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Cerere addons furien !

 
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Author Message3042
Gaby*

[Mentally Stable]



Status: Offline
(since 14-10-2018 13:46)
Joined: 13 Jul 2015
Posts: 95, Topics: 25
Location: Romania

Reputation: 122.1
Votes: 4

Post Posted: 27-07-2015, 19:59:51 | Translate post to: ... (Click for more languages)

Salutare as dori un addons furien kage vs pshicho care sa contina :

Creditele lui Aragon*

Weapons pentru anti-furieni :




#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <ColorChat>

#define PLUGIN "Weapons Menu"
#define VERSION "1.0"
#define AUTHOR "CaTa"

#define VIP_FLAG ADMIN_LEVEL_H

#define is_valid_player(%1) (1 <= %1 <= 32)

const m_flNextSecondaryAttack = 47

new const vAreThomson[ 64 ] = "models/NewWeapons/v_hk416.mdl"
new const pAreThomson[ 64 ] = "models/NewWeapons/p_hk416.mdl"

new const vAreAug[ 64 ] = "models/NewWeapons/v_tar21.mdl"
new const pAreAug[ 64 ] = "models/NewWeapons/p_tar21.mdl"

new const vAreXm [ 64 ] = "models/NewWeapons/v_balrog11_2.mdl";
new const pAreXm [ 64 ] = "models/NewWeapons/p_balrog11.mdl";

new const vAreMp5 [ 64 ] = "models/NewWeapons/v_dualmp5.mdl";
new const pAreMp5 [ 64 ] = "models/NewWeapons/p_dualmp5.mdl";

new const vAreM3 [ 64 ] = "models/NewWeapons/v_sfgun.mdl";
new const pAreM3 [ 64 ] = "models/NewWeapons/p_sfgun.mdl";

new const vAreM249 [ 64 ] = "models/VipFurien/v_m134.mdl";
new const pAreM249 [ 64 ] = "models/VipFurien/p_m134.mdl";

new const vAreNavy [ 64 ] = "models/VipFurien/v_k1ases.mdl";
new const pAreNavy [ 64 ] = "models/VipFurien/p_k1ases.mdl";

new const vAreInfi [ 64 ] = "models/NewWeapons/v_infinity.mdl";
new const pAreInfi [ 64 ] = "models/NewWeapons/p_infinity.mdl";

new const vAreF2 [ 64 ] = "models/VipFurien/v_f2000.mdl";
new const pAreF2 [ 64 ] = "models/VipFurien/p_f2000.mdl";

new const vAreGM249 [ 64 ] = "models/VipFurien/v_goldenm2.mdl";
new const pAreGM249 [ 64 ] = "models/VipFurien/p_goldenm2.mdl";


new bool: ArmaPrimita[ 33 ]
new bool: AreThomson[ 33 ]
new bool: AreAug[ 33 ]
new bool: AreXm[ 33 ]
new bool: AreMp5[ 33 ]
new bool: AreM3[ 33 ]
new bool: AreM249[ 33 ]
new bool: AreNavy[ 33 ]
new bool: AreF2[ 33 ]
new bool: AreGM249[ 33 ]
new bool: AreInfi[ 33 ]


public plugin_init( ) {
register_plugin( PLUGIN, VERSION, AUTHOR )

register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" )
register_event("CurWeapon", "CurrWeapon2", "be", "be", "1=1" )

register_forward(FM_TraceLine,"fw_traceline");
register_forward(FM_PlayerPostThink,"fw_playerpostthink");

RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true )
RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" )

register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
register_clcmd( "say_team /weapons", "ClcmdWeaponsMenus" )
register_event ( "CurWeapon", "CurrWeapon2", "be", "1=1" );


