Existing user? Sign in
Sign up
Games
Servers
Useful
User
Pass
2FA
Plugin VIP + Puteri
Freakz Forum Index
->
Trash Bin
->
Trash
Author
Message
1160
AlexXxXxX
[Eu sunt sefu' aici !]
Status: Offline
(since 25-11-2017 10:39)
Joined: 04 Jun 2013
Posts: 5846
,
Topics: 844
Location:
Romania
Reputation:
1113.1
Votes
: 248
Posted: 26-09-2014, 21:44:24
| Translate post to:
... (
Click for more languages
)
Descriere*: Este un plugin de vip
Descarcare*:
SMA :
Spoiler:
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
new const VERSION[] = "1.0";
#define FROST_RADIUS 240.0
#define FROST_R 0
#define FROST_G 206
#define FROST_B 209
#define MAX_DISTANCE 100.0
#define MAX_DAMAGE 25.0
new Float:g_TotemPoleDelay[33];
#define is_user(%1) (1 <= %1 <= maxPlayers)
new const g_vipflag = ADMIN_LEVEL_G
new bool:blockrevive[33], opens[33], u_knife[33], blockopens[33], blockspechmenu[33], knifespeed[33], blockknife[33], blocklight[33], blocklov[33], traps[33]
new block,hp,armor,speed,gravity,money, blockspech, exploSpr, blocklights, blocklovy, g_lighton
new maxPlayers, g_ScreenFade;
public plugin_init()
{
register_plugin("VIP MENU", "3.0", "C")
register_clcmd("vip_menu_zona", "open_vipmenu")
register_clcmd("say /vipmenu", "open_vipmenu")
register_clcmd("say /vips", "ShowVipsOnline", ADMIN_ALL, "Show Vips Online");
block = register_cvar( "jb_vipmenu_blockopens", "10" )
blockspech = register_cvar( "jb_vipmenu_blockspech", "5" )
blocklights = register_cvar( "jb_vipmenu_blocklight", "15" )
blocklovy = register_cvar( "jb_vipmenu_blocklovyshka", "10" )
hp = register_cvar( "jb_vipmenu_hp", "170" )
armor = register_cvar( "jb_vipmenu_armor", "130" )
speed = register_cvar( "jb_vipmenu_speed", "800.0" )
gravity = register_cvar( "jb_vipmenu_gravity", "0.4" )
money = register_cvar( "jb_vipmenu_money", "16000" )
RegisterHam(Ham_TraceAttack, "func_door_rotating", "open_door")
RegisterHam(Ham_TraceAttack, "func_door", "open_door")
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_event("CurWeapon","switchweapon","be","1=1","2!29")
register_forward(FM_EmitSound, "fw_EmitSound")
RegisterHam(Ham_Spawn, "player", "Spawn_player", 1)
RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage")
register_event("ResetHUD","ResetHUD","abe")
register_message( get_user_msgid( "ScoreAttrib" ), "VipStatus" );
g_ScreenFade = get_user_msgid("ScreenFade");
register_dictionary( "vipmenu.txt" );
maxPlayers = get_maxplayers();
}
public Spawn_player(id)
{
if(is_user_alive(id) && is_user_connected(id))
{
blockrevive[id] = false;
blockknife[id] = false;
--blockspechmenu[id]
--blockopens[id]
--blocklight[id]
--blocklov[id]
u_knife[id] = 0
}
}
public plugin_precache()
{
precache_model("models/JbVipMenu/v_axe.mdl")
precache_model("models/JbVipMenu/v_hammer.mdl")
precache_model("models/JbVipMenu/v_stik.mdl")
precache_model("models/JbVipMenu/v_knifevip.mdl")
precache_model("models/JbVipMenu/v_kogti.mdl")
precache_model("models/JbVipMenu/p_axe.mdl")
precache_model("models/JbVipMenu/p_hammer.mdl")
precache_model("models/JbVipMenu/p_stik.mdl")
precache_model("models/JbVipMenu/p_knifevip.mdl")
precache_model("models/JbVipMenu/p_kogti.mdl")
precache_model("models/JbVipMenu/trap/trap.mdl")
precache_sound( "JbVipMenu/hammer/knife_slash1_off.wav" )
precache_sound( "JbVipMenu/hammer/hit2.wav" )
precache_sound( "JbVipMenu/hammer/hit1.wav" )
precache_sound( "JbVipMenu/hammer/knifedeploy.wav" )
precache_sound( "JbVipMenu/hammer/knife_stab123.wav" )
precache_sound( "JbVipMenu/strong/knife_slash1.wav" )
precache_sound( "JbVipMenu/strong/knife_hit1.wav" )
precache_sound( "JbVipMenu/strong/knife_hit2.wav" )
precache_sound( "JbVipMenu/strong/knife_stab.wav" )
precache_sound( "JbVipMenu/strong/knife_deploy1.wav" )
precache_sound( "JbVipMenu/strong/frostnova.wav" )
precache_sound( "JbVipMenu/axe/knife_slash1.wav" )
precache_sound( "JbVipMenu/axe/knife_hit1.wav" )
precache_sound( "JbVipMenu/axe/knife_hit2.wav")
precache_sound( "JbVipMenu/axe/knife_stab.wav" )
precache_sound( "JbVipMenu/axe/knife_deploy1.wav" )
precache_sound( "JbVipMenu/m9co/knife_slash1.wav" )
precache_sound( "JbVipMenu/m9co/knife_hit1.wav" )
precache_sound( "JbVipMenu/m9co/knife_hit2.wav" )
precache_sound( "JbVipMenu/m9co/knife_stab.wav" )
precache_sound( "JbVipMenu/m9co/knife_deploy1.wav" )
precache_sound( "JbVipMenu/Skull/knife_wall.wav" )
precache_sound( "JbVipMenu/Skull/knife_draw.wav" )
precache_sound( "JbVipMenu/Skull/knife_hit.wav" )
precache_sound( "JbVipMenu/Skull/knife_hit.wav" )
precache_sound( "JbVipMenu/Skull/knife_miss.wav" )
precache_sound( "JbVipMenu/trap/trap.wav" )
exploSpr = precache_model("sprites/shockwave.spr");
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
public ResetHUD(id)
{
knifeblock(id)
return PLUGIN_CONTINUE
}
public knifeblock(id)
