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1176
DaNy-
[Banned user]
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(since 15-03-2015 15:23)
Joined: 16 Nov 2014
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Posted: 13-02-2015, 20:45:56
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Cum pot pune la CT inloc de smoke sa-ti dea freeze grenade. (x1)
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destroi112
[DEV]
Status: Offline
(since 12-03-2020 22:13)
Joined: 24 May 2014
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Posted: 13-02-2015, 21:11:19
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folosesti un plugin care inlocuieste grenade 2 sec o sa iti pun eu unul.
Spoiler:
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
new const VERSION[] = "2.14";
#define message_begin_fl(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4)
#define write_coord_fl(%1) engfunc(EngFunc_WriteCoord, %1)
#define m_pPlayer 41
#define m_pActiveItem 373
#define m_flFlashedUntil 514
#define m_flFlashHoldTime 517
#define OFFSET_WEAPON_CSWID 43
#define Ham_Player_ResetMaxSpeed Ham_Item_PreFrame
#define MAX_WEAPONS 32
#define AMMO_FLASHBANG 11
#define AMMO_HEGRENADE 12
#define AMMO_SMOKEGRENADE 13
#define DMG_GRENADE (1<<24) // thanks arkshine
#define FFADE_IN 0x0000 // just here so we don't pass 0 into the function
#define BREAK_GLASS 0x01
#define STATUS_HIDE 0
#define STATUS_SHOW 1
#define STATUS_FLASH 2
#define GLOW_AMOUNT 1.0
#define FROST_RADIUS 240.0
#define NT_FLASHBANG (1<<0) // 1; CSW:25
#define NT_HEGRENADE (1<<1) // 2; CSW:4
#define NT_SMOKEGRENADE (1<<2) // 4; CSW:9
new const GRENADE_NAMES[][] = {
"weapon_hegrenade",
"weapon_flashbang",
"weapon_smokegrenade"
};
#define ICON_HASNADE 1
#define ICON_ISCHILLED 2
#define TASK_REMOVE_CHILL 100
#define TASK_REMOVE_FREEZE 200
new const MODEL_FROZEN[] = "models/pi_shrub.mdl";
new const MODEL_GLASSGIBS[] = "models/glassgibs.mdl";
new const SOUND_EXPLODE[] = "x/x_shoot1.wav";
new const SOUND_FROZEN[] = "debris/glass1.wav";
new const SOUND_UNFROZEN[] = "debris/glass3.wav";
new const SOUND_CHILLED[] = "player/pl_duct2.wav";
new const SOUND_PICKUP[] = "items/gunpickup2.wav";
new const SPRITE_TRAIL[] = "sprites/laserbeam.spr";
new const SPRITE_SMOKE[] = "sprites/steam1.spr";
new const SPRITE_EXPLO[] = "sprites/shockwave.spr";
new pcv_enabled, pcv_override, pcv_nadetypes, pcv_teams, pcv_price, pcv_limit, pcv_buyzone, pcv_color, pcv_icon,
pcv_by_radius, pcv_hitself, pcv_los, pcv_maxdamage, pcv_mindamage, pcv_chill_maxchance, pcv_chill_minchance,
pcv_chill_duration, pcv_chill_variance, pcv_chill_speed, pcv_freeze_maxchance, pcv_freeze_minchance,
pcv_freeze_duration, pcv_freeze_variance;
new maxPlayers, gmsgScreenFade, gmsgStatusIcon, gmsgBlinkAcct, gmsgAmmoPickup, gmsgTextMsg,
gmsgWeapPickup, glassGibs, trailSpr, smokeSpr, exploSpr, mp_friendlyfire, czero, bot_quota, czBotHams, fmFwdPPT,
fnFwdPlayerChilled, fnFwdPlayerFrozen, bool:roundRestarting;
new isChilled[33], isFrozen[33], frostKilled[33], novaDisplay[33], Float:glowColor[33][3], Float:oldGravity[33], oldRenderFx[33],
Float:oldRenderColor[33][3], oldRenderMode[33], Float:oldRenderAmt[33], hasFrostNade[33], nadesBought[33];
public plugin_init()
{
register_plugin("FrostNades",VERSION,"Avalanche");
register_cvar("fn_version",VERSION,FCVAR_SERVER);
pcv_enabled = register_cvar("fn_enabled","1");
pcv_override = register_cvar("fn_override","1");
pcv_nadetypes = register_cvar("fn_nadetypes","4"); // NT_SMOKEGRENADE
pcv_teams = register_cvar("fn_teams","3");
pcv_price = register_cvar("fn_price","300");
pcv_icon = register_cvar("fn_icon","1");
pcv_limit = register_cvar("fn_limit","0");
pcv_buyzone = register_cvar("fn_buyzone","1");
pcv_color = register_cvar("fn_color","0 206 209");
pcv_by_radius = register_cvar("fn_by_radius","0.0");
pcv_hitself = register_cvar("fn_hitself","1");
pcv_los = register_cvar("fn_los","1");
pcv_maxdamage = register_cvar("fn_maxdamage","20.0");
pcv_mindamage = register_cvar("fn_mindamage","1.0");
pcv_chill_maxchance = register_cvar("fn_chill_maxchance","100.0");
pcv_chill_minchance = register_cvar("fn_chill_minchance","100.0");
pcv_chill_duration = register_cvar("fn_chill_duration","7.0");
pcv_chill_variance = register_cvar("fn_chill_variance","1.0");
pcv_chill_speed = register_cvar("fn_chill_speed","60.0");
pcv_freeze_maxchance = register_cvar("fn_freeze_maxchance","110.0");
pcv_freeze_minchance = register_cvar("fn_freeze_minchance","40.0");
pcv_freeze_duration = register_cvar("fn_freeze_duration","4.0");
pcv_freeze_variance = register_cvar("fn_freeze_variance","0.5");
mp_friendlyfire = get_cvar_pointer("mp_friendlyfire");
new mod[6];
get_modname(mod,5);
if(equal(mod,"czero"))
{
czero = 1;
bot_quota = get_cvar_pointer("bot_quota");
}
maxPlayers = get_maxplayers();
gmsgScreenFade = get_user_msgid("ScreenFade");
gmsgStatusIcon = get_user_msgid("StatusIcon");
gmsgBlinkAcct = get_user_msgid("BlinkAcct");
gmsgAmmoPickup = get_user_msgid("AmmoPickup");
gmsgWeapPickup = get_user_msgid("WeapPickup");
gmsgTextMsg = get_user_msgid("TextMsg");
register_forward(FM_SetModel,"fw_setmodel",1);
