HUD display task
set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
}
public client_disconnect(id)
{
// Save the data
save_data(id);
// Remove tasks
remove_task(id+TASK_SHOWHUD)
}
public fw_PlayerSpawn_Post(id)
{
// Both humans and zombies spawn and call this
// Zombies can respawn if deathmatch is enabled
//TODO: Check if this works
if (zp_get_user_zombie(id))
return FMRES_IGNORED;
if (!is_user_alive(id)) // you could also use is_user_connected()
return FMRES_IGNORED;
// Set selected human and zombie class
g_humanclass[id] = g_humanclassnext[id]
g_zombieclass[id] = g_zombieclassnext[id]
// Change the default human variables
humanme(id)
// We know for sure they are a human, only give guns+speed+grav if they've picked a class
if (( g_hclass_showmenu[id] == false ) && (get_pcvar_num(cvar_removeweapons) == 0))
{
setHumanParameters(id)
giveWeapons(id) //give weapons
}
return FMRES_IGNORED;
}
public event_round_start()
{
static team;
// Set our humans hp, speed, etc
for( new o = 1; o < 33; o++)
{
// Not connected
if ( !is_user_connected(o) ) continue;
// Not playing
team = fm_get_user_team(o)
if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED) continue;
// Set our human vars
//humanme(o)
// Our next vars are now current
//g_humanclass[o] = g_humanclassnext[o]
//g_zombieclass[o] = g_zombieclassnext[o]
// The round has started
ExecuteForward(g_fwRoundStart, g_fwDummyResult, o);
}
// Set our vars
g_freezetime = true
// Do we show a welcome message?
if( get_pcvar_num(cvar_welcomemsg) )
set_task(2.0, "welcome_msg")
}
public zp_user_infected_pre(id, infector)
{
// Make sure he is not a human
g_human[id] = false
// Strip his guns (so they dont fall on the floor)
strip_weapons(id);
}
public zp_user_infected_post(id, infector)
{
// Do we show the menu?
if ((g_zclass_showmenu[id] == true) && get_pcvar_num(cvar_removezombie) ==0) show_menu_zclass(id);
}
public zp_user_humanized_pre(id)
{
// Set selected human class, incase he buys antidote
g_humanclass[id] = g_humanclassnext[id];
g_zombieclass[id] = g_zombieclassnext[id];
}
public zp_user_humanized_post(id)
{
// Hes become human again, set our vars
if( !zp_get_user_survivor(id) )
{
humanme(id)
setHumanParameters(id)
if( get_pcvar_num(cvar_removeweapons) == 0) giveWeapons(id) //give weapons
} else {
// He has become a survivor
g_human[id] = false
}
ShowHUD(id)
}
enum
{
WEAPON_GALIL = 0,
WEAPON_FAMAS,
WEAPON_M4A1,
}
public humanme(id)
{
// Set our human's height, jump, etc
if( g_hclass_showmenu[id] == true)
{
// They just entered, and no data was loaded for them
// Show the menu (despite the fact that they are automatically lvl. 1)
if (get_pcvar_num(cvar_removezombie) == 0)
{ set_task(0.1, "show_menu_hclass", id); } else { set_task(0.5, "show_menu_hclass", id); }
}
// They are human
g_human[id] = true;
}
public giveWeapons(id)
{
// Strip weapons first
strip_weapons(id);
// Give all weapons (everything is in g_hclass_weapons)
static i, weaponid;
for (i = 0; i < sizeof g_hclass_weapons; i++)
{
weaponid = g_hclass_weapons[g_humanclass[id]][i];
if (weaponid >= 1 && weaponid <= 14) {
// Give main weapon
give_primary_weapon(id, weaponid - 1);
} else if ( weaponid >= 15 && weaponid <= 20) {
// Give secondary gun
give_secondary_weapon(id, weaponid - 15);
} else if ( weaponid >= 21 && weaponid <=23) {
// Give grenades
fm_give_item(id, g_additional_items[weaponid - 21]);
} else {
// We have given them all their item, or they dont have any
return;
}
}
}
public setHumanParameters(id)
{
set_pev(id, pev_gravity, g_hclass_grav[g_humanclass[id]])
fm_set_user_health(id, g_hclass_hp[g_humanclass[id]])
}
public resetvars(id)
{
// This should only be called whenever a person connects!
