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Cfg-urile playerilor Freakz.ro
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Author Message106618
*0ranGe ! extrem

[I ❤ MY POLO!]



Status: Offline
(since 11-12-2017 12:06)
Joined: 01 Jul 2007
Posts: 11419, Topics: 191
Location: Romania

Reputation: 683.4
Votes: 117

   
Post Posted: 16-02-2008, 22:07:54 | Translate post to: ... (Click for more languages)

Stai linistit ca eu cand ma duc in sala imi fac cateva binduri .. niste setari minime .. pe care le stiu .. de ani de zile .. si le folosesc mereu .. iar de acasa .. cu cfg -


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Ax1oN

[Mentally Stable]



Status: Offline
(since 09-03-2009 21:21)
Joined: 07 Nov 2007
Posts: 3, Topics: None
Location: la tunelu de dust_2

Reputation: 89
Votes: 4

Post Posted: 17-02-2008, 22:48:16 | Translate post to: ... (Click for more languages)

Quote:
// Acest CfG este creat de catre Ax1on.
//Acest CfG este creat pentru arme.
//----------------------------------------------------------------------------------------------------------------------------------
//

alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"

alias "w1" "wait"
alias "w2" "wait;wait"
alias "w3" "wait;wait;wait"
alias "w4" "wait;wait;wait;wait"
alias "w5" "wait;wait;wait;wait;wait"
alias "w6" "wait;wait;wait;wait;wait;wait"
alias "w7" "wait;wait;wait;wait;wait;wait;wait"
alias "w8" "wait;wait;wait;wait;wait;wait;wait;wait"
alias "w9" "wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias "w0" "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"

alias mclr "clrx; clrx"
alias clrx "slot10; wait; wait; slot10; wait; wait; slot10; slot10"

alias +pammo "buyammo1"
alias -pammo "slot10; wait; wait; slot10"
alias +sammo "buyammo2"
alias -sammo "slot10; wait; wait; slot10"
alias +armor "vest"
alias -armor "slot10; wait; wait; slot10"
alias +helmet "vesthelm"
alias -helmet "slot10; wait; wait; slot10"
alias +flashg "flash"
alias -flashg "slot10; wait; wait; slot10"
alias +hegren "hegren"
alias -hegren "slot10; wait; wait; slot10"
alias +smokeg "sgren"
alias -smokeg "slot10; wait; wait; slot10"
alias +defuse "defuser"
alias -defuse "slot10; wait; wait; slot10"

alias +USP "usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -USP "slot10; wait; wait; slot10"
alias +GLOCK "glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -GLOCK "slot10; wait; wait; slot10"
alias +EAGLE "deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2"
alias -EAGLE "slot10; wait; wait; slot10"

alias +3grens "hegren; flash; sgren"
alias -3grens "slot10; wait; wait; slot10; qknif"

alias +fullgrens "hegren; flash; flash"
alias -fullgrens "slot10; wait; wait; slot10" //calibru//
alias +armgreammo "vesthelm; vest; hegren; ammo1"
alias -armgreammo "slot10; wait; wait; slot10; qknif"

alias +ctbuy "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash;
mclr"
alias -ctbuy "slot10; wait; wait; slot10"

alias +terror "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr"
alias -terror "slot10; wait; wait; slot10"//c//
//a//

scr_centertime 6
scr_conspeed 4000

// Alias 1
//----------------------------------------------------------------------------------------------------------------------------------


//Stop echo//
alias stopecho "room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"


//Quick Knife Alias//
alias qknif "weapon_knife"

//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//Defuse & Cover Alias//
alias +defuse1 "+use; radio1; menuselect 1;"
alias -defuse1 "-use; slot10"

//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;"
alias -bomb "-duck; -attack; slot10"

//Crouch Jump Alias//
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"


//Crosshair Color Toggle//
alias cross "adjust_crosshair"

//Reload & Cover Alias//
alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm reloading;
wait; slot10"
alias -reload1 "slot10; wait; wait; slot10"

//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"

//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"

//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"

//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"


//HE Grenade Buy & Throw Alias//
alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack"
alias -buythro "slot10; wait; slot10; -attack"

//Stop Sound//
alias stpsnd "stopsound"


//Crouch Toggle Alias//
alias duck_t "duck_on"
alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0"
alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0"

//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Flashbang Warning Script//
alias +warnflash "warntm; weapon_flashbang; wait; +attack"
alias -warnflash "-attack"

alias +cleansnap "cson; clear; wait; wait; wait;"
alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0"
alias cson "cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0;
net_graph 3; screenshot"
alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1"

// Alias2
//----------------------------------------------------------------------------------------------------------------------------------
//
alias reload_stop "weapon_knife; wait; wait; wait; lastinv"

alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"

alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
alias -warnhe "-attack"

alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"

alias +flash "weapon_flashbang; wait; wait; +attack"
alias -flash " wait; -attack"

alias w3 "wait; wait; wait"
alias +zoom "+attack2; w3; w3; -attack2"
alias -zoom "bind mouse1 +attak"
alias +attak "+attack; w3; w3; w3"
alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
w3; -attack; bind mouse1 +attack"

alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
+attack"

alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

alias "wd" "clear;echo;echo;echo;echo;echo"
alias "d1" "developer 1"
alias "d0" "developer 0"

alias "hands" "hand_left"
alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"




// Assault Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +AK47 "ak47"
alias -AK47 "slot10; wait; wait; slot10"
alias +AK47X "ak47; arm; ammo1"
alias -AK47X "slot10; wait; wait; slot10"
alias +AK47X2 "ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -AK47X2 "slot10; wait; wait; slot10"

alias +M4 "m4a1"
alias -M4 "slot10; wait; wait; slot10"
alias +M4X "m4a1; arm; ammo1"
alias -M4X "slot10; wait; wait; slot10"
alias +M4X2 "m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr"
alias -M4X2 "slot10; wait; wait; slot10"

alias +SIG "buy; ms4; ms2"
alias -SIG "slot10; wait; wait; slot10"
alias +SIGX "buy; ms4; ms2; arm; ammo1"
alias -SIGX "slot10; wait; wait; slot10"
alias +SIGX2 "buy; ms4; ms2; vesthelm; vest; ammo1"
alias -SIGX2 "slot10; wait; wait; slot10"

alias +AUG "buy; ms4; ms4"
alias -AUG "slot10; wait; wait; slot10"
alias +AUGX "buy; ms4; ms4; arm; ammo1"
alias -AUGX "slot10; wait; wait; slot10"
alias +AUGX2 "buy; ms4; ms4; vesthelm; vest; ammo1"
alias -AUGX2 "slot10; wait; wait; slot10"

// Sniper Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +SCOUTX "buy; ms4; ms5"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX "buy; ms4; ms5; arm; ammo1"
alias -SCOUTX "slot10; wait; wait; slot10"
alias +SCOUTX2 "buy; ms4; ms5; vesthelm; vest; ammo1"
alias -SCOUTX2 "slot10; wait; wait; slot10"

alias +AWP "awp"
alias -AWP "slot10; wait; wait; slot10"
alias +AWPX "awp; arm; ammo1"
alias -AWPX "slot10; wait; wait; slot10"
alias +AWPX2 "awp; vesthelm; vest; buyammo1; buyammo1"
alias -AWPX2 "slot10; wait; wait; slot10"

// SubMachinegun
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +MP5 "mp5"
alias -MP5 "slot10; wait; wait; slot10"//l//
alias +MP5X "mp5; arm; ammo1"
alias -MP5X "slot10; wait; wait; slot10"
alias +MP5X2 "mp5; vesthelm; vest; buyammo1; buyammo1;"
alias -MP5X2 "slot10; wait; wait; slot10"

// Start
//----------------------------------------------------------------------------------------------------
//
unbindall
clear
name "Ax1oN"

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"

// Setari
//----------------------------------------------------------------------------------------------------
//

scr_conspeed "1500"
m_yaw 0.022
m_filter 1
m_pitch 0.022
hud_fastswitch 1
max_smokepuffs 0
max_shells 0
fps_max 101
con_color "255 255 255"
zoom_sensitivity_ratio 1.2
fastsprites 0
crosshair 1
brightness 6
gamma 6
viewsize 120
hud_centerid 1
sv_aim 0
developer 0

// GFX
//----------------------------------------------------------------------------------------------------
//


r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "1"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"

gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip 0
gl_playermip 0
gl_max_size 256
gl_spriteblend 1
gl_lightholes 1
gl_dither 1
gl_flipmatrix 0
gl_lightholes 0
gl_monolights 0
gl_overbright 0
gl_polyoffset 0.1
gl_cull 1
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin 0.25
r_bmodelhighfrac 5

// Sunet
//----------------------------------------------------------------------------------------------------
//

hisound 2
loadas8bit 0//i//
bgmvolume 0
s_reverb 1rate 15000
s_reverb 1
s_rolloff 1
s_doppler 0
s_distance 60
s_automin_distance 2
s_automax_distance 30
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain .4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
s_numpolys 200
s_bloat 2
s_verbwet .25
s_a3d 0
s_eax 1
suitvolume .25
_snd_mixahead .1

// Network
//----------------------------------------------------------------------------------------------------
//

rate "9999"
cl_rate "9999"
ex_interp "0.05"
cl_timeout "35"

// Client
//----------------------------------------------------------------------------------------------------
//


cl_backspeed 6000 //b//
cl_forwardspeed 6000
cl_sidespeed 6000
cl_gaitestimation 1
cl_observercrosshair 1
cl_radartype 1
cl_nosmooth 1
cl_smoothtime 0.1
cl_vsmoothing .05
cl_crosshair_size "small"

// Volume Script
//----------------------------------------------------------------------------------------------------
//

alias "volmin" "volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin"
alias "vol01" "volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias
voldn volmin"
alias "vol02" "volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias
voldn vol01"
alias "vol03" "volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias
voldn vol02"
alias "vol04" "volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias
voldn vol03"
alias "vol05" "volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias
voldn vol04"
alias "vol06" "volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias
voldn vol05"
alias "vol07" "volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias
voldn vol06"
alias "vol08" "volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias
voldn vol07"
alias "vol09" "volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias
voldn vol08"
alias "vol10" "volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias
voldn vol09"
alias "vol11" "volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//
voldn vol10"
alias "vol12" "volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias
voldn vol11"
alias "vol13" "volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias
voldn vol12"
alias "vol14" "volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias
voldn vol13"
alias "vol15" "volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias
voldn vol14"
alias "vol16" "volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias
voldn vol15"
alias "vol17" "volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias
voldn vol16"
alias "vol18" "volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias
voldn vol17"
alias "vol19" "volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias
voldn vol18"
alias "volmax" "volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19"
alias "volup" "vol03"
alias "voldn" "vol01"

bind "=" "say /rank"
bind "p" "admin_who"

// Walk Alias
//----------------------------------------------------------------------------------------------------
//

alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; developer 1; echo Mers activat; developer 0"
alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Fugit activat; developer 0"

// Bulk
//----------------------------------------------------------------------------------------------------
//

bind "" "+duck"
bind "L" "walk_t"
bind "/" "net_graph 3"
//u//
// Connect Screen Message
//----------------------------------------------------------------------------------------------------
//

alias "scr_0" "scr_connectmsg 0;scr_connectmsg1 0;scr_connectmsg2 0"
alias "close" "wait;wait;wait;slot10"
alias "mcl" "close;scr_0"

scr_connectmsg "Welcome calibru"
scr_connectmsg1 "PGL Config Succesfully Loaded..."
close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;mcl

