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Ruiner

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Post Posted: 01-10-2013, 18:03:08 | Translate post to: ... (Click for more languages)

First off, this thread will be rewritten multiple times, since I will continue adding bugs as soon as I find them.
Playing here with, not only these bugs, but other that ruin the game play, became really boring and frustrating.
Server becomes unstable randomly and the lag just jumps and lowers. I have no idea what is wrong with that.
About that you really should do something, like asap. I'm not the only one who says that there are random lags. Some many people I left Freakz because of the lags. Exodus has 1400 players on average, while the romanian one jumps to 2400, so 1000 more. About that, my recommendation is to separate the servers completely, so the one is meant for us, english speaking players and the another one for your people, romanaian (I do not mean the realms). Or adding a queue for both, so the server stays stable. Above 2600 players, yes I checked it, the server lags like crazy. It's not the internet, it is the server. I've tested it multiple times.

Now about the bugs:

=Resilience - Acts very weird on 4k+, has a hidden crit reduction.
=Mage after dying - (Fire and Arcane) - They sometimes get Water Elemental.
=Grounding Totem - Doesn't eat interrupts, eats other spells instead (only).
=Achievments - Seriously, will you fix them so other people can see other's achievments?
=Ghost Wolf - Shaman spell, has a glyph that you look like a spectral Wolf. Doesn't work. Simple as that.
=Warrior's Attacks, especially Slam - The attacks act really weird with really, really slight lag. They either go off when you spam them or don't go at all if you click only once. Tested it on other classes, nothing similar to Warr's.
=Heroic Throw - Auto Attack completely resets after you perform Heroic Throw. This means no rage gain or being able to attack for the next xy seconds, depending on your haste and weapon speed.
=Paladin's Guardian (Retribution) - Attacks people in stealth (like when rogue vanishes), feral druids.. Does low damage, when casted it goes on targets randomly. Attacks people while repentenced (CCs in general). Doesn't explode after it gets it's duration.
=Dodge (Rogue, Feral, Enhance Shaman); with 7% (I'm playing a warrior) expertise (28) they should have around ~20%-22% to dodge, that is really low, tbh. And they still manage to dodge attacks like they had 40%-50%.
=Retaliation - Damage is ridiculously low. Needs a hot fix.
=Priest's fear - Psychic Scream - Damage caused may interrupt the effect. The effect is 50%. It IGNORES DOT SPELLS or ATTACKS. Which means, you'll be feared forever if the priest doesn't Mind Flay.
=Mind Flay - Gets interrupted when ex. Warrior does Bladestorm. The slow effect should be removed but the damage ticking has to be applied on the target.
=Unholy Death Knight damage + Necrotic Strike - This needs to be checked, the damage and healing absorbtion is ridiculously strong. Death Knight's pet Gargoyle.. 5k every 1.5 seconds on 4.8k resilience? Are you serious?
=Levitation - Channeling spells like Arcane Missles, Penance etc. are interrupted durning Levitation (no moving, ground).
=Slow Fall - This goes to Levitation too. You cast it on yourself, jump off a cliff, you don't "fall slow" you just fall down just without taking damage. (Doesn't happen always, randomly)
=Spell Reflect - Reflected damage needs to be shown, which doesn't.
=Charge or Intervene from above. The warrior takes damage when he charges or intervenes from hights. Also charging an target needs to put the warrior NEAR the target, not 3 yards away from them. It was fixed with the patch, I don't know what happened now.
=Hunter can shoot arrows while he casts (ex. Revive Pet!)
=Texture weirdness - Everybody knows what i'm talking about.
=Feral Charge (Cat) - When you Feral Charge a target, in 90% of the time you will get "knocked back" to your previous position, which means that you get to your target and teleport back where you were.
=Icon Cooldown - When a spell is on cooldown like Cold Blood, or any with a bigger cd, the look of the icon doesnt change, which means it's hard to see when your spell is ready to be used.
=Charging from below - When a warrior charges, and there is something in front of that target (rock or cliff), there is a pretty high chance to fall through the texture.
Added New: Blessing of Might - Doesn't buff people at all in Battle Grounds (Not sure about Raids!)

As I said, I will add more bugs as soon as I find them. I am 100% sure that you don't need a tooltip to know what and which spell does something. You have experience with that.

Game Masters: This is a huge minus for Freakz. When you need them, there isn't any. Simple as that. Hackers cap the flag just as soon a Battle Ground hits, damage modified rogues who oneshot with full health.. Players report them, but I don't see them banned. Do we need to have fraps 24/7 on just to proove that they capped the flag? Or SS a stealthed rogue or feral? I mean, seriously..

ALSO THIS!
Let us, your players, know about your fixing, server restarts etc. Especially about the sudden restarts. People are doing here arenas, farming things, Battle Grounds, anything really and when the server restarts, one team gets a win and other a loss, items which were farmed disappear.. Which is really unfair and just the time you spent farming things is wasted.



Last edited by Ruiner on 04-10-2013, 19:11:57; edited 4 times in total
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Rofly

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Post Posted: 01-10-2013, 19:11:59 | Translate post to: ... (Click for more languages)

Before anyone else post here i just want to say : POST ALL THE BUGS SEPARATELY !
Some bugs you wrote are already at confirmed , some are not even bugs etc ...

