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[REJECTED] [Mage][PvE][PvP] Ignite
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razvan1234567

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Post Posted: 04-10-2013, 22:24:52 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=12846 (wowhead link)
Descrierea bugului / Bug description: Asa cum scrie si spellul : If this effect is reapplied, any remaining damage will be added to the new Ignite. La noi acest efect al ignite-ului nu merge deorece ignite-ul nu se poate aduna la cel nou. Principalul motiv este ca se inlocuieste cel nou cu cel vechi.
Dovada / Proof: Nu imi merge din pacate pcul sa fac video iar in print nu merge.. asa ca rog un mage care are putin timp ( aproximativ un minut 2 sa testeze pe dummy) si sa puna un mic video sa se vada.







Last edited by razvan1234567 on 11-10-2013, 09:46:41; edited 1 time in total
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Synist3r

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Post Posted: 04-10-2013, 22:27:06 | Translate post to: ... (Click for more languages)

Confirm. Intr-adevar e un bug major si ar trebui fixat cat mai rapid.


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pms

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Post Posted: 10-10-2013, 00:18:15 | Translate post to: ... (Click for more languages)

Confirm . Iti inlocuieste dar nu-ti aduna . Se vede clar.

Voucher PC-Garage: QZ6BT3TB


Sfaturi privind achizitiile

Probleme legate de IT


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odes
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Post Posted: 10-10-2013, 18:00:05 | Translate post to: ... (Click for more languages)

Ignite in conditii normale merge bine, iata si dovada:



Problema este molten armor ca pune ignite pe target cand da crit desi nu ar trebui (este deja la confirmed bug-ul). Daca molten armor da crit si ai deja un ignite pe target, ti-l sterge, nu imi pot explica de ce dar pur si simplu se sterge si se aplica acel ignite cacacios de 140 damage sau cat e.

Oricum treaba asta o sa dispara odata ce repara bug-ul la molten armor, cat despre acest report, in afara de ce spui despre molten armor, este invalid.


P.S. Daca vreti neaparat o sa urc si video proof al exemplului dat mai sus desi nu prea vad rostu.

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ImAShaman

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Post Posted: 10-10-2013, 21:06:09 | Translate post to: ... (Click for more languages)

Te rog schimba titlul in [Mage][PvE][PvP] Ignite astfel incat sa respecte standardele acestei categorii.
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Muteli

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Post Posted: 10-10-2013, 21:38:35 | Translate post to: ... (Click for more languages)

+1 , nu cred ca este atat de greu sa se scoata dmgul molten armorului de tot daca nu merge sa se scoata doar aplicarea de ignite -

P.S. am zis de treaba asta si la [PvE] List DPS bugs to-fix.
Cum am spus si acolo in pve nu cred ca exista encounter sa nu primesti damage iar molten armor sa *uta tot -

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razvan1234567

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Post Posted: 11-10-2013, 09:45:43 | Translate post to: ... (Click for more languages)

nu este vorba numai de molten armor. problema este ca nu se aduna igniteul pana la un anumit procent asa cum trebuie sa o faca si se schimba
exemplu: dau un pyro de 50k am ignite de 25k daca dau un fire blast crit de 10k acel ignite nou de la fire blast trebuia sa se adune cu restul de dmg de la igniteul pyroului si sa formeze un nou ignite . la noi ce se intampla este faptul ca igniteul fire blastului inlocuieste pe cel al pyroului
off: am schimbat numele asa cum ai cerut -





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Post Posted: 11-10-2013, 18:06:37 | Translate post to: ... (Click for more languages)

razvan1234567 wrote:
nu este vorba numai de molten armor. problema este ca nu se aduna igniteul pana la un anumit procent asa cum trebuie sa o faca si se schimba
exemplu: dau un pyro de 50k am ignite de 25k daca dau un fire blast crit de 10k acel ignite nou de la fire blast trebuia sa se adune cu restul de dmg de la igniteul pyroului si sa formeze un nou ignite . la noi ce se intampla este faptul ca igniteul fire blastului inlocuieste pe cel al pyroului
off: am schimbat numele asa cum ai cerut -


Mai uita-te odata in poza sa vezi ca se intampla exact ce zici tu ca trebuie sa se intample, am jumate de ignite ramas pe target, intre timp intra un pyro crit....noul ignite contine restul de ignite ramas pe target inainte de pyro crit, plus pyro critul....cum poti sa zici ca nu le aduna?