register_message(get_user_msgid("DeathMsg"),"msg_deathmsg");
register_event("ResetHUD", "event_resethud", "b");
register_event("TextMsg", "event_round_restart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
RegisterHam(Ham_Spawn,"player","ham_player_spawn",1);
RegisterHam(Ham_Killed,"player","ham_player_killed",1);
RegisterHam(Ham_Player_ResetMaxSpeed,"player","ham_player_resetmaxspeed",1);
RegisterHam(Ham_Think,"grenade","ham_grenade_think",0);
RegisterHam(Ham_Use, "player_weaponstrip", "ham_player_weaponstrip_use", 1);
for(new i=0; i<sizeof GRENADE_NAMES; i++)
{
RegisterHam(Ham_Item_Deploy, GRENADE_NAMES[i], "ham_grenade_deploy", 1);
RegisterHam(Ham_Item_Holster, GRENADE_NAMES[i], "ham_grenade_holster", 1);
RegisterHam(Ham_Item_AddToPlayer, GRENADE_NAMES[i], "ham_grenade_addtoplayer", 1);
RegisterHam(Ham_Item_AddDuplicate, GRENADE_NAMES[i], "ham_grenade_addduplicate", 1);
}
register_clcmd("say /fn","buy_frostnade");
register_clcmd("say_team /fn","buy_frostnade");
register_clcmd("say /frostnade","buy_frostnade");
register_clcmd("say_team /frostnade","buy_frostnade");
fnFwdPlayerChilled = CreateMultiForward("frostnades_player_chilled", ET_STOP, FP_CELL, FP_CELL);
fnFwdPlayerFrozen = CreateMultiForward("frostnades_player_frozen", ET_STOP, FP_CELL, FP_CELL);
}
public plugin_end()
{
DestroyForward(fnFwdPlayerChilled);
DestroyForward(fnFwdPlayerFrozen);
}
public plugin_precache()
{
precache_model(MODEL_FROZEN);
glassGibs = precache_model(MODEL_GLASSGIBS);
precache_sound(SOUND_EXPLODE); // grenade explodes
precache_sound(SOUND_FROZEN); // player is frozen
precache_sound(SOUND_UNFROZEN); // frozen wears off
precache_sound(SOUND_CHILLED); // player is chilled
precache_sound(SOUND_PICKUP); // player buys frostnade
trailSpr = precache_model(SPRITE_TRAIL);
smokeSpr = precache_model(SPRITE_SMOKE);
exploSpr = precache_model(SPRITE_EXPLO);
}
public client_putinserver(id)
{
isChilled[id] = 0;
isFrozen[id] = 0;
frostKilled[id] = 0;
novaDisplay[id] = 0;
hasFrostNade[id] = 0;
if(czero && !czBotHams && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
set_task(0.1,"czbot_hook_ham",id);
}
public client_disconnect(id)
{
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}
// registering a ham hook for "player" won't register it for CZ bots,
// for some reason. so we have to register it by entity.
public czbot_hook_ham(id)
{
if(!czBotHams && is_user_connected(id) && is_user_bot(id) && get_pcvar_num(bot_quota) > 0)
{
RegisterHamFromEntity(Ham_Spawn,id,"ham_player_spawn",1);
RegisterHamFromEntity(Ham_Killed,id,"ham_player_killed",1);
RegisterHamFromEntity(Ham_Player_ResetMaxSpeed,id,"ham_player_resetmaxspeed",1);
czBotHams = 1;
}
}
// intercept server log messages to replace grenade kills with frostgrenade kills
public plugin_log()
{
static arg[512];
if(get_pcvar_num(pcv_enabled) && read_logargc() >= 5)
{
read_logargv(1, arg, 7); // "killed"
if(equal(arg, "killed"))
{
read_logargv(2, arg, 127); // info of player that was killed
// get ID of player that was killed
new dummy[1], killedUserId;
parse_loguser(arg, dummy, 0, killedUserId);
new killedId = find_player("k", killedUserId);
if(killedId && frostKilled[killedId])
{
// override with frostgrenade message
read_logdata(arg, 511);
replace(arg, 511, "with ^"grenade^"", "with ^"frostgrenade^"");
log_message("%s", arg);
return PLUGIN_HANDLED;
}
}
}
return PLUGIN_CONTINUE;
}
/****************************************
* PRIMARY FUNCTIONS AND SUCH
****************************************/
public buy_frostnade(id)
{
if(!get_pcvar_num(pcv_enabled) || get_pcvar_num(pcv_override))
return PLUGIN_CONTINUE;
if(!is_user_alive(id)) return PLUGIN_HANDLED;
if(get_pcvar_num(pcv_buyzone) && !cs_get_user_buyzone(id))
{
// #Cstrike_NotInBuyZone won't work for some reason
client_print(id,print_center,"You are not in a buy zone.");
return PLUGIN_HANDLED;
}
if(!(get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)))
{
// have to do it this way to format
message_begin(MSG_ONE,gmsgTextMsg,_,id);
write_byte(print_center);
write_string("#Alias_Not_Avail");
write_string("Frost Grenade");
message_end();
return PLUGIN_HANDLED;
}
if(hasFrostNade[id])
{
client_print(id,print_center,"#Cstrike_Already_Own_Weapon");
return PLUGIN_HANDLED;
}
new limit = get_pcvar_num(pcv_limit);
if(limit && nadesBought[id] >= limit)
{
client_print(id,print_center,"#Cstrike_TitlesTXT_Cannot_Carry_Anymore");
return PLUGIN_HANDLED;
}
new money = cs_get_user_money(id), price = get_pcvar_num(pcv_price);
// need more vespene gas
if(money < price)
{
client_print(id,print_center,"#Cstrike_TitlesTXT_Not_Enough_Money");
message_begin(MSG_ONE_UNRELIABLE,gmsgBlinkAcct,_,id);
write_byte(2);
message_end();
return PLUGIN_HANDLED;
}
// try to use smokegrenade, then flashbang, then hegrenade
new wpnid = CSW_SMOKEGRENADE, ammoid = AMMO_SMOKEGRENADE, wpnName[20] = "weapon_smokegrenade", type = get_pcvar_num(pcv_nadetypes);
if(!(type & NT_SMOKEGRENADE))
{
if(type & NT_FLASHBANG)
{
wpnid = CSW_FLASHBANG;
ammoid = AMMO_FLASHBANG;
wpnName = "weapon_flashbang";
}
else if(type & NT_HEGRENADE)
{
wpnid = CSW_HEGRENADE;
ammoid = AMMO_HEGRENADE;
wpnName = "weapon_hegrenade";
}
}
hasFrostNade[id] = wpnid;
nadesBought[id]++;
