TABLE OF CONTENTS :
1) Introduction
2) Patch Changes
3) Races
4) Spec
5) Glyphs
6) Spells
7) Gems
8) Enchants
9) Professions
10) Stats
11) Reforge
12) Macros
13) Arena Setups
14) Addons
15) Gear
1) Introduction
Elemental Shaman is very easy to play (after you master it) and can be fun at the same time.We can have good damage burst,off-healing (totems,potions,draenei racial).There are some brand new spells or older spells who became very powerful
*The bad thing as Elemental is that you can’t be defensive as Enhancement
2) Patch Changes
- can be casted when you move without using glyph
Lightning Bolt
-Totems are now abilities and less attributes which assist you.They make the difference when you use them correctly.
-
Flame Shock is a spell which helps us obtain
Lava Surge casting instant
Lava Burst . So our main goal is to spread
Flame Shock , increasing our proc for
Lava Surge
- We have spells like
Ascendance as main dps ability. Using
Spiritwalker's Grace with
Ascendance is a benefit. Standing by and casting while you have it activated is useless,so to increase our dps you use them both.
-
Shamanistic Rage isn't just an Enhancement talent anymore.Now is a base ability for both Elemental and Enhancement .
- We stil have charges on
Lightning Shield (during 60 min ) , once you have activate ,every time you're casting a electric spell (
Lightning Bolt,
Chain Lightning) helps you regenerate mana also similar with
Steady Shot from Hunter. When we have 7 charges of
Lightning Shield we get
Fulmination and the cast
Earth Shock having a decent damage.
***Another trick for Elemental is one of the 4 spells made for your weapon . I recommend
Flametongue Weapon (but here depends on each play-style )
3) Races
Troll
Berserking - Increases your haste by 15% for 10 sec.
Goblin
Rocket Barrage - Launches your belt rockets at an enemy, dealing 14336 to 16662 fire damage.
Rocket Jump - Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 seconds after using this ability.
Pandaren Bouncy - You take half falling damage.
Epicurean - Your love of food allows you to receive double the stats from Well Fed effects.
Quaking Palm – Strikes the target with lightning speed,incapacitating them for 4 seconds,and turns off your attack .
Draenei
Gift of the Naaru - Heals the target for 20% of the caster's total health over 5 sec.
Pandaren Bouncy - You take half falling damage.
Epicurean - Your love of food allows you to receive double the stats from Well Fed effects.
Quaking Palm – Strikes the target with lightning speed,incapacitating them for 4 seconds,and turns off your attack .
4) Spec
Tier 1 :
Nature's Guardian - Whenever a damaging attack brings you below 30% health, your maximum health is increased by 25% for 10 seconds, and your threat level towards the attacker is reduced. This effect cannot occur more often than once every 30 sec.
Stone Bulwark Totem - Summons an Earth Totem with 10% of the caster's Hp for 30 sec and makes a shield which protects us and absorbs 31,341 damage for 10 sec.
Astral Shift - Reduces damage with 40% for 6 sec.
I prefer Nature's Guardian
Tier 2 :
Frozen Power - Stuns the enemy in ice for 5 sec
Earthgrab Totem - Summons an Earth Totem with 5 health at the feet of the caster for 20 seconds. The totem pulses every 0 sec, causing roots to ensnare the legs of all enemies within yards for 5 seconds, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%. (replaces Earthbind Totem)
Windwalk Totem - Summons an Air Totem with 5 health at the feet of the caster for 6 seconds, granting raid members within 40 yards immunity to movement-impairing effects.
I prefer Windwalk Totem
Tier 3 :
Call of the Elements - When is activated resets all totems cooldowns with a 3 sec base of them or less than 3 mins
Totemic Persistance - Summons a second totem from the same element [ Air,Earth,Fire,Water] without destroy the first one
Totemic Projection - Puts the totems in the specified location
I prefer Call of the Elements
Tier 4 :
Elemental Mastery - Haste increased by 30% fo 20 sec.
Ancestral Swiftness - Makes instant the next nature spell with base cast less then 10 sec ( Passive - spell haste 5% si melee haste 10% )
Echo of the Elements - When one of the spells causes directly damage or heal you have the change to proc Echo of the Elements which makes your spell effect double
I prefer Elemental Mastery
Tier 5 :
Rushing Streams - Healing Stream Totem helps with 15% heal of two targets
Ancestral Guidance - When you deal direct damage or healing for the next 10 sec, 40% of damage or 60% of healing is copied as healing to up to 3 nearby injured party or raid members.
Conductivity - Your Lightning Bolt, Chain Lightning, Earth Shock, and Stormstrike increase the duration of your
Healing Rain increases with 3,45 sec
I prefer Rushing Streams
Tier 6 :
Unleashed Fury :
--Flametongue Weapon : Increases the enemy target's damage taken from your Lightning Bolt by 30%, and from your Lava Burst by 10% for 10 sec.
--Windfury Weapon : For 8 sec, your melee autoattacks can trigger Static Shock.
--Earthliving Weapon : Further increases the effectiveness of your next single-target heal on the targeted ally by 50%.
--Frostbrand Weapon : You leech heat from the enemy target, gaining 50% movement speed for 4 sec.
--Rockbiter Weapon : You take 40% reduced damage from the enemy target for 5 sec
Primal Elementalist - Your Earth and Fire Elemental Totems draw forth powerful primal elementals directly from the elemental planes. These servitors are 50% more powerful than regular elementals, act as pets directly under your control, and gain additional abilities.
