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Problema Compilare !!

 
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Author Message1165
d1Nca

[Mentally Stable]



Status: Offline
(since 13-04-2013 19:55)
Joined: 12 Dec 2011
Posts: 3, Topics: 3
Location: United Arab Emirates

Reputation: 55.1
Votes: 2

Post Posted: 08-05-2012, 13:35:59 | Translate post to: ... (Click for more languages)

Am si eu o problema cu acest plugin :
    /* AMX Mod X
    * Misc. Stats Plugin
    *
    * by the AMX Mod X Development Team
    * originally developed by OLO
    *
    * This file is part of AMX Mod X.
    *
    *
    * This program is free software; you can redistribute it and/or modify it
    * under the terms of the GNU General Public License as published by the
    * Free Software Foundation; either version 2 of the License, or (at
    * your option) any later version.
    *
    * This program is distributed in the hope that it will be useful, but
    * WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    * General Public License for more details.
    *
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software Foundation,
    * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
    *
    * In addition, as a special exception, the author gives permission to
    * link the code of this program with the Half-Life Game Engine ("HL
    * Engine") and Modified Game Libraries ("MODs") developed by Valve,
    * L.L.C ("Valve"). You must obey the GNU General Public License in all
    * respects for all of the code used other than the HL Engine and MODs
    * from Valve. If you modify this file, you may extend this exception
    * to your version of the file, but you are not obligated to do so. If
    * you do not wish to do so, delete this exception statement from your
    * version.
    */

    #include <amxmodx>

    public MultiKill
    public MultiKillSound
    public BombPlanting
    public BombDefusing
    public BombPlanted
    public BombDefused
    public BombFailed
    public BombPickUp
    public BombDrop
    public BombCountVoice
    public BombCountDef
    public BombReached
    public ItalyBonusKill
    public EnemyRemaining
    public LastMan
    public KnifeKill
    public KnifeKillSound
    public GrenadeKill
    public GrenadeSuicide
    public HeadShotKill
    public HeadShotKillSound
    public RoundCounterSound
    public RoundCounter
    public KillingStreak
    public KillingStreakSound
    public DoubleKill
    public DoubleKillSound
    public PlayerName
    public FirstBloodSound

    new g_streakKills[33][2]
    new g_multiKills[33][2]
    new g_Planter
    new g_Defuser
    new g_C4Timer
    new g_Defusing
    new Float:g_LastOmg
    new Float:g_LastPlan
    new g_LastAnnounce
    new g_roundCount
    new Float:g_doubleKill
    new g_doubleKillId
    new g_friend[33]
    new g_firstBlood

    new g_MultiKillMsg[7][] = {
    "Multi-Kill! %s^nwith %d kills (%d hs)",
    "Ultra-Kill!!! %s^nwith %d kills (%d hs)",
    "%s IS ON A KILLING SPREE!!!^nwith %d kills (%d hs)",
    "RAMPAGE!!! %s^nwith %d kills (%d hs)" ,
    "%s IS UNSTOPPABLE!!!^nwith %d kills (%d hs)" ,
    "%s IS A MONSTER!^nwith %d kills (%d hs)",
    "%s IS GODLIKE!!!!^nwith %d kills (%d hs)"
    }
    new g_Sounds[7][] = {
    "multikill",
    "ultrakill",
    "killingspree",
    "rampage",
    "unstoppable",
    "monsterkill",
    "godlike"
    }
    new g_KillingMsg[7][] = {
    "%s: Multi-Kill!",
    "%s: Ultra-Kill!!!",
    "%s IS ON A KILLING SPREE!!!",
    "%s: RAMPAGE!!!",
    "%s IS UNSTOPPABLE!!!",
    "%s IS A MONSTER!",
    "%s IS GODLIKE!!!"
    }
    new g_KinfeMsg[4][] = {
    "%s sliced and diced %s",
    "%s pulled out knife and gutted %s",
    "%s sneaks carefully behind and knifed %s",
    "%s knived %s"
    }
    new g_LastMessages[4][] = {
    "Now all depend on you!",
    "I hope you still have a healthpack.",
    "All your teammates were killed. Good luck!",
    "Now you are alone. Have fun!"
    }
    new g_HeMessages[4][] = {
    "%s sends a little gift to %s",
    "%s throws a small present to %s",
    "%s made a precision throw to %s",
    "%s got a big explosion for %s"
    }
    new g_SHeMessages[4][] = {
    "%s detonated himself with a grenade",
    "%s trys the effect of an HE Grenade",
    "%s swallows grenades whole!,
    "%s explodes!"
    }
    new g_HeadShots[7][] = {
    "$kn killed $vn with a well^nplaced shot to the head!",
    "$kn removed $vn's^nhead with the $wn",
    "$kn turned $vn's head^ninto pudding with the $wn",
    "$vn got pwned by $kn",
    "$vn's head has been^nturned into red jello",
    "$kn has superb aim with the $wn,^nas $vn well knows.",
    "$vn's head stayed in $kn's^ncrosshairs a bit too long..."
    }