Vrei sa dau un pyro crit urmat de fireblast crit sa-ti demonstrez ca le aduna corect?

Ignite-ul functioneaza ca o bila rostogolindu-se, fiecare crit adauga pe bila 1 strat impartit in doua, la fiecare 2 secunde se pierde cate o jumatate din strat, asta se cheama rolling mechanic, rolling ignites pe target.

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Muteli

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Post Posted: 11-10-2013, 18:25:11 | Translate post to: ... (Click for more languages)

- Ignite nu mai procuie din detonarea Molten Armor & Living Bomb

Asta scrie pe main page .
Oare nu este inca live ?
Ca la fixed nu apare.

Abea am ajuns acasa intru ingame sa vad , revin cu edit .

[Fix Failed] - Ignite nu mai procuie din detonarea Molten Armor => CLICK ME
casuta vocala nextflame ^^ poate poate

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Post Posted: 11-10-2013, 21:56:53 | Translate post to: ... (Click for more languages)

Tocmai ce-am iesit din 25h si 10h, molten armor inca aplica ignite cand da crit.
Posibil sa nu fie live...in orice caz sa arunce un ochi pe aici un blue.

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Noshlo

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Post Posted: 13-10-2013, 16:42:40 | Translate post to: ... (Click for more languages)

I'm not sure 100% what was posted here as I don't speak Romanian, but when ignite refreshes it's supposed to be the damage of the last tick + the damage of the whole new ignite divided into 1/3 of the total damage over 6 seconds with ticks at 4 seconds, 2 seconds and on 0, and not refresh to 4 seconds with 2 ticks (one at 2 seconds and one at 0, like a normal ignite). clearly that part isn't working, you can check it yourself. I got a crit on scorch then 5 seconds later 2 ticks in a row, with a total of 4 ticks, it should be a total of 5 ticks or 6 if the third scorch lands after the first tick.

about the damage part the second crit's ignite clearly increases, but I don't know if it's by a correct amount. I didn't do the math, but if someone could do that it'd be great, although it'll probably be redone once the 6 second ignite gets fixed... but who knows when that'll happen.

sorry if this has nothing to do with this post.

http://elitistjerks.com/f75/t129638-4_3_3_fire_mage_compendium/#Crit:_Ignite_Munching_and_Ignite_Stacking

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Sarius4Ever
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Post Posted: 13-10-2013, 17:55:29 | Translate post to: ... (Click for more languages)

UP!



Live For The Night

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Post Posted: 13-10-2013, 18:56:06 | Translate post to: ... (Click for more languages)

Noshlo wrote:
I'm not sure 100% what was posted here as I don't speak Romanian, but when ignite refreshes it's supposed to be the damage of the last tick + the damage of the whole new ignite divided into 1/3 of the total damage over 6 seconds with ticks at 4 seconds, 2 seconds and on 0, and not refresh to 4 seconds with 2 ticks (one at 2 seconds and one at 0, like a normal ignite). clearly that part isn't working, you can check it yourself. I got a crit on scorch then 5 seconds later 2 ticks in a row, with a total of 4 ticks, it should be a total of 5 ticks or 6 if the third scorch lands after the first tick.

about the damage part the second crit's ignite clearly increases, but I don't know if it's by a correct amount. I didn't do the math, but if someone could do that it'd be great, although it'll probably be redone once the 6 second ignite gets fixed... but who knows when that'll happen.

sorry if this has nothing to do with this post.

http://elitistjerks.com/f75/t129638-4_3_3_fire_mage_compendium/#Crit:_Ignite_Munching_and_Ignite_Stacking


Yes you are correct and that is what this topic is about mostly, the OP seems to think ignite isnt added up correctly but it is, and you can see it in a screen shot i posted above,:

i did 2 fireball crits instantly (i have the legendary) that resulted in a 46858 ignite

then i let the ignite do ONE tick, i had 23429 remaining ignite on the target.

then landed a pyroblast crit before the last tick ticked, which gave a 27553 ignite

So i had 23429 leftover from the first ignite + pyroblast ignite of 27553 = 50982

This is what the final ignite looked like, 50982, two ticks of 25491.