}

public plugin_precache( ) {
precache_model( vAreThomson )
precache_model( pAreThomson )
precache_model( vAreAug )
precache_model( pAreAug )
precache_model( vAreXm )
precache_model( pAreXm )
precache_model( vAreMp5 )
precache_model( pAreMp5 )
precache_model ( vAreM3 );
precache_model ( pAreM3 );
precache_model ( vAreM249 );
precache_model ( pAreM249 );
precache_model ( vAreNavy );
precache_model ( pAreNavy );
precache_model ( vAreF2 );
precache_model ( pAreF2 );
precache_model ( vAreGM249 );
precache_model ( pAreGM249 );
precache_model ( vAreInfi );
precache_model ( pAreInfi );

}

public fwPlayerSpawn( id ) {

AreThomson[ id ] = false
AreAug[ id ] = false
AreXm[ id ] = false
AreMp5[ id ] = false
AreM3[ id ] = false
AreM249[ id ] = false
AreNavy[ id ] = false
AreF2[ id ] = false
AreGM249[ id ] = false
AreInfi[ id ] = false
ArmaPrimita[ id ] = false

if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT )
{
PopUpWeaponsMenu( id )
}

}

public PopUpWeaponsMenu( id ) {
new FurienWeaponsMenu = menu_create( "\rAnti-Furien \dWeapons", "FurienWeaponsHandler" )

menu_additem( FurienWeaponsMenu, "Hunter \rGun^n", "1", 0 )
menu_additem( FurienWeaponsMenu, "V.I.P's \rGun", "2", 0 )

menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
menu_display( id, FurienWeaponsMenu, 0 )
}

public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) {

if ( get_user_team ( id ) != 2 ) return 1;

if( item == MENU_EXIT ) {
menu_destroy( FurienWeaponsMenu )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
ArmeNormale( id )
}
case 1 : {
if( get_user_flags( id ) & VIP_FLAG ) {
ArmeVIP( id )
}
else {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 This weapons are only for ^3 V.I.P^1. Add^3 stelyistu_95@yahoo.com" )
PopUpWeaponsMenu( id )
}

}
}

return PLUGIN_HANDLED
}
public ArmeNormale( id ) {

new MeniuArmeNormale = menu_create( "\wHunter \dGuns", "ArmeNormaleHandler" )

menu_additem( MeniuArmeNormale, "\wHk416", "1", 0 )
menu_additem( MeniuArmeNormale, "\wTar21", "2", 0 )
menu_additem( MeniuArmeNormale, "\wBalrog", "3", 0 )
menu_additem( MeniuArmeNormale, "\wDual Mp5", "4", 0 )
menu_additem( MeniuArmeNormale, "\wSfGun", "5", 0 )


menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeNormale, 0 )
}

public ArmeNormaleHandler( id, MeniuArmeNormale, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return PLUGIN_HANDLED
}

if ( get_user_team ( id ) != 2 ) return 1;

if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeNormale )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
give_item( id, "weapon_m4a1" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_M4A1, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreThomson )
set_pev( id, pev_weaponmodel2, pAreThomson )
AreThomson[ id ] = true
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}
case 1 : {
give_item( id, "weapon_aug" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_AUG, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreAug )
set_pev( id, pev_weaponmodel2, pAreAug )
AreAug[ id ] = true
AreInfi[ id ] = true
ArmaPrimita[ id ] = true
CurrWeapon2 ( id );
}
case 2 : {
give_item( id, "weapon_xm1014" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_XM1014, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreXm )
set_pev( id, pev_weaponmodel2, pAreXm )
AreXm[ id ] = true
AreInfi[ id ] = true
ArmaPrimita[ id ] = true
CurrWeapon2 ( id );
}
case 3 : {
give_item( id, "weapon_mp5navy" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_MP5NAVY, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreMp5 )
set_pev( id, pev_weaponmodel2, pAreMp5 )
AreMp5[ id ] = true
AreInfi[ id ] = true
ArmaPrimita[ id ] = true
CurrWeapon2 ( id );
}

case 4 : {
give_item( id, "weapon_ak47" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_AK47, 250 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
set_pev( id, pev_viewmodel2, vAreM3 )
set_pev( id, pev_weaponmodel2, pAreM3 )
AreM3[ id ] = true
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
}


