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Cerere plugin VIP !

 
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Andrei1255

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(since 27-05-2016 16:15)
Joined: 09 Nov 2013
Posts: 10, Topics: 4
Location: Romania

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Post Posted: 09-11-2013, 15:42:09 | Translate post to: ... (Click for more languages)

Salutare ! As dori si eu un plugin VIP care sa aibe urmatoarele:

-Sa aibe VIPS.ini (nu conteaza numele) unde sa adaug vipurile. Cer asta deoarece daca vreau sa dau cuiva si admin si VIP, daca ii adaug flagul H (de exemplu) nu mai apare la /who .
-Grenazi gratis in fiecare runda (1 he, 2 flashbang, 1 smoke)
-Sa aibe /vips unde sa arate VIP`s conectati.
-In fiecare runda sa apara un meniu cu 2 seturi de arme : 1. Golden m4a1 + golden deagle, 2. Golden ak47 + golden deagle.
-Armele golden sa aibe +50 damage (nu neaparat 50, orice plus de damage e bun, X2 damage, 30 etc.)
-VIP`s sa aibe NoRecoil.
-Sa necesite flagul T.
-Sa aibe vip.html (motd cu detalii despre vip).
-Sa aibe skin special.

Am aici un plugin care are armele golden, grenazi, /vips, vip.html , dar mai trebuie vips.ini , norecoil, skin, sa modificati flagul, si as mai dori si sa modificati numele la aceste modele: v_golden_m4a1, p_golden_m4a1 ; in v_m4a1_golden, p_m4a1_golden .
Sursa plugin:

Code:
/*               
   // CVAR
   
   bonus_status "1"         // CVAR sa fie activat Pluginul BONUS 1- ON /0 - OFF
   bonus_maxhealth "255"      // CVAR MAXIMUM de bonus cat sa aibe un player default 255

   bonus_knife "0"            // CVAR BONUS kill cutit kill 0 dezactivat / default 10
   bonus_knifeheadshot "20"    // CVAR BONUS kill cutit kill/headshot 0 dezactivat / default 20
   bonus_kill "25"            // BOnus kill
   bonus_hs", "55")         // Bonus kill HS   
      
*/
#include <amxmodx>
#include <fun>
#include <amxmisc>
#include <cstrike>
#include <colorchat>
#include <hamsandwich>
#include <fakemeta_util>


#define PLUGIN   "Classic VIP"
#define VERSIUNE "0.1"

#define CLASSIC_VIP ADMIN_LEVEL_H

static const COLORG[] = "^x04"
static const COLORD[] = "^x01"
static const COLORT[] = "^x03"

/*
new v_Ak47_Gold [ ] = "models/v_golden_ak47.mdl"
new p_Ak47_Gold [ ] = "models/p_golden_ak47.mdl"

new v_M4a1_Gold [ ] = "models/v_golden_m4a1_UP.mdl"
new p_M4a1_Gold [ ] = "models/p_golden_m4a1_UP.mdl"

new v_Golden_Deagle [ ] = "models/v_golden_deagle.mdl"
new p_Golden_Deagle [ ] = "models/p_golden_deagle.mdl"
*/

new b_Status, b_MaxHealth, b_Kill, b_Knife, b_Headshot, b_KnifeHeadshot
new maxplayers, gmsgSayText
//, g_msgSayText

new ViewModels [ ] [ ] = {
   
   "models/v_golden_m4a1.mdl",
   "models/v_golden_ak47.mdl",
   "models/v_golden_deagle.mdl"
}

new PlayersModels [ ] [ ] = {
   
   "models/p_golden_m4a1.mdl",   
   "models/p_golden_ak47.mdl",
   "models/p_golden_deagle.mdl"
}

public plugin_init ( ) {

   register_plugin ( PLUGIN, VERSIUNE, "zenix aka lucylucy" );

   register_clcmd ( "say /arme", "ApperNext", CLASSIC_VIP );
   register_clcmd ( "say_team /arme", "ApperNext", -1 );
   register_clcmd("say /wantvip", "ShowMotd");

   register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
   register_event( "DeathMsg", "EventKillBonus", "a", "1>0" );

   RegisterHam ( Ham_Spawn, "player", "ApperNext", 1 );
   RegisterHam ( Ham_Spawn, "player", "Player_Spawn", 1);
   RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
   
   maxplayers = get_maxplayers()
   gmsgSayText = get_user_msgid("SayText")
   register_clcmd("say", "handle_say")
   
   register_logevent("round_start", 2, "1=Round_Start")
   