cs_set_user_money(id,money - price);
new ammo = cs_get_user_bpammo(id,wpnid);
// give him one
if(!ammo) give_item(id,wpnName);
else
{
cs_set_user_bpammo(id,wpnid,ammo+1);
// just so the player can see what kind it is on his HUD
message_begin(MSG_ONE,gmsgAmmoPickup,_,id);
write_byte(ammoid);
write_byte(ammo+1);
message_end();
message_begin(MSG_ONE,gmsgWeapPickup,_,id);
write_byte(wpnid);
message_end();
// won't play via cs_set_user_bpammo
engfunc(EngFunc_EmitSound,id,CHAN_ITEM,SOUND_PICKUP,VOL_NORM,ATTN_NORM,0,PITCH_NORM);
// for icon management
grenade_added(id, wpnid);
}
return PLUGIN_HANDLED;
}
// entity is given a model (used to detect for thrown grenades)
public fw_setmodel(ent,model[])
{
if(!get_pcvar_num(pcv_enabled)) return FMRES_IGNORED;
new owner = pev(ent,pev_owner);
if(!is_user_connected(owner)) return FMRES_IGNORED;
// this isn't going to explode
new Float:dmgtime;
pev(ent,pev_dmgtime,dmgtime);
if(dmgtime == 0.0) return FMRES_IGNORED;
new type, csw;
if(model[7] == 'w' && model[8] == '_')
{
switch(model[9])
{
case 'h': { type = NT_HEGRENADE; csw = CSW_HEGRENADE; }
case 'f': { type = NT_FLASHBANG; csw = CSW_FLASHBANG; }
case 's': { type = NT_SMOKEGRENADE; csw = CSW_SMOKEGRENADE; }
}
}
if(!type) return FMRES_IGNORED;
new team = _:cs_get_user_team(owner);
// have a frostnade (override off) ;OR; override enabled, on valid team, using valid frostnade type
if(hasFrostNade[owner] == csw || (get_pcvar_num(pcv_override)
&& (get_pcvar_num(pcv_teams) & team) && (get_pcvar_num(pcv_nadetypes) & type)))
{
// not using override
if(hasFrostNade[owner] == csw)
{
hasFrostNade[owner] = 0;
if(get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
show_icon(owner, STATUS_HIDE);
}
}
set_pev(ent,pev_team,team);
set_pev(ent,pev_bInDuck,1); // flag it as a frostnade
new rgb[3], Float:rgbF[3];
get_rgb_colors(team,rgb);
IVecFVec(rgb, rgbF);
// glowshell
set_pev(ent,pev_rendermode,kRenderNormal);
set_pev(ent,pev_renderfx,kRenderFxGlowShell);
set_pev(ent,pev_rendercolor,rgbF);
set_pev(ent,pev_renderamt,16.0);
set_beamfollow(ent,10,10,rgb,100);
}
return FMRES_IGNORED;
}
// freeze a player in place whilst he's frozen
public fw_playerprethink(id)
{
/*if(isChilled[id])
{
// remember rendering changes
new fx = pev(id,pev_renderfx), Float:color[3], mode = pev(id,pev_rendermode), Float:amount;
pev(id,pev_rendercolor,color);
pev(id,pev_renderamt,amount);
if(fx != kRenderFxGlowShell)
{
oldRenderFx[id] = fx;
set_pev(id,pev_renderfx,kRenderFxGlowShell);
}
if(color[0] != glowColor[id][0] || color[1] != glowColor[id][1] || color[2] != glowColor[id][2])
{
oldRenderColor[id] = color;
set_pev(id,pev_rendercolor,glowColor[id]);
}
if(mode != kRenderNormal)
{
oldRenderMode[id] = mode;
set_pev(id,pev_rendermode,kRenderNormal);
}
if(amount != GLOW_AMOUNT)
{
oldRenderAmt[id] = amount;
set_pev(id,pev_renderamt,GLOW_AMOUNT);
}
}*/
if(isFrozen[id])
{
set_pev(id,pev_velocity,Float:{0.0,0.0,0.0}); // stop motion
new Float:gravity;
pev(id,pev_gravity,gravity);
// remember any gravity changes
if(gravity != 0.000000001 && gravity != 999999999.9)
oldGravity[id] = gravity;
// if are on the ground and about to jump, set the gravity too high to really do so
if((pev(id,pev_button) & IN_JUMP) && !(pev(id,pev_oldbuttons) & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND))
set_pev(id,pev_gravity,999999999.9);
// otherwise, set the gravity so low that they don't fall
else set_pev(id,pev_gravity,0.000000001);
}
return FMRES_IGNORED;
}
// override grenade kill message with skull and crossbones
public msg_deathmsg(msg_id,msg_dest,msg_entity)
{
new victim = get_msg_arg_int(2);
if(!is_user_connected(victim) || !frostKilled[victim]) return PLUGIN_CONTINUE;
static weapon[8];
get_msg_arg_string(4,weapon,7);
if(equal(weapon,"grenade")) set_msg_arg_string(4,"frostgrenade");
//frostKilled[victim] = 0;
return PLUGIN_CONTINUE;
}
// catch HUD reset to re-display icon if necessary
public event_resethud(id)
{
if(!is_user_alive(id) || !get_pcvar_num(pcv_enabled)) return;
if(get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
new status = player_has_frostnade(id);
show_icon(id, status);
}
return;
}
// round is restarting (TAG: sv_restartround)
public event_round_restart()
{
// just remember for event_new_round
roundRestarting = true;
}
// start of a new round
public event_new_round()
{
if(roundRestarting)
{
roundRestarting = false;
// clear frost grenades from all players (for override mode)
for(new i=1;i<=maxPlayers;i++)
{
hasFrostNade[i] = 0;
}
}
}
// rezzed
public ham_player_spawn(id)
{
nadesBought[id] = 0;
if(is_user_alive(id))
{
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
}
return HAM_IGNORED;
}
// killed to death
public ham_player_killed(id)
{
hasFrostNade[id] = 0;
if(get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
show_icon(id, STATUS_HIDE);
}
if(isChilled[id]) task_remove_chill(TASK_REMOVE_CHILL+id);
if(isFrozen[id]) task_remove_freeze(TASK_REMOVE_FREEZE+id);
return HAM_IGNORED;
}
// movement speed is changed
public ham_player_resetmaxspeed(id)
{
if(get_pcvar_num(pcv_enabled))
{
set_user_chillfreeze_speed(id);
}
return HAM_IGNORED;
}
// grenade is ticking away
public ham_grenade_think(ent)