}
menu_destroy( MeniuArmeNormale )
return PLUGIN_HANDLED
}

public ArmeVIP( id ) {
new MeniuArmeVIP = menu_create( "\wVIP\d Guns*", "ArmeVIPHandler" )

menu_additem( MeniuArmeVIP, "M134 \w[\dX3.5\w]", "1", 0 );
menu_additem( MeniuArmeVIP, "K1ASES \w[\dX3.5\w]", "2", 0 );
menu_additem( MeniuArmeVIP, "F2000 \w[\dX3.5\w]", "3", 0 )
menu_additem( MeniuArmeVIP, "Gold M249 \w[\dX3.5\w]", "4", 0 )

menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
menu_display( id, MeniuArmeVIP, 0 )
}

public ArmeVIPHandler( id, MeniuArmeVIP, item ) {
if( !is_user_alive( id ) ) {
ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return PLUGIN_HANDLED
}

if ( get_user_team ( id ) != 2 ) return 1;

if( item == MENU_EXIT ) {
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

switch( item ) {
case 0 : {
give_item( id, "weapon_m249" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_M249, 250 )
set_pev( id, pev_viewmodel2, vAreM249 )
set_pev( id, pev_weaponmodel2, pAreM249 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreM249[ id ] = true
}
case 1 : {
give_item( id, "weapon_mp5navy" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_MP5NAVY, 250 )
set_pev( id, pev_viewmodel2, vAreNavy )
set_pev( id, pev_weaponmodel2, pAreNavy )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreNavy[ id ] = true
}
case 2:
{
give_item( id, "weapon_sg552" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_SG552, 250 )
set_pev( id, pev_viewmodel2, vAreF2 )
set_pev( id, pev_viewmodel2, pAreF2 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreF2[ id ] = true
}
case 3:
{
give_item( id, "weapon_m249" )
give_item( id, "weapon_elite" )
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_smokegrenade" )
cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 )
cs_set_user_bpammo( id, CSW_ELITE, 100 )
cs_set_user_bpammo( id, CSW_M249, 250 )
set_pev( id, pev_viewmodel2, vAreGM249 )
set_pev( id, pev_weaponmodel2, pAreGM249 )
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_weaponmodel2, pAreInfi )
AreInfi[ id ] = true
CurrWeapon2 ( id );
ArmaPrimita[ id ] = true
AreGM249[ id ] = true
}
}
menu_destroy( MeniuArmeVIP )
return PLUGIN_HANDLED
}

public ClcmdWeaponsMenus( id ) {
if( !is_user_alive( id ) ) {
ColorChat( id,GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
return
}

if( ArmaPrimita[ id ] ) {
ColorChat( id, GREEN,"^4[Furien Weapons]^1 You've already chosen weapon in this round!" )
return
}

if( cs_get_user_team( id ) == CS_TEAM_CT ) {
PopUpWeaponsMenu( id )
}
}

public Event_CurWeapon( id ) {
new Arma = read_data( 2 )

if( Arma == CSW_M4A1 && AreThomson[ id ] ) {
set_pev( id, pev_viewmodel2, vAreThomson )
set_pev( id, pev_weaponmodel2, pAreThomson )
}

if( Arma == CSW_AUG && AreAug[ id ] ) {
set_pev( id, pev_viewmodel2, vAreAug )
set_pev( id, pev_weaponmodel2, pAreAug )
}

if( Arma == CSW_XM1014 && AreXm[ id ] ) {
set_pev( id, pev_viewmodel2, vAreXm )
set_pev( id, pev_weaponmodel2, pAreXm )