// Otherwise it erases a persons choices
// Reset our human's variables
g_zombieclassnext[id] = 0;
g_humanclassnext[id] = 0;
g_zombieclass[id] = 0;
g_humanclass[id] = 0;
g_hclass_showmenu[id] = false;
g_zclass_showmenu[id] = false;
userLevel[id] = 1;
get_user_authid(id, userAuthID[id], 31)
g_resetparams[id] = false
}
/*================================================================================
Begin Functions from the internet
================================================================================*/
//http://forums.alliedmods.net/showthread.php?p=67207#post67207
stock ExplodeString( Output[][], Max, Size, Input[], Delimiter )
{
new Idx, l = strlen(Input), Len;
do Len += (1 + copyc( Output[Idx], Size, Input[Len], Delimiter ));
while( (Len < l) && (++Idx < Max) )
return Idx;
}
/*================================================================================
Begin Code from zombie_plague (modified to suit the plugin)
================================================================================*/
// Set player's health (from fakemeta_util)
stock fm_set_user_health(id, health)
{
(health > 0) ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);
}
// Forward Player PreThink
public fw_PlayerPreThink(id)
{
// Not alive
if (!is_user_alive(id)) return;
// Not human, survivor will count as not a human
if(!g_human[id]) return;
// Set Player MaxSpeed
if (!g_freezetime)
{
if (g_human[id])
{
set_pev(id, pev_maxspeed, float(g_hclass_spd[g_humanclass[id]]))
return
}
}
}
public show_menu_zclass(id)
{
// Player disconnected
if (!is_user_connected(id))
return;
// Bots pick default classes
if (is_user_bot(id))
{
g_zombieclassnext[id] = 0 //basic zombie
return;
}
static menu[800], len, class, removexp;
new curClassIcon[2];
len = 0
removexp = get_pcvar_num(cvar_removexp);
// Title
len += formatex(menu[len], sizeof menu - 1 - len, "\y%L \r [%d-%d]^n^n", id, "MENU_ZCLASS_TITLE", ZCLASSES_STARTID+1, min(ZCLASSES_STARTID+7, g_zclass_i))
#if defined ZP_ALIGN_TEXT
// Align text
new spacers[400], g_zclass_spacers1, g_zclass_spacers2
new maxSpace1, maxSpace2, curSpace1[32], curSpace2[32]
// Get max width first
for (class = ZCLASSES_STARTID; class < min(ZCLASSES_STARTID+7, g_zclass_i); class++)
{
formatex(spacers, sizeof spacers - 1, "%d. %s", class-ZCLASSES_STARTID+1, g_zclass_name[class])
g_zclass_spacers1 = strlen(spacers)
g_zclass_spacers2 = strlen(g_zclass_info[class])
if(g_zclass_spacers1 > maxSpace1) maxSpace1 = g_zclass_spacers1
if(g_zclass_spacers2 > maxSpace2) maxSpace2 = g_zclass_spacers2
}
// 1-7. Class List
for (class = ZCLASSES_STARTID; class < min(ZCLASSES_STARTID+7, g_zclass_i); class++)
{
formatex(spacers, sizeof spacers - 1, "%d. %s", class-ZCLASSES_STARTID+1, g_zclass_name[class])
g_zclass_spacers1 = maxSpace1 - strlen(spacers)
g_zclass_spacers2 = maxSpace2 - strlen(g_zclass_info[class])
arrayset(curSpace1, '^0', sizeof curSpace1 - 1)
arrayset(curSpace2, '^0', sizeof curSpace2 - 1)
if(g_zclass_spacers1 != 0) arrayset(curSpace1, '^t', g_zclass_spacers1)
if(g_zclass_spacers2 != 0) arrayset(curSpace2, '^t', g_zclass_spacers2)
if (((class == g_zombieclassnext[id] && g_zclass_showmenu[id] == false) || (userLevel[id] < g_zclass_lvl[class])) && (removexp == 0))
{
if (class == g_zombieclassnext[id]) { curClassIcon = "*"; } else { curClassIcon = ""; }