    new g_teamsNames[2][] = {
    "TERRORIST",
    "CT"
    }

    public plugin_init(){
    register_plugin("CS Misc. Stats","0.20","AMXX Dev Team")
    register_event("DeathMsg","eDeathMsg","a")
    register_event("TextMsg","eRestart","a","2&#Game_C","2&#Game_w")
    register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
    register_event("RoundTime", "eNewRound", "bc")
    register_event("StatusValue","setTeam","be","1=1")
    register_event("StatusValue","showStatus","be","1=2","2!0")
    register_event("StatusValue","hideStatus","be","1=1","2=0")
    new mapname[32]
    get_mapname(mapname,31)
    if (equali(mapname,"de_",3)||equali(mapname,"csde_",5)){
    register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
    register_event("SendAudio", "eBombPlanted", "a", "2&%!MRAD_BOMBPL")
    register_event("SendAudio", "eBombDef", "a", "2&%!MRAD_BOMBDEF")
    register_event("TextMsg", "eBombFail", "a", "2&#Target_B")
    register_event("BarTime", "eBombDefG", "be", "1=10", "1=5","1=3")
    register_event("BarTime", "eBombDefL", "be", "1=0")
    register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
    register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
    }
    else if ( equali( mapname , "cs_italy" ) ) {
    register_event( "23" , "chickenKill", "a" , "1=108" , /*"12=106",*/ "15=4" )
    register_event( "23" , "radioKill", "a" , "1=108" , /*"12=294",*/ "15=2" )
    }
    }

    public plugin_cfg(){
    new g_addStast[] = "amx_statscfg add ^"%s^" %s"
    server_cmd(g_addStast,"MultiKill","MultiKill")
    server_cmd(g_addStast,"MultiKillSound","MultiKillSound")
    server_cmd(g_addStast,"Bomb Planting","BombPlanting")
    server_cmd(g_addStast,"Bomb Defusing","BombDefusing")
    server_cmd(g_addStast,"Bomb Planted","BombPlanted")
    server_cmd(g_addStast,"Bomb Defuse Succ.","BombDefused")
    server_cmd(g_addStast,"Bomb Def. Failure","BombFailed")
    server_cmd(g_addStast,"Bomb PickUp","BombPickUp")
    server_cmd(g_addStast,"Bomb Drop","BombDrop")
    server_cmd(g_addStast,"Bomb Count Down","BombCountVoice")
    server_cmd(g_addStast,"Bomb Count Down (def)","BombCountDef")
    server_cmd(g_addStast,"Bomb Site Reached","BombReached")
    server_cmd(g_addStast,"Italy Bonus Kill","ItalyBonusKill")
    server_cmd(g_addStast,"Last Man","LastMan")
    server_cmd(g_addStast,"Knife Kill","KnifeKill")
    server_cmd(g_addStast,"Knife Kill Sound","KnifeKillSound")
    server_cmd(g_addStast,"Grenade Kill","GrenadeKill")
    server_cmd(g_addStast,"Grenade Suicide","GrenadeSuicide")
    server_cmd(g_addStast,"HeadShot Kill","HeadShotKill")
    server_cmd(g_addStast,"HeadShot Kill Sound","HeadShotKillSound")
    server_cmd(g_addStast,"Round Counter","RoundCounter")
    server_cmd(g_addStast,"Round Counter Sound","RoundCounterSound")
    server_cmd(g_addStast,"Killing Streak","KillingStreak")
    server_cmd(g_addStast,"Killing Streak Sound","KillingStreakSound")
    server_cmd(g_addStast,"Enemy Remaining","EnemyRemaining")
    server_cmd(g_addStast,"Double Kill","DoubleKill")
    server_cmd(g_addStast,"Double Kill Sound","DoubleKillSound")
    server_cmd(g_addStast,"Player Name","PlayerName")
    server_cmd(g_addStast,"First Blood Sound","FirstBloodSound")
    }