}

if( Arma == CSW_MP5NAVY && AreMp5[ id ] ) {
set_pev( id, pev_viewmodel2, vAreMp5 )
set_pev( id, pev_viewmodel2, pAreMp5 )
}

if( Arma == CSW_AK47 && AreM3[ id ] ) {
set_pev( id, pev_viewmodel2, vAreM3 )
set_pev( id, pev_viewmodel2, pAreM3 )
}

if( Arma == CSW_M249 && AreM249[ id ] ) {
set_pev( id, pev_viewmodel2, vAreM249 )
set_pev( id, pev_viewmodel2, pAreM249 )
}

if( Arma == CSW_MP5NAVY && AreNavy[ id ] ) {
set_pev( id, pev_viewmodel2, vAreNavy )
set_pev( id, pev_viewmodel2, pAreNavy )
}

if( Arma == CSW_SG552 && AreF2[ id ] ) {
set_pev( id, pev_viewmodel2, vAreF2 )
set_pev( id, pev_viewmodel2, pAreF2 )
}

if( Arma == CSW_M249 && AreGM249[ id ] ) {
set_pev( id, pev_viewmodel2, vAreGM249 )
set_pev( id, pev_viewmodel2, pAreGM249 )
}

if( Arma == CSW_ELITE && AreInfi[ id ] ) {
set_pev( id, pev_viewmodel2, vAreInfi )
set_pev( id, pev_viewmodel2, pAreInfi )
}
}

public CurrWeapon2 ( id ) {

if ( get_user_weapon ( id ) == CSW_M4A1 && AreThomson [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreThomson );
set_pev ( id, pev_weaponmodel2, pAreThomson );

}

if ( get_user_weapon ( id ) == CSW_AUG && AreAug [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreAug );
set_pev ( id, pev_weaponmodel2, pAreAug );

}

if ( get_user_weapon ( id ) == CSW_XM1014 && AreXm [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreXm );
set_pev ( id, pev_weaponmodel2, pAreXm );

}

if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreMp5 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreMp5 );
set_pev ( id, pev_weaponmodel2, pAreMp5 );

}

if ( get_user_weapon ( id ) == CSW_AK47 && AreM3 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreM3 );
set_pev ( id, pev_weaponmodel2, pAreM3 );

}

if ( get_user_weapon ( id ) == CSW_M249 && AreM249 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreM249 );
set_pev ( id, pev_weaponmodel2, pAreM249 );

}

if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreNavy [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreNavy );
set_pev ( id, pev_weaponmodel2, pAreNavy );

}

if ( get_user_weapon ( id ) == CSW_SG552 && AreF2 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreF2 );
set_pev ( id, pev_weaponmodel2, pAreF2 );

}

if ( get_user_weapon ( id ) == CSW_M249 && AreGM249 [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreGM249 );
set_pev ( id, pev_weaponmodel2, pAreGM249 );

}

if ( get_user_weapon ( id ) == CSW_ELITE && AreInfi [ id ] ) {

set_pev ( id, pev_viewmodel2, vAreInfi );
set_pev ( id, pev_weaponmodel2, pAreInfi );

}

}

public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) {
if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_M4A1 && AreThomson[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 2.5 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AUG && AreAug[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 2.5 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_XM1014 && AreXm[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 2.5 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreMp5[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 2.5 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AK47 && AreM3[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 2.5 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreM249[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 4.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreNavy[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 4.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_SG552 && AreF2[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 4.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreGM249[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 4.0 )
}

if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_ELITE && AreInfi[ Attacker ] ) {
SetHamParamFloat( 4, Damage * 2.8 )
}
}

Si Shop :

Furien Shop :

Super_knife [x2] - 20 credite
Vip_Knife - 25 credite
50 HP - 15 credite
50 ap - 10 credite

Anti-Furien Shop :
Ak47 Gold - 20 credite
Defuse kit - 1 credit
50 HP - 10 credite
50 ap 5 credite
Si sub acest shop sa fie asa :

Pet - 25 credite ( acesta sa contina speed ++ ; gravitatie ++ ; animalu cel albastru - ; si impreuna cu el 50 HP )


La acest addons as vrea cand ramane 1 ct sa se transforme in kage si sa aiba ca un fel de scut cu culoare albastra si speed ++ si cu HP + 100

La ultimu furien sa primeasca + 150 HP si cu un knife cu damage x3

Sper sa nu va deranjez cu atatea cereri promit ca asta ii ultima - flagu la vip sa fie "t"

la el sa fie inclus si /who "adminonline.amxx" care sa aiba mesaj in hod cu aceste grade :