len += formatex(menu[len], sizeof menu - 1 - len, "\d%s%d. %s %s %s %s %L %d^n", curClassIcon, class-ZCLASSES_STARTID+1, g_zclass_name[class], curSpace1, g_zclass_info[class], curSpace2, id, "BOTH_ATTRIB_LEVEL", g_zclass_lvl[class])
} else if (removexp == 1) {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s\y %s %s^n", class-ZCLASSES_STARTID+1, g_zclass_name[class], curSpace1, g_zclass_info[class])
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s\y %s %s\w %s %L %d^n", class-ZCLASSES_STARTID+1, g_zclass_name[class], curSpace1, g_zclass_info[class], curSpace2, id, "BOTH_ATTRIB_LEVEL", g_zclass_lvl[class])
}
}
#else
for (class = ZCLASSES_STARTID; class < min(ZCLASSES_STARTID+7, g_zclass_i); class++)
{
if (((class == g_zombieclassnext[id] && g_zclass_showmenu[id] == false) || (userLevel[id] < g_zclass_lvl[class])) && (removexp == 0))
{
if (class == g_zombieclassnext[id]) { curClassIcon = "*"; } else { curClassIcon = ""; }
len += formatex(menu[len], sizeof menu - 1 - len, "\d%s%d. %s - %s - %L %d^n", curClassIcon, class-ZCLASSES_STARTID+1, g_zclass_name[class], g_zclass_info[class], id, "BOTH_ATTRIB_LEVEL", g_zclass_lvl[class])
} else if (removexp == 1) {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s -\y %s^n", class-ZCLASSES_STARTID+1, g_zclass_name[class], g_zclass_info[class]);
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s -\y %s\w - %L %d^n", class-ZCLASSES_STARTID+1, g_zclass_name[class], g_zclass_info[class], id, "BOTH_ATTRIB_LEVEL", g_zclass_lvl[class]);
}
}
#endif
// 8. Back - 9. Next - 0. Exit
len += formatex(menu[len], sizeof menu - 1 - len, "^n\r8.\w %L^n\r9.\w %L^n^n\r0.\w %L", id, "MENU_BACK", id, "MENU_NEXT", id, "MENU_EXIT")
show_menu(id, KEYSMENU, menu, -1, "Zombie Class Menu")
}
public show_menu_hclass(id)
{
// Player disconnected
if (!is_user_connected(id))
return;
// Bots pick default classes
if (is_user_bot(id))
{
g_humanclassnext[id] = 0
return;
}
static menu[800], len, class, removexp
new curClassIcon[2]
len = 0
removexp = get_pcvar_num(cvar_removexp);
// Title
len += formatex(menu[len], sizeof menu - 1 - len, "\y%L \r[%d-%d]^n^n", id, "MENU_HCLASS_TITLE", HCLASSES_STARTID+1, min(HCLASSES_STARTID+7, g_hclass_i))
#if defined ZP_ALIGN_TEXT
// Align text
new spacers[400], g_hclass_spacers1, g_hclass_spacers2
new maxSpace1, maxSpace2, curSpace1[32], curSpace2[32]
// Get max width first
for (class = HCLASSES_STARTID; class < min(HCLASSES_STARTID+7, g_hclass_i); class++)
{
formatex(spacers, sizeof spacers - 1, "%d. %s", class-HCLASSES_STARTID+1, g_hclass_name[class])
g_hclass_spacers1 = strlen(spacers)
g_hclass_spacers2 = strlen(g_hclass_info[class])
if(g_hclass_spacers1 > maxSpace1) maxSpace1 = g_hclass_spacers1
if(g_hclass_spacers2 > maxSpace2) maxSpace2 = g_hclass_spacers2
}
// 1-7. Class List
for (class = HCLASSES_STARTID; class < min(HCLASSES_STARTID+7, g_hclass_i); class++)
{
formatex(spacers, sizeof spacers - 1, "%d. %s", class-HCLASSES_STARTID+1, g_hclass_name[class])
g_hclass_spacers1 = maxSpace1 - strlen(spacers)
g_hclass_spacers2 = maxSpace2 - strlen(g_hclass_info[class])
arrayset(curSpace1, '^0', sizeof curSpace1 - 1)
arrayset(curSpace2, '^0', sizeof curSpace2 - 1)
if(g_hclass_spacers1 != 0) arrayset(curSpace1, '^t', g_hclass_spacers1)
if(g_hclass_spacers2 != 0) arrayset(curSpace2, '^t', g_hclass_spacers2)