// Binds
//----------------------------------------------------------------------------------------------------
//


bind "TAB" "+statusrpt"
bind "ENTER" "adjust_crosshair"
bind "ESCAPE" "cancelselect"
bind "MOUSE2" "+attack2;stopecho"
bind "BACKSPACE" "snapshot"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "a" "+moveleft;stopecho"
bind "b" "buy"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "d" "+moveright;stopecho"
bind "e" "+use"
bind "h" "+commandmenu"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "l" "say nextmap"
bind "o" "buyequip"
bind "q" "lastinv"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "r" "+reload"
bind "s" "+back;stopecho"
bind "t" "impulse 201"
bind "w" "+forward;stopecho"
bind "~" "toggleconsole"
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack;stopecho"
bind "SPACE" "+cjump;stopecho"
bind "MOUSE3" "hands"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "CTRL" "+duck"



m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"

mp_decals "5.000000"

cl_vsmoothing ".05"
_cl_autowepswitch "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_lw "0"
cl_lc "1"
cl_dlmax "128"
cl_updaterate "20"
cl_dlmax "128"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_timeout "30"
cl_cmdbackup "2"
cl_cmdrate "40"
cl_updaterate "40"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_corpsestay "0"
cl_shadows "1"
cl_weather "0"

hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "0"
hud_saytext_time "8"
hud_saytext_internal "1"

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"

setinfo "_vgui_menus" "1"
setinfo "friends" ""
setinfo "_ah" ""
setinfo "ah" ""
setinfo "ghosts" ""
setinfo "pw-home" ""
setinfo "_pw-bc" ""
setinfo "rate" ""
setinfo "model" ""
setinfo "_pw-home" ""
setinfo "_parola" ""
setinfo "ghosts" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "s3" "67108863"
setinfo "s2" "67108863"
setinfo "s1" "67108863"
setinfo "s" "67108863"
setinfo "_statsme2" "67108863"

viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5"
suitvolume "0.250000"
hisound "2.000000"
bgmvolume "0.000000"
MP3Volume "0.8"
_snd_mixahead ".1"
topcolor "0"
bottomcolor "0"
sensitivity "5"
joystick "0.000000"
fastsprites "0.000000"
lookstrafe "0.000000"
lookspring "0.000000"

+mlook
+jlook

net_graph "3"
net_graphwidth "375"
net_scale "5"
net_graphpos "1"
graphheight "70"
fps_max "101"
fps_modem "0.0"

// Arme
//----------------------------------------------------------------------------------------------------
//

bind "INS" "+USP"
bind "DEL" "+EAGLE"
bind "HOME" "+M4X2"
bind "END" "+AK47X2"
bind "PGUP" "+MP5X2"
bind "PGDN" "+AWPX2"
bind "UPARROW" "+fullgrens"
bind "DOWNARROW" "+3grens"
bind "LEFTARROW" "+ctbuy"
bind "RIGHTARROW" "+terror"

// Equipment
//----------------------------------------------------------------------------------------------------
//

bind "F10" "vesthelm; vest" // Armura Best
bind "F11" "defuser" // Numai defuse
bind "F12" "hegren; flash; flash" //Toate grenazile din nou

// For best HS

cl_updaterate 101
cl_cmdrate 101
rate 25000
ex_interp 0.01
r_mmx 1

// Crosshair
//----------------------------------------------------------------------------------------------------
//

adjust_crosshair
adjust_crosshair
adjust_crosshair

clear

echo [*] Loading complete.
echo [*] Activated settings.
echo ... Smash Some Heads!!!
echo
echo HuNtInG MoDe AcTiVaTeD
echo Kill Them All
play vox/activated and ready to kill


----------//`````Bunny-Hop`````\\ -----------------
alias speed_mod "speed_walk"
alias speed_walk "+speed;;echo Now Walk ... !!!!!!;;alias speed_mod
speed_run"
alias speed_run "-speed;;echo Now Run ... !!!!!!;;alias speed_mod
speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "space" "+_bhop"

echo " +--^----------,--------,-----,----------------------^-, ____"
echo " | ||||||||| `--------' | O |____\"
echo " `+---------------------------^------------------------|"
echo " `\_,---------,---------,--------------'"
echo " / XXXXXX /'| /'"
echo " / XXXXXX / `\ /'"
echo " / XXXXXX /`-------'"
echo " / XXXXXX /"
echo " / XXXXXX /"
echo " (________( "
echo " `------'"
echo "
echo " [cL] Acest CFG este creat de catre Ax1oN"
echo " GL & HF bafta la frage -


Un cfg deal meu mai vechi -

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panteras

[Nimeni Altu']



Status: Offline
(since 31-07-2016 12:44)
Joined: 29 May 2007
Posts: 1495, Topics: 98
Location: Iasi

Reputation: 74.4
Votes: 33

   
Post Posted: 17-02-2008, 23:47:47 | Translate post to: ... (Click for more languages)

eu folosesc cel defaul - Pt mine e cel mai bun -



Se dau admine gratis pe w3.freakz.ro! Faceti cerere pe forum! -
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blader

[Madness?]



Status: Offline
(since 05-01-2016 15:32)
Joined: 31 Jan 2007
Posts: 3476, Topics: 83
Location: Berna

Reputation: 468.4
Votes: 44

Post Posted: 01-03-2008, 10:46:32 | Translate post to: ... (Click for more languages)

Code:
//:
name "BlaDeR"
sensitivity 4.02
unbindall

//Binds:
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"

//Weapon binds:


bind "F1" "riflepack"
bind "F2" "sniperpack"
bind "F3" "desert"
bind "F4" "minikalas"
bind "F5" "grenades"

alias c clear
alias sniperpack "awp; primammo; vesthelm;"
alias riflepack  "ak47; m4a1; primammo; vesthelm;"
alias minikalas  "famas; galil; primammo; vesthelm "
alias desert     "deagle; secammo; primammo; vesthelm;"
alias grenades "defuser;hegren; flash; flash;"


//Setari:
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600.000000"
cl_crosshair_color "250 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Yellow"
cl_logofile "smiley"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "30"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "72.0"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.130000"
mp_decals "300.000000"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.260000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
+mlook

//Bunnyhop:
alias speed_mod "speed_walk"
alias speed_walk "+speed;;echo Now Walk ... !!!!!!;;alias speed_mod
speed_run"
alias speed_run "-speed;;echo Now Run ... !!!!!!;;alias speed_mod
speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "space" "+_bhop"
bind "space" "+bhop"


alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"
bind space +hop


//Cduck:

alias +cduck "+duck;wait;-duck;wait;+duck;wait;-duck"
alias -cduck "-duck;wait;+duck;wait;-duck;"
bind "ALT"    "+cduck"

//Duck2:
alias +duck2 "+duck"
alias -duck2 "-duck"
bind "ctrl" "+duck2"

echo tralala, BlaDeR's config activated

play sound/misc/rampage



Dereglat, ca un ceas antic.
Exile the Ninja wrote:
In2ition , esti un carnat afumat. Ada' slanina aici si o felie de pita, te mananc ba.

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d4ywalk3r

['assassin of days']



Status: Offline
(since 25-01-2020 16:16)
Joined: 20 Oct 2007
Posts: 1112, Topics: 57
Location: Madrid

Reputation: 432.1
Votes: 8

Post Posted: 03-03-2008, 11:11:13 | Translate post to: ... (Click for more languages)

Si cfg-ul meu mai mititel:

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "buy"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "impulse 201"
bind "h" "+commandmenu"
bind "i" "radio1"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "radio2"
bind "p" "radio3"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "drop"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "buyammo1"
bind "y" "messagemode"
bind "z" "buyammo2"
bind "~" "toggleconsole"
bind "BACKSPACE" "+showscores"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "+voicerecord"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "8000"
cl_career_difficulty "0"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "8000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Red"
cl_logofile "splatt"
cl_lw "1"
cl_minmodels "1"
cl_righthand "0"
cl_shadows "1"
cl_timeout "305"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1"
crosshair "1"
fastsprites "0"
fps_max "101"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "300"
name "daywalker"
net_graph "0"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.8"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume ".8"
setinfo "s" "67108863"
setinfo "s2" "67108863"
setinfo "s3" "67108863"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
setinfo "bud" "1"
+mlook
ex_interp 0.1

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FuSiOn

[Mentally Stable]



Status: Offline
(since 12-03-2008 09:38)
Joined: 12 Mar 2008
Posts: 1, Topics: None
Location: Iran, Islamic Republic of

Reputation: 85
Votes: 4

Post Posted: 12-03-2008, 11:37:03 | Translate post to: ... (Click for more languages)

Vreau sa va salut pe toti ... si mai ales pe in2 care nu lam mai vazut de o caruta de timp - am vaz ca e un topic de cfguri interesant si am decis sa ma alatur si eu cu un cfg bunicel - va salut -

Code:
developer 1;

echo SaL
echo CfG ModaT de
echo FuSiOn

echo "Hello '(o_o)' "                                                                 
echo                                                                                     
echo

developer 1;

//------------------------------------------------------------------

unbindall

name "F u S"
setinfo _lord


// Voice Communication
//------------------------------------------------------------------
voice_enable "1"
voice_modenable "1"

// Graphics
//------------------------------------------------------------------
gamma "999" // CPL maximum value
brightness "1" // CPL maximum value
fps_max "1000" // I want maximum possible fps
mp_decals "300" // CPL restriction
fastsprites "0" // CPL restriction
lightgamma "0" // CPL maximum value
net_graphwidth "500"
gl_monolights            "0"
developer "1"

// Sound Settings
//------------------------------------------------------------------

s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0"
s_refdelay "0"
s_polykeep "0"
s_polysize "0"
s_numpolys "0"
s_bloat "2.0"
s_eax "1.000000"
volume "0.55"
suitvolume "0"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
s_a3d "0"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "0"
loadas8bit "1"
snd_noextraupdate "1"


// Netcode
//------------------------------------------------------------------
rate "25000" // My rate
cl_updaterate "101" // My updaterate (101 CPL rule)
cl_cmdrate "101" // Send every frame to server (CPL rule)
cl_lw "1" // Default lag weapon compensation  (CPL rule)
cl_lc "1" // Lag compensation on  (CPL rule)
cl_download_ingame "0" //  download
cl_allowdownload "1"
cl_allowupload "1" // upload anything
cl_showfps "0" // Shows the fps
ex_interp "0.05" // Lower my interpolation to 50ms (CPL rule)

// Mouse Settings
//------------------------------------------------------------------
sensitivity 2.3"
zoom_sensitivity_ratio "1.2"
m_pitch "0.022"
m_yaw "0.022" // horizontal and vertial movement
m_filter "1" //  mouse filtering on
joystick "0" // I dont use a joystick
+mlook // I use a mouse

// HUD settings
//------------------------------------------------------------------
hud_fastswitch "1"
hud_centerid "1" // Display player names in the middle of the screen

// SETINFO Settings
//------------------------------------------------------------------
setinfo "_ah" "0" // Turn off auto help
setinfo "_vgui_menus" "0" // Dont use VGUI menus

// Misc Settings
//------------------------------------------------------------------
console "1.0" // Enable the console (no console in CPL)
crosshair "1" // I want a crosshair when I zoom
sv_aim "1" // I need server aim, but I am not allowed to
scr_conspeed "100000" // Increase the console scroll (no console in CPL)
cl_dynamiccrosshair "1"
cl_minmodels "0" // Only use leet.mdl, gign.mdl and vip.mdl
cl_corpsestay "180" // Bodies stay 3 minutes on ground
_cl_autowepswitch "0"
230 250 0
con_color "255 180 30"
gl_spriteblend 1