   // CVAR-uri   
   
   b_Status = register_cvar("bonus_status", "1");   // CVAR sa fie activat Pluginul BONUS 1- ON /0 - OFF
   b_MaxHealth = register_cvar("bonus_maxhealth", "255");   // CVAR MAXIMUM de bonus cat sa aibe un player default 255

   b_Knife = register_cvar("bonus_knife", "0");      // CVAR BONUS kill cutit kill 0 dezactivat / default 10
   b_KnifeHeadshot = register_cvar("bonus_knifeheadshot", "20"); // CVAR BONUS kill cutit kill/headshot 0 dezactivat / default 20
   b_Kill = register_cvar("bonus_kill", "25");   // BOnus kill
   b_Headshot = register_cvar("bonus_hs", "55");   // Bonus kill HS
   

}

public plugin_precache ( ) {
/*
   precache_model ( v_Ak47_Gold )
   precache_model ( p_Ak47_Gold )

   precache_model ( v_M4a1_Gold )
   precache_model ( p_M4a1_Gold )

   precache_model ( v_Golden_Deagle )
   precache_model ( p_Golden_Deagle )
*/
   new lucy;
   for ( lucy = 0; lucy < sizeof ( ViewModels ); lucy++ )
      engfunc ( EngFunc_PrecacheModel, ViewModels [ lucy ] );
   new zenix;
   for ( zenix = 0; zenix < sizeof ( PlayersModels ); zenix++ )
      engfunc ( EngFunc_PrecacheModel, PlayersModels [ zenix ] );   
      
   m_spriteTexture = precache_model("sprites/dot.spr")   
}

   
public Player_Spawn(id)
{
      new iPlayers [ 32 ], iNum, i;
   get_players ( iPlayers, iNum );
   
   for ( i = 0; i < iNum; i++ )
   {
      if( !is_user_alive ( iPlayers [ i ] ) )
         continue;

      if(get_user_flags(id) & CLASSIC_VIP) {
      
      fm_strip_user_weapons ( iPlayers [ i ] );
      set_pdata_int ( iPlayers [ i ], 116, 0 );
      give_item(id, "weapon_deagle")
      give_item(id, "weapon_knife")
      fm_give_item(id, "weapon_hegrenade")
                fm_give_item(id, "weapon_hegrenade")             
                give_item(id, "weapon_flashbang") 
                give_item(id, "weapon_flashbang")
      give_item(id, "weapon_smokegrenade")
   }
   }
}

/*
 if(is_user_alive(id))
    {
        new CsTeams:team = cs_get_user_team(id)
        switch(team)
        {
            case 0:
            {
                strip_user_weapons(id)
                give_item(id, "weapon_knife")
      give_item(id, "weapon_hegrenade")
                give_item(id, "weapon_hegrenade")               
                give_item(id, "weapon_flashbang")
                give_item(id, "weapon_flashbang")
      give_item(id, "weapon_smokegrenade")
            }

   }

    }
*/

public ApperNext ( id ) {
   
   if ( get_user_team ( id ) == 1 && get_user_flags(id) & CLASSIC_VIP ) {
      
      set_task( 0.1, "ArmeVip", id );
   }
   
   if ( get_user_team ( id ) == 2 && get_user_flags(id) & CLASSIC_VIP ) {
      
      set_task( 0.1, "ArmeVip", id );
   }
   
}

public ArmeVip ( id, level, cid ) {

   new menu = menu_create ( "\rARME \yVIP", "ArmeVipGiver" );

   menu_additem ( menu, "\wM4A1 + Deagle \yGOLDEN \r X2 DMG", "1", 0);
   menu_additem ( menu, "\wAK47 + Deagle \yGOLDEN \r X2 DMG", "2", 0);
   
   menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
   menu_display ( id, menu, 0 );
   
   
   return 1;
}

public ArmeVipGiver ( id, menu, item ) {

   if( item == MENU_EXIT )
      {
         return 1;
      }
   
   new data [ 6 ], szName [ 64 ];
   new access, callback;
   menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
   new key = str_to_num ( data );
   
   switch(key)
   {
      case 1:
      {
         fm_give_item(id, "weapon_m4a1");
         fm_give_item(id, "weapon_deagle");      
         cs_set_user_bpammo(id, CSW_M4A1, 90);
         cs_set_user_bpammo(id, CSW_DEAGLE, 35)

         ColorChat ( id, TEAM_COLOR, "Ai Primit M4A1 + Deagle Golden !");
      }
      case 2:
      {
         fm_give_item(id, "weapon_ak47");
         fm_give_item(id, "weapon_deagle");      
         cs_set_user_bpammo(id, CSW_AK47, 90);
         cs_set_user_bpammo(id, CSW_DEAGLE, 35);   
      
         ColorChat ( id, TEAM_COLOR, "Ai Primit AK47 + Deagle Golden !");         
      }
   }
   return 1;
}

public CurrentWeapon ( id ) {
   
   new szWeapon = get_user_weapon ( id ) ;
   if ( szWeapon == CSW_M4A1 && get_user_flags( id ) & CLASSIC_VIP ) {
      
      
      set_pev ( id, pev_viewmodel2, ViewModels [ 0 ] );
      set_pev ( id, pev_weaponmodel2, PlayersModels [ 0 ] );
      