if (((class == g_humanclassnext[id] && g_hclass_showmenu[id] == false) || (userLevel[id] < g_hclass_lvl[class])) && (removexp == 0))
{
if (class == g_humanclassnext[id]) { curClassIcon = "*"; } else { curClassIcon = ""; }
len += formatex(menu[len], sizeof menu - 1 - len, "\d%s%d. %s %s %s %s %L %d^n", curClassIcon, class-HCLASSES_STARTID+1, g_hclass_name[class], curSpace1, g_hclass_info[class], curSpace2, id, "BOTH_ATTRIB_LEVEL", g_hclass_lvl[class])
} else if (removexp == 1) {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s\y %s %s^n", class-HCLASSES_STARTID+1, g_hclass_name[class], curSpace1, g_hclass_info[class])
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s\y %s %s\w %s %L %d^n", class-HCLASSES_STARTID+1, g_hclass_name[class], curSpace1, g_hclass_info[class], curSpace2, id, "BOTH_ATTRIB_LEVEL", g_hclass_lvl[class])
}
}
#else
for (class = HCLASSES_STARTID; class < min(HCLASSES_STARTID+7, g_hclass_i); class++)
{
if (((class == g_humanclassnext[id] && g_hclass_showmenu[id] == false) || (userLevel[id] < g_hclass_lvl[class])) && (removexp == 0))
{
if (class == g_humanclassnext[id]) { curClassIcon = "*"; } else { curClassIcon = ""; }
len += formatex(menu[len], sizeof menu - 1 - len, "\d%s%d. %s - %s - %L %d^n", curClassIcon, class-HCLASSES_STARTID+1, g_hclass_name[class], g_hclass_info[class], id, "BOTH_ATTRIB_LEVEL", g_hclass_lvl[class])
} else if (removexp == 1) {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s -\y %s^n", class-HCLASSES_STARTID+1, g_hclass_name[class], g_hclass_info[class]);
} else {
len += formatex(menu[len], sizeof menu - 1 - len, "\r%d.\w %s -\y %s\w - %L %d^n", class-HCLASSES_STARTID+1, g_hclass_name[class], g_hclass_info[class], id, "BOTH_ATTRIB_LEVEL", g_hclass_lvl[class])
}
}
#endif
// 8. Back - 9. Next - 0. Exit
len += formatex(menu[len], sizeof menu - 1 - len, "^n\r8.\w %L^n\r9.\w %L^n^n\r0.\w %L", id, "MENU_BACK", id, "MENU_NEXT", id, "MENU_EXIT")
show_menu(id, KEYSMENU, menu, -1, "Human Class Menu")
}
/* ----------------------- Menu Handlers -------------------------*/
// Game Menu
public menu_game(id, key)
{
if(get_pcvar_num(cvar_removexp) == 1) key++;
switch (key)
{
case 0: // Buy a level up
{
if(getAmmoPacks(id) >= getNeededPacks(id))
{
setAmmoPacks(id, getAmmoPacks(id) - getNeededPacks(id))
userLevel[id] += 1
save_data(id)
// Inform the user they leveled up
zp_colored_print(id, "^x04%s^x01 %L %d", textHeader, id ,"MENU_BUY_LEVEL", userLevel[id])
ShowHUD(id)
} else {
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id ,"ERR_NOTENOUGHPACKS")
}
// Return to the main xp menu
show_menu_game(id);
}
case 1: // Human Classes
{
// Restrict it here if we wanted to
show_menu_hclass(id)
}
case 2: // Zombie Classes
{
if (get_pcvar_num(cvar_removezombie) == 0)
{
// Restrict it here if we wanted to
show_menu_zclass(id)
}
}
}
return PLUGIN_HANDLED;
}
// Zombie Class Menu
public menu_zclass(id, key)
{
// Special keys / items list exceeded
if (key >= MENU_KEY_BACK || ZCLASSES_SELECTION >= g_zclass_i)
{
switch (key)
{
case MENU_KEY_BACK: // back
{
if (ZCLASSES_STARTID-7 >= 0) ZCLASSES_STARTID -= 7
}
case MENU_KEY_NEXT: // next
{
if (ZCLASSES_STARTID+7 < g_zclass_i) ZCLASSES_STARTID += 7
}
case MENU_KEY_EXIT: // exit
{
return PLUGIN_HANDLED;
}
}
// Show extra items menu again
show_menu_zclass(id)
return PLUGIN_HANDLED;
}
// They selected their own class
if (ZCLASSES_SELECTION == g_zombieclassnext[id])