//Violence

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1


//Binds

bind "ESCAPE" "cancelselect"
bind "TAB" "+shoWscores;stopsound"
bind "'" "+moveup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "a" "+moveleft"
bind "b" "say_team LuNg RpD !!!"
bind "c" "say_team InTaRiRi RpD !!!"
bind "d" "+moveright"
bind "e" "+use"
bind "l" "impulse 100"
bind "g" "drop"
bind "v" "say_team GrEnAdA AkOlO !!!"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "say_team X MiK RpD !!!"
bind "y" "messagemode"
bind "z" "say_team X MaRe RpD !!!"
bind "`" "toggleconsole"
bind "~" "toggleconsol
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "=" "buy"
bind "SPACE" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "MOUSE3" "slot1"
bind f  "weapon_flashbang"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "SHIFT" "+speed"
bind "kp_home"       "name FuSiOn"
bind "kp_ins"        ""
bind "kp_pgup"       ""
bind "kp_uparrow"    ""
bind "kp_del"        ""
bind "ALT" "+backup"


//Alias

alias rc3 "radio3"
alias cls "w;slot10;w;slot10;w;slot10;w;slot10;w;slot10;w;slot10;w;slot10;w;slot10"
alias ms0 "menuselect 0"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias P "buyammo1"
alias S "buyammo2"
alias d0 "developer 0"
alias d1 "developer 1"
alias 1X "P"
alias 2X "P;P"
alias 3X "P;P;P"
alias 4X "P;P;P;P"
alias 5X "P;P;P;P;P"
alias 6X "P;P;P;P;P;P"
alias 7X "P;P;P;P;P;P;P"
alias 8X "P;P;P;P;P;P;P;P"
alias 1Y "S"
alias 2Y "S;S"
alias 3Y "S;S;S"
alias 4Y "S;S;S;S"
alias 5Y "S;S;S;S;S"
alias 6Y "S;S;S;S;S;S"
alias 7Y "S;S;S;S;S;S;S"
alias 8Y "S;S;S;S;S;S;S;S"
alias 81 "buyequip;ms1;cls" // Kevlar Vest
alias 82 "buyequip;ms2;cls" // Kevlar Vest + Helmet
alias 83 "buyequip;ms3;cls" // Flash Bang
alias 84 "buyequip;ms4;cls" // Grenade
alias 85 "buyequip;ms5;cls" // Smoke Grenade
alias 86 "buyequip;ms6;cls" // Defuse Kit
alias 87 "buyequip;ms7;cls" // Nightvision
alias 11 "buy;ms1;ms1;3Y;cls"
alias 12 "buy;ms1;ms2;8Y;cls"
alias 13 "buy;ms1;ms3;3Y;cls"
alias 14 "buy;ms1;ms4;8Y;cls"
alias 15 "buy;ms1;ms5;8Y;cls"
alias 16 "buy;ms1;ms6;8Y;cls"
alias 21 "buy;ms2;ms1;4X;cls"
alias 22 "buy;ms2;ms2;4X;cls"
alias 31 "buy;ms3;ms1;4X;cls"
alias 32 "buy;ms3;ms2;4X;cls"
alias 33 "buy;ms3;ms3;2X;cls"
alias 34 "buy;ms3;ms4;8X;cls"
alias 35 "buy;ms3;ms5;8X;cls"
alias 41 "buy;ms4;ms1;3X;cls"
alias 42 "buy;ms4;ms2;3X;cls"
alias 43 "buy;ms4;ms3;3X;cls"
alias 44 "buy;ms4;ms4;3X;cls"
alias 45 "buy;ms4;ms5;3X;cls"
alias 46 "buy;ms4;ms6;1X;cls" 
alias 47 "buy;ms4;ms7;3X;cls"
alias 51 "buy;ms5;ms1;7X;cls"

alias w "wait"
alias w2 "w;w"
alias w3 "w2;w"
alias w4 "w2;w2"
alias w5 "w3;w2"
alias w6 "w4;w2"
alias w7 "w4;w3"
alias w8 "w4;w4"
alias w9 "w5;w4"
alias w10 "w8;w2"
alias w11 "w5;w6"
alias w12 "w8;w4"
alias w13 "w10;w3"
alias w14 "w12;w2"
alias w15 "w12;w3"
alias w16 "w8;w8"
alias w18 "w9;w9"
alias w20 "w11;w9"
alias w24 "w16;w8"
alias imm1 "admin_rcon admin_ignore_immunity 1"
alias imm0 "admin_rcon admin_ignore_immunity 0"
alias "slay1" "admin_slayteam 1"
alias "slay2" "admin_slayteam 2"
alias "f0" "mp_fadetoblack 0"
alias "f1" "mp_fadetoblack 1"
alias "ff00" "admin_rcon mp_friendlyfire 0"
alias "ff11" "admin_rcon mp_friendlyfire 1"

alias "inferno" "admin_rcon changelevel de_inferno"
alias "aztec" " admin_rcon changelevel de_aztec"
alias "d2" "admin_rcon changelevel de_dust2"
alias "dust" " admin_rcon changelevel de_dust"
alias "aw" "admin_map awp_map"
alias "fy" "admin_map fy_iceworld"
alias "aw2" "admin_map awp_map2"
alias "nuke" " admin_rcon changelevel de_nuke"
alias "aw4" "admin_map awp_map4"
alias "cbble" " admin_rcon changelevel de_cbble"
   
alias "r3" "admin_rcon sv_restart 3 ; admin_say 2nd restart"
alias "r1" "admin_rcon sv_restart 1 ; admin_say 1st restart"
alias "r5" "admin_rcon sv_restart 5 LIVE ; admin_say 3rd restart, GL & HF both teams; admin_say GAME IS ON"

alias "set" "admin_rcon mp_timelimit 30; admin_rcon use_regex 0; admin_rcon admin_ignore_immunity 0; admin_rcon admin_highlander 0; admin_rcon mp_c4timer 35; admin_rcon mp_roundtime 1.75; admin_rcon mp_freezetime 3"


alias "war" "admin_rcon mp_maxrounds 30; admin_rcon mp_startmoney 800; admin_rcon mp_freezetime 10; admin_rcon use_regex 1; admin_rcon mp_c4timer 35; admin_rcon mp_roundtime 1.75"


alias "r2" "rcon_port 27015; rcon_password batsifutcamasinadecusut; rcon_address cs.estel.ro"


alias "ff0" "admin_rcon mp_friendlyfire 0"
alias "ff1" "admin_rcon mp_friendlyfire 1"

alias "timp0" "admin_timelimit 0"
alias "timp30" "admin_timelimit 30"

alias "tk"  "admin_rcon mp_tkpunish 0"
alias "tk1" "admin_rcon mp_tkpunish 1"

alias "hl0"  "admin_rcon admin_highlander 0"
alias "hl1"  "admin_rcon admin_highlander 1"
alias cr “admin_say CT au voie RUSH, TERRO ataca si pun bomba”



// Bind-uri echipament


bind F1 "autobuy"
bind F2 "AWP;deagle;3y"
bind F3 "14"
bind F4 "vesthelm;defuser;83;84;85"
bind F5 "41"
bind F6 "32"
bind F7 "85"
bind F8 "deagle;3y"
bind F9 "usp;4y"
bind F10 "galil;famas;1x"

// bind F11 "scout;4x"
// bind F12 "p90;4x"
// bind kp_ins "81"
// bind kp_leftarrow "sg550;hksg1"
// bind kp_pgdn "galil;famas;4x"


 // Alte binduri si comenzi

bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind space "+cjump"
bind "SPACE"  +hop
bind j "sv_restartround 1"
bind o "adjust_crosshair"
bind e "+use"
r_decals 300
mp_decals 300
cl_sidespeed "99999"
cl_backspeed "99999"
cl_forwardspeed "99999"
max_shells "5"
max_smokepuffs "5"
gl_lightholes "1"
drawradar 1
cl_righthand "1"
setinfo dm "0"
gl_monolights "0"






// Dynamic crosshair adjust


alias dync "dyncon"
alias dyncon "alias dync dyncoff;cl_dynamiccrosshair 1;d1;echo DYNC ON;d0"
alias dyncoff "alias dync dyncon;cl_dynamiccrosshair 0;d1;echo DYNC OFF;d0"
bind "enter" dync

// Spriteblend adjust


alias spr "spron"
alias spron "alias spr sproff;gl_spriteblend 0;d1;echo SPR ON;d0"
alias sproff "alias spr spron;gl_spriteblend 1;d1;echo SPR OFF;d0"
bind "UPARROW" "spr"


// :: Jump mode ::


bind "Space"  +hop

alias +hop "alias _special hopf;hopf"
alias -hop "alias _special slot10"
alias hopf "special;wait;+jump;wait;-jump"



// Need Backup!
alias +backup "rc3; ms3;cls"
alias -backup "mclr;cls"


// :: NetGraph Toggler ::

alias "netgraf" "graph-on"
alias "graph-on" "net_graph 3; dev1; echo NetGraph Activated; dev0; alias netgraf graph-off"
alias "graph-off" "net_graph 0; dev1; echo NetGraph Deactivated; dev0; alias netgraf graph-on"
bind "del" "netgraf"
net_graphpos "2"




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mD@
[Banned user]


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Status: Offline
(since 29-06-2009 19:24)
Joined: 27 May 2007
Posts: 1604, Topics: 162
Location: Constanta 8-|

Reputation: 78
Votes: 27

 
Post Posted: 29-05-2008, 11:28:30 | Translate post to: ... (Click for more languages)

and this is my - cfg

Code:
//Quick Knife Alias//
alias qknif "weapon_knife"

//Quick Grenade Alias//
alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"

//C4 Bomb Plant & Cover Alias//
alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;"
alias -bomb "-duck; -attack; slot10"

//Crouch Jump Alias//
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"

//Crosshair Color Toggle//
alias cross "adjust_crosshair"

//Reload & Cover Alias//
alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm reloading;
wait; slot10"
alias -reload1 "slot10; wait; wait; slot10"

//Radar Viewer//
alias radar "radaroff"
alias radaroff "drawradar; alias radar radaron"
alias radaron "hideradar; alias radar radaroff"

//Netgraph Viewer//
alias graph "graphon"
alias graphon "net_graph 3; alias graph graphoff"
alias graphoff "net_graph 0; alias graph graphon"

//FPS Viewer//
alias fps "fpson"
alias fpson "cl_showfps 1; alias fps fpsoff"
alias fpsoff "cl_showfps 0; alias fps fpson"

//Status Report Alias//
alias +statusrpt "+showscores; cl_showfps 1; timeleft"
alias -statusrpt "-showscores; cl_showfps 0"


//HE Grenade Buy & Throw Alias//
alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack"
alias -buythro "slot10; wait; slot10; -attack"

//Crouch Toggle Alias//
alias duck_t "duck_on"
alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0"
alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0"

//Quick Slash Alias//
alias +qslash "weapon_knife; wait; +attack"
alias -qslash "-attack; lastinv"

//Flashbang Warning Script//
alias +warnflash "warntm; weapon_flashbang; wait; +attack"
alias -warnflash "-attack"

alias +cleansnap "cson; clear; wait; wait; wait;"
alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0"
alias cson "cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0;
net_graph 3; screenshot"
alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1"

// Alias2
//----------------------------------------------------------------------------------------------------------------------------------
//

alias reload_stop "weapon_knife; wait; wait; wait; lastinv"

alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"

alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
alias -warnhe "-attack"

alias +hethro "weapon_hegrenade; wait; wait; +attack"
alias -hethro " wait; -attack"

alias +flash "weapon_flashbang; wait; wait; +attack"
alias -flash " wait; -attack"

alias w3 "wait; wait; wait"
alias +zoom "+attack2; w3; w3; -attack2"
alias -zoom "bind mouse1 +attack"
alias +attak "+attack; w3; w3; w3"
alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
w3; -attack; bind mouse1 +attack"

alias w3 "wait; wait; wait"
alias +zoomx "+attack2; w3; w3; -attack2"
alias -zoomx "bind mouse1 +attakx"
alias +attakx "+attack; w3; w3; w3"
alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
+attack"

alias dfire "dfireon"
alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
alias +fire "+duck; wait; wait; wait; +attack"
alias -fire "-attack; -duck"

alias "wd" "clear;echo;echo;echo;echo;echo"
alias "d1" "developer 1"
alias "d0" "developer 0"

alias "hands" "hand_left"
alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"


