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[REJECTED] [Death Knight][All Specs][Spell] Blood Presence

 
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Rep107

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Post Posted: 24-03-2015, 23:18:11 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=48263&&name=blood-presence
Bug description: Low threat, partea cu Threat generation is also significantly increased cred ca nu merge.
Proof: @ Dreadblade daca poti adu tu un proof ceva.

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Dreadblade

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Post Posted: 25-03-2015, 00:38:02 | Translate post to: ... (Click for more languages)

Am testat pe un mob cu 1M HP, am tinut aggro doar cu auto-attack si un singur Death Strike in timp ce-l omoram cu un alt char. Si pe website scrie Mod Threat 600%... dar o sa mai testez.
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Rep107

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Post Posted: 25-03-2015, 00:47:01 | Translate post to: ... (Click for more languages)

Dreadblade wrote:
Am testat pe un mob cu 1M HP, am tinut aggro doar cu auto-attack si un singur Death Strike in timp ce-l omoram cu un alt char. Si pe website scrie Mod Threat 600%... dar o sa mai testez.
Nu inteleg nici eu ce are, sau de la ce o fi, am observat in dungeons ca se fura usor agro de la Blood DK... sar mobii pe hunteri/rogue chiar si pe warrior in battle stance.
Posibil partea cu Threat din Blood Presence nu influenteaza spell-urile AOE gen: Death and Decay / Heart Strike / Blood Boil

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Dreadblade

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Post Posted: 25-03-2015, 01:37:06 | Translate post to: ... (Click for more languages)

Am observat ca Death and Decay nu mai da damage deloc...
Tot n-am reusit sa reproduc, am tinut aggro la grupuri diferite de cate 4-5 mobi cu doar 2x Blood Boil sau 2x Heart Strike, in timp ce-i omoram cu Howling Blast de pe alt. S-a mai intamplat de vreo 2 ori sa pierd aggro la un singur mob dar mi se pare normal din moment ce nu facusem chiar atat de mult threat.

Ai zis ca s-a intamplat in Dungeons, cumva ai tankat tu pe DK sau altcineva? Poate are legatura cu https://forum.wow-freakz.com/Multiple-Teleport-vs-Certain-Passive-Effects-t353186.html

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Rep107

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Post Posted: 25-03-2015, 02:10:08 | Translate post to: ... (Click for more languages)

Dreadblade wrote:

Ai zis ca s-a intamplat in Dungeons, cumva ai tankat tu pe DK sau altcineva? Poate are legatura cu https://forum.wow-freakz.com/Multiple-Teleport-vs-Certain-Passive-Effects-t353186.html
Nu, nu am tankat eu dar tankul nu era nab dadea aoe la trash cum trebuie insa o buna parte din mobi nu luau agro deloc si sareau pe dps... posibil sa fie de la faza cu teleportu, o sa tankez personal mai tarziu sa vad daca observ ceva ciudat.

Edit: Am fost azi ca Blood DK in dungeons si pot sa zic ca este mai greu de tankat multi mobs deodata comparativ cu Warrior/Paladin.

La single boss fights probleme nu am avut, numai odata mi-sa intamplat sa pierd agro vs 1 mob http://i.imgur.com/iiZNrUE.jpg Am dat inspect si nici unul din dps nu era in blood sau defensive stance.

Totusi Problema cea mai mare este la AOE spells vs multiple mobs, AOE-ul pare sa nu faca Threat destul, deseori pierd agro la vreo 3-4 din 10, ca sa nu pierd agro deloc trebuie sa selectez manual fiecare mob sa dau in el macar un Death Strike sau Rune strike, Blood Boil ca un instant aoe spamable nu prea ajuta, poate dupa ce repara dinnou DnD o sa fie mai usor.

In rest pare a fi ok.

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ciont

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Post Posted: 01-05-2015, 08:34:13 | Translate post to: ... (Click for more languages)

joc dk blood si pot spune ca este foarte greu sa faci threat de la 5 mobi in sus, se pierde agro chiar si de la un healer, DnD nu da dmg cum ai spus si tu, este greu sa ti agro in dungeon doar cu bloodB rest spamez tab si DS sau HS in prostie...