{
// not a frostnade
if(!pev_valid(ent) || !pev(ent,pev_bInDuck)) return HAM_IGNORED;
new Float:dmgtime;
pev(ent,pev_dmgtime,dmgtime);
if(dmgtime > get_gametime()) return HAM_IGNORED;
// and boom goes the dynamite
frostnade_explode(ent);
return HAM_SUPERCEDE;
}
// a player_weaponstrip is used
public ham_player_weaponstrip_use(ent, idcaller, idactivator, use_type, Float:value)
{
if(idcaller >= 1 && idcaller <= maxPlayers)
{
// clear frostnade when using override
hasFrostNade[idcaller] = 0;
if(is_user_alive(idcaller) && get_pcvar_num(pcv_enabled) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
new status = player_has_frostnade(idcaller);
show_icon(idcaller, status);
}
}
return HAM_IGNORED;
}
// some kind of grenade is deployed
public ham_grenade_deploy(ent)
{
if(pev_valid(ent))
{
grenade_deployed(get_pdata_cbase(ent, m_pPlayer, 4),
get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4));
}
return HAM_IGNORED;
}
// some kind of grenade is holstered
public ham_grenade_holster(ent)
{
if(pev_valid(ent))
{
grenade_holstered(get_pdata_cbase(ent, m_pPlayer, 4),
get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4));
}
return HAM_IGNORED;
}
// some kind of grenade is added to a player's inventory
public ham_grenade_addtoplayer(ent, id)
{
if(pev_valid(ent))
{
grenade_added(id, get_pdata_int(ent, OFFSET_WEAPON_CSWID, 4));
}
return HAM_IGNORED;
}
// some kind of grenade is added to a player's inventory, when he already has one
public ham_grenade_addduplicate(ent, orig)
{
if(pev_valid(orig))
{
grenade_added(pev(orig, pev_owner), get_pdata_int(orig, OFFSET_WEAPON_CSWID, 4));
}
return HAM_IGNORED;
}
// handle when player id deploys a grenade with weapon id wid
grenade_deployed(id, wid)
{
// if we should worry about managing my icon now
if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
// if I just switched to a frost grenade
if( wid == hasFrostNade[id]
|| (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) )
{
show_icon(id, STATUS_FLASH);
}
}
}
// handle when player id holsters a grenade with weapon id wid
grenade_holstered(id, wid)
{
// if we should worry about managing my icon now
if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
// if I just holstered a frost grenade
if( wid == hasFrostNade[id]
|| (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) )
{
// only do STATUS_SHOW or STATUS_HIDE... during holster, current weapon
// will still technically be the frost grenade, but we don't want to
// mistakenly flash the icon
new status = (player_has_frostnade(id) != STATUS_HIDE ? STATUS_SHOW : STATUS_HIDE);
show_icon(id, status);
}
}
}
// handle when player id gets a grenade with weapon id wid added to his inventory
grenade_added(id, wid)
{
// if we should worry about managing my icon now
if(get_pcvar_num(pcv_enabled) && is_user_alive(id) && get_pcvar_num(pcv_icon) == ICON_HASNADE)
{
// if I just got a frost grenade
if( wid == hasFrostNade[id]
|| (get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)) && is_wid_in_nadetypes(wid)) )
{
new status = player_has_frostnade(id);
show_icon(id, status);
}
}
}
// a frost grenade explodes
public frostnade_explode(ent)
{
new nadeTeam = pev(ent,pev_team), owner = pev(ent,pev_owner), Float:nadeOrigin[3];
pev(ent,pev_origin,nadeOrigin);
// make the smoke
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,nadeOrigin,0);
write_byte(TE_SMOKE);
write_coord_fl(nadeOrigin[0]); // x
write_coord_fl(nadeOrigin[1]); // y
write_coord_fl(nadeOrigin[2]); // z
write_short(smokeSpr); // sprite
write_byte(random_num(30,40)); // scale
write_byte(5); // framerate
message_end();
// explosion
create_blast(nadeTeam,nadeOrigin);
emit_sound(ent,CHAN_ITEM,SOUND_EXPLODE,VOL_NORM,ATTN_NORM,0,PITCH_HIGH);
// cache our cvars
new ff = get_pcvar_num(mp_friendlyfire), Float:by_radius = get_pcvar_float(pcv_by_radius),
hitself = get_pcvar_num(pcv_hitself), los = get_pcvar_num(pcv_los), Float:maxdamage = get_pcvar_float(pcv_maxdamage),
Float:mindamage = get_pcvar_float(pcv_mindamage), Float:chill_maxchance = get_pcvar_float(pcv_chill_maxchance),
Float:chill_minchance = get_pcvar_float(pcv_chill_minchance), Float:freeze_maxchance, Float:freeze_minchance;
if(!by_radius)
{
freeze_maxchance = get_pcvar_float(pcv_freeze_maxchance);
freeze_minchance = get_pcvar_float(pcv_freeze_minchance);
}
new ta, Float:targetOrigin[3], Float:distance, tr = create_tr2(), Float:fraction, Float:damage, gotFrozen = 0;
for(new target=1;target<=maxPlayers;target++)
{
// dead, invincible, or self attack that is not allowed
if(!is_user_alive(target) || pev(target,pev_takedamage) == DAMAGE_NO
|| (pev(target,pev_flags) & FL_GODMODE) ||(target == owner && !hitself))
continue;
// this is a team attack with ff disabled, excluding self attack
ta = (_:cs_get_user_team(target) == nadeTeam);
if(ta && !ff && target != owner) continue;
pev(target,pev_origin,targetOrigin);
distance = vector_distance(nadeOrigin,targetOrigin);
// too far
if(distance > FROST_RADIUS) continue;
// check line of sight
if(los)
{
nadeOrigin[2] += 2.0;
engfunc(EngFunc_TraceLine,nadeOrigin,targetOrigin,DONT_IGNORE_MONSTERS,ent,tr);
nadeOrigin[2] -= 2.0;
get_tr2(tr,TR_flFraction,fraction);