// Setari
//----------------------------------------------------------------------------------------------------
//

scr_conspeed "1500"
m_yaw 0.022
m_filter 1
m_pitch 0.022
hud_fastswitch 1
max_smokepuffs 0
max_shells 0
fps_modem "0"
con_color "255 255 255"
zoom_sensitivity_ratio 1.2
fastsprites "0"
crosshair "1.000000"
brightness 1
gamma "3"
viewsize 110
hud_centerid 1
sv_aim 0
developer 1
cl_crosshair_color "250 250 250"
volume "1"
r_detailtextures "0"
sv_voiceenable "1"
cl_crosshair_translucent "0"
hpk_maxsize "4"
cl_crosshair_size "small"
mat_dxlevel -70

// GFX
//----------------------------------------------------------------------------------------------------
//


r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"

gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "1"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"

// Sunet
//----------------------------------------------------------------------------------------------------
//

hisound 1
loadas8bit 0//i//
bgmvolume "1.000000"
s_reverb 1rate 15000
s_reverb 1
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.0"
s_eax "0.0"
suitvolume .25
_snd_mixahead "0.1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"

// Network
//----------------------------------------------------------------------------------------------------
//

ex_interp "0.05"
cl_timeout "35"

// Client
//----------------------------------------------------------------------------------------------------
//


cl_backspeed "400" //b//
cl_forwardspeed "400"
cl_sidespeed "400"
cl_gaitestimation 1
cl_observercrosshair 1
cl_radartype 0
cl_nosmooth 1
cl_smoothtime 0.1
cl_vsmoothing "0.05"
cl_crosshair_size "small"

// Volume Script
//----------------------------------------------------------------------------------------------------
//

alias "volmin" "volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin"
alias "vol01" "volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias
voldn volmin"
alias "vol02" "volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias
voldn vol01"
alias "vol03" "volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias
voldn vol02"
alias "vol04" "volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias
voldn vol03"
alias "vol05" "volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias
voldn vol04"
alias "vol06" "volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias
voldn vol05"
alias "vol07" "volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias
voldn vol06"
alias "vol08" "volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias
voldn vol07"
alias "vol09" "volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias
voldn vol08"
alias "vol10" "volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias
voldn vol09"
alias "vol11" "volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//
voldn vol10"
alias "vol12" "volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias
voldn vol11"
alias "vol13" "volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias
voldn vol12"
alias "vol14" "volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias
voldn vol13"
alias "vol15" "volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias
voldn vol14"
alias "vol16" "volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias
voldn vol15"
alias "vol17" "volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias
voldn vol16"
alias "vol18" "volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias
voldn vol17"
alias "vol19" "volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias
voldn vol18"
alias "volmax" "volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19"
alias "volup" "vol03"
alias "voldn" "vol01"

bind "KP_PLUS" "volup"
bind "KP_MINUS" "voldown"

// Walk Alias
//----------------------------------------------------------------------------------------------------
//

alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; developer 1; echo Mers activat; developer 0"
alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Fugit activat; developer 0"

// Bulk
//----------------------------------------------------------------------------------------------------
//

bind "CTRL" "+duck"
bind "L" "walk_t"
bind "/" "net_graph 3"
//u//

// Binds
//----------------------------------------------------------------------------------------------------
//


bind "TAB" "+showscores;stopsound"
bind "ENTER" "adjust_crosshair"
bind "ESCAPE" "cancelselect"
bind "MOUSE2" "+attack2"
bind "BACKSPACE" "snapshot"
bind "," "buyammo1"
bind "." "buyammo2"
bind "`" "toggleconsole"
bind "b" "buy"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "h" "+commandmenu"
bind "SHIFT" "+speed"
bind "g" "drop"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "e" "+use"
bind "t" "impulse 201"
bind "f" "impulse 100"
bind "~" "toggleconsole"
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack"
bind "MOUSE3" "vesthelm;hegren;defuser;flash;primammo"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "q" "lastinv"
bind "p" "+highjump"


alias +defuse "+use; coverme; say_team Cover me I'm defusing the bomb"
alias -defuse "-use"




m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0"
model "gordon"

mp_decals "300.000000"

cl_vsmoothing ".05"
_cl_autowepswitch "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_updaterate "101"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_updaterate "101"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_corpsestay "600.000000"
cl_shadows "1"
cl_weather "0"
cl_observercrosshair "0"
cl_bobcycle "0.5"
cl_bobup "0"
cl_bob "0"
cl_career_difficulty "0"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"

hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "0"
hud_saytext_time "8"
hud_saytext_internal "1"

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"

setinfo "_vgui_menus" "1"
setinfo "friends" ""
setinfo "_ah" ""
setinfo "ah" ""
setinfo "ghosts" ""
setinfo "pw-home" ""
setinfo "_pw-bc" ""
setinfo "rate" ""
setinfo "model" ""
setinfo "_pw-home" ""
setinfo "_parola" ""
setinfo "ghosts" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "s3" "67108863"
setinfo "s2" "67108863"
setinfo "s1" "67108863"
setinfo "s" "67108863"
setinfo "_statsme2" "67108863"

viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
suitvolume "0.250000"
hisound "2.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
MP3FadeTime "2.0"
_snd_mixahead "0.1"
topcolor "30"
bottomcolor "6"
sensitivity "7"
joystick "0.000000"
fastsprites "0.000000"
lookstrafe "0.000000"
lookspring "0.000000"
volume "1"

+mlook
+jlook

net_graph "0"
net_graphwidth "375"
net_scale "5"
net_graphpos "1"
graphheight "70"
fps_max "101"
fps_modem "101"


name mDa





sensivity "1"


Acest tutorial va ajuta la imbunatatirea fps (+5/35fps)
Acest tutorial l-am facut pt cei care nu vor sa foloseasca cfgul meu!




//-- Binds --\\
bind "mwheelup" "cl_righthand 0"
bind "mwheeldown" "cl_righthand 1"
bind "F1" "ak47; m4a1; primammo; deagle; secammo; vesthelm; defuser; flash; flash; hegren; sgren; say "
bind "F2" "ak47; m4a1; primammo; say"
bind "F3" "awp; primammo; say
bind "F4" "deagle; secammo; say "
bind "F5" "vesthelm; say"
bind "F6" "flash; flash; hegren; sgren;"
bind "F7" "defuser"
bind "F10" "rebuy"
echo "-------------------------------------------------"
echo "F1 = Full equip"
echo "F2 = AK/M4"
echo "F3 = AWP"
echo "F4 = DEAGLE"
echo "F5 = armura"
echo "F6 = grenade"
echo "F7 = DEFUSEKIT"
echo "F10 = REBUY"
echo "Buy Script Sucessfully Loaded!"
echo "-------------------------------------------------"

bind "KP_5" "say_team ---====Vino unu cu mine sa ma sui aici sus====---"
bind "KP_LEFTARROW" "say_team ---====Calm . fara pasi====---"

bind "KP_END" "say_team ---====Nu va GrabiTi.Fiti calmi"
bind "KP_UP" "say_team"
bind "KP_DOWNARROW" "say_team ---====Meciul a inceput nu va ganditi la femei.haideti pe ei:))====---"
bind "KP_PGUP" "say_team ---====RuSh LunG RepeDe====---"
bind "KP_PGDN" "say_team ---====HaiDe nu-i nimik hai pe ei====---"
bind "KP_RIGHTARROW" "say_team ---====Duceti-va 2 la x1 si restu veniti cu mine====---"
bind "KP_HOME" "say_team ---====RuSh X1 RepeDe====---"
bind "KP_UPARROW" "say_team ---====RuSh X2 repeDe====---"

bind "F12" "say ---====NoapTe BuNa ALLzzz====---"
bind "F11" "say ---====Re To ALLzzzzz====---"
bind "]" "say_team gg TeaM"