   }
   
   if ( szWeapon == CSW_AK47 && get_user_flags( id ) & CLASSIC_VIP) {
      
      set_pev ( id, pev_viewmodel2, ViewModels [ 1 ] );
      set_pev ( id, pev_weaponmodel2, PlayersModels [ 1 ] );
      
   }

   if ( szWeapon == CSW_DEAGLE && get_user_flags( id ) & CLASSIC_VIP) {
      
      set_pev ( id, pev_viewmodel2, ViewModels [ 2 ] );
      set_pev ( id, pev_weaponmodel2, PlayersModels [ 2 ] );
      
   }
   
   return 1;
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {

    if ( get_user_weapon ( iAttacker ) == CSW_M4A1 && get_user_flags( iAttacker ) & CLASSIC_VIP   ) {
       
        SetHamParamFloat( 4, fDamage * 2.0);
        return HAM_HANDLED;
       
    }
   
    if (  get_user_weapon ( iAttacker ) == CSW_AK47 && get_user_flags( iAttacker ) & CLASSIC_VIP ) {
       
        SetHamParamFloat( 4, fDamage * 2.0);
        return HAM_HANDLED;
       
    }
   
    if ( get_user_weapon ( iAttacker ) == CSW_DEAGLE && get_user_flags( iAttacker ) & CLASSIC_VIP ) {
       
        SetHamParamFloat( 4, fDamage * 2.0);
        return HAM_HANDLED;
       
    }
   
    return HAM_IGNORED;
   
}


public ShowMotd(id) {
        new iCfgDir[32], iFile[192];
       
        get_configsdir(iCfgDir, charsmax(iCfgDir));
        formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir);

        show_motd(id, iFile);
}
/*
public client_authorized ( id ) {

   set_task(30.0, "PrintChat" ,id)

}

public PrintChat ( id ) {

   //client_print(id, print_chat, "\r[VIP] \wScrie in chat \r/wantvip \wpentru a vedea Beneficile VIP.")
   ColorChat ( id, GREEN, "Scrie in chat /wantvip pentru a vedea beneficiile VIP !");

}
*/

/*
    new killer = read_data(1);
    new victim = read_data(2);
    new headshot = read_data(3);
*/

public EventKillBonus() {
    new killer
    new victim
    new headshot
    new weapon = get_user_weapon(killer);
    new num;
   
    if(killer == victim || !get_pcvar_num(b_Status) || !is_user_connected(victim) || !is_user_alive(killer) && get_user_flags( killer ) && CLASSIC_VIP)
        return PLUGIN_HANDLED;
   
    if(headshot && weapon == CSW_KNIFE ) {
        num = get_pcvar_num(b_KnifeHeadshot)
        GiveHealth(killer, num)
        HudMessage(killer, "Ai primit +%ihp", num)
    } else if(headshot) {
        num = get_pcvar_num(b_Headshot)
        GiveHealth(killer, num)
        HudMessage(killer, "Ai primit +%ihp pentru HS", num)
    } else if(weapon == CSW_KNIFE) {
        num = get_pcvar_num(b_Knife)
        GiveHealth(killer, num)
        HudMessage(killer, "Ai primit +%ihp", num)
    } else {
        num = get_pcvar_num(b_Kill)
        GiveHealth(killer, num)
        HudMessage(killer, "Ai primit +%ihp pentru Kill", num)
    }
    return PLUGIN_CONTINUE;
}

GiveHealth(id, count)
    set_user_health(id, min( (get_user_health(id) + count), get_pcvar_num(b_MaxHealth) ))

stock HudMessage(const id, const input[], any:...) {
    static msg[191];
    vformat(msg, 190, input, 3);
   
    set_hudmessage(255, 255, 0, 0.27, 0.14, 0, 5.0, 5.0, 0.0, 0.0, -1);
    show_hudmessage(id, "%s^n%s", msg)
}
/*
stock client_printcolor(id, const message[], any:...)
{
   static buffer[512], argscount
   argscount = numargs()
   
   if (!id) {
      
      static players[32], num, player, i, i2
      get_players(players, num , "ch")
         
      for (i = 0; i < num; i++) {
         
         player = players[i]
         
         static changed[5], changedcount
         changedcount = 0
         
         for (i2 = 2; i2 < argscount; i2++)
         {
            if (getarg(i2) == LANG_PLAYER)
            {
               setarg(i2, 0, player)
               changed[changedcount] = i2
               changedcount++
            }
         }
         
         vformat(buffer, charsmax(buffer), message, 3)
         