    public client_putinserver(id)
    g_multiKills[id] = g_streakKills[ id ] = { 0 , 0 }

    public eDeathMsg(){
    new killerId = read_data(1)
    if ( killerId == 0 ) return
    new victimId = read_data(2)
    new bool:enemykill = (get_user_team(killerId) != get_user_team(victimId))
    new headshot = read_data(3)
    if ( g_firstBlood ) {
    g_firstBlood = 0
    if ( FirstBloodSound ) client_cmd(0,"spk misc/firstblood")
    }
    if ( (KillingStreak || KillingStreakSound) && enemykill ) {
    g_streakKills[ killerId ][ 0 ]++
    g_streakKills[ killerId ][ 1 ] = 0
    g_streakKills[ victimId ][ 1 ]++
    g_streakKills[ victimId ][ 0 ] = 0
    new a = g_streakKills[ killerId ][ 0 ] - 3
    if ( (a > -1) && !( a % 2 ) ) {
    new name[32]
    get_user_name( killerId , name , 31 )
    if ( (a >>= 1) > 6 ) a = 6
    if ( KillingStreak ){
    set_hudmessage(55, 88, 222, 0.02, 0.70, 2, 0.02, 6.0, 0.01, 0.03, 3)
    show_hudmessage(0,g_KillingMsg[ a ], name )
    }
    if ( KillingStreakSound ) client_cmd( 0 , "spk misc/%s" , g_Sounds[ a ] )
    }
    }
    if ( MultiKill || MultiKillSound ) {
    if (killerId && enemykill ) {
    g_multiKills[killerId][0]++
    g_multiKills[killerId][1] += headshot
    new param[2]
    param[0] = killerId
    param[1] = g_multiKills[killerId][0]
    set_task( 4.0 + float( param[1] ) ,"checkKills",0,param,2)
    }
    }
    if ( EnemyRemaining ) {
    new ppl[32], pplnum
    new team = get_user_team( victimId ) - 1
    get_players(ppl,pplnum,"e", g_teamsNames[1 - team] )
    if (pplnum){
    new eppl[32], epplnum
    get_players(eppl,epplnum,"ae",g_teamsNames[team])
    if (epplnum) {
    new message[128]
    format(message,127,"%d %s%s Remaining...",epplnum,g_teamsNames[team],(epplnum==1)?"":"S" )
    set_hudmessage(255,255,255,0.02,0.85,2, 0.05, 0.1, 0.02, 3.0, 3)
    for(new a=0; a<pplnum; ++a) show_hudmessage(ppl[a],message)
    //client_print(ppl[a],print_chat,message)
    }
    }
    }
    if ( LastMan ) {
    new cts[32], ts[32], ctsnum, tsnum
    get_players(cts,ctsnum,"ae", g_teamsNames[1] )
    get_players(ts,tsnum,"ae", g_teamsNames[0] )
    if ( ctsnum == 1 && tsnum == 1 ){
    new ctname[32], tname[32]
    get_user_name(cts[0],ctname,31)
    get_user_name(ts[0],tname,31)
    set_hudmessage(80, 100, 150, -1.0, 0.35, 1, 6.0, 0.02, 0.05, 0.15, 3)
    show_hudmessage(0,"%s versus %s",ctname,tname)
    client_cmd(0,"spk misc/maytheforce")
    }
    else if ( !g_LastAnnounce ) {
    new oposite = 0, team = 0
    if ( ctsnum == 1 && tsnum > 1 ) {
    g_LastAnnounce = cts[0]
    oposite = tsnum
    team = 0
    }
    else if ( tsnum == 1 && ctsnum > 1 ) {
    g_LastAnnounce = ts[0]
    oposite = ctsnum
    team = 1
    }
    if (g_LastAnnounce){
    new name[32]
    get_user_name(g_LastAnnounce,name,31)
    set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, 3)
    show_hudmessage(0,"%s (%d HP) vs. %d %s%s: %s",name,
    get_user_health(g_LastAnnounce),oposite,
    g_teamsNames[team],(oposite==1)?"":"S" ,g_LastMessages[ random_num(0,3) ] )
    client_cmd(g_LastAnnounce,"spk misc/oneandonly")
    }
    }
    }
    new arg[4]
    read_data( 4 , arg , 3 )
    if ( equal( arg, "kni" ) && ( KnifeKill || KnifeKillSound ) ) {
    if ( KnifeKill ) {
    new killer[32], victim[32]
    get_user_name(killerId,killer,31)
    get_user_name(victimId,victim,31)
    set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, 1)
    show_hudmessage(0,g_KinfeMsg[ random_num(0,3) ],killer,victim)
    }
    if ( KnifeKillSound ) client_cmd(0,"spk misc/humiliation")
    }
    else if ( equal( arg, "gre" ) && (GrenadeKill || GrenadeSuicide) ) {
    new killer[32], victim[32]
    get_user_name(killerId,killer,32)
    get_user_name(victimId,victim,32)
    set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, 1)
    if ( killerId != victimId ){
    if ( GrenadeKill ) show_hudmessage(0,g_HeMessages[ random_num(0,3)],killer,victim)
    }
    else if ( GrenadeSuicide ) show_hudmessage(0,g_SHeMessages[ random_num(0,3) ],victim)
    }
    if ( headshot && (HeadShotKill || HeadShotKillSound) ) {
    if ( HeadShotKill ){
    new killer[32], victim[32], weapon[32], message[128]
    get_user_name(killerId,killer,31)
    get_user_name(victimId,victim,31)
    read_data( 4 , weapon , 31 )
    copy( message, 127, g_HeadShots[ random_num(0,6) ] )
    replace( message, 127 , "$vn", victim )
    replace( message, 127 , "$wn", weapon )
    replace( message, 127 , "$kn", killer )
    set_hudmessage(100, 100, 255, -1.0, 0.29, 0, 6.0, 6.0, 0.5, 0.15, 1)
    show_hudmessage(0,message )
    }
    if ( HeadShotKillSound ) {
    client_cmd(killerId,"spk misc/headshot")
    client_cmd(victimId,"spk misc/headshot")
    }
    }
    if ( DoubleKill || DoubleKillSound ) {
    new Float:nowtime = get_gametime()
    if ( g_doubleKill == nowtime && g_doubleKillId == killerId ) {
    if ( DoubleKill ) {
    new name[32]
    get_user_name( killerId , name , 31 )
    set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, 3)
    show_hudmessage(0,"Wow! %s made a double kill!!!" ,name )
    }
    if ( DoubleKillSound ) client_cmd(0,"spk misc/doublekill")
    }
    g_doubleKill = nowtime
    g_doubleKillId = killerId
    }
    }