///////////////////////////////////////////////////////////////////
// 100 fps version
// best for steep slopes and flat:
// (only works going up slopes!)
//
//; alias +[xJ2]silent_flat_up "alias _special [xJ2]force_flat_up;[xJ2]force_flat_up"
//; alias -[xJ2]silent_flat_up "alias _special;-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up0"
//; alias [xJ2]force_flat_up "[xJ2]cycle_flat_up;wait;special"
//; alias [xJ2]cycle_flat_up "[xJ2]loop_flat_up0"
//; alias [xJ2]loop_flat_up0 "+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up1"
//; alias [xJ2]loop_flat_up1 "-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up2"
//; alias [xJ2]loop_flat_up2 "+duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up3"
//; alias [xJ2]loop_flat_up3 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up4"
//; alias [xJ2]loop_flat_up4 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up5"
//; alias [xJ2]loop_flat_up5 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up6"
//; alias [xJ2]loop_flat_up6 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up7"
//; alias [xJ2]loop_flat_up7 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up8"
//; alias [xJ2]loop_flat_up8 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up9"
//; alias [xJ2]loop_flat_up9 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up10"
//; alias [xJ2]loop_flat_up10 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up11"
//; alias [xJ2]loop_flat_up11 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up12"
//; alias [xJ2]loop_flat_up12 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up13"
//; alias [xJ2]loop_flat_up13 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up14"
//; alias [xJ2]loop_flat_up14 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up15"
//; alias [xJ2]loop_flat_up15 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up16"
//; alias [xJ2]loop_flat_up16 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up17"
//; alias [xJ2]loop_flat_up17 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up18"
//; alias [xJ2]loop_flat_up18 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up19"
//; alias [xJ2]loop_flat_up19 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up20"
//; alias [xJ2]loop_flat_up20 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up21"
//; alias [xJ2]loop_flat_up21 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up22"
//; alias [xJ2]loop_flat_up22 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up23"
//; alias [xJ2]loop_flat_up23 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up24"
//; alias [xJ2]loop_flat_up24 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up25"
//; alias [xJ2]loop_flat_up25 "-duck;alias [xJ2]cycle_flat_up [xJ2]loop_flat_up26"
//; alias [xJ2]loop_flat_up26 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up27"
//; alias [xJ2]loop_flat_up27 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up28"
//; alias [xJ2]loop_flat_up28 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up29"
//; alias [xJ2]loop_flat_up29 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up30"
//; alias [xJ2]loop_flat_up30 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up31"
//; alias [xJ2]loop_flat_up31 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up32"
//; alias [xJ2]loop_flat_up32 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up33"
//; alias [xJ2]loop_flat_up33 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up34"
//; alias [xJ2]loop_flat_up34 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up35"
//; alias [xJ2]loop_flat_up35 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up36"
//; alias [xJ2]loop_flat_up36 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up37"
//; alias [xJ2]loop_flat_up37 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up38"
//; alias [xJ2]loop_flat_up38 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up39"
//; alias [xJ2]loop_flat_up39 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up40"
//; alias [xJ2]loop_flat_up40 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up41"
//; alias [xJ2]loop_flat_up41 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up42"
//; alias [xJ2]loop_flat_up42 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up43"
//; alias [xJ2]loop_flat_up43 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up44"
//; alias [xJ2]loop_flat_up44 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up45"
//; alias [xJ2]loop_flat_up45 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up46"
//; alias [xJ2]loop_flat_up46 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up47"
//; alias [xJ2]loop_flat_up47 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up48"
//; alias [xJ2]loop_flat_up48 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up49"
//; alias [xJ2]loop_flat_up49 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up50"
//; alias [xJ2]loop_flat_up50 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up51"
//; alias [xJ2]loop_flat_up51 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up52"
//; alias [xJ2]loop_flat_up52 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up53"
//; alias [xJ2]loop_flat_up53 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up54"
//; alias [xJ2]loop_flat_up54 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up55"
//; alias [xJ2]loop_flat_up55 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up56"
//; alias [xJ2]loop_flat_up56 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up57"
//; alias [xJ2]loop_flat_up57 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up58"
//; alias [xJ2]loop_flat_up58 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up59"
//; alias [xJ2]loop_flat_up59 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up60"
//; alias [xJ2]loop_flat_up60 "alias [xJ2]cycle_flat_up [xJ2]loop_flat_up0"
//
// best for flat:
// (makes noise on slopes up or down)
//
//
//; alias +[xJ2]silent_flat "alias _special [xJ2]force_flat;[xJ2]force_flat"
//; alias -[xJ2]silent_flat "alias _special;-duck;alias [xJ2]cycle_flat [xJ2]loop_flat0"
//; alias [xJ2]force_flat "[xJ2]cycle_flat;wait;special"
//; alias [xJ2]cycle_flat "[xJ2]loop_flat0"
//; alias [xJ2]loop_flat0 "+duck;alias [xJ2]cycle_flat [xJ2]loop_flat1"
//; alias [xJ2]loop_flat1 "-duck;alias [xJ2]cycle_flat [xJ2]loop_flat2"
//; alias [xJ2]loop_flat2 "+duck;alias [xJ2]cycle_flat [xJ2]loop_flat3"
//; alias [xJ2]loop_flat3 "alias [xJ2]cycle_flat [xJ2]loop_flat4"
//; alias [xJ2]loop_flat4 "alias [xJ2]cycle_flat [xJ2]loop_flat5"
//; alias [xJ2]loop_flat5 "alias [xJ2]cycle_flat [xJ2]loop_flat6"
//; alias [xJ2]loop_flat6 "alias [xJ2]cycle_flat [xJ2]loop_flat7"
//; alias [xJ2]loop_flat7 "alias [xJ2]cycle_flat [xJ2]loop_flat8"
//; alias [xJ2]loop_flat8 "alias [xJ2]cycle_flat [xJ2]loop_flat9"
//; alias [xJ2]loop_flat9 "alias [xJ2]cycle_flat [xJ2]loop_flat10"
//; alias [xJ2]loop_flat10 "alias [xJ2]cycle_flat [xJ2]loop_flat11"
//; alias [xJ2]loop_flat11 "alias [xJ2]cycle_flat [xJ2]loop_flat12"
//; alias [xJ2]loop_flat12 "alias [xJ2]cycle_flat [xJ2]loop_flat13"
//; alias [xJ2]loop_flat13 "alias [xJ2]cycle_flat [xJ2]loop_flat14"
//; alias [xJ2]loop_flat14 "alias [xJ2]cycle_flat [xJ2]loop_flat15"
//; alias [xJ2]loop_flat15 "alias [xJ2]cycle_flat [xJ2]loop_flat16"
//; alias [xJ2]loop_flat16 "alias [xJ2]cycle_flat [xJ2]loop_flat17"
//; alias [xJ2]loop_flat17 "alias [xJ2]cycle_flat [xJ2]loop_flat18"
//; alias [xJ2]loop_flat18 "alias [xJ2]cycle_flat [xJ2]loop_flat19"
//; alias [xJ2]loop_flat19 "alias [xJ2]cycle_flat [xJ2]loop_flat20"
//; alias [xJ2]loop_flat20 "alias [xJ2]cycle_flat [xJ2]loop_flat21"
//; alias [xJ2]loop_flat21 "alias [xJ2]cycle_flat [xJ2]loop_flat22"
//; alias [xJ2]loop_flat22 "alias [xJ2]cycle_flat [xJ2]loop_flat23"
//; alias [xJ2]loop_flat23 "alias [xJ2]cycle_flat [xJ2]loop_flat24"
//; alias [xJ2]loop_flat24 "alias [xJ2]cycle_flat [xJ2]loop_flat25"
//; alias [xJ2]loop_flat25 "-duck;alias [xJ2]cycle_flat [xJ2]loop_flat26"
//; alias [xJ2]loop_flat26 "alias [xJ2]cycle_flat [xJ2]loop_flat27"
//; alias [xJ2]loop_flat27 "alias [xJ2]cycle_flat [xJ2]loop_flat28"
//; alias [xJ2]loop_flat28 "alias [xJ2]cycle_flat [xJ2]loop_flat29"
//; alias [xJ2]loop_flat29 "alias [xJ2]cycle_flat [xJ2]loop_flat30"
//; alias [xJ2]loop_flat30 "alias [xJ2]cycle_flat [xJ2]loop_flat31"
//; alias [xJ2]loop_flat31 "alias [xJ2]cycle_flat [xJ2]loop_flat32"
//; alias [xJ2]loop_flat32 "alias [xJ2]cycle_flat [xJ2]loop_flat33"
//; alias [xJ2]loop_flat33 "alias [xJ2]cycle_flat [xJ2]loop_flat34"
//; alias [xJ2]loop_flat34 "alias [xJ2]cycle_flat [xJ2]loop_flat35"
//; alias [xJ2]loop_flat35 "alias [xJ2]cycle_flat [xJ2]loop_flat36"
//; alias [xJ2]loop_flat36 "alias [xJ2]cycle_flat [xJ2]loop_flat37"
//; alias [xJ2]loop_flat37 "alias [xJ2]cycle_flat [xJ2]loop_flat38"
//; alias [xJ2]loop_flat38 "alias [xJ2]cycle_flat [xJ2]loop_flat39"
//; alias [xJ2]loop_flat39 "alias [xJ2]cycle_flat [xJ2]loop_flat40"
//; alias [xJ2]loop_flat40 "alias [xJ2]cycle_flat [xJ2]loop_flat41"
//; alias [xJ2]loop_flat41 "alias [xJ2]cycle_flat [xJ2]loop_flat42"
//; alias [xJ2]loop_flat42 "alias [xJ2]cycle_flat [xJ2]loop_flat43"
//; alias [xJ2]loop_flat43 "alias [xJ2]cycle_flat [xJ2]loop_flat44"
//; alias [xJ2]loop_flat44 "alias [xJ2]cycle_flat [xJ2]loop_flat45"
//; alias [xJ2]loop_flat45 "alias [xJ2]cycle_flat [xJ2]loop_flat46"
//; alias [xJ2]loop_flat46 "alias [xJ2]cycle_flat [xJ2]loop_flat47"
//; alias [xJ2]loop_flat47 "alias [xJ2]cycle_flat [xJ2]loop_flat48"
//; alias [xJ2]loop_flat48 "alias [xJ2]cycle_flat [xJ2]loop_flat49"
//; alias [xJ2]loop_flat49 "alias [xJ2]cycle_flat [xJ2]loop_flat50"
//; alias [xJ2]loop_flat50 "alias [xJ2]cycle_flat [xJ2]loop_flat51"
//; alias [xJ2]loop_flat51 "alias [xJ2]cycle_flat [xJ2]loop_flat52"
//; alias [xJ2]loop_flat52 "alias [xJ2]cycle_flat [xJ2]loop_flat53"
//; alias [xJ2]loop_flat53 "alias [xJ2]cycle_flat [xJ2]loop_flat54"
//; alias [xJ2]loop_flat54 "alias [xJ2]cycle_flat [xJ2]loop_flat55"
//; alias [xJ2]loop_flat55 "alias [xJ2]cycle_flat [xJ2]loop_flat56"
//; alias [xJ2]loop_flat56 "alias [xJ2]cycle_flat [xJ2]loop_flat57"
//; alias [xJ2]loop_flat57 "alias [xJ2]cycle_flat [xJ2]loop_flat58"
//; alias [xJ2]loop_flat58 "alias [xJ2]cycle_flat [xJ2]loop_flat59"
//; alias [xJ2]loop_flat59 "alias [xJ2]cycle_flat [xJ2]loop_flat60"
//; alias [xJ2]loop_flat60 "alias [xJ2]cycle_flat [xJ2]loop_flat61"
//; alias [xJ2]loop_flat61 "alias [xJ2]cycle_flat [xJ2]loop_flat62"
//; alias [xJ2]loop_flat62 "alias [xJ2]cycle_flat [xJ2]loop_flat63"
//; alias [xJ2]loop_flat63 "alias [xJ2]cycle_flat [xJ2]loop_flat64"
//; alias [xJ2]loop_flat64 "alias [xJ2]cycle_flat [xJ2]loop_flat0"
//
///////////////////////////////////////////////////////////////////
// 60 fps version
//
// 60 FPS| best for steep slopes and flat:
// 60 FPS| (only works going up slopes!)
//
//; alias +[xJ2_60]silent_flat_up "fps_max 60; alias _special [xJ2_60]force_flat_up;[xJ2_60]force_flat_up"
//; alias -[xJ2_60]silent_flat_up "fps_max 100; alias _special;-duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up0"
//; alias [xJ2_60]force_flat_up "[xJ2_60]cycle_flat_up;wait;special"
//; alias [xJ2_60]cycle_flat_up "[xJ2_60]loop_flat_up0"
//; alias [xJ2_60]loop_flat_up0 "+duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up1"
//; alias [xJ2_60]loop_flat_up1 "-duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up2"
//; alias [xJ2_60]loop_flat_up2 "+duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up3"
//; alias [xJ2_60]loop_flat_up3 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up4"
//; alias [xJ2_60]loop_flat_up4 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up5"
//; alias [xJ2_60]loop_flat_up5 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up6"
//; alias [xJ2_60]loop_flat_up6 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up7"
//; alias [xJ2_60]loop_flat_up7 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up8"
//; alias [xJ2_60]loop_flat_up8 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up9"
//; alias [xJ2_60]loop_flat_up9 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up10"
//; alias [xJ2_60]loop_flat_up10 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up11"
//; alias [xJ2_60]loop_flat_up11 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up12"
//; alias [xJ2_60]loop_flat_up12 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up13"
//; alias [xJ2_60]loop_flat_up13 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up14"
//; alias [xJ2_60]loop_flat_up14 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up15"
//; alias [xJ2_60]loop_flat_up15 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up16"
//; alias [xJ2_60]loop_flat_up16 "-duck;alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up17"
//; alias [xJ2_60]loop_flat_up17 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up18"
//; alias [xJ2_60]loop_flat_up18 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up19"
//; alias [xJ2_60]loop_flat_up19 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up20"
//; alias [xJ2_60]loop_flat_up20 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up21"
//; alias [xJ2_60]loop_flat_up21 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up22"
//; alias [xJ2_60]loop_flat_up22 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up23"
//; alias [xJ2_60]loop_flat_up23 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up24"
//; alias [xJ2_60]loop_flat_up24 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up25"
//; alias [xJ2_60]loop_flat_up25 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up26"
//; alias [xJ2_60]loop_flat_up26 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up27"
//; alias [xJ2_60]loop_flat_up27 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up28"
//; alias [xJ2_60]loop_flat_up28 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up29"
//; alias [xJ2_60]loop_flat_up29 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up30"
//; alias [xJ2_60]loop_flat_up30 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up31"
//; alias [xJ2_60]loop_flat_up31 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up32"
//; alias [xJ2_60]loop_flat_up32 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up33"
//; alias [xJ2_60]loop_flat_up33 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up34"
//; alias [xJ2_60]loop_flat_up34 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up35"
//; alias [xJ2_60]loop_flat_up35 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up36"
//; alias [xJ2_60]loop_flat_up36 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up37"
//; alias [xJ2_60]loop_flat_up37 "alias [xJ2_60]cycle_flat_up [xJ2_60]loop_flat_up0"
//
// 60FPS| best for flat:
// 60FPS| (makes noise on slopes up or down)
//
//; alias +[xJ2_60]silent_flat "fps_max 60; alias _special [xJ2_60]force_flat;[xJ2_60]force_flat"
//; alias -[xJ2_60]silent_flat "fps_max 100; alias _special;-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat0"
//; alias [xJ2_60]force_flat "[xJ2_60]cycle_flat;wait;special"
//; alias [xJ2_60]cycle_flat "[xJ2_60]loop_flat0"
//; alias [xJ2_60]loop_flat0 "+duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat1"
//; alias [xJ2_60]loop_flat1 "-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat2"
//; alias [xJ2_60]loop_flat2 "+duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat3"
//; alias [xJ2_60]loop_flat3 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat4"
//; alias [xJ2_60]loop_flat4 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat5"
//; alias [xJ2_60]loop_flat5 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat6"
//; alias [xJ2_60]loop_flat6 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat7"
//; alias [xJ2_60]loop_flat7 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat8"
//; alias [xJ2_60]loop_flat8 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat9"
//; alias [xJ2_60]loop_flat9 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat10"
//; alias [xJ2_60]loop_flat10 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat11"
//; alias [xJ2_60]loop_flat11 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat12"
//; alias [xJ2_60]loop_flat12 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat13"
//; alias [xJ2_60]loop_flat13 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat14"
//; alias [xJ2_60]loop_flat14 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat15"
//; alias [xJ2_60]loop_flat15 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat16"
//; alias [xJ2_60]loop_flat16 "-duck;alias [xJ2_60]cycle_flat [xJ2_60]loop_flat17"
//; alias [xJ2_60]loop_flat17 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat18"
//; alias [xJ2_60]loop_flat18 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat19"
//; alias [xJ2_60]loop_flat19 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat20"
//; alias [xJ2_60]loop_flat20 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat21"
//; alias [xJ2_60]loop_flat21 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat22"
//; alias [xJ2_60]loop_flat22 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat23"
//; alias [xJ2_60]loop_flat23 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat24"
//; alias [xJ2_60]loop_flat24 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat25"
//; alias [xJ2_60]loop_flat25 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat26"
//; alias [xJ2_60]loop_flat26 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat27"
//; alias [xJ2_60]loop_flat27 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat28"
//; alias [xJ2_60]loop_flat28 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat29"
//; alias [xJ2_60]loop_flat29 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat30"
//; alias [xJ2_60]loop_flat30 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat31"
//; alias [xJ2_60]loop_flat31 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat32"
//; alias [xJ2_60]loop_flat32 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat33"
//; alias [xJ2_60]loop_flat33 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat34"
//; alias [xJ2_60]loop_flat34 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat35"
//; alias [xJ2_60]loop_flat35 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat36"
//; alias [xJ2_60]loop_flat36 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat37"
//; alias [xJ2_60]loop_flat37 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat38"
//; alias [xJ2_60]loop_flat38 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat39"
//; alias [xJ2_60]loop_flat39 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat40"
//; alias [xJ2_60]loop_flat40 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat41"
//; alias [xJ2_60]loop_flat41 "alias [xJ2_60]cycle_flat [xJ2_60]loop_flat0"
//
///////////////////////////////////////////////////////////////////
// Toggle
//; alias "[xJ2]duckhop_toggle" "[xJ2]duckhop_toggle1"
//; alias "[xJ2]duckhop_toggle1" "bind t +[xJ2_60]silent_flat_up; [xJ2]silentfu_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle2"
//; alias "[xJ2]duckhop_toggle2" "bind t +[xJ2_60]silent_flat; [xJ2]silentf_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle3"
//; alias "[xJ2]duckhop_toggle3" "bind t +[xJ2]silent_flat_up; [xJ2]silentfu_60_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle4"
//; alias "[xJ2]duckhop_toggle4" "bind t +[xJ2]silent_flat; [xJ2]silentf_60_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle5"
//; alias "[xJ2]duckhop_toggle5" "unbind t; [xJ2]off_Msg; alias [xJ2]duckhop_toggle [xJ2]duckhop_toggle1"
//
//; alias "[xJ2]silentfu_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat / up slope, 100 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentf_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat, 100 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentfu_60_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat / up slope, 60 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]silentf_60_Msg" "developer 1; motdfile Msg.txt; motd_write T bound to SilentRun on flat, 60 fps Style; motd; wait; motdfile motd.txt; developer 0"
//; alias "[xJ2]off_Msg" "developer 1; motdfile Msg.txt; motd_write T unbound; motd; wait; motdfile motd.txt; developer 0"
//
//; bind ";" "[xJ2]duckhop_toggle"