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Torppeda

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Post Posted: 01-10-2013, 19:29:19 | Translate post to: ... (Click for more languages)

And bring proofs.
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Nevinafreaklol

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Post Posted: 01-10-2013, 20:15:20 | Translate post to: ... (Click for more languages)

K now really, i dont know if you are trolling or just another 1200 stuck backpedaler, Unholy death knight + necrotic too strong? garoyle doing 5k every 1.5 sec is A LOT TO YOU? Yo we play god damn cataclysm where you have around 5k resil and like 160k HP in PVP gear, srsly so many unbalanced things like ferals dmg reduction, rogues 30k ambushes on 5k resil and many many more, from all of those much more immportant bugs you had to say DK who is allready so screwed, gnaw geting bugged, pet energy regen, gargoyle randomly attacking, spell que and many more, tho this is 4.3 , you should know how buffed unholy dks are, if you are playing healer learn to fakecast/shackle, if you play rogue/feral just put rip on them and go afk.

And i agree with some bugs you posted

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cosmi
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Post Posted: 01-10-2013, 20:17:47 | Translate post to: ... (Click for more languages)

From what I've seen, 80% of the time they don't care, so you can just fly away and hope for the best.The owner bought an BMW sooo.....*** da police.

My Passion


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Ruiner

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Post Posted: 01-10-2013, 21:49:40 | Translate post to: ... (Click for more languages)

@Nevinafreaklol
Yes, I do know how buffed they are.
If you think that 5k is low on 5k resilience, you should think twice.
And you probably didn't check my report, I clearly said that I'm playing a Warrior.
I see that you're playing a paladin. You can avoid damage easily. unlike other healers.
Thanks to you, the admin or whoever is fixing the bugs, can use your comment and fix those bugs, IF you put them in right format now..
Loled @ learn to fakecast.
@cosmi
Most likely..
@Torppeda
Cool story, if they think that this was a trolling thread, then why would I take MY time to submit this?

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linkz

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Post Posted: 01-10-2013, 22:28:04 | Translate post to: ... (Click for more languages)

Meh, I read at least 5 bugs that aren't even bugs, i.e. warrior's throwdown's knockback isn't trinketable which means you are supposed to stay knocked back for the 2 seconds even if you trinket the stun, also hunters are supposed to be able to shoot while moving (I can go on, those were only 2 examples...) The actual bugs don't even have a detailed explanation or are already reported.
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Nevinafreaklol

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Post Posted: 01-10-2013, 22:28:23 | Translate post to: ... (Click for more languages)

Actually i play play all healers and i got high rating on all of them( yeah i know its freakz but still, even freakz got some good players at top ), i can prove it anytime, so in arenas, your mate can always peel dk off you -
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Aen

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Post Posted: 02-10-2013, 00:00:13 | Translate post to: ... (Click for more languages)

I can confirm most of the bugs he posted(especially the first one), but who cares..they surely won't fix em soon. peace.
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Ruiner

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Post Posted: 02-10-2013, 00:15:09 | Translate post to: ... (Click for more languages)

I'll check it out again.


Last edited by Ruiner on 02-10-2013, 01:20:48; edited 1 time in total
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Rofly

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Post Posted: 02-10-2013, 00:39:54 | Translate post to: ... (Click for more languages)

Ruiner look at confirmed bugs and add what do you want to say or post the bugs that are not there but with proofs this time .
And about throw down someone *explained* that when throw down is used against you , it literally throws you on the ground and even if you use trinket/racial it will still take 1-2 secconds to get up , some gm agreed that is logic and voila warrior have now a 7 sec stun .



Last edited by Rofly on 02-10-2013, 01:48:49; edited 1 time in total
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Ruiner

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Post Posted: 02-10-2013, 00:52:32 | Translate post to: ... (Click for more languages)

Confirmed via wowpedia.org
1.5 seconds of unstoppable stun after trinketing.

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kabutozero

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Post Posted: 02-10-2013, 02:42:56 | Translate post to: ... (Click for more languages)

@rofl at gargoyle bug

They fixed themselved the damage eh? http://www.world-of-warcraft.forum.wow-freakz.com/FIXED-Death-Knight-PvE-PvP-Gargoyle-t183920.html

0,453 ap , if used with full trinkets and shet like anyone can , it's usually 13-15k damage PER SHOT , substract resilience and you get 5k , easy enough?

It's a 31 point talent with a cd intended for burst purposes , why it should hit lower than that? 31 point talents are there for a reason

Also wait until they fix the targetting for the gargoyle to hit your target instead of whoever it wants to , and the crit % to be 200 % instead of 150 % , and you'll cry even more -

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Incarnate

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Post Posted: 02-10-2013, 12:58:28 | Translate post to: ... (Click for more languages)

I never saw my hunter shooting arrows while casting Revive Pet lol... shooting auto shots while casting aimed, steady, cobra is the way it should be thou. If u're gonna post bugs at least make sure they are rly bugs....



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cosmi
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Post Posted: 02-10-2013, 19:15:52 | Translate post to: ... (Click for more languages)

You can add expertise too , i'm 99% sure it's not working, with 25 expertise I still dodge/parry people.

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