{
new ts;
for(new i = 0; i <= get_maxplayers(); i++)
if(is_user_alive(i) && get_user_team(i) == 1)
ts++;
if(ts == 1)
{
u_knife[id] = 0
}
return PLUGIN_CONTINUE
}
bool:is_user_vip(id)
{
if(id < 0 || id > 32)
return false
if( !(get_user_flags(id) & g_vipflag) )
return false
return true
}
public Event_CurWeapon(player)
{
if(!u_knife[player])
return PLUGIN_CONTINUE
if(!is_user_vip(player) || !is_user_alive(player))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_KNIFE && u_knife[player] == 1)
{
set_pev(player, pev_viewmodel2, "models/JbVipMenu/v_stik.mdl")
set_pev(player, pev_weaponmodel2, "models/JbVipMenu/p_stik.mdl")
}
if(read_data(2) == CSW_KNIFE && u_knife[player] == 2)
{
set_pev(player, pev_viewmodel2, "models/JbVipMenu/v_axe.mdl")
set_pev(player, pev_weaponmodel2, "models/JbVipMenu/p_axe.mdl")
}
if(read_data(2) == CSW_KNIFE && u_knife[player] == 3)
{
set_pev(player, pev_viewmodel2, "models/JbVipMenu/v_hammer.mdl")
set_pev(player, pev_weaponmodel2, "models/JbVipMenu/p_hammer.mdl")
}
if(read_data(2) == CSW_KNIFE && u_knife[player] == 4)
{
set_pev(player, pev_viewmodel2, "models/JbVipMenu/v_knifevip.mdl")
set_pev(player, pev_weaponmodel2, "models/JbVipMenu/p_knifevip.mdl")
}
if(read_data(2) == CSW_KNIFE && u_knife[player] == 5)
{
set_pev(player, pev_viewmodel2, "models/JbVipMenu/v_kogti.mdl")
set_pev(player, pev_weaponmodel2, "models/JbVipMenu/p_kogti.mdl")
}
return PLUGIN_CONTINUE
}
public open_vipmenu(id)
{
if(!is_user_vip(id))
{
ChatColor(id, "%L",0,"NO_ASSES")
return PLUGIN_HANDLED
} new szText[ 555 char ];
formatex( szText, charsmax( szText ), "%L", id, "MAIN_MENU_TITLE");
new menu = menu_create( szText, "vipmenu_handler" );
formatex( szText, charsmax( szText ), "%L", id, "ITEM_1" );
menu_additem( menu, szText, "1", 0 );
if(get_user_team(id)==1)
{
formatex( szText, charsmax( szText ), "%L", id, "ITEM_2" );
menu_additem( menu, szText, "2", 0 );
}else{
formatex( szText, charsmax( szText ), "%L", id, "ITEM_2_2" );
menu_additem( menu, szText, "2", ADMIN_ADMIN );
}
if(!blockrevive[id])
{
formatex( szText, charsmax( szText ), "%L", id, "ITEM_3" );
menu_additem( menu, szText, "3", 0 );
}else{
formatex( szText, charsmax( szText ), "%L", id, "ITEM_3_3" );
menu_additem( menu, szText, "3", ADMIN_ADMIN );
}
formatex( szText, charsmax( szText ), "%L", id, "ITEM_4" );
menu_additem( menu, szText, "4", 0 );
formatex( szText, charsmax( szText ), "%L", id, "ITEM_5" );
menu_additem( menu, szText, "5", 0 );
formatex( szText, charsmax( szText ), "%L", id, "ITEM_6" );
menu_additem( menu, szText, "6", 0 );
formatex( szText, charsmax( szText ), "%L", id, "ITEM_7" );
menu_additem( menu, szText, "7", 0 );
formatex( szText, charsmax( szText ), "%L", id, "ITEM_8" );
menu_additem( menu, szText, "8", 0 );
formatex( szText, charsmax( szText ), "%L", id, "ITEM_9" );
menu_additem( menu, szText, "9", 0 );
formatex( szText, charsmax( szText ), "%L", id, "ITEM_10" );
menu_additem( menu, szText, "10", 0 );
formatex( szText, charsmax( szText ), "%L", id, "ITEM_11" );
menu_additem( menu, szText, "11", 0 );
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu, MPROP_NEXTNAME, "Далее")
menu_setprop( menu, MPROP_BACKNAME, "Назад")
menu_setprop( menu, MPROP_EXITNAME, "Выход")
menu_display( id, menu, 0 );
return PLUGIN_CONTINUE;
}
public vipmenu_handler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[ 6 ], iName[ 64 ], access, callback;
menu_item_getinfo( menu, item, access, data, charsmax( data ), iName, charsmax( iName ), callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
if(is_user_alive(id))
{
weapon(id)
ChatColor(id, "%L",0,"WEAPONS")
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
case 2:
{
if(is_user_alive(id))
{
begmenu(id)
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
case 3:
{
if(!is_user_alive(id))
{
ExecuteHamB(Ham_CS_RoundRespawn, id)
blockrevive[id] = true
ChatColor(id, "%L",0,"ALIVE")
}
else
{
ChatColor(id, "%L",0,"YOUR_ALIVE")
}
}
case 4:
{
if(is_user_alive(id))
{
set_user_health(id, get_pcvar_num(hp))
set_user_armor(id, get_pcvar_num(armor))
ChatColor(id, "%L",0,"HP_AR")
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
case 5:
{
if(is_user_alive(id))
{
cs_set_user_money(id, get_pcvar_num(money), 1)
ChatColor(id, "%L",0,"MONEY")
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
case 6:
{
if(is_user_alive(id))
{
message_begin(MSG_ONE, get_user_msgid("SetFOV"), { 0, 0, 0 }, id)
write_byte(180)
message_end()
ChatColor(id, "%L",0,"NARK")
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
case 7:
{
if(is_user_alive(id))
{
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
ChatColor(id, "%L",0,"GRENADE")
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
case 8:
{
if(is_user_alive(id))
{
give_item(id, "weapon_shield")
