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[FIXED] [Druid][Glyph] Glyph of Efflorescence

 
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beasthuntres

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Post Posted: 06-03-2015, 03:23:46 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/item_finder.php?item=40915&&name=glyph-of-efflorescence
Bug description: This glyph was removed in WoD,but it can be checked ingame any time.
This glyph chains(connects) Efflorescence and Wild Mushroom instead of Swiftmend.
Efflorescence is being triggered by Wild Mushroom for its full duration(5mins)
And this glyph increases healing done by Swiftmend by 20%.
Healing increase part on Swiftmend works,however Wild Mushroom doesn't trigger Efflorescence.
Proof: http://www.wowhead.com/item=40915/charred-glyph#comments
Quote:
More or less mandatory at the moment as it lets you get 100% uptime on Efflorescence, which adds up to a massive amount of healing. It also allows you to utilize Soul of the Forest better, as you can save Swiftmend for when Wild Growth comes off cooldown rather than having to use it immediately to keep Efflorescence up. Getting 20% more healing on Swiftmend is just a nice little bonus.

Quote:
In 5.4 this will be changed again. Placing a Wild Mushroom will immediately cause efflorescence to tick around it for the full duration of the mushroom(5 minutes). Swiftmend will no longer proc efflorescence at all, and will heal for an additional 20%.

Also remember that in 5.4 resto druids will only have one mushroom instead of 3(it will have the strength of 3 mushrooms from the previous version of the spell).

Screenshot of the bug:http://imgur.com/PIkMsR5



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madau

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Post Posted: 21-03-2015, 11:10:00 | Translate post to: ... (Click for more languages)

At the moment the Mushrooms don't work so fixing that might fix the glyph too.
I'll keep it on pending until the mushrooms bug gets fixed.




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Blood and revenge are hammering in my head.

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beasthuntres

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Post Posted: 22-03-2015, 13:39:14 | Translate post to: ... (Click for more languages)

madau wrote:
At the moment the Mushrooms don't work so fixing that might fix the glyph too.
I'll keep it on pending until the mushrooms bug gets fixed.


I really doubt that Mushroom bug(no healing and no rejuvenation absorb) have anything to do with this.Since this would only add Efflorescence mechanic to it.Which is active regardless of Mushroom being able to heal or not.

Edit: K.. Ima put it this way.Wild Mushroom as restoration has 2 BASE mechanics.
1)Absorbs ANY overhealing from Rejuvenation (Which also increases its size)
2)Allows you to use Wild Mushroom:Blood which will consume it exploding the mushroom and healing the raid with rejuvenation overhealing + base healing from Mushroom.
This glyph would add a THIRD mechanic to it.
It would chain/merge/however u wanna call it Efflorescence AND Wild Mushroom.So Whenever u put a Wild Mushroom u get instant Efflorescence around it.
So no. Fixing the Mushroom will NOT fix the glyph.You would be fixing Mushroom ONLY.Glyph is a separate mechanic which is ADDED to Wild Mushroom.
Therefor you should confirm this now and dont make Devs or Shocker waste time with coming back to this one once he fixes the mushroom(when that happens) so he can focus on other classes/specs which are currently bugged.



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MagicName

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Post Posted: 24-04-2015, 14:37:55 | Translate post to: ... (Click for more languages)

I confirm this bug, we must play without the Efflorescence glyph until they fix it.
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beasthuntres

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Post Posted: 05-05-2015, 21:56:30 | Translate post to: ... (Click for more languages)

Bump? Madau or anyone? Move this to confirmed already!


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Shocker

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Post Posted: 20-08-2015, 15:02:56 | Translate post to: ... (Click for more languages)

Fixed

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Locked by Shocker, 20 August 2015 13:02



 
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