if(fraction != 1.0 && get_tr2(tr,TR_pHit) != target) continue;
}
// damaged
if(maxdamage > 0.0)
{
damage = radius_calc(distance,FROST_RADIUS,maxdamage,mindamage);
if(ta) damage /= 2.0; // half damage for friendlyfire
if(damage > 0.0)
{
frostKilled[target] = 1;
ExecuteHamB(Ham_TakeDamage,target,ent,owner,damage,DMG_GRENADE);
if(!is_user_alive(target)) continue; // dead now
frostKilled[target] = 0;
}
}
// frozen
if((by_radius && radius_calc(distance,FROST_RADIUS,100.0,0.0) >= by_radius)
|| (!by_radius && random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,freeze_maxchance,freeze_minchance))))
{
if(freeze_player(target,owner,nadeTeam))
{
gotFrozen = 1;
emit_sound(target,CHAN_ITEM,SOUND_FROZEN,1.0,ATTN_NONE,0,PITCH_LOW);
}
}
// chilled
if(by_radius || random_num(1,100) <= floatround(radius_calc(distance,FROST_RADIUS,chill_maxchance,chill_minchance)))
{
if(chill_player(target,owner,nadeTeam))
{
if(!gotFrozen) emit_sound(target,CHAN_ITEM,SOUND_CHILLED,VOL_NORM,ATTN_NORM,0,PITCH_HIGH);
}
}
}
free_tr2(tr);
set_pev(ent,pev_flags,pev(ent,pev_flags)|FL_KILLME);
}
freeze_player(id,attacker,nadeTeam)
{
new fwdRetVal = PLUGIN_CONTINUE;
ExecuteForward(fnFwdPlayerFrozen, fwdRetVal, id, attacker);
if(fwdRetVal == PLUGIN_HANDLED || fwdRetVal == PLUGIN_HANDLED_MAIN)
{
return 0;
}
if(!isFrozen[id])
{
pev(id,pev_gravity,oldGravity[id]);
// register our forward only when we need it
if(!fmFwdPPT)
{
fmFwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0);
}
}
isFrozen[id] = nadeTeam;
set_pev(id,pev_velocity,Float:{0.0,0.0,0.0});
set_user_chillfreeze_speed(id);
new Float:duration = get_pcvar_float(pcv_freeze_duration), Float:variance = get_pcvar_float(pcv_freeze_variance);
duration += random_float(-variance,variance);
remove_task(TASK_REMOVE_FREEZE+id);
set_task(duration,"task_remove_freeze",TASK_REMOVE_FREEZE+id);
if(!pev_valid(novaDisplay[id])) create_nova(id);
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED)
{
show_icon(id, STATUS_FLASH);
}
return 1;
}
public task_remove_freeze(taskid)
{
new id = taskid-TASK_REMOVE_FREEZE;
if(pev_valid(novaDisplay[id]))
{
new Float:origin[3];
pev(novaDisplay[id],pev_origin,origin);
// add some tracers
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_IMPLOSION);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2] + 8.0); // z
write_byte(64); // radius
write_byte(10); // count
write_byte(3); // duration
message_end();
// add some sparks
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_SPARKS);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
message_end();
// add the shatter
message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BREAKMODEL);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2] + 24.0); // z
write_coord_fl(16.0); // size x
write_coord_fl(16.0); // size y
write_coord_fl(16.0); // size z
write_coord(random_num(-50,50)); // velocity x
write_coord(random_num(-50,50)); // velocity y
write_coord_fl(25.0); // velocity z
write_byte(10); // random velocity
write_short(glassGibs); // model
write_byte(10); // count
write_byte(25); // life
write_byte(BREAK_GLASS); // flags
message_end();
emit_sound(novaDisplay[id],CHAN_ITEM,SOUND_UNFROZEN,VOL_NORM,ATTN_NORM,0,PITCH_LOW);
set_pev(novaDisplay[id],pev_flags,pev(novaDisplay[id],pev_flags)|FL_KILLME);
}
isFrozen[id] = 0;
novaDisplay[id] = 0;
// unregister forward if we are no longer using it
unregister_prethink();
if(!is_user_connected(id)) return;
// restore speed, but then check for chilled
ExecuteHam(Ham_Player_ResetMaxSpeed, id);
set_user_chillfreeze_speed(id);
set_pev(id,pev_gravity,oldGravity[id]);
new status = STATUS_HIDE;
// sometimes trail fades during freeze, reapply
if(isChilled[id])
{
status = STATUS_SHOW;
new rgb[3];
get_rgb_colors(isChilled[id],rgb);
set_beamfollow(id,30,8,rgb,100);
}
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED)
{
show_icon(id, status);
}
}
chill_player(id,attacker,nadeTeam)
{
new fwdRetVal = PLUGIN_CONTINUE;
ExecuteForward(fnFwdPlayerChilled, fwdRetVal, id, attacker);
if(fwdRetVal == PLUGIN_HANDLED || fwdRetVal == PLUGIN_HANDLED_MAIN)
{
return 0;
}
// we aren't already been chilled
if(!isChilled[id])
{
oldRenderFx[id] = pev(id,pev_renderfx);
pev(id,pev_rendercolor,oldRenderColor[id]);
oldRenderMode[id] = pev(id,pev_rendermode);
pev(id,pev_renderamt,oldRenderAmt[id]);
isChilled[id] = nadeTeam; // fix -- thanks Exolent
// register our forward only when we need it
//if(!fmFwdPPT) fmFwdPPT = register_forward(FM_PlayerPreThink,"fw_playerprethink",0);
}
isChilled[id] = nadeTeam;
set_user_chillfreeze_speed(id);
new Float:duration = get_pcvar_float(pcv_chill_duration), Float:variance = get_pcvar_float(pcv_chill_variance);
duration += random_float(-variance,variance);
remove_task(TASK_REMOVE_CHILL+id);
set_task(duration,"task_remove_chill",TASK_REMOVE_CHILL+id);
new rgb[3];
get_rgb_colors(nadeTeam,rgb);
IVecFVec(rgb, glowColor[id]);
// glowshell
set_user_rendering(id, kRenderFxGlowShell, rgb[0], rgb[1], rgb[2], kRenderNormal, floatround(GLOW_AMOUNT));
set_beamfollow(id,30,8,rgb,100);
// I decided to let the frostnade tint override a flashbang,
// because if you are frozen, then you have much bigger problems.