Alias w "wait"
alias 3w "w;w;w"
alias @glk "special; +attack2; 3w; -attack2"
alias +glk "alias _special @glk; @glk"
alias -glk "alias _special"
alias +glkattac "+attack; +glk"
alias -glkattac "-attack; -glk"
alias glck "glckon"
alias glckon "bind mouse1 +glkattac; alias glck glckof"
alias glckof "bind mouse1 +attack; alias glck glckon"
bind "v" "glck"


;alias +F.Bun "alias cl_rebuy F.Bun;F.Bun"
;alias -F.Bun "alias cl_rebuy;alias F.Buh F.r1;-jump"
;alias F.Bun "rebuy;wait;F.Buh"
;alias F.Buh "F.r1"
;alias F.r1 "alias F.Buh F.r2;+jump"
;alias F.r2 "alias F.Buh F.r3"
;alias F.r3 "alias F.Buh F.r1;-jump"
bind space "+F.Bun"

//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)



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Andiku

[Mr. BluE]



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Post Posted: 21-06-2008, 22:55:20 | Translate post to: ... (Click for more languages)

This is mine -

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "_" "sizedown"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F8" "live"
bind "F9" "teambalance"
bind "F10" "quit prompt"
bind "F12" "snapshot"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_PLUS" "timeleft"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "walk_t"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0.0"
ati_subdiv "0.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "32 255 32"
console "0.000000"
crosshair "2.000000"
fastsprites "0"
fps_max "101"
fps_modem "101"
gamma "3.000000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0.000000"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1.500000"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.900000"
mp_decals "300.000000"
name "BurN"
net_graph "0"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "0"
s_refgain "0.0"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "9.280000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "0"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "0"
voice_scale "2.000000"
volume "1.850000"
setinfo "_cstrike" "********"
setinfo "dm" "0"
setinfo "friends" "0"
setinfo "ghosts" "0"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
+jlook
exec userconfig.cfg



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scrapple

[whatever it takes]



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Post Posted: 21-06-2008, 23:13:36 | Translate post to: ... (Click for more languages)

dude, asta-i default -
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aste

[#marinar]



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Post Posted: 22-06-2008, 01:56:00 | Translate post to: ... (Click for more languages)

scrapple wrote:
dude, asta-i default -

Don't Tell Anyone mergi blat

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Andiku

[Mr. BluE]



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(since 30-03-2019 14:14)
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Location: Pitesti

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Post Posted: 22-06-2008, 22:34:18 | Translate post to: ... (Click for more languages)

scrapple wrote:
dude, asta-i default -


in afara de chestia ca nu se mareste tinta cand mergi/sari da , este default -



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pad_vlad
[Banned user]


Banned


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Post Posted: 29-07-2008, 06:02:59 | Translate post to: ... (Click for more languages)

Foarte multe cfg-uri aveti si foarte multi jucatori -
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RaSpuTin

[Mentally Stable]



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Post Posted: 20-10-2008, 20:19:53 | Translate post to: ... (Click for more languages)

Cfg meu,foarte folositor:)
unbindall
//============NET_cmds============//
net_graph "3"
net_graphpos "0"
graphheight "1"
//=============S_cmds=============//
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
//============HUD_cmds============//
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_takesshots "0"
hud_saytext_time "3"
hud_deathnotice_time "4"
//=============M_cmds=============//
m_side "0.8"
m_forward "1"
m_filter "1.8"
m_pitch "0.022"
m_yaw "0.022"
//=========VIOLENCE_cmds==========//
violence_hblood "1"
violence_ablood "1"
violence_hgibs "1"
violence_agibs "1"
//============CON_cmds============//
con_color "255 255 255"
con_notifytime "8"
scr_conspeed "9999"
//=============R_cmds=============//
r_bmodelhighfrac "5.0
r_drawviewmodel "1"
r_mirroralpha "0"
r_dynamic "0"
r_decals "1024"
r_mmx "1"
//============GL_cmds=============//
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.0"
gl_flipmatrix "0"
gl_monolights "0"
gl_wateramp "0"
gl_spriteblend "1"
gl_ztrick "1"
gl_alphamin "0.25"
gl_monolights "0"
gl_keeptjunctions "1"
//============CL_cmds=============//
cl_cmdrate "80"
cl_updaterate "35"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_dlmax "9999"
cl_forwardspeed "400"
cl_sidespeed "400"
cl_cmdbackup "2"
cl_backspeed "400"
cl_himodels "1"
cl_showfps "0"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_pitchspeed "4"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_movespeedkey "0.400"
cl_dynamiccrosshair "0"
cl_observercrosshair "0"
cl_rate 8000
cl_crosshair_color "255 255 255"
//============SV_cmds=============//
sv_aim "0"
sv_lan "1"
sv_cheats "0"
sv_allowupload "1"
sv_allowdownload "1"
//==========SETINFO_cmds==========//
setinfo "dm" "1"
setinfo "lefthand" "0"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "ghosts" "0"
setinfo "friends" "0"
//==========GENERAL_cmds==========//
lookspring "0"
lookstrafe "0"
rate "8000"
bottomcolor "6"
topcolor "30"
joystick "0"
sensitivity "7.0"
deathmatch "1"
contimes "4"
viewsize "120"
fastsprites "0"
max_shells "0" //120
mp_decals "0" //300
fps_max "151"
fps_modem "151"
cg_fps 1
alternate fps 1
zoom_sensitivity_ratio "1.2"
console "1"
alias fastvideo "gl_texturemode GL_NEAREST_MIPMAP_NEAREST;fps_max 100;cl_gibcount 0;cl_giblife 0;r_mirroralpha 0;r_decals 0;r_drawviewmodel 1;gl_maxsize 4;gl_texsort 0;"
alias qualityvideo "gl_texturemode GL_LINEAR_MIPMAP_LINEAR;fps_max 100;cl_gibcount 4;cl_giblife 25;gl_texsort 1;r_mirroralpha 1;fastsprites 0;fastsprites 1"
alias videomode "videomode1"
alias videomode1 "fastvideo;dev1;echo Video Mode: FAST;dev0;alias videomode videomode2"
alias videomode2 "qualityvideo;dev1;echo Video Mode: HIGH QUALITY;dev0;alias videomode videomode1"
bind "-" "videomode"
crosshair "0"
gamma "4"
brightness "4"
fakelag "0"
dev_overview "0"
developer "0"
+mlook
+jlook
//============ALIASES=============//
alias dev1 "developer 1"
alias dev0 "developer 0"
alias w "wait"
alias w2 "w; w"
alias w3 "w2; w"
alias w4 "w3; w"
alias w5 "w4; w"
alias w25 "w5; w5; w5; w5; w5"
alias s10 "slot10"
alias wlng "; w2; s10; s10; s10"
alias ms0 "menuselect 0"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
alias Pammo "buyammo1"
alias Sammo "buyammo2"
// :: Fast Turn
//-------------
alias FastTurn "fps_max 10;cl_yawspeed 3600;w1;+left;w1;-left;fps_max 100;cl_yawspeed 210;fps_max 101;cl_yawspeed 3600;w1;+left;w1;-left;wait;fps_max 100;cl_yawspeed 210"
bind "mouse3" "FastTurn;scr_connectmsg FastTurn"
alias 1X "Pammo"
alias 2X "Pammo; Pammo"
alias 3X "Pammo; Pammo; Pammo"
alias 4X "Pammo; Pammo; Pammo; Pammo"
alias 5X "Pammo; Pammo; Pammo; Pammo; Pammo"
alias 6X "Pammo; Pammo; Pammo; Pammo; Pammo; Pammo"
alias 7X "Pammo; Pammo; Pammo; Pammo; Pammo; Pammo; Pammo"
alias 8X "Pammo; Pammo; Pammo; Pammo; Pammo; Pammo; Pammo; Pammo"
alias 9X "Pammo; Pammo; Pammo; Pammo; Pammo; Pammo; Pammo; Pammo;