set_user_armor(id, 100)
ChatColor(id, "%L",0,"SPECH")
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
case 9:
{
if(is_user_alive(id))
{
set_user_maxspeed(id, get_pcvar_float(speed))
ChatColor(id, "%L",0,"SPEED")
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
case 10:
{
if(is_user_alive(id))
{
set_user_gravity(id, get_pcvar_float(gravity))
ChatColor(id, "%L",0,"GRAVITY")
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
case 11:
{
if(is_user_alive(id))
{
cs_set_user_bpammo(id,CSW_AK47,5000)
cs_set_user_bpammo(id,CSW_AWP,5000)
cs_set_user_bpammo(id,CSW_DEAGLE,5000)
cs_set_user_bpammo(id,CSW_M249,5000)
cs_set_user_bpammo(id,CSW_FAMAS,5000)
cs_set_user_bpammo(id,CSW_GALIL,5000)
cs_set_user_bpammo(id,CSW_GLOCK18,5000)
cs_set_user_bpammo(id,CSW_XM1014,5000)
cs_set_user_bpammo(id,CSW_MP5NAVY,5000)
cs_set_user_bpammo(id,CSW_M4A1,5000)
ChatColor(id, "%L",0,"AMMO")
}
else
{
ChatColor(id, "%L",0,"YOUR_DEAD")
}
}
}
return PLUGIN_HANDLED;
}
public open_door(this, idattacker, Float:damage, Float:direction[3], tracehandle, damagebits)
{
if(opens[idattacker])
{
dllfunc(DLLFunc_Use, this, idattacker)
opens[idattacker] = 0
}
}
public weapon(id)
{
new szText[ 555 char ];
formatex( szText, charsmax( szText ), "%L", id, "MENU_WEAPON_TITLE", VERSION);
new menu = menu_create( szText, "weapon_handler" );
if(get_user_team(id) == 1 && get_user_flags(id) & ADMIN_CVAR)
{
formatex( szText, charsmax( szText ), "%L", id, "WEAPON_ITEM_1_3" );
menu_additem( menu, szText, "2", ADMIN_ADMIN );
}else
if(get_user_flags(id) & ADMIN_CVAR && get_user_team(id) == 2)
{
if(blockspechmenu[id]<=0)
{
formatex( szText, charsmax( szText ), "%L", id, "WEAPON_ITEM_1" );
menu_additem( menu, szText, "1", 0 );
}else{
formatex( szText, charsmax( szText ), "%L", id, "WEAPON_ITEM_1_1", blockspechmenu[id]);
menu_additem( menu, szText, "1", ADMIN_ADMIN );
}
}else{
formatex( szText, charsmax( szText ), "%L", id, "WEAPON_ITEM_1_2");
menu_additem( menu, szText, "1", ADMIN_ADMIN );
}
if(!blockknife[id])
{
formatex( szText, charsmax( szText ), "%L", id, "WEAPON_ITEM_2" );
menu_additem( menu, szText, "2", 0 );
}else{
formatex( szText, charsmax( szText ), "%L", id, "WEAPON_ITEM_2_1" );
menu_additem( menu, szText, "2", ADMIN_ADMIN );
}
menu_display( id, menu, 0 );
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu, MPROP_NEXTNAME, "Далее")
menu_setprop( menu, MPROP_BACKNAME, "Назад")
menu_setprop( menu, MPROP_EXITNAME, "Выход")
return PLUGIN_CONTINUE;
}
public weapon_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[ 6 ], iName[ 64 ], access, callback;
menu_item_getinfo( menu, item, access, data, charsmax( data ), iName, charsmax( iName ), callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
weaponct(id)
}
case 2:
{
knifeweapon(id)
}
}
return PLUGIN_CONTINUE;
}
public weaponct(id)
{
new szText[ 555 char ];
formatex( szText, charsmax( szText ), "%L", id, "MENU_CPES_TITLE");
new menu = menu_create( szText, "weaponct_handler" );
formatex( szText, charsmax( szText ), "%L", id, "CPES_ITEM_1" );
menu_additem( menu, szText, "1", 0 );
formatex( szText, charsmax( szText ), "%L", id, "CPES_ITEM_2" );
menu_additem( menu, szText, "2", 0 );
formatex( szText, charsmax( szText ), "%L", id, "CPES_ITEM_3" );
menu_additem( menu, szText, "3", 0 );
menu_display( id, menu, 0 );
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu, MPROP_NEXTNAME, "Далее")
menu_setprop( menu, MPROP_BACKNAME, "Назад")
menu_setprop( menu, MPROP_EXITNAME, "Выход")
return PLUGIN_CONTINUE;
}
public weaponct_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[ 6 ], iName[ 64 ], access, callback;
menu_item_getinfo( menu, item, access, data, charsmax( data ), iName, charsmax( iName ), callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
client_cmd(id,"playerweapon_cpech1")
blockspechmenu[id] = get_pcvar_num(blockspech)
}
case 2:
{
client_cmd(id,"playerweapon_cpech2")
blockspechmenu[id] = get_pcvar_num(blockspech)
}
case 3:
{
client_cmd(id,"playerweapon_cpech3")
blockspechmenu[id] = get_pcvar_num(blockspech)
}
}
return PLUGIN_CONTINUE;
}
public knifeweapon(id)
{
new szText[ 555 char ];
formatex( szText, charsmax( szText ), "%L", id, "MENU_KNIFE_TITLE", VERSION);
new menu = menu_create( szText, "knifeweapon_handler" );
formatex( szText, charsmax( szText ), "%L", id, "KNIFE_ITEM_1" );
menu_additem( menu, szText, "1", 0 );
formatex( szText, charsmax( szText ), "%L", id, "KNIFE_ITEM_2" );
menu_additem( menu, szText, "2", 0 );
formatex( szText, charsmax( szText ), "%L", id, "KNIFE_ITEM_3" );
menu_additem( menu, szText, "3", 0 );
formatex( szText, charsmax( szText ), "%L", id, "KNIFE_ITEM_4" );
menu_additem( menu, szText, "4", 0 );
formatex( szText, charsmax( szText ), "%L", id, "KNIFE_ITEM_5" );
menu_additem( menu, szText, "5", 0 );