// add a blue tint to their screen
message_begin(MSG_ONE,gmsgScreenFade,_,id);
write_short(floatround(4096.0 * duration)); // duration
write_short(floatround(3072.0 * duration)); // hold time (4096.0 * 0.75)
write_short(FFADE_IN); // flags
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // alpha
message_end();
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED && !isFrozen[id])
{
show_icon(id, STATUS_SHOW);
}
return 1;
}
public task_remove_chill(taskid)
{
new id = taskid-TASK_REMOVE_CHILL;
isChilled[id] = 0;
// unregister forward if we are no longer using it
//unregister_prethink();
if(!is_user_connected(id)) return;
// set speed to normal, then check for frozen
ExecuteHam(Ham_Player_ResetMaxSpeed, id);
set_user_chillfreeze_speed(id);
// reset rendering
set_user_rendering(id, oldRenderFx[id], floatround(oldRenderColor[id][0]), floatround(oldRenderColor[id][1]),
floatround(oldRenderColor[id][2]), oldRenderMode[id], floatround(oldRenderAmt[id]));
clear_beamfollow(id);
// calculate end of flashbang
new Float:flashedUntil = get_pdata_float(id,m_flFlashedUntil),
Float:flashHoldTime = get_pdata_float(id,m_flFlashHoldTime),
Float:endOfFlash = flashedUntil + (flashHoldTime * 0.67);
// not blinded
if(get_gametime() >= endOfFlash)
{
// clear tint
message_begin(MSG_ONE,gmsgScreenFade,_,id);
write_short(0); // duration
write_short(0); // hold time
write_short(FFADE_IN); // flags
write_byte(0); // red
write_byte(0); // green
write_byte(0); // blue
write_byte(255); // alpha
message_end();
}
if(get_pcvar_num(pcv_icon) == ICON_ISCHILLED && !isFrozen[id])
{
show_icon(id, STATUS_HIDE);
}
}
// make a frost nova at a player's feet
create_nova(id)
{
new nova = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"));
engfunc(EngFunc_SetSize,nova,Float:{-8.0,-8.0,-4.0},Float:{8.0,8.0,4.0});
engfunc(EngFunc_SetModel,nova,MODEL_FROZEN);
// random orientation
new Float:angles[3];
angles[1] = random_float(0.0,360.0);
set_pev(nova,pev_angles,angles);
// put it at their feet
new Float:novaOrigin[3];
pev(id,pev_origin,novaOrigin);
engfunc(EngFunc_SetOrigin,nova,novaOrigin);
// make it translucent
new rgb[3];
get_rgb_colors(isFrozen[id], rgb);
IVecFVec(rgb, angles); // let's just use angles
set_pev(nova,pev_rendercolor,angles); // see above
set_pev(nova,pev_rendermode,kRenderTransAlpha);
set_pev(nova,pev_renderfx,kRenderFxGlowShell);
set_pev(nova,pev_renderamt,128.0);
novaDisplay[id] = nova;
}
/****************************************
* UTILITY FUNCTIONS
****************************************/
// check if prethink is still being used, if not, unhook it
unregister_prethink()
{
if(fmFwdPPT)
{
new i;
for(i=1;i<=maxPlayers;i++) if(/*isChilled[i] ||*/ isFrozen[i]) break;
if(i > maxPlayers)
{
unregister_forward(FM_PlayerPreThink,fmFwdPPT,0);
fmFwdPPT = 0;
}
}
}
// make the explosion effects
create_blast(team,Float:origin[3])
{
new rgb[3];
get_rgb_colors(team,rgb);
// smallest ring
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BEAMCYLINDER);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
write_coord_fl(origin[0]); // x axis
write_coord_fl(origin[1]); // y axis
write_coord_fl(origin[2] + 385.0); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// medium ring
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BEAMCYLINDER);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
write_coord_fl(origin[0]); // x axis
write_coord_fl(origin[1]); // y axis
write_coord_fl(origin[2] + 470.0); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// largest ring
message_begin_fl(MSG_PVS,SVC_TEMPENTITY,origin,0);
write_byte(TE_BEAMCYLINDER);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
write_coord_fl(origin[0]); // x axis
write_coord_fl(origin[1]); // y axis
write_coord_fl(origin[2] + 555.0); // z axis
write_short(exploSpr); // sprite
write_byte(0); // start frame
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(100); // brightness
write_byte(0); // speed
message_end();
// light effect
message_begin_fl(MSG_PAS,SVC_TEMPENTITY,origin,0);
write_byte(TE_DLIGHT);
write_coord_fl(origin[0]); // x
write_coord_fl(origin[1]); // y
write_coord_fl(origin[2]); // z
write_byte(floatround(FROST_RADIUS/5.0)); // radius
write_byte(rgb[0]); // r
write_byte(rgb[1]); // g
write_byte(rgb[2]); // b
write_byte(8); // life
write_byte(60); // decay rate
message_end();
}
// give an entity a beam trail
set_beamfollow(ent,life,width,rgb[3],brightness)
{
clear_beamfollow(ent);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(ent); // entity
write_short(trailSpr); // sprite
write_byte(life); // life
write_byte(width); // width
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
write_byte(brightness); // brightness
message_end();
}
// removes beam trails from an entity
clear_beamfollow(ent)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_KILLBEAM);
write_short(ent); // entity
message_end();
}
// gets the appropriate color and displays the frostnade icon to the player with the given status
show_icon(id, status)
{
static rgb[3];
if(status) get_rgb_colors(_:cs_get_user_team(id), rgb); // only get colors if we need to
message_begin(MSG_ONE,gmsgStatusIcon,_,id);
write_byte(status); // status (0=hide, 1=show, 2=flash)
write_string("dmg_cold"); // sprite name
write_byte(rgb[0]); // red
write_byte(rgb[1]); // green
write_byte(rgb[2]); // blue
message_end();
}
// checks if a weapon id is included in fn_nadetypes
is_wid_in_nadetypes(wid)
{
new types = get_pcvar_num(pcv_nadetypes);
return ( (wid == CSW_HEGRENADE && (types & NT_HEGRENADE))
|| (wid == CSW_FLASHBANG && (types & NT_FLASHBANG))
|| (wid == CSW_SMOKEGRENADE && (types & NT_SMOKEGRENADE)) );
}
// checks if a player has a frostnade, taking into account fn_override and such.
// returns: STATUS_HIDE = no frostnade, STATUS_SHOW = has frostnade but not deployed, STATUS_FLASH = has frostnade and deployed
player_has_frostnade(id)
{
new retVal = STATUS_HIDE, curwpn = get_user_weapon(id);
// no override, variable explicitly set
if(hasFrostNade[id])
{
retVal = (curwpn == hasFrostNade[id] ? STATUS_FLASH : STATUS_SHOW);
}
// override enabled, and I'm on the right team
else if(get_pcvar_num(pcv_override) && (get_pcvar_num(pcv_teams) & _:cs_get_user_team(id)))
{
new types = get_pcvar_num(pcv_nadetypes);
if((types & NT_HEGRENADE) && cs_get_user_bpammo(id, CSW_HEGRENADE) > 0)
{
retVal = (curwpn == CSW_HEGRENADE ? STATUS_FLASH : STATUS_SHOW);
}
if(retVal != STATUS_FLASH && (types & NT_FLASHBANG) && cs_get_user_bpammo(id, CSW_FLASHBANG) > 0)
{
retVal = (curwpn == CSW_FLASHBANG ? STATUS_FLASH : STATUS_SHOW);
}
if(retVal != STATUS_FLASH && (types & NT_SMOKEGRENADE) && cs_get_user_bpammo(id, NT_SMOKEGRENADE) > 0)
{
retVal = (curwpn == NT_SMOKEGRENADE ? STATUS_FLASH : STATUS_SHOW);
}
}
return retVal;
}
// gets RGB colors from the cvar
get_rgb_colors(team,rgb[3])
{
static color[12], parts[3][4];
get_pcvar_string(pcv_color,color,11);
// if cvar is set to "team", use colors based on the given team
if(equali(color,"team",4))
{
if(team == 1)
{
rgb[0] = 150;
rgb[1] = 0;
rgb[2] = 0;
}
else
{
rgb[0] = 0;
rgb[1] = 0;
rgb[2] = 150;
}
}
else
{
parse(color,parts[0],3,parts[1],3,parts[2],3);
rgb[0] = str_to_num(parts[0]);
rgb[1] = str_to_num(parts[1]);
rgb[2] = str_to_num(parts[2]);
}
}
// scale a value equally (inversely?) with the distance that something
// is from the center of another thing. that makes pretty much no sense,
// so basically, the closer we are to the center of a ring, the higher
// our value gets.