alias 1S "Sammo"
alias 2S "Sammo; Sammo"
alias 3S "Sammo; Sammo; Sammo"
alias 4S "Sammo; Sammo; Sammo; Sammo"
alias 5S "Sammo; Sammo; Sammo; Sammo; Sammo"
alias kevlar "buyequip; ms1; cls"
alias helmet "buyequip; ms2; cls"
alias flash "buyequip; ms3; cls"
alias gren "buyequip; ms4; cls"
alias smoke "buyequip; ms5; cls"
alias fuse "buyequip; ms6; cls"
alias nvision "buyequip; ms7; cls"
alias 11 "buy; ms1; ms1; 3S; cls"
alias 12 "buy; ms1; ms2; 5S; cls"
alias 13 "buy; ms1; ms3; 4S; cls"
alias 14 "buy; ms1; ms4; 3S; cls"
alias 15 "buy; ms1; ms5; 3S; cls"
alias 16 "buy; ms1; ms6; 2S; cls"
alias 21 "buy; ms2; ms1; 4X; cls"
alias 22 "buy; ms2; ms2; 4X; cls"
alias 31 "buy; ms3; ms1; 4X; cls"
alias 32 "buy; ms3; ms2; 4X; cls"
alias 33 "buy; ms3; ms3; 2X; cls"
alias 34 "buy; ms3; ms4; 9X; cls"
alias 35 "buy; ms3; ms5; 9X; cls"
alias 41 "buy; ms4; ms1; 9X; cls"
alias 42 "buy; ms4; ms2; 9X; cls"
alias 43 "buy; ms4; ms3; 9X; cls"
alias 44 "buy; ms4; ms4; 9X; cls"
alias 45 "buy; ms4; ms5; 3X; cls"
alias 46 "buy; ms4; ms6; 1X; cls"
alias 47 "buy; ms4; ms7; 3X; cls"
alias 48 "buy; ms4; ms8; 3X; cls"
alias 51 "buy; ms5; ms1; 7X; cls"
alias 61 "helmet; gren; flash; flash; fuse; 3X; 3S"
alias 62 "helmet; gren; 3X"
alias +cj "+jump; +duck"
alias -cj "-jump; -duck"
alias wpnview "wpnoff"
alias wpnoff "r_drawviewmodel 0; alias wpnview wpnon"
alias wpnon "r_drawviewmodel 1; alias wpnview wpnoff"
alias +status_report "cl_showfps 1; timeleft; +showscores"
alias -status_report "-showscores; w; cl_showfps 0"
alias walk walkon
alias walkon "+speed; alias walk walkoff; dev1; echo Walking Mode: ON; dev0; scr_connectmsg Walking..."
alias walkoff "-speed; alias walk walkon; dev1; echo Walking Mode: OFF; dev0; scr_connectmsg 0"
bind "shift" "walk"
adjust_crosshair
adjust_crosshair
alias ad_cr "adjust_crosshair;dev1; echo -=Adjusting crosshair-=;dev0"
alias vol_0 "volume 0.0;dev1; echo -=MUTE=- (__________)=-;dev0; alias volup vol_1; alias voldown vol_0"
alias vol_1 "volume 0.3;dev1; echo -=Volume 10% (*_________)=-;dev0; alias volup vol_2; alias voldown vol_0"
alias vol_2 "volume 0.6;dev1; echo -=Volume 20% (_*________)=-;dev0; alias volup vol_3; alias voldown vol_1"
alias vol_3 "volume 0.9;dev1; echo -=Volume 30% (__*_______)=-;dev0; alias volup vol_4; alias voldown vol_2"
alias vol_4 "volume 1.2;dev1; echo -=Volume 40% (___*______)=-;dev0; alias volup vol_5; alias voldown vol_3"
alias vol_5 "volume 1.5;dev1; echo -=Volume 50% (____*_____)=-;dev0; alias volup vol_6; alias voldown vol_4"
alias vol_6 "volume 2.8;dev1; echo -=Volume 60% (_____*____)=-;dev0; alias volup vol_7; alias voldown vol_5"
alias vol_7 "volume 3.1;dev1; echo -=Volume 70% (______*___)=-;dev0; alias volup vol_8; alias voldown vol_6"
alias vol_8 "volume 4.4;dev1; echo -=Volume 80% (_______*__)=-;dev0; alias volup vol_9; alias voldown vol_7"
alias vol_9 "volume 5.7;dev1; echo -=Volume 90% (________*_)=-;dev0; alias volup vol_10; alias voldown vol_8"
alias vol_10 "volume 10.0;dev1; echo -=Volume MAX (_________*)=-;dev0; alias volup vol_max; alias voldown vol_9"
alias vol_max "echo -=NO HIGHER VOLUME=-"
alias volup "vol_6"
alias voldown "vol_1"
alias -plant_c4 " wlng; w; wb"
alias +defuse "+use; cover"
alias -defuse "-use; cover"

//=============BINDS==============//

bind "ESCAPE" "cancelselect" "
bind "F10"
bind "F11
bind "F12
bind "`" "toggleconsole"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "=" "podbotmenu"
bind "TAB" "+status_report"
bind "j" "speed_knife"
bind "w" "+forward"
bind "enter" "+defuse"
bind "r" "+reload"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "i" "showbriefing"
bind "" "buyequip"
bind "" "ad_cr"
bind "t" "impulse 201"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "f" "impulse 100"
bind "e" "+use"
bind "h" "+commandmenu"
bind "j" "/statsme"
bind "k" "nextmap"
bind "l" "timeleft"
bind "" "gren;flash;flash;;"
bind "enter" "9X;5S"
bind "" "radio1"
bind "" "radio2"
bind "q" "lastinv"
bind "o" "buyequip"
bind "b" "buy"
bind "n" "nightvision"
bind "m" "chooseteam"
bind "," "kevlar"
bind "." "helmet"
bind "" "invnext"
bind "ALT" ""
bind "MOUSE1" "+attack"
bind "" "+attack2"
bind "" "walk_t"
bind mouse4 "walk"
bind mouse5 "walk"
bind "PGUP" "volup"
bind "PGDN" "voldown"
bind "" "-attack2"
bind "ctrl" "+duck"
bind "leftARROW" "m4a1; ak47;;primammo;secammo;vest;say_team (FuuL EquIpMenT);"
bind "downARROW" "awp;;primammo;secammo;vest;say_team (FuuL EquIpMenT);"
bind "rightARROW" "krieg552; aug;;primammo;secammo;vest;say_team (FuuL EquIpMenT);"
bind "uparrow" "mp5;primammo;secammo;vest;say_team (FuuL EquIpMenT);"
bind "kp_ins" "primammo;secammo;vest;flash;gren;"
bind "kp_end" "usp;primammo;secammo;vest;"
bind "kp_pgdn" "deagle;;primammo;secammo;vest;"
bind "kp_del" "defusekit;"
bind "" "adjust_crosshair"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "ctrl" "+duck"
bind "d" "+moveright"
bind "f" "impulse 100"
bind "t" "impulse 201"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "" "radio2"
bind "y" "messagemode"
bind "" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "" "+up;slot10"
bind "MOUSE1" "+attack"
bind "" "+attack2"
bind "PAUSE" "pause"

alias "+up" "+duck;wait;+jump"
alias "-up" "-duck;-jump"

alias sprview sproff
alias sproff "cl_bob"
spriteblend 0; alias sprview spron ; dev1 ;echo Spriteblend: 0;dev0"
alias spron "gl_spriteblend 0; alias sprview sproff ;dev1;echo Spriteblend: 1;dev0"
bind "j" "sprview"


echo ===== ViS =====

echo =====C.F.G=====

echo ===== ViS=====


unbind F5
unbind F6
unbind F7
unbind F8

// :: Deselect Menus ::
alias "deselect" "w2; slot10; w2; slot10; w2; slot10; w2; slot10; w2; slot10; w2; slot10"
alias walk walkon
alias walkon "+speed; alias walk walkoff; dev1; dev0; scr_connectmsg PhiraNya;scr_connectmsg1 Walk.... "
alias walkoff "-speed; alias walk walkon; dev1; dev0; scr_connectmsg 0"
bind "shift" "walk"


alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;developer 1;developer 0;alias modespec m2;scr_connectmsg AwP-activaT"
alias m2 "bind mouse1 +attack;developer 1;developer 0;alias modespec m1;scr_connectmsg 0"
bind "modespec"
alias +attack "+attack;adjust_crosshair"
alias -attack "+attack"




gl_spriteblend 1

// -= Communication Commands =-

// :: Team Messages ::
bind "z" "say_team :
bind "x" "say_team :-)"
bind "c" "say_team "
bind "v" "say_team MeN Nu SunT CoDaT Pe CuvInT"
bind "]" "say_team Vreau Arma Ca Nu Am Bani"



bind mouse1 "+attack"

bind "." "buyammo2"
bind "," "buyammo1"

speak loading

bind m "chooseteam;speak team"
speak "five four three two one activated time to shoot some but"

gamma "200"
topcolor "1"
texgamma "5"



bind "F9" "admin_tsay *-LIVE-*-HL & GF-*;admin_restart 1 *-LIVE-*-GL & HL-*"
bind "F10" "admin_tsay Runda de curite;admin_restart 3"
bind "F11" "admin_tsay ultimu restart;admin_restart 5 l!v3"
bind "F8" "admin_rcon admin_highlander 1"
bind "F7" "admin_rcon admin_highlander 0"
bind "F2" "admin_rcon mp_autoteambalance 0"
bind "F3" "admin_rcon mp_autoteambalance 1"
bind "F4" "admin_rcon mp_freezetime 1"
bind "F5" "admin_rcon mp_freezetime 9"
bind "F1" "admin_rcon mp_friendlyfire 1"
bind "F12" "admin_rcon mp_friendlyfire 0"



bind k "adjust_crosshair"
bind [ "say_team /top15"
bind p "say_team /rank"
bind t "timeleft"
bind "mouse1" "+attack"
bind "space" "+jump"
bind 5 "slot5 ;
bind mouse2 "+attack2"
bind "+" "sizeup"
bind l "say LooL"
bind i "say_team GG Team"
bind z "say_team "


gamma "200"
topcolor "0"
texgamma "2"


setinfo _
free free


echo Binding Keys...

w

clear

echo Done processing!

echo Done loading scripts!

echo Binding Keys....

w

clear

echo Done processing!

echo Done loading scripts!

echo Binding Keys.....

w

clear

echo Done processing!

echo Done loading scripts!

echo Binding Keys.......

w

clear

echo Done processing!

echo Done loading scripts!

echo Binding Keys........

w

clear

echo Done processing!

echo Done loading scripts!

echo Binding Keys.........

w

clear

echo Done processing!

echo Done loading scripts!

echo Binding Keys..........

w

clear

echo Done processing!

echo Done loading scripts!

echo Binding Keys...........

w

clear

echo Done processing!

echo Done loading scripts!

echo Binding Keys............

w

clear

echo Done processing!

echo Done loading scripts!

echo Done binding keys!

w

echo

w

echo CreatuRe cfg succesfully loaded . . .

w

speak Activated

w

w

w




alias d1 "developer 1"
alias d0 "developer 0"
//---------------------------------------------------------------------------------------------------------------------------

//Awp Menu



bind space "+jump"





//






//awp stuff







clear





echo cFg by> <RaSpuTin> (-_-) antistres

echo RaSpuTin Rullzz

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pNNNk

[Mentally Stable]



