Existing user? Sign in
Sign up
Games
Servers
Useful
User
Pass
2FA
Cerere plugin knife zp
Freakz Forum Index
->
Trash Bin
->
CS 2006-2019 (Archived)
->
Fixed issues
Author
Message
1959
Landini-
[Mentally Stable]
Status: Offline
(since 13-04-2014 12:06)
Joined: 06 Apr 2014
Posts: 5
,
Topics: 1
Location:
Romania
Reputation:
31.2
Votes
: 1
Posted: 06-04-2014, 21:21:10
| Translate post to:
... (
Click for more languages
)
Salutare ! As dori ca sa imi faceti un plugin din sma de mai jos in care la inceputul rundei sa iti dea sa alegi knife ! Va rog mult !'
Code:
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "Choose knifes"
#define VERSION "1.0"
#define AUTHOR "CHyC/4e/l"
#define VIP ADMIN_LEVEL_H
#define MAXPLAYERS 32
new combat_v_model[] = "models/zb/v_combat_knife.mdl"
new combat_p_model[] = "models/zb/p_combat_knife.mdl"
new strong_v_model[] = "models/zb/v_strong_knife.mdl"
new strong_p_model[] = "models/zb/p_strong_knife.mdl"
new axe_v_model[] = "models/zb/v_axe_knife.mdl"
new axe_p_model[] = "models/zb/p_axe_knife.mdl"
new hammer_v_model[] = "models/zb/v_hammer_knife.mdl"
new hammer_p_model[] = "models/zb/p_hammer_knife.mdl"
const m_pPlayer = 41
const m_flNextPrimaryAttack = 46
const m_flNextSecondaryAttack = 47
const m_flTimeWeaponIdle = 48
new g_hasSpeed[33], SayText
new bool:g_WasShowed[MAXPLAYERS + 1]
new g_knife_combat[33], cvar_knife_combat_jump, cvar_knife_combat_spd, cvar_knife_combat_dmg, cvar_knife_combat_knock, cvar_knife_combat_spd_attack2
new g_knife_strong[33], cvar_knife_strong_jump, cvar_knife_strong_spd, cvar_knife_strong_dmg, cvar_knife_strong_knock, cvar_knife_strong_spd_attack2
new g_knife_axe[33], cvar_knife_axe_jump, cvar_knife_axe_spd, cvar_knife_axe_dmg, cvar_knife_axe_knock, cvar_knife_axe_spd_attack2
new g_knife_hammer[33], cvar_knife_hammer_jump, cvar_knife_hammer_spd, cvar_knife_hammer_dmg, cvar_knife_hammer_knock, cvar_hammer_spd_attack2
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const combat_sounds[][] =
{
"zmwpn/zb_knife/combat_deploy.wav",
"zmwpn/zb_knife/combat_hit.wav" ,
"zmwpn/zb_knife/combat_hit.wav" ,
"zmwpn/zb_knife/combat_hit.wav" ,
"zmwpn/zb_knife/combat_hit.wav" ,
"zmwpn/zb_knife/combat_hitwall.wav",
"zmwpn/zb_knife/combat_slash.wav",
"zmwpn/zb_knife/combat_slash.wav",
"zmwpn/zb_knife/combat_stab.wav"
}
new const strong_sounds[][] =
{
"zmwpn/zb_knife/strong_deploy.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hit.wav",
"zmwpn/zb_knife/strong_hitwall.wav",
"zmwpn/zb_knife/strong_slash.wav",
"zmwpn/zb_knife/strong_slash.wav",
"zmwpn/zb_knife/strong_stab.wav"
}
new const axe_sounds[][] =
{
"zmwpn/zb_knife/axe_deploy.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hit.wav",
"zmwpn/zb_knife/axe_hitwall.wav",
"zmwpn/zb_knife/axe_slash.wav",
"zmwpn/zb_knife/axe_slash.wav",
"zmwpn/zb_knife/axe_stab.wav"
}
new const hammer_sounds[][] =
{
"zmwpn/zb_knife/hammer_deploy.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hit.wav",
"zmwpn/zb_knife/hammer_hitwall.wav",
"zmwpn/zb_knife/hammer_slash.wav",
"zmwpn/zb_knife/hammer_slash.wav",