//
// EXAMPLE: distance = 60.0, radius = 240.0, maxVal = 100.0, minVal = 20.0
// we are 0.75 (1.0-(60.0/240.0)) of the way to the radius, so scaled with our
// values, it comes out to 80.0 (20.0 + (0.75 * (100.0 - 20.0)))
Float:radius_calc(Float:distance,Float:radius,Float:maxVal,Float:minVal)
{
if(maxVal <= 0.0) return 0.0;
if(minVal >= maxVal) return minVal;
return minVal + ((1.0 - (distance / radius)) * (maxVal - minVal));
}
// sets a user's chilled/frozen speed if applicable
// (NOTE: does NOT reset his maxspeed if he is not chilled/frozen)
set_user_chillfreeze_speed(id)
{
if(isFrozen[id])
{
set_user_maxspeed(id, 1.0);
}
else if(isChilled[id])
{
set_user_maxspeed(id, get_default_maxspeed(id)*(get_pcvar_float(pcv_chill_speed)/100.0));
}
}
// gets the maxspeed a user should have, given his current weapon
stock Float:get_default_maxspeed(id)
{
new wEnt = get_pdata_cbase(id, m_pActiveItem), Float:result = 250.0;
if(pev_valid(wEnt))
{
ExecuteHam(Ham_CS_Item_GetMaxSpeed, wEnt, result);
}
return result;
}
Scuze resursele nu am gasit daca ai tu sma lasa aici si ti-l modific sa mearga la toti.
EDIT: Am gasitu unul pt biohazard si l-am modificat
imi spui daca iti merge
DOWNLOAD
PS:Il poti folosi pe furien
Retired from Amxmodx
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DaNy-
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(since 15-03-2015 15:23)
Joined: 16 Nov 2014
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Posted: 15-02-2015, 21:28:36
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UP... Nu merge.
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Ryuk
[Cultul betivilor]
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Posted: 16-02-2015, 02:42:23
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Spoiler:
fn_enabled 1
fn_override 1
fn_nadetypes 4
fn_teams 3
fn_price 100
fn_icon 1
fn_limit 0
fn_buyzone 1
fn_by_radius 0.0
fn_hitself 1
fn_los 1
fn_maxdamage 20.0
fn_mindamage 1.0
fn_chill_maxchance 100.0
fn_chill_minchance 100.0
fn_chill_duration 7.0
fn_chill_variance 1.0
fn_chill_speed 60.0
fn_freeze_maxchance 110.0
fn_freeze_minchance 40.0
fn_freeze_duration 4.0
fn_freeze_variance 0.5
Ce este in spoiler adaugi in amxx.cfg.
In plugins.ini adaugi
frostnades.amxx
dupa ce ai compilat fisierul .sma
Download SMA :
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DaNy-
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Posted: 22-02-2015, 15:45:16
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Cu pluginu tau poti si cumpara...
Vreau unu simplu, in loc de smoke sa iti dea 1x grenada de inghetare. (doar la CT)
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destroi112
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(since 12-03-2020 22:13)
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Posted: 22-02-2015, 15:55:24
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aici
Spoiler:
#include <amxmodx>
#include <fakemeta_util>
new gCvarEnabled;
new gCvarColor;
new gCvarDuration;
new gCvarDelay;
new gCvarHitself;
new gCvarDamage;
new gScreenfade
new gTrail;
new gGlass;
new gExplotion;
new const gTaskFrostnade = 3256
new const gModelGlass[] = "models/glassgibs.mdl"
new const gModelTrail[] = "sprites/laserbeam.spr"
new const gModelExplotion[] = "sprites/shockwave.spr"
new const gSoundWave[] = "warcraft3/frostnova.wav";
new const gSoundFrosted[] = "warcraft3/impalehit.wav";
new const gSoundBreak[] = "warcraft3/impalelaunch1.wav";
new bool:gIsFrosted[33];
new bool:gRestartAttempt[33];
public plugin_init()
{
register_plugin("HNS_FROSTNADE", "1.0", "Jon")
gCvarEnabled = register_cvar("hns_fn_enabled", "1")
gCvarColor = register_cvar("hns_fn_color", "75 125 255")
gCvarDuration = register_cvar("hns_fn_duration", "5.0")
gCvarDelay = register_cvar("hns_fn_delay", "1.0")
gCvarHitself = register_cvar("hns_fn_hitself", "0")
gCvarDamage = register_cvar("hns_fn_damage", "10")
gScreenfade = get_user_msgid("ScreenFade")
register_event("TextMsg", "event_RestartAttempt", "a", "2=#Game_will_restart_in");
register_event("ResetHUD", "event_ResetHud", "be");
register_event("DeathMsg","event_DeathMsg","a");
register_forward(FM_PlayerPreThink,"fwd_PlayerPreThink");
register_forward(FM_SetModel, "fwd_SetModel");
}
public plugin_precache()
{
gTrail = precache_model(gModelTrail)
gExplotion = precache_model(gModelExplotion)
gGlass = precache_model(gModelGlass)
precache_sound(gSoundWave)
precache_sound(gSoundFrosted)
precache_sound(gSoundBreak)
}
public event_RestartAttempt()
{
new players[32], num;
get_players(players, num, "a");
for (new i; i < num; ++i)
gRestartAttempt[players[i]] = true;
}
public event_ResetHud(id)
{
if (gRestartAttempt[id])
{
gRestartAttempt[id] = false;
return;
}
event_PlayerSpawn(id);
}
public event_PlayerSpawn(id)
{
if(gIsFrosted[id])
RemoveFrost(id);
}
public event_DeathMsg()
{
new id = read_data(2);
if(gIsFrosted[id])
RemoveFrost(id)
}
public fwd_PlayerPreThink(id)
{
if(gIsFrosted[id])
{
set_pev(id, pev_velocity, Float:{0.0,0.0,0.0})
set_pev(id, pev_flags, pev(id, pev_flags) | FL_FROZEN);
}
}
public fwd_SetModel(entity, const model[])
{
static id
id = pev(entity, pev_owner);
if (!is_user_connected(id))
return;
if(equal(model,"models/w_smokegrenade.mdl") && get_pcvar_num(gCvarEnabled))
{
static Red, Green, Blue
GetColor(Red, Green, Blue)
fm_set_rendering(entity,kRenderFxGlowShell, Red, Green, Blue, kRenderNormal, 16);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMFOLLOW);
write_short(entity); // entity
write_short(gTrail); // sprite
write_byte(10); // life
write_byte(10); // width
write_byte(Red); // r
write_byte(Green); // g
write_byte(Blue); // b
write_byte(200); // brightness
message_end();
set_pev(entity, pev_nextthink, get_gametime() + 10.0);
static args[2]
args[0] = entity;