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Pirinush

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Post Posted: 05-05-2015, 09:29:43 | Translate post to: ... (Click for more languages)

Asta nu inseamna ca problema e la Blood Spec. Probabil ca problema este de la Death and Decay sau alt spell AOE care nu da cat damage trebuie. Partea cu Threat generation in Blood Spec merge 100%. Are acelasi spell script ca la Rightneous fury de la paladin si acolo nu am probleme cu agro la AOE
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GabyD

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Post Posted: 06-05-2015, 10:44:33 | Translate post to: ... (Click for more languages)

Aceeasi problema o am si eu,se pierde agro f usor in dungeon,cu toate k au mobii disease pe ei si blood boil e dat mereu,hs, ds la cd random pe mob si tot fuge pe healer,cum nu dai dmg cum trebuie cateva secunde s-a dus agro


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Wolfenstein

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Post Posted: 22-06-2015, 13:01:10 | Translate post to: ... (Click for more languages)

eu nu pot intelege cum de nu tineti agro mai ales un dungeon unde poti face spred la diseases si dupa dai cu blood boil in mobi aia te duci in 120k+ dps ce agro sa mai pierzi... poate nu aveti voi statusurile, incercati sa jucati cu trinkete de dps ca de murit nu o veti face decat daca asta va doriti...
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piciupitik

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Post Posted: 24-06-2015, 12:12:10 | Translate post to: ... (Click for more languages)

Wolfenstein wrote:
eu nu pot intelege cum de nu tineti agro mai ales un dungeon unde poti face spred la diseases si dupa dai cu blood boil in mobi aia te duci in 120k+ dps ce agro sa mai pierzi...

Sunt de acord cu asta. Este singurul mod in care poti tine mai multi mobi pe tine
Pirinush wrote:
Probabil ca problema este de la Death and Decay sau alt spell AOE care nu da cat damage trebuie.

Death and Decay CLAR nu da damage cum trebuie, insa nu stiu daca este de la alt AOE, mie unul mi se pare ca heartstrike-ul ca putin in comparatie cu celelalte abilitati.
Daca este Threat generation increased by 500% se poate testa pe un mob dinala mare din msv care nu isi ia enrage (dupa scari sunt 2) unde dk-ul SA NU FOLOSEASCA runestrike, iar dupa ce da... sa zic 1 milion, 1 dps sa dea 5 milioane si vede daca dupaia ia aggro. Important note: no taunt!
Edit: "There is a threshold which must be met: 110% of the threat of the current aggro target, if you are in melee range of the boss, and 130% if you are away from the boss."
source: http://www.mop-veins.tk/tanking-guide

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Pirinush

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Post Posted: 25-06-2015, 09:53:53 | Translate post to: ... (Click for more languages)

I read some articles about threat and here is what I found out :

If you use AOE attacks the threat generated is split among all the npcs, so lets say you are tanking 5 npcs.If DnD does 1000 damage, that means 1000 threat spread among 5 npcs = 200 threat each.

Now if we get a healer and he does a AOE heal, it is enough for him to do a 2500 heal to steal the agro from the tank.

1 point of damage = 1 point of threat
1 point of heal = 0.5 points of threat

As you can see, it is not enough to just spam AOE spells, you need to circle trough the npcs and hit them with single target spells from time to time , that way you will not lose agro.
My guess is that you just get one npc in target and you just AOE the rest




Fixes will be live only after a server restart !

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microk2

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Post Posted: 11-07-2015, 10:56:02 | Translate post to: ... (Click for more languages)

Dreadblade wrote:
Am observat ca Death and Decay nu mai da damage deloc...
Tot n-am reusit sa reproduc, am tinut aggro la grupuri diferite de cate 4-5 mobi cu doar 2x Blood Boil sau 2x Heart Strike, in timp ce-i omoram cu Howling Blast de pe alt. S-a mai intamplat de vreo 2 ori sa pierd aggro la un singur mob dar mi se pare normal din moment ce nu facusem chiar atat de mult threat.

Ai zis ca s-a intamplat in Dungeons, cumva ai tankat tu pe DK sau altcineva? Poate are legatura cu https://forum.wow-freakz.com/Multiple-Teleport-vs-Certain-Passive-Effects-t353186.html


Eu am raportat acest bug cu Death and Decay pe data de 23-02-2015 ... dar se pare ca unii l-au marcat ca fiind REJECTED
Link catre post -> https://forum.wow-freakz.com/Death-Knight-Death-and-Decay-t347610.html <-


Micro, the Workaround master
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Dreadblade

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Post Posted: 11-07-2015, 14:19:59 | Translate post to: ... (Click for more languages)

Bug-ul cu Death and Decay a fost reparat de mult, nu dadea damage DELOC, dar acuma formula de damage este corecta. 6,4% din attack power pe secunda (+ mastery daca esti Unholy), fa si tu calculele.

L.E. Inchid topicul din moment ce threat modifier-ul pentru Blood Presence functioneaza si este setat la valoarea corecta.

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Locked by Dreadblade, 21 July 2015 10:34



 
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