menu_display( id, menu, 0 );
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu, MPROP_NEXTNAME, "Далее")
menu_setprop( menu, MPROP_BACKNAME, "Назад")
menu_setprop( menu, MPROP_EXITNAME, "Выход")
return PLUGIN_CONTINUE;
}
public knifeweapon_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[ 6 ], iName[ 64 ], access, callback;
menu_item_getinfo( menu, item, access, data, charsmax( data ), iName, charsmax( iName ), callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
engclient_cmd(id, "weapon_knife")
u_knife[id] = 1
blockknife[id] = true
set_pev(id, pev_viewmodel2, "models/JbVipMenu/v_stik.mdl")
set_pev(id, pev_weaponmodel2, "models/JbVipMenu/p_stik.mdl")
}
case 2:
{
engclient_cmd(id, "weapon_knife")
u_knife[id] = 2
blockknife[id] = true
set_pev(id, pev_viewmodel2, "models/JbVipMenu/v_axe.mdl")
set_pev(id, pev_weaponmodel2, "models/JbVipMenu/p_axe.mdl")
}
case 3:
{
engclient_cmd(id, "weapon_knife")
u_knife[id] = 3
blockknife[id] = true
set_pev(id, pev_viewmodel2, "models/JbVipMenu/v_hammer.mdl")
set_pev(id, pev_weaponmodel2, "models/JbVipMenu/p_hammer.mdl")
}
case 4:
{
engclient_cmd(id, "weapon_knife")
u_knife[id] = 4
blockknife[id] = true
set_pev(id, pev_viewmodel2, "models/JbVipMenu/v_knifevip.mdl")
set_pev(id, pev_weaponmodel2, "models/JbVipMenu/p_knifevip.mdl")
}
case 5:
{
engclient_cmd(id, "weapon_knife")
u_knife[id] = 5
blockknife[id] = true
set_pev(id, pev_viewmodel2, "models/JbVipMenu/v_kogti.mdl")
set_pev(id, pev_weaponmodel2, "models/JbVipMenu/p_kogti.mdl")
}
}
return PLUGIN_CONTINUE;
}
public VipStatus(const MsgId, const MsgType, const MsgDest)
{
static id;
id = get_msg_arg_int(1);
if(is_user_vip(id) && !get_msg_arg_int(2))
set_msg_arg_int(2, ARG_BYTE, (1 << 2 ));
}
public ShowVipsOnline(id)
{
new message[256], name[32], count = 0;
new len = format(message, charsmax(message), "VIP игроки в сети: ");
for (new player = 1; player <= maxPlayers; player++)
{
if (is_user_connected(player) && is_user_vip(player))
{
get_user_name(player, name, charsmax(name));
if (count && len)
{
len += format(message[len], 255 - len, ", ");
}
len += format(message[len], 255 - len, "%s", name);
if (len > 96) {
client_print(id, print_chat, "%s", message);
len = format(message, charsmax(message), "");
}
count++;
}
}
if (len)
{
if (!count)
{
len += format(message[len], 255 - len, "Нет в сети.");
}
client_print(id, print_chat, "%s", message);
}
return PLUGIN_HANDLED;
}
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return FMRES_IGNORED;
if (u_knife[id] == 3 &&equal(sample[8], "kni", 3))
{
volume = 0.6;
if (equal(sample[14], "sla", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/hammer/knife_slash1_off.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/hammer/knifedeploy.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel,"JbVipMenu/hammer/hit1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
else
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/hammer/hit2.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/hammer/knife_stab123.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
if (u_knife[id] == 1 &&equal(sample[8], "kni", 3))
{
volume = 0.6;
if (equal(sample[14], "sla", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/strong/knife_slash1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/strong/knife_deploy1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel,"JbVipMenu/strong/knife_hit1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
else
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/strong/knife_hit2.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/strong/knife_stab.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
if (u_knife[id] == 2 &&equal(sample[8], "kni", 3))
{
volume = 0.6;
if (equal(sample[14], "sla", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/axe/knife_slash1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/axe/knife_deploy1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel,"JbVipMenu/axe/knife_hit1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
else
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/axe/knife_hit2.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/axe/knife_stab.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
if (u_knife[id] == 4 &&equal(sample[8], "kni", 3))
{
volume = 0.6;
if (equal(sample[14], "sla", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/axe/knife_slash1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/axe/knife_deploy1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel,"JbVipMenu/axe/knife_hit1.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
else
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/axe/knife_hit2.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/axe/knife_stab.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