    public hideStatus(id)
    if ( PlayerName ){
    set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4)
    show_hudmessage(id,"")
    }

    public setTeam(id)
    g_friend[id] = read_data(2)

    public showStatus(id)
    if ( PlayerName ){
    new name[32],pid = read_data(2)
    get_user_name(pid,name,31)
    new color1 = 0,color2 = 0
    if ( get_user_team(pid)==1 )
    color1 = 255
    else
    color2 = 255
    if (g_friend[id]==1){ // friend
    new clip, ammo, wpnid = get_user_weapon(pid,clip,ammo)
    new wpnname[32]
    get_weaponname(wpnid,wpnname,31)
    set_hudmessage(color1,50,color2,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
    show_hudmessage(id,"%s -- %d HP / %d AP / %s",name,
    get_user_health(pid),get_user_armor(pid),wpnname[7])
    }
    else {
    set_hudmessage(color1,50,color2,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
    show_hudmessage(id,name)
    }
    }

    public eNewRound()
    if ( read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0) ) {
    g_firstBlood = 1
    g_C4Timer = 0
    ++g_roundCount
    if ( RoundCounter ) {
    set_hudmessage(200, 88, 200, -1.0, 0.30, 2, 0.03, 0.07, 0.02, 0.15, 1)
    show_hudmessage(0, "Prepare to FIGHT!^nRound %d" , g_roundCount )
    }
    if ( RoundCounterSound ) client_cmd( 0 , "spk misc/prepare" )
    if ( KillingStreak ) {
    new appl[32],ppl, i
    get_players(appl,ppl, "ac" )
    for(new a = 0; a < ppl; ++a) {
    i = appl[ a ]
    if ( g_streakKills[ i ][ 0 ] >= 2 )
    client_print( i , print_chat , "* You've killed %d in a row so far", g_streakKills[ i ][ 0 ] )
    else if ( g_streakKills[ i ][ 1 ] >= 2 )
    client_print( i , print_chat , "* Careful! You've died %d rounds in a row now...", g_streakKills[ i ][ 1 ] )
    }
    }
    }