The only problem is it is not distributed into 3 ticks after it is refreshed from the original application (based on the dot system change after 4.0.1 to make dot clipping impossible, explained in the EJ page you linked).
Im not sure if the devs have the patience or confidence to undergo this major change and we definitely dont want mages to be broken again, it is quite a tricky mechanic. It is quite a delicate subject and if devs decide to touch it they need to read that EJ source of info really well.

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moldo

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Post Posted: 17-10-2013, 13:22:23 | Translate post to: ... (Click for more languages)

Sal. Mi se pare ciudat dar totusi o sa aduc in discutie acest aspect. Am testat si eu ca toti magii sa vad daca intradevar merge ignite cum ar trebui. Pe dummy se pare ca totul e ok. Mi s-a intamplat de cateva ori in special la morchok, sau mai bn zis la encounter-uri unde trebuie sa te stakezi sau sa stai aproape de boss ca 2 crituri consecutive sa nu adune ignite ci sa-l inlocuiasca pe precedentul. Astept raspuns de la cineva daca a patit la fel.
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Post Posted: 17-10-2013, 14:18:30 | Translate post to: ... (Click for more languages)

moldo wrote:
Sal. Mi se pare ciudat dar totusi o sa aduc in discutie acest aspect. Am testat si eu ca toti magii sa vad daca intradevar merge ignite cum ar trebui. Pe dummy se pare ca totul e ok. Mi s-a intamplat de cateva ori in special la morchok, sau mai bn zis la encounter-uri unde trebuie sa te stakezi sau sa stai aproape de boss ca 2 crituri consecutive sa nu adune ignite ci sa-l inlocuiasca pe precedentul. Astept raspuns de la cineva daca a patit la fel.


RO: Merge ok pana se termina ignite-ul initial, dupa aia nu mai merge ok. Multi dintre voi aveti combustionhelper si presupun ca ati observat ca pierdeti relativ mult ignite damage la bossi, asta fiind ciudat pentru ca munching nu se intampla pe freakz inca pentru ca nu are acel delay de 0.5 secunde la aplicarea debuffurilor. Noi pierdem damage pe ignite pentru ca dupa ce il reaplici peste ignite-ul original, ar trebui sa faca tick la 4 secunde, dupa la 2 si ultimu tick la 0 sec, adica damage-ul se distribuie in 3 tickuri, la noi acel tick de la 4 secunde nu se intampla, si la fiecare aplicare de ignite peste unul precedent, pierdem un tick cum ar veni, de-aia arata ca si cand nu s-ar aduna corect. -

In concluzie, el se aduna corect pana expira ignite-ul original, dupa aia orice refresh va pierde cate un tick si nu va reveni la normal pana nu dispare ignite de pe target.




EN: Ignite works fine untill the first application is over, after that is stops working fine. Most of you mages probably use combustionhelper and most likely have noticed you lose a big chunk of ignite damage on boss fights even though ignite munching is not present on freakz yet because it doesnt have that 0.5 sec delay in debuff application like retail has. We lose ignite damage because after you re-apply ignite over the original, it should tick 3 times, at 4 sec - 2 sec - 0 sec, the damage is split into 3 ticks, and for us this tick that should happen at 4 seconds, doesnt really happen so everytime we refresh our ignite, we lose a tick of damage, thats why it looks like it doesnt add up correctly.

Conclusion, ignite adds up correctly untill the original ignite wears off, after that any refresh will cause ignite to lose one tick for each application and will not return to normal untill the ignite runs out completely.

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Locked by nerolol, 26 October 2013 11:19



 
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