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Bug Stack Priority (1000ish bug fixes)

 
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dreiv

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Post Posted: 03-05-2013, 21:42:59 | Translate post to: ... (Click for more languages)

Se poate implementa un sistem de prioritizare a bugurilor?

in sensul :
1- Extrem de inportant (Game Breaking)
999- Trivial (Cosmetic)

http://stackoverflow.com/questions/796509/how-to-prioritize-bugs

In sensul in care exista buguri game breaking, care sunt lasate balta, si in schimb se repara questurile in prostie.
Inteleg ca e om ocupat shoker, cu probleme si el , dar macar sa stim ca s-a uitat peste buguri , le-a asignat o prioritate, si e in stare sau nu sa se ocupe de ele.



Last edited by dreiv on 03-05-2013, 22:10:33; edited 1 time in total
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ringo95

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Post Posted: 03-05-2013, 21:50:10 | Translate post to: ... (Click for more languages)

Ar trebui, Gen combat bug....


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LightPaladin

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Post Posted: 03-05-2013, 22:17:38 | Translate post to: ... (Click for more languages)

Quests poate sa repare cam orice GM.

In schimb, abilitati/mecanisme mai complicate nu pot fi reparate de oricine, majoritatea fiind reparate doar de 'seful' himself (n-am vrut sa-i activez casuta aiurea).

Nu cred ca ar avea sens un asemenea mecanism, nu sunt asa de multe bugs raportate cat sa ai nevoie de "bug ranking".


"Oh, you think darkness is your ally. But you merely adopted the dark;
I was born in it, molded by it." - Bane (The Dark Knight Rises)

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Daeron

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Post Posted: 03-05-2013, 22:41:29 | Translate post to: ... (Click for more languages)

O idee foarte buna -
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Raster

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Post Posted: 03-05-2013, 23:16:22 | Translate post to: ... (Click for more languages)

Normal ca se repara questuri din moment ce sunt n persoane care pot repara questuri si normal ca nu se repara toate bugurile in 24h din moment ce exista o singura persoana pe acest server ca poate repara spelluri, talente si toate cele.
Si bugurile nu se repara la intamplare, exista o prioritate. Ca nu le clasificam noi pe forum cum vreti voi e alta chestie, dar nu cred ca Shocker nu a reparat un bug de genul Templar's Verdict de la Paladin da 100k damage tot timpul si s-a pus sa repare faptul ca Felhunterul Warlockului are cu 5hp prea putin.
In ultimele saptamani s-au reparat o gramada de chestii, majoritatea erau buguri ce afectau PVP-ul, daca te intereseaza poti vedea strict acele fixuri in acest topic. Apoi a urmat acel fix la armura bossilor si acum se repara unele clase care in urma acelui fix au ajuns sa fie destul de slabe (see this).
Acuma ca nu se repara ceea ce vrei tu e alta mancare de peste, normal ca tie ti se pare spellul x de la clasa x ca fiind un bug Gamebreaking, deoarece tu joci acea clasa. La fel i se pare si lui Georgel spellul de la clasa sa. Nici tu nici el nu aveti ce sa faceti decat sa asteptati sau sa va puneti sa invatati C si TrinityCore scripting.

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