{
//Plugin continues if this is false (sets class info on connect)
if( g_zclass_showmenu[id] == false) //when a client first connects, the menu shows all zombies as a choice even the one the client defaults to (index of 0)
{
// Alert them they already have chosen a zombie
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_ALREADYSELECTED")
show_menu_zclass(id)
// They had already chosen this zombie, dont rerun the command
return PLUGIN_HANDLED;
}
}
if (get_pcvar_num(cvar_removexp) == 0)
{
if (g_zclass_lvl[HCLASSES_SELECTION] > userLevel[id])
{
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NOTLEVEL")
show_menu_zclass(id)
return PLUGIN_HANDLED;
}
}
// Store selection for the next infection
g_zombieclassnext[id] = ZCLASSES_SELECTION;
// Disable showing menu since theyve chosen
g_zclass_showmenu[id] = false;
// Show selected zombie class info and stats
zp_colored_print(id, "^x04%s^x01 %L: %s", textHeader, id, "ZOMBIE_SELECT_XP", g_zclass_name[g_zombieclassnext[id]])
zp_colored_print(id, "^x04%s^x01 %L: %d %L: %d %L: %d %L: %d%%", textHeader, id, "ZOMBIE_ATTRIB1_XP", g_zclass_hp[g_zombieclassnext[id]], id, "ZOMBIE_ATTRIB2_XP", g_zclass_spd[g_zombieclassnext[id]],
id, "ZOMBIE_ATTRIB3_XP", floatround(g_zclass_grav[g_zombieclassnext[id]]*800), id, "ZOMBIE_ATTRIB4_XP", floatround(g_zclass_kb[g_zombieclassnext[id]]*100))
// Set the class for zombie plague
zp_set_user_zombie_class(id, g_zombieclassnext[id])
return PLUGIN_HANDLED;
}
// Human Class Menu
public menu_hclass(id, key)
{
// Special keys / items list exceeded
if (key >= MENU_KEY_BACK || HCLASSES_SELECTION >= g_hclass_i)
{
switch (key)
{
case MENU_KEY_BACK: // back
{
if (HCLASSES_STARTID-7 >= 0) HCLASSES_STARTID -= 7
}
case MENU_KEY_NEXT: // next
{
if (HCLASSES_STARTID+7 < g_hclass_i) HCLASSES_STARTID += 7
}
case MENU_KEY_EXIT: // exit
{
return PLUGIN_HANDLED;
}
}
// Show human list again
show_menu_hclass(id)
return PLUGIN_HANDLED;
}
if (HCLASSES_SELECTION == g_humanclassnext[id])
{
// When a client first connects, the menu shows all zombies as a choice even the one the client defaults to (index of 0)
if( g_hclass_showmenu[id] == false)
{
// Alert them they alaerdy have chosen a zombie
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_ALREADYSELECTED")
show_menu_hclass(id)
return PLUGIN_HANDLED; //they had already chosen this zombie, dont rerun the command
}
}
if (get_pcvar_num(cvar_removexp) == 0)
{
if (g_hclass_lvl[HCLASSES_SELECTION] > userLevel[id])
{
zp_colored_print(id, "^x04%s^x01 %L", textHeader, id, "ERR_NOTLEVEL")
show_menu_hclass(id)
return PLUGIN_HANDLED;
}
}
// Store selection for the next infection
g_humanclassnext[id] = HCLASSES_SELECTION;
// Disable showing menu since theyve chosen
g_hclass_showmenu[id] = false;
// Show selected human class info and stats
zp_colored_print(id, "^x04%s^x01 %L: %s", textHeader, id, "HUMAN_SELECT_XP", g_hclass_name[g_humanclassnext[id]])
zp_colored_print(id, "^x04%s^x01 %L: %d %L: %d %L: %d", textHeader, id, "HUMAN_ATTRIB1_XP", g_hclass_hp[g_humanclassnext[id]], id, "HUMAN_ATTRIB2_XP", g_hclass_spd[g_humanclassnext[id]],
id, "HUMAN_ATTRIB3_XP", floatround(g_hclass_grav[g_humanclassnext[id]]*800), id)
return PLUGIN_HANDLED;
}
public ShowHUD(taskid)
{
//if (get_pcvar_num(cvar_removexp) == 1 ) return;
static id;
// Our ID
id = ID_SHOWHUD;
// Player died?