         replace_all(buffer, charsmax(buffer), "/g", "^4")
         replace_all(buffer, charsmax(buffer), "/y", "^1")
      
         message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
         write_byte(player)
         write_string(buffer)
         message_end()
         
         for (i2 = 0; i2 < changedcount; i2++)
            setarg(changed[i2], 0, LANG_PLAYER)
      }
   }
   else {
      
      vformat(buffer, charsmax(buffer), message, 3)
      
      replace_all(buffer, charsmax(buffer), "/g", "^4")
      replace_all(buffer, charsmax(buffer), "/y", "^1")
      
      message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, id)
      write_byte(id)
      write_string(buffer)
      message_end()
   }
}
*/
public handle_say(id) {
   new said[192]
   read_args(said,192)
   if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 )
      set_task(0.1,"print_viplist",id)
   return PLUGIN_CONTINUE
}

public print_viplist(user)
{
   new adminnames[33][32]
   new message[256]
   new id, count, x, len
   
   for(id = 1 ; id <= maxplayers ; id++)
      if(is_user_connected(id))
         if(get_user_flags(id) & CLASSIC_VIP)
            get_user_name(id, adminnames[count++], 31)

   len = format(message, 255, "%s VIPI ONLINE: ",COLORG)
   if(count > 0) {
      for(x = 0 ; x < count ; x++) {
         len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT)
         if(len > 96 ) {
            print_message(user, message)
            len = format(message, 255, "%s ",COLORG)
         }
      }
      print_message(user, message)
   }
   else {
      len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD)
      print_message(user, message)
   }
   
}

print_message(id, msg[]) {
   message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
   write_byte(id)
   write_string(msg)
   message_end()
}


Multumesc celor care ma ajuta !

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Happy =]]

[I'm in your mind !]



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(since 02-05-2020 11:17)
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Post Posted: 09-11-2013, 16:17:11 | Translate post to: ... (Click for more languages)

Vrei alt plugin de vip sau modificat in ce ai dat tu ?





Pentru orice problema PM.
Nu ofer asistenta in privat.

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Andrei1255

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Post Posted: 09-11-2013, 19:27:50 | Translate post to: ... (Click for more languages)

Nu conteaza... Sa aibe avantajele cerute de mine... Am dat pluginul pentru a scurta munca celor care vor sa-mi faca.
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Andrei1255

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Post Posted: 10-11-2013, 16:51:51 | Translate post to: ... (Click for more languages)

UP... Cineva? Am editat sursa, acum imi mai trebuie NoRecoil si sa mi se rezolve un bug : cand e un VIP on nu le mai da knife si USP celorlalti playeri... Daca puteti va rog rezolvati-mi ! Multumesc !
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Happy =]]

[I'm in your mind !]



Status: Offline
(since 02-05-2020 11:17)
Joined: 17 Mar 2012
Posts: 10538, Topics: 450
Location: In mintea ta !

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Post Posted: 10-11-2013, 17:23:58 | Translate post to: ... (Click for more languages)

Am inceput eu, dar nu reusesc inca cu modelul, norecoil, cu dmg nu stiu sigur.

Ti-am facut:

-vip_users.ini
-meniu in fiecare runda
-sa dea grenazi in fiecare runda
-sa ai motd (adica vip.html)
-sa apara vip cand dai tab

Daca vrei continui.






Pentru orice problema PM.
Nu ofer asistenta in privat.

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Andrei1255

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Post Posted: 10-11-2013, 18:34:29 | Translate post to: ... (Click for more languages)

Pai as cam vrea sa continui... norecoil, modelul si DMG... Uite un cod care cred ca te va ajuta cu dmg :

Code:
public plugin_init () {
   RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {
   
   if ( get_user_weapon ( iAttacker ) == CSW_M4A1 && get_user_flags( iAttacker ) & ACCESS_FLAG   ) {
      
      SetHamParamFloat( 4, fDamage * 2.0);
      return HAM_HANDLED;
      
   }
   
   if (  get_user_weapon ( iAttacker ) == CSW_AK47 && get_user_flags( iAttacker ) & ACCESS_FLAG ) {
      
      SetHamParamFloat( 4, fDamage * 2.0);
      return HAM_HANDLED;
      
   }
   
   if ( get_user_weapon ( iAttacker ) == CSW_DEAGLE && get_user_flags( iAttacker ) & ACCESS_FLAG ) {
      
      SetHamParamFloat( 4, fDamage * 2.0);
      return HAM_HANDLED;
      
   }
   
   return HAM_IGNORED;
   
}






EDIT: Da-mi si ce ai lucrat pana acum, te rog... Ca ma va ajuta pana cand termini pluginul..

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Andrei1255

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Post Posted: 12-11-2013, 17:56:55 | Translate post to: ... (Click for more languages)

UP.. Mi-l mai faci si mie ?
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