if (u_knife[id] == 5 &&equal(sample[8], "kni", 3))
{
volume = 0.6;
if (equal(sample[14], "sla", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/Skull/knife_wall.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_deploy1.wav"))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/Skull/knife_draw.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
if (equal(sample[14], "hit", 3))
{
if (sample[17] == 'w')
{
engfunc(EngFunc_EmitSound, id, channel,"JbVipMenu/Skull/knife_hit.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
else
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/Skull/knife_hit.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
if (equal(sample[14], "sta", 3))
{
engfunc(EngFunc_EmitSound, id, channel, "JbVipMenu/Skull/knife_miss.wav", volume, attn, flags, pitch);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public Player_TakeDamage(victim, inflicator, attacker, Float:damage, damage_type, bitsDamage)
{
if (!is_user(attacker) || !is_user(victim))
return;
if(get_user_weapon(attacker) != CSW_KNIFE)
return;
if(pev(attacker, pev_button) & IN_ATTACK && u_knife[attacker] == 3)
{
user_slap(victim,0,0)
user_slap(victim,0,0)
user_slap(victim,0,0)
user_slap(victim,0,0)
}
else if(pev(attacker, pev_button) & IN_ATTACK2 && u_knife[attacker] == 3)
{
user_slap(victim,0,0)
user_slap(victim,0,0)
user_slap(victim,0,0)
user_slap(victim,0,0)
user_slap(victim,0,0)
user_slap(victim,0,0)
}
if(pev(attacker, pev_button) & IN_ATTACK && u_knife[attacker] == 1)
{
if(get_user_team(attacker) == get_user_team(victim))
return;
knifespeed[victim] = victim
set_user_maxspeed(knifespeed[victim], 1.0)
set_task(3.0, "speeds", knifespeed[victim]);
client_cmd(0, "spk JbVipMenu/strong/frostnova.wav")
new origin[3];
get_user_origin(knifespeed[victim], origin);
create_explosion(origin);
}
else if(pev(attacker, pev_button) & IN_ATTACK2 && u_knife[attacker] == 1)
{
if(get_user_team(attacker) == get_user_team(victim))
return;
knifespeed[victim] = victim
set_user_maxspeed(knifespeed[victim], 1.0)
set_task(3.0, "speeds", knifespeed[victim]);
client_cmd(0, "spk JbVipMenu/strong/frostnova.wav")
}
if(pev(attacker, pev_button) & IN_ATTACK && u_knife[attacker] == 4)
{
if(get_user_team(attacker) == get_user_team(victim))
return;
new vorigin[ 3 ];
get_user_origin( victim, vorigin );
Blood( vorigin );
}
else if(pev(attacker, pev_button) & IN_ATTACK2 && u_knife[attacker] == 4)
{
if(get_user_team(attacker) == get_user_team(victim))
return;
new vorigin[ 3 ];
get_user_origin( victim, vorigin );
Blood( vorigin );
}
if(pev(attacker, pev_button) & IN_ATTACK && u_knife[attacker] == 5)
{
if(get_user_team(attacker) == get_user_team(victim))
return;
SetHamParamFloat(4, damage = 80.0)
}
else if(pev(attacker, pev_button) & IN_ATTACK2 && u_knife[attacker] == 5)
{
if(get_user_team(attacker) == get_user_team(victim))
return;
SetHamParamFloat(4, damage = 80.0)
}
}
public speeds(id)
{
if (is_user_connected(id))
{
set_user_maxspeed(id, 220.0)
}
knifespeed[id] = false
}
stock create_explosion(const origin[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(21);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2] + 385);
write_short(exploSpr);
write_byte(0);
write_byte(0);
write_byte(4);
write_byte(60);
write_byte(0);
write_byte(FROST_R);
write_byte(FROST_G);
write_byte(FROST_B);
write_byte(100);
write_byte(0);
message_end();
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(21);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2] + 470);
write_short(exploSpr);
write_byte(0);
write_byte(0);
write_byte(4);
write_byte(60);
write_byte(0);
write_byte(FROST_R);
write_byte(FROST_G);
write_byte(FROST_B);
write_byte(100);
write_byte(0);
message_end();
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(21);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2] + 555);
write_short(exploSpr);
write_byte(0);
write_byte(0);
write_byte(4);
write_byte(60);
write_byte(0);
write_byte(FROST_R);
write_byte(FROST_G);
write_byte(FROST_B);
write_byte(100);
write_byte(0);
message_end();
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(27);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
write_byte(floatround(FROST_RADIUS/5.0));
write_byte(FROST_R);
write_byte(FROST_G);
write_byte(FROST_B);
write_byte(8);
write_byte(60);
message_end();
}
Blood( iorigin[ 3 ] )
{
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_LAVASPLASH );
write_coord( iorigin[ 0 ] );
write_coord( iorigin[ 1 ] );
write_coord( iorigin[ 2 ] );
message_end();
}
public begmenu(id)
{
new szText[ 555 char ];
formatex( szText, charsmax( szText ), "%L", id, "MENU_BEG_TITLE");
new menu = menu_create( szText, "begmenu_handler" );
if(blockopens[id]<=0)
{
formatex( szText, charsmax( szText ), "%L", id, "BEG_ITEM_1" );