if (!is_user_alive(id))
{
// Get spectating target
id = pev(id, PEV_SPEC_TARGET) //other persons ID
// Target not alive
if (!is_user_alive(id)) return;
}
// Format the classname
static red, green, blue, g_name[sizeof g_hclass_name]; // Hopefully g_zclass_name and g_zclass_name will be left the same array size
if ( g_human[id] == false ) // zombies
{
red = 200
green = 250
blue = 0
formatex(g_name, sizeof g_name - 1, "%L", id, "HUD_ZOMBIE");
}
else // humans
{
red = 0
green = 0
blue = 255
copy(g_name, sizeof g_name - 1, g_hclass_name[g_humanclass[id]]);
}
if (id != ID_SHOWHUD)
{
if (get_pcvar_num(cvar_removexp) == 0 )
{
// Set our HUD in position for spectating
set_hudmessage(255, 255, 255, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1);
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L: %s - %L: %d", ID_SHOWHUD, "HUD_CLASS", g_name, ID_SHOWHUD, "HUD_LEVEL", userLevel[id]);
} else {
// Just show the class information
set_hudmessage(255, 255, 255, HUD_SPECT_X, HUD_SPECT_Y, 0, 6.0, 1.1, 0.0, 0.0, -1);
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L: %s", ID_SHOWHUD, "HUD_CLASS", g_name);
}
} else {
if (get_pcvar_num(cvar_removexp) == 0 )
{
// Set our HUD in position for the player
set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1);
ShowSyncHudMsg(id, g_MsgSync2, "%L: %s - %L: %d^t^t^t", id, "HUD_CLASS", g_name, id, "HUD_LEVEL", userLevel[id]);
} else {
// Just show the class information
set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1);
ShowSyncHudMsg(id, g_MsgSync2, "%L: %s^t^t^t", id, "HUD_CLASS", g_name);
}
}
}
// Native: native_get_user_human_class
public native_get_user_human_class(id)
{
return g_humanclass[id];
}
// Native: zpxp_register_human_class
public native_register_human_class(const name[], const info[], const model[], const weapons[], hp, speed, Float:gravity, level)
{
// Reached human classes limit
if (g_hclass_i >= sizeof g_hclass_name)
return -1;
// Strings passed byref
param_convert(1)
param_convert(2)
param_convert(3)
param_convert(4)
// Add the class
copy(g_hclass_name[g_hclass_i], sizeof g_hclass_name[] - 1, name)
copy(g_hclass_info[g_hclass_i], sizeof g_hclass_info[] - 1, info)
copy(g_hclass_model[g_hclass_i], sizeof g_hclass_model[] - 1, model)
copy(g_hclass_weapons[g_hclass_i], sizeof g_hclass_weapons[] - 1, weapons)
g_hclass_hp[g_hclass_i] = hp
g_hclass_spd[g_hclass_i] = speed
g_hclass_grav[g_hclass_i] = gravity
g_hclass_lvl[g_hclass_i] = level
// For the load_data and save_data
new tSave[40]
formatex(tSave, sizeof tSave - 1, "%s%s", name, info);
replace_all(tSave, sizeof tSave - 1, ";", "")
replace_all(tSave, sizeof tSave - 1, " ", "")
g_hclass_load[g_hclass_i] = tSave;
// Increase registered classes counter
g_hclass_i++
// Return id under which we registered the class
return g_hclass_i-1;
}
// Native: zpxp_register_zombie_class
public native_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback, level)
{
// Dont return -1, we wil get lots of server window print errors from the plugins
if( get_pcvar_num(cvar_removezombie) == 2) return 0;
//Bugfix for loading zombies
loadedZombies = true;
// Strings passed byref
param_convert(1)
param_convert(2)
param_convert(3)
param_convert(4)
// Save the name, level required, and classid
copy(g_zclass_name[g_zclass_i], sizeof g_zclass_name[] - 1, name)