"zmwpn/zb_knife/hammer_stab.wav"
}
new const oldknife_sounds[][] =
{
"weapons/knife_deploy1.wav",
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_stab.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
SayText = get_user_msgid("SayText")
register_clcmd("say /knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("/knife","knife_menu",ADMIN_ALL,"knife_menu")
register_clcmd("combat", "give_combat")
register_clcmd("strong", "give_strong")
register_clcmd("axe", "give_axe")
register_clcmd("hammer", "give_hammer")
register_event("CurWeapon","checkWeapon","be","1=1");
register_event("Damage" , "event_Damage" , "b" , "2>0");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
register_forward(FM_EmitSound, "fw_EmitSound");
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1)
cvar_knife_combat_jump= register_cvar("zp_knife_combat_jump", "290.0");
cvar_knife_combat_spd = register_cvar("zp_knife_combat_spd", "310.0");
cvar_knife_combat_dmg = register_cvar("zp_knife_combat_dmg" , "5.0");
cvar_knife_combat_knock = register_cvar("zp_knife_combat_knock" , "6.0");
cvar_knife_combat_spd_attack2 = register_cvar("zp_knife_combat_spd_attack2" , "1.3");
cvar_knife_strong_jump= register_cvar("zp_knife_strong_jump", "290.0");
cvar_knife_strong_spd = register_cvar("zp_knife_strong_spd", "240.0");
cvar_knife_strong_dmg = register_cvar("zp_knife_strong_dmg" , "11.0");
cvar_knife_strong_knock = register_cvar("zp_knife_strong_knock" , "8.0");
cvar_knife_strong_spd_attack2 = register_cvar("zp_knife_strong_spd_attack2" , "1.8");
cvar_knife_axe_jump= register_cvar("zp_knife_axe_jump", "335.0");
cvar_knife_axe_spd = register_cvar("zp_knife_axe_spd", "260.0");
cvar_knife_axe_dmg = register_cvar("zp_knife_axe_dmg" , "6.0");
cvar_knife_axe_knock = register_cvar("zp_knife_axe_knock" , "6.0");
cvar_knife_axe_spd_attack2 = register_cvar("zp_knife_axe_spd_attack2" , "1.5");
cvar_knife_hammer_jump= register_cvar("zp_knife_hammer_jump", "520.0");
cvar_knife_hammer_spd= register_cvar("zp_knife_hammer_spd", "500.0");
cvar_knife_hammer_dmg = register_cvar("zp_knife_hammer_dmg" , "12.0");
cvar_knife_hammer_knock = register_cvar("zp_knife_hammer_knock" , "13.0");
cvar_hammer_spd_attack2 = register_cvar("zp_knife_hammer_spd_attack2" , "1.5");
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
}
public client_connect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = false
}
public client_disconnect(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = false
}
public plugin_precache()
{
precache_model(combat_v_model)
precache_model(combat_p_model)
precache_model(strong_v_model)
precache_model(strong_p_model)
precache_model(axe_v_model)
precache_model(axe_p_model)
precache_model(hammer_v_model)
precache_model(hammer_p_model)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])
}
public event_round_start(id)
{
for (new i; i < MAXPLAYERS + 1; i++)
g_WasShowed[i] = false
}
public knife_menu(id)
{
if (g_WasShowed[id])
{
//print_col_chat(id, "^1[^4Оружие^1] Меню используется только ^4один ^1раз!")