    public eRestart(){
    eEndRound()
    g_roundCount = 0
    g_firstBlood = 1
    }

    public eEndRound(){
    g_C4Timer = -2
    g_LastPlan = 0.0
    g_LastOmg = 0.0
    g_LastPlan = 0.0
    remove_task(8038)
    g_LastAnnounce = 0
    }

    public checkKills(param[]){
    new id = param[0]
    new a = param[1]
    if (a == g_multiKills[id][0]){
    a -= 3
    if ( a > -1 ){
    if ( MultiKill ) {
    new name[32]
    get_user_name(id,name,31)
    set_hudmessage(255, 0, 100, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2)
    if ( a > 6 ) a = 6
    show_hudmessage(0,g_MultiKillMsg[a],name,g_multiKills[id][0],g_multiKills[id][1])
    }
    if ( MultiKillSound ) client_cmd(0,"spk misc/%s",g_Sounds[a])
    }
    g_multiKills[id] = { 0,0 }
    }
    }

    public chickenKill()
    if ( ItalyBonusKill ) announceEvent( 0 , "Somebody killed a chicken!!!" )

    public radioKill()
    if ( ItalyBonusKill ) announceEvent( 0 , "Somebody blew up the radio!!!" )

    announceEvent( id , message[] ){
    new name[32]
    get_user_name(id, name , 31)
    set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
    show_hudmessage(0,message,name)
    }

    public eGotBomb(id){
    g_Planter = id
    g_Defuser = g_Defusing = 0
    if ( BombReached && read_data(1)==2 && g_LastOmg<get_gametime()){
    g_LastOmg = get_gametime() + 15.0
    announceEvent(g_Planter , "Omg! %s reached the target!" )
    }
    }

    public eBombDefG(id){
    if (read_data(1) == 3){
    if ( BombPlanting && g_LastPlan<get_gametime() ){
    g_LastPlan = get_gametime() + 15.0
    announceEvent(g_Planter , "%s is planting the bomb!" )
    }
    }
    else {
    g_Defuser = g_Defusing = id
    if ( BombDefusing && g_LastPlan<get_gametime()){
    g_LastPlan = get_gametime() + 15.0
    announceEvent(g_Defusing , "%s is defusing the bomb..." )
    }
    }
    }

    public eBombDefL(id)
    g_Defusing = 0

    public eBombPlanted()
    if ( g_C4Timer != -2 ){
    if (BombPlanted) announceEvent(g_Planter , "%s set us up the bomb!!!" )
    g_C4Timer = get_cvar_num("mp_c4timer") - 2
    set_task(1.0,"bombTimer",8038,"",0,"b")
    g_LastPlan = 0.0
    }

    public bombTimer(){
    if (--g_C4Timer > 0){
    if (BombCountVoice) {
    if (g_C4Timer == 30 || g_C4Timer == 20){
    new temp[48]
    num_to_word(g_C4Timer,temp,47)
    client_cmd(0,"spk ^"vox/%s seconds until explosion^"",temp)
    }
    else if (g_C4Timer < 11){
    new temp[48]
    num_to_word(g_C4Timer,temp,47)
    client_cmd(0,"spk ^"vox/%s^"",temp)
    }
    }
    if (BombCountDef && g_Defusing) client_print(g_Defusing,print_center,"%d",g_C4Timer)
    }
    else remove_task(8038)
    }

    public eBombDef()
    if (BombDefused) announceEvent(g_Defuser , "%s defused the bomb!" )

    public eBombFail()
    if (BombFailed && g_Defuser ) announceEvent(g_Defuser , "%s failed to defuse the bomb..." )

    public eBombPickUp(id)
    if (BombPickUp) announceEvent(id , "%s pick up the bomb...")

    public eBombDrop()
    if (BombDrop) announceEvent(g_Planter , "%s dropped the bomb!!!")



NU SE COMPILEAZA, as dori daca se poate sa mi`l reparati si mie...multumesc !

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crizzatu
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(since 26-06-2014 19:12)
Joined: 02 Jul 2011
Posts: 811, Topics: 80
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Post Posted: 24-05-2012, 19:23:25 | Translate post to: ... (Click for more languages)

Daca se poate dai un retry cu eroarea si poate pot sa iti zic de unde provine


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