copy(g_zclass_info[g_zclass_i], sizeof g_zclass_info[] - 1, info)
copy(g_zclass_model[g_zclass_i], sizeof g_zclass_model[] - 1, model)
copy(g_zclass_clawmodel[g_zclass_i], sizeof g_zclass_clawmodel[] - 1, clawmodel)
g_zclass_hp[g_zclass_i] = hp
g_zclass_spd[g_zclass_i] = speed
g_zclass_grav[g_zclass_i] = gravity
g_zclass_kb[g_zclass_i] = knockback
g_zclass_lvl[g_zclass_i] = level
// For the load_data and save_data
new tSave[40]
formatex(tSave, sizeof tSave - 1, "%s%s", name, info);
replace_all(tSave, sizeof tSave - 1, ";", "")
replace_all(tSave, sizeof tSave - 1, " ", "")
g_zclass_load[g_zclass_i] = tSave;
// Get the classid from zombie plague
new g_returnclass_id;
g_returnclass_id = zp_register_zombie_class(g_zclass_name[g_zclass_i], g_zclass_info[g_zclass_i], g_zclass_model[g_zclass_i], g_zclass_clawmodel[g_zclass_i], g_zclass_hp[g_zclass_i] / 2, g_zclass_spd[g_zclass_i], g_zclass_grav[g_zclass_i], g_zclass_kb[g_zclass_i]);
// Make sure there was no error
if( g_returnclass_id == -1 )
{
server_print("%s %L", textHeader, LANG_PLAYER, "ERR_BADRETURN");
return -1
}
// Increase registered classes counter
g_zclass_i++
// Return id under which we registered the class
return g_zclass_i-1;
}
public native_register_extra_item(const name[], cost, team)
{
//TO DO
}
/*================================================================================
--The following are copied directly from zombie_plague, no reinventing wheels...
[Shared Functions]
=================================================================================*/
// Welcome Message Task
public welcome_msg()
{
// Show mod info
zp_colored_print(0, "^x04%s^x01 %L", textHeaderOrig, LANG_PLAYER, "NOTICE_INFO_XP")
}
// Log Event Round Start
public logevent_round_start()
{
// Freezetime ends
g_freezetime = false
}
// Get User Team
stock fm_get_user_team(id)
{
return get_pdata_int(id, OFFSET_CSTEAMS, OFFSET_LINUX);
}
zp_colored_print(target, const message[], any:...)
{
static buffer[512], i, argscount
argscount = numargs()
// Send to everyone
if (!target)
{
static player
for (player = 1; player <= g_maxplayers; player++)
{
// Not connected
if (!is_user_connected(player))
continue;
// Remember changed arguments
static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
changedcount = 0
// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
{
setarg(i, 0, player)
changed[changedcount] = i
changedcount++
}
}
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3)
// Send it
message_begin(MSG_ONE, g_msgSayText, _, player)
write_byte(player)
write_string(buffer)
message_end()
// Replace back player id's with LANG_PLAYER
for (i = 0; i < changedcount; i++)
setarg(changed[i], 0, LANG_PLAYER)
}
}
// Send to specific target
else
{
// Replace LANG_PLAYER with player id
for (i = 2; i < argscount; i++)
{
if (getarg(i) == LANG_PLAYER)
setarg(i, 0, target)
}
// Format message for player
vformat(buffer, sizeof buffer - 1, message, 3)
// Send it
message_begin(MSG_ONE, g_msgSayText, _, target)
write_byte(target)
write_string(buffer)
message_end()
}
}
/*================================================================================
Code JUST for giving guns
================================================================================*/
// Drop primary/secondary weapons
stock drop_weapons(id, dropwhat)
&
|