return PLUGIN_HANDLED
}
if(is_user_alive(id) && !zp_get_user_zombie(id))
{
my_menu(id)
}
return PLUGIN_HANDLED
}
public my_menu(id)
{
new menu = menu_create("\yВыберите нож:", "menu_handler");
menu_additem(menu, "\wCombat \y[+Balanced]", "1", 0);
menu_additem(menu, "\wStrong \y[+Damange]", "2", 0);
menu_additem(menu, "\wAxe \y[+Jump]", "3", 0);
menu_additem(menu, "\wHammer \r[***VIP***]", "4", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1:
{
give_combat(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 2:
{
give_strong(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 3:
{
give_axe(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
case 4:
{
give_hammer(id)
menu_destroy(menu);
return PLUGIN_HANDLED
}
}
menu_destroy(menu);
return PLUGIN_HANDLED
}
public give_combat(id)
{
g_knife_combat[id] = true
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_strong(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = true
g_knife_axe[id] = false
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_axe(id)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = true
g_knife_hammer[id] = false
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public give_hammer(id)
{
if (get_user_flags(id) & VIP)
{
g_knife_combat[id] = false
g_knife_strong[id] = false
g_knife_axe[id] = false
g_knife_hammer[id] = true
g_hasSpeed[id] = true
g_WasShowed[id] = true
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
client_cmd(id, "/knife")
g_WasShowed[id] = true
}
}
public checkWeapon(id)
{
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_KNIFE && (g_knife_combat[id] || g_knife_strong[id] || g_knife_axe[id] || g_knife_hammer[id]))
{
checkModel(id)
}
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
return PLUGIN_HANDLED
if (g_knife_combat[id])
{
set_pev(id, pev_viewmodel2, combat_v_model)
set_pev(id, pev_weaponmodel2, combat_p_model)
}
if (g_knife_strong[id])
{
set_pev(id, pev_viewmodel2, strong_v_model)
set_pev(id, pev_weaponmodel2, strong_p_model)
}
if (g_knife_axe[id])
{
set_pev(id, pev_viewmodel2, axe_v_model)
set_pev(id, pev_weaponmodel2, axe_p_model)
}
if (g_knife_hammer[id])
{
set_pev(id, pev_viewmodel2, hammer_v_model)
set_pev(id, pev_weaponmodel2, hammer_p_model)
}
return PLUGIN_HANDLED
}
public fw_EmitSound(id, channel, const sound[])
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
for(new i = 0; i < sizeof combat_sounds; i++)
for(new i = 0; i < sizeof strong_sounds; i++)
for(new i = 0; i < sizeof axe_sounds; i++)
for(new i = 0; i < sizeof hammer_sounds; i++)
{
if(equal(sound, oldknife_sounds[i]))
{
if (g_knife_combat[id])
{
emit_sound(id, channel, combat_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_strong[id])
{
emit_sound(id, channel, strong_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_axe[id])
{
emit_sound(id, channel, axe_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (g_knife_hammer[id])
{
emit_sound(id, channel, hammer_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
if (!g_knife_combat[id] || !g_knife_strong[id] || !g_knife_axe[id] || !g_knife_hammer[id])
{
emit_sound(id, channel, oldknife_sounds[i], 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}
}
}
return FMRES_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_combat[iattacker])
set_msg_arg_string(4, "Combat knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_strong[iattacker])
set_msg_arg_string(4, "Strong knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_axe[iattacker])
set_msg_arg_string(4, "Axe knife")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_knife_hammer[iattacker])
set_msg_arg_string(4, "Ice knife")
}
}
return PLUGIN_CONTINUE
}
stock print_col_chat(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // Green Color
replace_all(msg, 190, "!y", "^1"); // Default Color
replace_all(msg, 190, "!t", "^3"); // Team Color
if (id) players[0] = id; else get_players(players, count, "ch");
{
for ( new i = 0; i < count; i++ )
{
if ( is_user_connected(players[i]) )
{
message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_knife_combat[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_combat_spd))
}
if(weapon == CSW_KNIFE && g_knife_combat[id])
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_combat_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