Elemental Blast : The elemental damage taken by the enemy is 23,637 and increases caster's Strike,Haste and Mastery for 8 sec
I prefer Unleashed Fury
5)Glyphs :
Major
-
Glyph of Healing Stream Totem : when your Healing Stream Totem heals an ally, it also reduces their Fire, Frost, and Nature damage taken by 10% for 6 sec.
-
Glyph of Lightning Shield : when your Lightning Shield is triggered, you take 10% less damage for 6 sec.
-
Glyph of Shamanistic Rage : activating your Shamanistic Rage ability also cleanses you of all dispellable harmful Magic effects.
-
Glyph of Hex : reduces the cooldown of your Hex spell by 10 sec.
-
Glyph of Wind Shear : reduces the cooldown by 3 sec.
-
Glyph of Thunder : reduces the cooldown on Thunderstorm by 10 sec.
I use Glyph of Lightning Shield,Thunder and Hex
Minor
-
Glyph of the Spectral Wolf
-
Glyph of Thunderstorm
-
Glyph of the Compy
I use the ones mentioned above but it's up to your choice
6) Spells
-
Lightning Shield always on
-Spread
Flame Shock
-
Lava Burst
-
Lightning Bolt/
Chain Lightning(AoE)
* when you have 7 charges of
Lightning Shield we cast
Earth Shock
-
Earthquake(AoE)
-
Elemental Blast
**Again this is how I like to play .If you like to use them in another order feel free
7) Gems
META :
Burning Primal Diamond /
Sinister Primal Diamond
RED :
Brilliant Primordial Ruby
PURPLE :
Mysterious Imperial Amethyst
ORANGE :
Reckless Vermilion Onyx /
Artful Vermilion Onyx
YELLOW :
Quick Sun's Radiance /
Fractured Sun's Radiance
GREEN :
Effulgent Wind Jade /
Balanced Wild Jade /
Lightning Wild Jade
BLUE :
Stormy River's Heart
8) Enchants
Shoulder: Greater Crane Wing Inscription or
Secret Crane Wing Inscription
Cloak: Enchant Cloak - Superior Intellect
Chest: Enchant Chest - Glorious Stats
Bracer: Enchant Bracer - Super Intellect
Gloves: Enchant Gloves - Greater Haste
Pants: Greater Cerulean Spellthread (Tailoring)
Feet: Enchant Boots - Greater Haste or
Enchant Boots - Pandaren's Step
Weapon: Enchant Weapon - Windsong
Off-Hand: Enchant Off-Hand - Major Intellect
9) Professions
Jewelcrafting – we have Gemcutting (Alliance/Draenei) which increases our skill by 10%
Inscription – very useful for glyphs,shoulder enchants ( Secret Crane Wing Inscription ) and off-hands ( Inscribed Jade Fan )
Alchemy – is useful for all clases . We have
Mixology which give us increased duration of the consumed flask/elixir
Tailoring – Greater Cerulean Spellthread
Leatherworking – some mail gear (starting gear)
*The professions mentioned helps us with gold too
10) Stats
Intellect>Haste>Mastery>Crit
11) Reforge
-Haste ( if you don't have )
-Mastery ( if you have haste and crit on item,you will transform in haste and mastery )
12) Macros
I find this one very useful :
Code: |
/castsequence Searing Totem, Grounding Totem, Earthbind Totem, Healing Stream Totem |
or you can summon them separately using binds ( I have this macro on a bind and press it for 4 times because every totem has 1 sec CD )
Code: |
/Focus [@mouseover] |
Code: |
#showtooltip Ascendance
/cast Ascendance
/use Grievous Gladiator's Badge of Dominance |
13) Arena Setups
2v2
Shaman /
Priest
Shaman /
Mage
Shaman /
Warlock(Affliction/Destro)
Shaman /
Mistweaver Monk
Shaman /
Restoration Druid
Shaman /
Holy Paladin
Shaman /
Death Knight
3v3
Shaman /
Warlock(Affliction/Destro) /
Restoration Druid or
Mistweaver Monk
Shaman /
Warrior /
Restoration Druid or
Mistweaver Monk
Shaman /
Warrior /
Priest
Shaman /
Mage /
Restoration Druid or
Mistweaver Monk
13) Addons
Bartender
Gladius
Battleground Targets
Tidy Plates
Healers have to die
OmniCC
15) Gear
Starting Gear :
-HEAD :
Contender's Scale Helm
-NECK :
Skymage Circle
-SHOULDERS :
Contender's Scale Shoulders
-BACK :
Cape of Entanglement
-CHEST :
Contender's Scale Chestguard
-WRIST :
Contender's Scale Bracers
-WAIST :
Contender's Scale Belt
-HANDS :
Contender's Scale Gloves
-PANTS :
Contender's Scale Leggins
-BOOTS :
Contender's Scale Boots
-RINGS :
Lionsfall Ring
-TRINKETS :
Flashfrozen Resin Globule ,
Pendant of Precise Timing
-WEAPON :
Carapace Breaker /
Liuyang's Lovely Longstaff /
Firescribe Dagger
-SHIELD :
Shield of the Protectorate
-OFF-HAND :
Inscribed Jade Fan
* All the items mentioned above can be obtained with professions (Leatherworking,Blacksmithing,Jewelcrafting,Inscription) or Dungeons
//I’ll wait for your constructive opinions / arguments / Please don’t post if it’s not about the topic . I don’t want flame/off-topic. Thank you
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