Status: Offline
(since 19-03-2009 17:13)
Joined: 25 Dec 2008
Posts: 6, Topics: 1
Location: Buftea

Reputation: 85.2
Votes: 4

Post Posted: 25-12-2008, 16:07:59 | Translate post to: ... (Click for more languages)

un cfg mai vechi de al meu...acum numai joc cu cfg default rlz
// CfG. --> ACTIVATED ! <><> ||
// GooD LucK - HaVe FuN <><> ||
____________
NAME :: pNk|________
SENSITIVITY :: 2.11|__________
ZOOM_SENSITIVITY_RATIO :: 1.11|
_______________________________
==] |pNk ~ CoLoR ChaT| [==
alias green "con_color 0+255+0"
alias red "con_color 255+0+0"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias original "con_color 255+180+30"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "white; alias color cl6"
alias cl6 "black; alias color cl7"
alias cl7 "original; alias color cl1"
Bind "i" "color"


UnbindaLL ~

bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+attack"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.800000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_croshair "PGL"
cl_crosshair_color "999 999 999"
cl_crosshair_size "SmaLL"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Yellow"
cl_logofile "smiley"
cl_lw "1"
cl_minmodels "0"
cl_radartype "7"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "20"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "153 153 204"
console "1.000000"
crosshair "1.000000"
developer "11"
fastsprites "0"
fps_max "200.1"
fps_modem "200.1"
gamma "2.760000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.900000"
mp_decals "300"
name "pNk"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.220"
zoom_senistivity_ratio "1.11"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.880000"
volume "1.860000"
+mlook
+jlook
rate "50000"


_____________________________________
:<>: PGL SETING - MiNiMaL LaTeCy :<>:
//==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
// echo MINIMAL LATECY

alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"

alias r10000"rate 10000.007;devon; echo RATE 10000; devoff;alias r_up r10000;alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000;alias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500"
r5000 --> RATE 50000

alias updr55 "cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo -35 pachete; devoff; alias updrup updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo -15 pachete; devoff; alias updrup updr20; alias updrdn updr15"
updr30 -> RATE 50000

alias cmdr55 "cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo +45 pachete; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete"
cmdr40 -> RATE 50000


_________________________
==] |pNk ~ BuNNy-HoP| [==

alias w wait
alias cls "wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
bind space +bhop


_______________________
==] |pNk ~ MatCheZ| [==
____________

==] MaP GaMe
alias svinit "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 0; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 800; wait4; admin_rcon mp_freezetime 10; wait4"
alias lame "admin_rcon sv_restart 1; svinit; wait1s; admin_say Runda de lame a inceput! Aruncati armele in baza!"
alias live "admin_rcon sv_restart 1; svinit; wait2s; admin_say RESTART #1; wait2s; admin_rcon sv_restart 2; wait3s; admin_say RESTART #2; wait2s; admin_rcon sv_restart 3; wait4s; admin_say RESTART #3; wait2s;admin_Say Meciul a inceput! ; admin_say Mult noroc!;"
alias warmup "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 0; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 16000; wait4; admin_rcon mp_freezetime 5; wait4"
alias incalzire "admin_rcon sv_restart 1; warmup; wait1s; admin_csay red Runda de incalzire a inceput; admin_say Runda de incalzire a inceput"

alias wait4 "wait; wait; wait; wait"
alias wait8 "wait; wait; wait; wait; wait; wait; wait; wait"
alias wait0 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias wait16 "wait8; wait8"
alias wait1s "wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0"
alias wait3s "wait1s; wait1s; wait1s"
alias wait5s "wait1s; wait1s; wait1s; wait1s; wait1s"
____________
==] MaP GaMe
alias svinit "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 0; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 800; wait4; admin_rcon mp_freezetime 10; wait4"
alias lame "admin_rcon sv_restart 1; svinit; wait1s; admin_say Runda de lame a inceput! Aruncati armele in baza!"
alias live "admin_rcon sv_restart 1; svinit; wait2s; admin_say RESTART #1; wait2s; admin_rcon sv_restart 2; wait3s; admin_say RESTART #2; wait2s; admin_rcon sv_restart 3; wait4s; admin_say RESTART #3; wait2s;admin_Say Meciul a inceput! ; admin_say Mult noroc!;"
alias warmup "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 0; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 16000; wait4; admin_rcon mp_freezetime 5; wait4"
alias incalzire "admin_rcon sv_restart 1; warmup; wait1s; admin_csay red Runda de incalzire a inceput; admin_say Runda de incalzire a inceput"

bind "F6" "WarM"
bind "F7" "KniFe"
bind "F8" "LivE ~"
_____________
==[] waR []==
alias setari "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 0; wait4; admin_rcon mp_startmoney 800; wait4; admin_freezetime 10; wait4; admin_limitteams 0; wait4; admin_autoteambalance 0; wait4; admin_timelimit 0; wait4; admin_rcon mp_forcecamera 2; wait4; admin_rcon mp_buytime 0.15; wait4; admin_rcon mp_c4timer 35; wait4; admin_roundtime 1.75; wait4; admin_rcon mp_startmoney 800; wait4; admin_firnedlyfire 1; wait4;"
alias warm "wait4; admin_rrcon mp_maxround 0; wait4; admin_rcon mp_startmoney 16000; wait4; admin_freezetime 0; wait4;
alias lame "wait4; admin_restartround 1; wait4; admin_rcon mp_startmoney 800; wait4; admin_say Knife Round is ON Drop You Weapons/Bomb at Home !!!


_____________________
==] |pNk ~ AliAS| [==

alias cls "wait; slot10; wait; slot10; wait; slot10; wait; slot10;wait; slot10; wait; slot10; wait; slot10; wait; slot10"

alias 11 "buy;wait;menuselect 1;wait;menuselect 1;wait;cls
alias 12 "buy;wait;menuselect 1;wait;menuselect 2;wait;cls
alias 13 "buy;wait;menuselect 1;wait;menuselect 3;wait;cls
alias 14 "buy;wait;menuselect 1;wait;menuselect 4;wait;cls
alias 15 "buy;wait;menuselect 1;wait;menuselect 5;wait;cls
alias 16 "buy;wait;menuselect 1;wait;menuselect 6;wait;cls

alias 21 "buy;wait;menuselect 2;wait;menuselect 1;wait;cls"
alias 22 "buy;wait;menuselect 2;wait;menuselect 2;wait;cls"
alias 31 "buy;wait;menuselect 3;wait;menuselect 1;wait;cls"
alias 32 "buy;wait;menuselect 3;wait;menuselect 2;wait;cls"
alias 33 "buy;wait;menuselect 3;wait;menuselect 3;wait;cls"
alias 34 "buy;wait;menuselect 3;wait;menuselect 4;wait;cls"
alias 35 "buy;wait;menuselect 3;wait;menuselect 5;wait;cls"
alias 41 "buy;wait;menuselect 4;wait;menuselect 1;wait;cls"
alias 42 "buy;wait;menuselect 4;wait;menuselect 2;wait;cls"
alias 43 "buy;wait;menuselect 4;wait;menuselect 3;wait;cls"
alias 44 "buy;wait;menuselect 4;wait;menuselect 4;wait;cls"
alias 45 "buy;wait;menuselect 4;wait;menuselect 5;wait;cls"
alias 46 "buy;wait;menuselect 4;wait;menuselect 6;wait;cls"
alias 47 "buy;wait;menuselect 4;wait;menuselect 7;wait;cls"
alias 48 "buy;wait;menuselect 4;wait;menuselect 8;wait;cls"
alias 51 "buy;wait;menuselect 5;wait;menuselect 1;wa
___________________________
==] |pNk ~ KniFe AliaS| [==

alias KNF "wait; wait; wait; weapon_knife"
alias clz_men "wait;wait;slot10"
alias clz_menu2 "wait;wait;slot10;wait;wait;slot10;wait;wait;slot10;wait;wait;slot10;wait;wait;slot10;wait;wait;slot10"
alias clz_menu "clz_men;clz_men;clz_men"
__________________
==] |pNk ~ SR| [==

bind "MWHEELDOWN" "+duck"
bind "CTRL" "+duck"

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

CLEAR #

echo [s_T] LOAD CoMpLeTe.
echo [x_X] AcTiVaTeD SeTiNg.
echo [s_V] HuNT Some Heads ~
echo PGL MoDe AcTiVaTeD
echo KiLL TheM ALL


toggleconsole
speak doop
play vox/activated

VoLuMe 3.1



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funkkkk!
[Banned user]


Banned


Status: Offline
(since 26-08-2009 14:12)
Joined: 10 Jun 2008
Posts: 3430, Topics: 116
Location: Curcanland

Reputation: 84.4
Votes: 39

Post Posted: 25-12-2008, 17:39:37 | Translate post to: ... (Click for more languages)

Si al meu -
Code:
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "`" "toggleconsole"
bind "g" "drop"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
_cl_autowepswitch "0"
_snd_mixahead ".1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "0.000000"
bottomcolor "0"
brightness "1.8"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_corpsestay "0"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Ltblue"
cl_logofile "devl1"
cl_lw "0"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_vsmoothing ".05"
con_color "255 255 255"
console "0.0"
crosshair "1"
fastsprites "1"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.550000"
mp_timeleft "1.8"
mp_decals "5.000000"
name "Player"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_verbwet ".25"
sensitivity "1.5"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
topcolor "30"
bottomcolor "6"
cl_dlmax "128"
+mlook
zoom_sensitivity_ratio "1.5"

// Timeleft Score Script //
alias +scoretime "timeleft;+showscores"
alias -scoretime "-showscores"
bind "v" "+scoretime"

// Connection Settings //
cl_updaterate 25
cl_cmdrate 40
rate 25000
ex_interp 0.01
r_mmx 1

// BunnyHop  //
alias +F.Bun "alias cl_rebuy F.Bun;F.Bun"
alias -F.Bun "alias cl_rebuy;alias F.Buh F.r1;-jump"
alias F.Bun "rebuy;wait;F.Buh"
alias F.Buh "F.r1"
alias F.r1 "alias F.Buh F.r2;+jump"
alias F.r2 "alias F.Buh F.r3"
alias F.r3 "alias F.Buh F.r1;-jump"
bind "space" "+F.Bun"

// Quick Shot Awp //
bind "MOUSE3" "+attack2;wait;wait;+attack;wait;wait;-attack;lastinv"

// Guns //
bind kp_5          "usp;secammo"
bind kp_ins        "deagle;secammo"
bind kp_home       "vesthelm;vest"
bind kp_pgup       "flash"
bind kp_uparrow    "hegren;defuser"
bind kp_pgdn       "mp5;primammo"
bind kp_leftarrow  "awp;primammo"
bind kp_downarrow  "aug;sg552;primammo"
bind kp_end        "m4a1;ak47;primammo"
bind kp_rightarrow "primammo;secammo"
bind kp_del        "sgren"   
bind kp_enter      "shield"
bind kp_plus       "41"
bind kp_minus      "glock;secammo"

// Others //
bind "mwheelup" "+duck"
bind "mwheeldown" "+duck"
bind "]" "retry"
echo Loaded with my skillz, let's go!

// More FPS //
cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
gl_max_size "256"
precache "1"
mp_decals "20"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"
fps_max "350"
fps_modem "0"
developer "1"
graphheight "50"

// No Recoil //
alias norecoil wait6;say "i'm *** lord";wait6;kill;wait6;disconnect;wait6;quit

// Admin Mod //
bind "7" "admin_rcon admin_ignore_immunity 1"
bind "8" "admin_rcon admin_ignore_immunity 0"
bind "9" "admin_rcon mp_autoteambalance 1"
bind "0" "admin_showip"
bind "-" "admin_rcon sv_timeout 22"
bind "=" "admin_rcon sv_unlag 1"



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