if (weapon == CSW_KNIFE && g_knife_strong[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_strong_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_strong_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_knife_axe[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_axe_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_axe_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_knife_hammer[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_hammer_spd))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_knife_hammer_jump)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
new weapon = get_user_weapon(attacker)
if (weapon == CSW_KNIFE && g_knife_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_combat_dmg))
}
if (weapon == CSW_KNIFE && g_knife_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_strong_dmg))
}
if (weapon == CSW_KNIFE && g_knife_axe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_axe_dmg))
}
if (weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_hammer_dmg))
}
return HAM_IGNORED
}
public fw_Knife_SecondaryAttack_Post(knife)
{
static id
id = get_pdata_cbase(knife, m_pPlayer, 4)
if(zp_get_user_zombie(id))
return HAM_IGNORED
if(is_user_connected(id) && g_knife_combat[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_combat_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_strong[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_strong_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_axe[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_knife_axe_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
if(is_user_connected(id) && g_knife_hammer[id])
{
static Float:flRate
flRate = get_pcvar_float(cvar_hammer_spd_attack2)
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
return HAM_IGNORED
}
public event_Damage(id)
{
new weapon , attacker = get_user_attacker(id , weapon);
if(!is_user_alive(attacker))
return PLUGIN_CONTINUE;
if(weapon == CSW_KNIFE && g_knife_combat[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_strong[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_axe[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
if(weapon == CSW_KNIFE && g_knife_hammer[attacker])
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
return PLUGIN_CONTINUE;
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
entity_get_vector(victim , EV_VEC_origin , vicorigin);
entity_get_vector(attacker , EV_VEC_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_knife_combat[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_combat_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_strong[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_strong_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_axe[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_axe_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if (g_knife_hammer[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knife_hammer_knock) * 3000) ) / get_entity_distance(victim , attacker);
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
public client_putinserver(id)
{
switch(random_num(0, 0))
{
case 0:
{
g_knife_combat[id] = true
g_hasSpeed[id] = true
}
}
}
0
0
Back to top
EDUTz
[HardcoreAmxxScripter]
Status: Offline
(since 15-08-2021 16:34)
Joined: 27 Dec 2010
Posts: 4306
,
Topics: 244
Location:
Jud. Miserupia, sat Bagadanc
Reputation:
4085
Votes
: 179
Posted: 06-04-2014, 23:25:17
| Translate post to:
... (
Click for more languages
)
incearca asa.
am pus si sursa
knifemenu rar
Pentru pluginuri complicate le fac cu $$ pe paypal/psc. PM
0
0
Back to top
Landini-
[Mentally Stable]
Status: Offline
(since 13-04-2014 12:06)
Joined: 06 Apr 2014
Posts: 5
,
Topics: 1
Location:
Romania
Reputation:
31.2
Votes
: 1
Posted: 07-04-2014, 13:01:00
| Translate post to:
... (
Click for more languages
)
eu as vrea dupa ce iti alegi arma si pistolul sa iti dea sa alegi ...
0
0
Back to top
Kronos.
[Banned user]
Status: Offline
(since 17-04-2014 06:35)
Joined: 07 Apr 2014
Posts: 142
,
Topics: 4
Location:
zpx.freakz.ro
Reputation:
-42.3
Votes
: 4
Posted: 07-04-2014, 13:35:12
| Translate post to:
... (
Click for more languages
)
Landini- wrote:
eu as vrea dupa ce iti alegi arma si pistolul sa iti dea sa alegi ...
Ca la respawn?
0
0
Back to top
Landini-
[Mentally Stable]
Status: Offline
(since 13-04-2014 12:06)
Joined: 06 Apr 2014
Posts: 5
,
Topics: 1
Location:
Romania
Reputation:
31.2
Votes
: 1
Posted: 07-04-2014, 13:46:59
| Translate post to:
... (
Click for more languages
)
deci .. incepe runda iti alegi arma si pistolul si dupa aceea sa iti dea meniul knife ... la srv zp !