menu_additem( menu, szText, "1", 0 );
}else{
formatex( szText, charsmax( szText ), "%L", id, "BEG_ITEM_1_1", blockopens[id]);
menu_additem( menu, szText, "1", ADMIN_ADMIN );
}
if(blocklight[id]<=0)
{
formatex( szText, charsmax( szText ), "%L", id, "BEG_ITEM_2" );
menu_additem( menu, szText, "2", 0 );
}else{
formatex( szText, charsmax( szText ), "%L", id, "BEG_ITEM_2_1", blocklight[id]);
menu_additem( menu, szText, "2", ADMIN_ADMIN );
}
if(blocklov[id]<=0)
{
formatex( szText, charsmax( szText ), "%L", id, "BEG_ITEM_3");
menu_additem( menu, szText, "3", 0 );
}else{
formatex( szText, charsmax( szText ), "%L", id, "BEG_ITEM_3_1", blocklov[id]);
menu_additem( menu, szText, "3", ADMIN_ADMIN );
}
menu_display( id, menu, 0 );
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_setprop( menu, MPROP_NEXTNAME, "Далее")
menu_setprop( menu, MPROP_BACKNAME, "Назад")
menu_setprop( menu, MPROP_EXITNAME, "Выход")
return PLUGIN_CONTINUE;
}
public begmenu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[ 6 ], iName[ 64 ], access, callback;
menu_item_getinfo( menu, item, access, data, charsmax( data ), iName, charsmax( iName ), callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
opens[id] = 1
blockopens[id] = get_pcvar_num(block)
ChatColor(id, "%L",0,"BEG")
}
case 2:
{
light(id)
blocklight[id] = get_pcvar_num(blocklights)
ChatColor(id, "%L",0,"BEG_2")
}
case 3:
{
trap(id)
blocklov[id] = get_pcvar_num(blocklovy)
ChatColor(id, "%L",0,"BEG_3")
}
}
return PLUGIN_CONTINUE;
}
public light(id)
{
new iPlayer[32], iNum
get_players(iPlayer, iNum)
for(new i; i < iNum; i++)
{
if(get_user_team(iPlayer[i]) == 2)
{
new names[33]
message_begin(MSG_ONE, g_ScreenFade, _, iPlayer[i]);
write_short(1 << 0);
write_short(1 << 0);
write_short(1 << 2);
write_byte(0);
write_byte(0);
write_byte(0);
write_byte(255);
message_end();
get_user_name(id, names, 32)
set_hudmessage(255, 255, 255, -1.0, 0.4, 0, 6.0, 5.0)
show_hudmessage(iPlayer[i], "%L",0, "LIGHT_NAME", names)
set_task(10.0, "light_off", iPlayer[i]);
g_lighton = true
}
}
}
public light_off(id)
{
new iPlayer[32], iNum
get_players(iPlayer, iNum)
for(new i; i < iNum; i++)
{
if(get_user_team(iPlayer[i]) == 2)
{
message_begin(MSG_ONE, g_ScreenFade, _, iPlayer[i]);
write_short(1 << 12);
write_short(1 << 9);
write_short(1 << 0);
write_byte(0);
write_byte(0);
write_byte(0);
write_byte(0);
message_end();
g_lighton = false
}
}
}
public trap(id)
{
new Float:origin[3]
entity_get_vector(id,EV_VEC_origin,origin)
new ent = create_entity("info_target")
entity_set_origin(ent,origin);
origin[2] += 100.0
entity_set_origin(id,origin)
entity_set_float(ent,EV_FL_takedamage,0.0)
entity_set_string(ent,EV_SZ_classname,"npc_totem");
entity_set_model(ent,"models/JbVipMenu/trap/trap.mdl");
entity_set_int(ent,EV_INT_solid, 2)
entity_set_byte(ent,EV_BYTE_controller1,125);
entity_set_byte(ent,EV_BYTE_controller2,125);
entity_set_byte(ent,EV_BYTE_controller3,125);
entity_set_byte(ent,EV_BYTE_controller4,125);
new Float:maxs[3] = {16.0,16.0,36.0}
new Float:mins[3] = {-16.0,-16.0,-36.0}
entity_set_size(ent,mins,maxs)
entity_set_float(ent,EV_FL_animtime,2.0)
entity_set_float(ent,EV_FL_framerate,1.0)
entity_set_int(ent,EV_INT_sequence,0);
entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)
drop_to_floor(ent)
return 1;
}
public client_PreThink(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
new Float:gametime = get_gametime();
if(g_TotemPoleDelay[id] > gametime)
return PLUGIN_CONTINUE;
new ent = -1
new Float:vOrigin[3], Float:pOrigin[3], Float:distance;
entity_get_vector(id, EV_VEC_origin, pOrigin);
while((ent = find_ent_by_class(ent, "npc_totem")))
{
entity_get_vector(ent, EV_VEC_origin, vOrigin);
distance = get_distance_f(pOrigin, vOrigin);
if(distance < MAX_DISTANCE && get_user_team(id) == 2)
{
set_user_maxspeed(id, 1.0 );
strip_user_weapons(id)
if(!traps[id])
{
traps[id] = id
client_cmd(id, "spk JbVipMenu/trap/trap.wav")
ChatColor(id, "%L",0,"CT_TRAP")
set_task(10.0, "trap_off", traps[id]);
}
}
}
return PLUGIN_CONTINUE;
}
public trap_off(id)
{
remove_entity_name( "npc_totem" );
set_user_maxspeed(id, 240.0 );
give_item(traps[id], "weapon_knife")
give_item(traps[id],"weapon_deagle")
give_item(traps[id],"weapon_m4a1")
cs_set_user_bpammo(traps[id],CSW_M4A1, 90)
cs_set_user_bpammo(traps[id],CSW_DEAGLE, 35)
ChatColor(traps[id], "%L",0,"CT_TRAP_OFF")
traps[id] = false
}
public switchweapon(id)
{
if(get_user_team(id)==2 && g_lighton)
{
engclient_cmd(id,"weapon_knife")
}
return PLUGIN_CONTINUE
}
Lang:
Spoiler:
[ru]
MAIN_MENU_TITLE = VIP Menu\d v.\r3.\d
ITEM_1 = Meniu Arme/Knife-uri^n
ITEM_2 = Meniu VIP Detinuti
ITEM_2_2 = Meniu VIP Detinuti\r(Disponibil doar pentru deținuți)
ITEM_3 = Reinvie
ITEM_3_3 = ReInvie(Disponibil in runda urmatoare.)