args[1] = id;
set_task(get_pcvar_float(gCvarDelay), "ExplodeFrost", gTaskFrostnade, args, sizeof args)
}
}
public ExplodeFrost(const args[2])
{
static ent
ent = args[0]
new id = args[1];
// invalid entity
if (!pev_valid(ent))
return;
// get origin
static origin[3], Float:originF[3]
pev(ent, pev_origin, originF);
FVecIVec(originF, origin);
// explosion
CreateBlast(origin);
// frost nade explode sound
engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, gSoundWave, 1.0, ATTN_NORM, 0, PITCH_NORM)
// collisions
static victim
victim = -1;
while((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, 240.0)) != 0)
{
if(!is_user_alive(victim) || gIsFrosted[victim])
continue;
if(get_pcvar_num(gCvarHitself))
{
if(get_user_team(id) == get_user_team(victim))
{
if(victim != id || !is_user_alive(id))
continue;
}
}
else
{
if(get_user_team(id) == get_user_team(victim))
continue;
}
static Red, Green, Blue
GetColor(Red, Green, Blue)
fm_set_rendering(victim, kRenderFxGlowShell, Red, Green, Blue, kRenderNormal,25)
engfunc(EngFunc_EmitSound, victim, CHAN_WEAPON, gSoundFrosted, 1.0, ATTN_NORM, 0, PITCH_NORM)
message_begin(MSG_ONE, gScreenfade, _, victim);
write_short(~0); // duration
write_short(~0); // hold time
write_short(0x0004); // flags: FFADE_STAYOUT
write_byte(Red); // r
write_byte(Green); // g
write_byte(Blue);
write_byte(100); // alpha
message_end();
if(pev(victim, pev_flags) & FL_ONGROUND)
set_pev(victim, pev_gravity, 999999.9)
else
set_pev(victim, pev_gravity, 0.000001)
if(get_pcvar_num(gCvarDamage))
{
new Float:health;
pev(victim, pev_health, health);
health -= float(get_pcvar_num(gCvarDamage))
if(health <= 0)
{
user_silentkill(victim);
make_deathmsg(id, victim, 0, "frostnade")
}
else
set_pev(victim, pev_health, health);
}
gIsFrosted[victim] = true;
set_task(get_pcvar_float(gCvarDuration), "RemoveFrost", victim)
}
engfunc(EngFunc_RemoveEntity, ent)
}
public RemoveFrost(id)
{
if(!gIsFrosted[id]) // not alive / not frozen anymore
return;
// unfreeze
gIsFrosted[id] = false;
set_pev(id, pev_flags, pev(id, pev_flags) & ~FL_FROZEN);
set_pev(id, pev_gravity, 1.0)
engfunc(EngFunc_EmitSound, id, CHAN_VOICE, gSoundBreak, 1.0, ATTN_NORM, 0, PITCH_NORM)
fm_set_rendering(id)
message_begin(MSG_ONE, gScreenfade, _, id);
write_short(0); // duration
write_short(0); // hold time
write_short(0); // flags
write_byte(0); // red
write_byte(0); // green
write_byte(0); // blue
write_byte(0); // alpha
message_end();
static origin[3], Float:originF[3]
pev(id, pev_origin, originF)
FVecIVec(originF, origin)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BREAKMODEL);
write_coord(origin[0]); // x
write_coord(origin[1]); // y
write_coord(origin[2] + 24); // z
write_coord(16); // size x
write_coord(16); // size y
write_coord(16); // size z
write_coord(random_num(-50,50));// velocity x
write_coord(random_num(-50,50));// velocity y
write_coord(25); // velocity z
write_byte(10); // random velocity
write_short(gGlass); // model
write_byte(10); // count
write_byte(25); // life
write_byte(0x01); // flags: BREAK_GLASS
message_end();
}
CreateBlast(const origin[3])
{
static Red, Green, Blue
GetColor(Red, Green, Blue)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMCYLINDER);
write_coord(origin[0]); // start X
write_coord(origin[1]); // start Y
write_coord(origin[2]); // start Z
write_coord(origin[0]); // something X
write_coord(origin[1]); // something Y
write_coord(origin[2] + 385); // something Z
write_short(gExplotion); // sprite
write_byte(0); // startframe
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(Red); // red
write_byte(Green); // green
write_byte(Blue); // blue
write_byte(200); // brightness
write_byte(0); // speed
message_end();
// medium ring
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMCYLINDER);
write_coord(origin[0]); // start X
write_coord(origin[1]); // start Y
write_coord(origin[2]); // start Z
write_coord(origin[0]); // something X
write_coord(origin[1]); // something Y
write_coord(origin[2] + 470); // something Z
write_short(gExplotion); // sprite
write_byte(0); // startframe
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(Red); // red
write_byte(Green); // green
write_byte(Blue); // blue
write_byte(200); // brightness
write_byte(0); // speed
message_end();
// largest ring
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMCYLINDER);
write_coord(origin[0]); // start X
write_coord(origin[1]); // start Y
write_coord(origin[2]); // start Z
write_coord(origin[0]); // something X
write_coord(origin[1]); // something Y
write_coord(origin[2] + 555); // something Z
write_short(gExplotion); // sprite
write_byte(0); // startframe
write_byte(0); // framerate
write_byte(4); // life
write_byte(60); // width
write_byte(0); // noise
write_byte(Red); // red
write_byte(Green); // green
write_byte(Blue); // blue
write_byte(200); // brightness
write_byte(0); // speed
message_end();
}
GetColor(&r, &g, &b)
{
new Color[16], Red[4], Green[4], Blue[4];
get_pcvar_string(gCvarColor, Color, 15)
parse(Color, Red, 3, Green, 3, Blue, 3)
r = str_to_num(Red)
g = str_to_num(Green)
b = str_to_num(Blue)
}
Retired from Amxmodx
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DaNy-
[Banned user]
Status: Offline
(since 15-03-2015 15:23)
Joined: 16 Nov 2014
Posts: 917
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Topics: 124
Location:
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Reputation:
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Votes
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Posted: 22-02-2015, 19:41:45
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Merge :p merge.
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Locked by
-P!C@-
, 22 February 2015 20:58
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