0
0
Back to top
Kronos.
[Banned user]
Status: Offline
(since 17-04-2014 06:35)
Joined: 07 Apr 2014
Posts: 142
,
Topics: 4
Location:
zpx.freakz.ro
Reputation:
-42.3
Votes
: 4
Posted: 07-04-2014, 13:54:27
| Translate post to:
... (
Click for more languages
)
Landini- wrote:
deci .. incepe runda iti alegi arma si pistolul si dupa aceea sa iti dea meniul knife ... la srv zp !
Poi serverul este zm advanced sau simplu 4.3 ? sa stiu cum sa il fac
0
0
Back to top
Landini-
[Mentally Stable]
Status: Offline
(since 13-04-2014 12:06)
Joined: 06 Apr 2014
Posts: 5
,
Topics: 1
Location:
Romania
Reputation:
31.2
Votes
: 1
Posted: 07-04-2014, 14:03:02
| Translate post to:
... (
Click for more languages
)
zombie_plague_advance_v1-6-1
0
0
Back to top
EDUTz
[HardcoreAmxxScripter]
Status: Offline
(since 15-08-2021 16:34)
Joined: 27 Dec 2010
Posts: 4306
,
Topics: 244
Location:
Jud. Miserupia, sat Bagadanc
Reputation:
4085
Votes
: 179
Posted: 08-04-2014, 17:26:27
| Translate post to:
... (
Click for more languages
)
adaugi in plugin_init
Code:
register_clcmd("knifemenu","knife_menu")
iar pluginul zombie plague advanced trebuie modificat
mai exact cauti linia 4814 (la mine) sau la tine functia public menu_buy2(id, key) si la sfarsit inainte de return PLUGIN_HANDLED; adaugi linia
Code:
client_cmd(id, "knifemenu")
si ar trebui sa mearga.
ps:amandoua pluginuri trebuie sa le recompilezi ulterior.
Pentru pluginuri complicate le fac cu $$ pe paypal/psc. PM
0
0
Back to top
Landini-
[Mentally Stable]
Status: Offline
(since 13-04-2014 12:06)
Joined: 06 Apr 2014
Posts: 5
,
Topics: 1
Location:
Romania
Reputation:
31.2
Votes
: 1
Posted: 08-04-2014, 20:59:16
| Translate post to:
... (
Click for more languages
)
tot nu merge , cand esti on sa ma cauti
0
0
Back to top
EDUTz
[HardcoreAmxxScripter]
Status: Offline
(since 15-08-2021 16:34)
Joined: 27 Dec 2010
Posts: 4306
,
Topics: 244
Location:
Jud. Miserupia, sat Bagadanc
Reputation:
4085
Votes
: 179
Posted: 10-04-2014, 15:31:13
| Translate post to:
... (
Click for more languages
)
rezolvat, solutia e buna.
Pentru pluginuri complicate le fac cu $$ pe paypal/psc. PM
0
0
Back to top
[Elyps]
[Banned user]
Status: Offline
(since 21-06-2014 07:47)
Joined: 04 May 2014
Posts: 40
,
Topics: 8
Location:
Romania
Reputation:
-17.9
Votes
: 16
Posted: 06-05-2014, 21:00:31
| Translate post to:
... (
Click for more languages
)
e plugin vip? imi poti pune flagul "T" pe el?,si dami si models pls:)
0
0
Back to top
Freakz Forum Index
->
Trash Bin
->
CS 2006-2019 (Archived)
->
Fixed issues
The time now is 06-03-2025, 14:13:07
Copyright info
Based on phpBB
ro
/
com
B
Login
I forgot my password
World of Warcraft
Login for more...
Download WoW 7.3.5
Misc
eSports
Achievements
Buy reputation with votes
Reputation trades
Forum rules
Ban list
Members list
User guide (FAQ)
World of Warcraft
View details