ITEM_3_3_3 = ReInvie
ITEM_4 = MedKit [ HP Si Armura ]
ITEM_5 = 16000 Dolari
ITEM_6 = Fumeaza Etnobotanice
ITEM_7 = Set Grenazi
ITEM_8 = Scut Aparare
ITEM_9 = Viteza
ITEM_10 = Gravitatie
ITEM_11 = Gloante FULL
MENU_WEAPON_TITLE = VIP Menu v3!
WEAPON_ITEM_1 = Arma Speciala
WEAPON_ITEM_1_1 = Arma Speciala 2
WEAPON_ITEM_1_2 = Arma Speciala 3
WEAPON_ITEM_1_3 = Arma Speciala 4
WEAPON_ITEM_2 = Arma Speciala 5
WEAPON_ITEM_2_1 = Cutit(Disponibil in runda urmatoare)
MENU_KNIFE_TITLE = Knife Menu Jb.Freakz.Ro
KNIFE_ITEM_1 = Cutit Al Inghetului
KNIFE_ITEM_2 = Сutit Al Mortii
KNIFE_ITEM_3 = Barosul Mortalitatii
KNIFE_ITEM_4 = Cutit De Ninja
KNIFE_ITEM_5 = Cutit Mana De Fier
MENU_CPES_TITLE = Meniu Abilitati Detinuti
CPES_ITEM_1 = Evadeaza
CPES_ITEM_2 = Орreste Lumina
CPES_ITEM_3 = Pune o Capcana
MENU_BEG_TITLE = Selectati ce doriti sa faceti -
BEG_ITEM_1 = Sa evadezi.
BEG_ITEM_1_1 = Sa evadezi.(Disponibil dupa %i runde)
BEG_ITEM_2 = Inchide Lumina
BEG_ITEM_2_1 = Inchide Lumina (Disponibil dupa%i runde)
BEG_ITEM_3 = Pune o CapCana.
BEG_ITEM_3_1 = Pune o CapCana.(Disponibil dupa %i runde)
YOUR_DEAD = !g[VIPFreakzJB] !yTu esti !teamMort !y si nu poti folosi meniul.
YOUR_ALIVE = !g[VIPFreakzJB] !yTu esti !teamViu !y - De ce sa reinvii?
NO_ASSES = !g[VIPFreakzJB] !yDumneavoastra !team!Nu aveti acces la aceasta comanda.
MENU_SPEC_BLOCK = !g[VIPFreakzJB] !yNu aveti acces la aceasta arma.
WEAPONS = !g[VIPFreakzJB] !yTu ai primit acces la aceasta !teamarma.
BEG = !g[VIPFreakzJB] !yDe acum tu poti !teamevada lovind usa cu pumnii.
BEG_2 = !g[VIPFreakzJB] !yDe acum tu poti !teamsa scapi de Gardieni.
BEG_3 = !g[VIPFreakzJB] !yAsteptati Gardienii pentru a-i captura si a-i omora. xD
LIGHT_NAME = Prizonierul %s incearca sa scape
CT_TRAP = !g[VIPFreakzJB] !yAi cazut in capcana asteapta 10 secunde.
CT_TRAP_OFF = !g[VIPFreakzJB] !yEsti Liber.
ALIVE = !g[VIPFreakzJB] !yAi primit!teamRevive!
HP_AR = !g[VIPFreakzJB] !yAi primit !teamPachet Hp Si Armura
MONEY = !g[VIPFreakzJB] !yAi primit !team16000$
NARK = !g[VIPFreakzJB] !yAi primit Droguri.
GRENADE = !g[VIPFreakzJB] !yAi primit !teamPachet Grenazi.
SPECH = !g[VIPFreakzJB] !yAi primit !teamPachet cu skinuri.
GRAVITY = !g[[VIPFreakzJB !yAi primit !teamGravitatie.
SPEED = !g[[VIPFreakzJB] !yAi primit !teamViteza.
AMMO = !g[[VIPFreakzJB] !yAi primit !teamGloante FULL.
[en]
MAIN_MENU_TITLE = VIP Meniu Detinuti\d v.\r3.\d
ITEM_1 = Meniu Knife / Arme Speciale^n
ITEM_2 = Meniu Puteri Detinuti
ITEM_2_2 = Meniu Puteri Detinuti\r(Disponibil doar pentru prizonieri)
ITEM_3 = Reinvie
ITEM_3_3 = Reinvie(Disponibil in runda urmatoare.)
ITEM_3_3_3 = Reinvie(Pentru ce ai murit?))
ITEM_4 = MedKit [HP 170 + Armura 100]
ITEM_4_4 = MedKit(Disponibil dupa %i runde)
ITEM_5 = 16000$
ITEM_5_5 = 16000$(Disponibil dupa %i runde)
ITEM_6 = Drogheaza-te
ITEM_7 = Pachet Grenazi
ITEM_8 = Pachet Skinuri
ITEM_9 = Viteza
ITEM_10 = Gravitatie
ITEM_11 = Gloante FULL
MENU_WEAPON_TITLE = Alegeti sectiunea de munitii!
WEAPON_ITEM_1 = Arme Speciale
WEAPON_ITEM_1_1 = Arme Speciale(Disponibil dupa %i runde)
WEAPON_ITEM_1_2 = Arme Speciale\r(\dD-voastra nu aveti acces !\r)
WEAPON_ITEM_1_3 = Arme Speciale\r(\dDisponibil Doar Pentru Gardieni !\r)
WEAPON_ITEM_2 = Cutit
WEAPON_ITEM_2_1 = Cutit(Disponibil in runda urmatoare !)
MENU_KNIFE_TITLE = Alege Cutitul.
KNIFE_ITEM_1 = Cutit Al Inghetului\r(Freeze)
KNIFE_ITEM_2 = Cutit Semiluna\r(Multi-DMG)
KNIFE_ITEM_3 = Ciocan De Spart Capuri\r(Arunca inamicul in sus)
KNIFE_ITEM_4 = Cutit de Vanatoare.\r(Mai mult DMG.)
KNIFE_ITEM_5 = Cutit Mana De Fier\r(Creste DMG.)
MENU_CPES_TITLE = Alege arma Speciala
CPES_ITEM_1 = Arma 1
CPES_ITEM_2 = Arma 2
CPES_ITEM_3 = Arma 3
MENU_BEG_TITLE = Alegeti ce vreti sa faceti.
BEG_ITEM_1 = Evadati.
BEG_ITEM_1_1 = Evadati.(Disponibil dupa %i runde)
BEG_ITEM_2 = Opriti Protectia de lumina.
BEG_ITEM_2_1 = Opriti Protectia de lumina.(Disponibil dupa %i runde)
BEG_ITEM_3 = Setati o capcana pentru Gardieni.
BEG_ITEM_3_1 = Setati o capcana pentru gardieni.(Disponibil dupa %i runde)
YOUR_DEAD = !g[VIPFreakzJB] !yTu esti !teamMort !y si nu poti folosi meniul.
YOUR_ALIVE = !g[VIPFreakzJB] !yTu esti !teamViu !y - De ce sa reinvii?
NO_ASSES = !g[VIPFreakzJB] !yDumneavoastra !team!Nu aveti acces la aceasta comanda.
MENU_SPEC_BLOCK = !g[VIPFreakzJB] !yNu aveti acces la aceasta arma.
WEAPONS = !g[VIPFreakzJB] !yTu ai primit acces la aceasta !teamarma.
BEG = !g[VIPFreakzJB] !yDe acum tu poti !teamevada lovind usa cu pumnii.
BEG_2 = !g[VIPFreakzJB] !yDe acum tu poti !teamsa scapi de Gardieni.
BEG_3 = !g[VIPFreakzJB] !yAsteptati Gardienii pentru a-i captura si a-i omora. xD
LIGHT_NAME = Prizonierul %s incearca sa scape
CT_TRAP = !g[VIPFreakzJB] !yAi cazut in capcana asteapta 10 secunde.
CT_TRAP_OFF = !g[VIPFreakzJB] !yEsti Liber.
ALIVE = !g[VIPFreakzJB] !yAi primit!teamRevive!
HP_AR = !g[VIPFreakzJB] !yAi primit !teamPachet Hp Si Armura
MONEY = !g[VIPFreakzJB] !yAi primit !team16000$
NARK = !g[VIPFreakzJB] !yAi primit Droguri.
GRENADE = !g[VIPFreakzJB] !yAi primit !teamPachet Grenazi.
SPECH = !g[VIPFreakzJB] !yAi primit !teamPachet cu skinuri.
GRAVITY = !g[[VIPFreakzJB !yAi primit !teamGravitatie.
SPEED = !g[[VIPFreakzJB] !yAi primit !teamViteza.
AMMO = !g[[VIPFreakzJB] !yAi primit !teamGloante FULL.
Autor: Fantasy.
Instalare*: vipmenu.amxx bagati in amxmodx/plugins
Module: Nu
Cvar: Automat
Comenzi: /vipmenu
Poze: Nu avem.
Altele*: Eu sunt seful.
 
Staff message
(
-P!C@-
):
+1 warn, nerespectarea drepturilor de autor la postarea unui plugin.
Last edited by
AlexXxXxX
on 26-09-2014, 21:57:06; edited 2 times in total
1
1
Back to top
ThunderJB
[Freakz * Thunder]
Status: Offline
(since 12-10-2022 06:25)
Joined: 06 Sep 2013
Posts: 4652
,
Topics: 262
Location:
Back in the business.
Reputation:
878.8
Votes
: 266
Posted: 26-09-2014, 21:47:34
| Translate post to:
... (
Click for more languages
)
Autor: Gica Leu
Nu-ti bate joc de numele autorului..
Black magic
1
0
Back to top
wHySoSerious !?
[Banned user]
Status: Offline
(since 02-10-2014 19:57)
Joined: 24 Sep 2014
Posts: 43
,
Topics: 4
Location:
LosAngeles
Reputation:
35.4
Votes
: 2
Posted: 26-09-2014, 21:53:44
| Translate post to:
... (
Click for more languages
)
ThunderJB wrote:
Autor: Gica Leu
Nu-ti bate joc de numele autorului..
idem, Thunder are dreptate, daca faci treaba pana la sfarsit pune numele adevarat
:______________: ConnEct Jb.Freakz.Ro :______________:
0
0
Back to top
T3yZ
[Tatal tau natural !]
Status: Offline
(since 18-04-2016 20:38)
Joined: 28 Mar 2013
Posts: 82
,
Topics: 18
Location:
Romania
Reputation:
-67.5
Votes
: 19
Posted: 03-10-2014, 17:46:15
| Translate post to:
... (
Click for more languages
)
Sclavule
traiesti dupa forumuri rusesti
sursa :
http://forum.csserv.ru/topic/66-vipmeniushka/
 
Staff message
(
-P!C@-
):
Atentie la limbaj te rog!
0
0
Back to top
Topic locked
Topic is closed, you cannot post any messages in it anymore
Locked by
-P!C@-
, 03 October 2014 15:56
Freakz Forum Index
->
Trash Bin
->
Trash
The time now is 22-08-2025, 01:29:21
Copyright info
Based on phpBB
ro
/
com
B
Login
I forgot my password
World of Warcraft
Login for more...
Download WoW 7.3.5
Misc
eSports
Achievements
Buy reputation with votes
Reputation trades
Forum rules
Ban list
Members list
User guide (FAQ)
World of Warcraft
View details