#define GRUPURI 15
new const TITLU[] = " \y Admini\y[\wOnLinE\y]";
new const IESIRE[] = "\yIesire, Apasa \r0 sau \r5^n";
new const NOADMINS[] = "\y Nu sunt admini online.";
#pragma semicolon 1

new g_NumeGrade[ GRUPURI ][ ] = {

"\y[\yFondator\y] + \rVIP",
"\y[\yOWNER\y] |\rVIP",
"\y[\yOWNER\y]",
"\y[\yAdministrator\y] + \rVIP",
"\y[\yAdministrator\y]",
"\y[\yG.MOD\y] + \rVIP",
"\y[\yG.MOD\y]",
"\y[\yModerator\y] + \rVIP",
"\y[\yModerator\y]",
"\y[\yAdministrator\y] + \rVIP",
"\y[\yAdministrator\y]",
"\y[\yHelper\y] + \rVIP",
"\y[\yHelper\y]",
"\y[\ySlot\y] + \rVIP",
"\y[\ySlot\y]"

};

new g_Flaguri[ GRUPURI ][ ] = {

"abcdefghijklmnopqrstu",
"bcdefghijklmnopqrstu",
"bcdefghijklmnopqrsu",
"bcdefghijklmnotu",
"bcdefghijklmno",
"bcdefgijklmt",
"bcdefgijklm",
"bcdefijt",
"bcdefij",
"bceft",
"bcef",
"bct",
"bc",
"bt",
"b"

};

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-P!C@-

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Post Posted: 27-07-2015, 20:19:08 | Translate post to: ... (Click for more languages)

Intai poftim addonul, testeaza daca iti merge bine, nu are buguri, erori etc: http://www74.zippyshare.com/v/2dPsPctc/file.html



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Gaby*

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Post Posted: 27-07-2015, 21:38:42 | Translate post to: ... (Click for more languages)

Nu merge se transforma in classic...
Uite aici addons furien kage vs pshicho merge perfect dar vreau sa inlocuiti armele anti-furien de la nceput de runda cu cele de sus siu la fel cu shop.u adika sa nu mai fie pe addon shop.u original si armele anti-furien decat acelkea pe care vi le-am dat eu : http://www66.zippyshare.com/v/1N4wQJOu/file.html

SI are o problema bmb in loc sa poata fi plantata in last 60 sec ea se plant in last 15 sec daca puteti so rezolvati,...

Multumesc Anticipat !

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-P!C@-

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Post Posted: 28-07-2015, 19:59:42 | Translate post to: ... (Click for more languages)

Nu iti merge addonul ala? Pentru bomba:

Spoiler:




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Gaby*

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Post Posted: 28-07-2015, 20:23:44 | Translate post to: ... (Click for more languages)

MUltumes cu bomba am rezolvat dar mai imi trebuie shop-u si cu meniu de arme - Si imi trb un plugin pentru default knife pentru ca daca dezactivez meniu de arme cel original nu.mi mai apare knife.ul si daca gasiti un skin in care sunt ca manusile de box -
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-P!C@-

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Post Posted: 29-07-2015, 09:10:44 | Translate post to: ... (Click for more languages)

Pentru knife incearca:
Spoiler:

Model pentru manusi box: http://www49.zippyshare.com/v/zkm0spZo/file.html




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AnAcKiNNN12345

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Post Posted: 29-07-2015, 09:46:03 | Translate post to: ... (Click for more languages)

Gaby vezi pm de la mine....-

#Intr-un sistem corupt, totul e posibil!
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Gaby*

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Post Posted: 29-07-2015, 12:48:23 | Translate post to: ... (Click for more languages)

AnAcKiNNN12345 wrote:
Gaby vezi pm de la mine....-


Am vazut si raspunsu este nu .
-P!C@- MERGE skin-u ms mult dar la knife imi da o eroare la copilare :
knife.sma(1) : error 010: invalid function or declaration

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destroi112

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Post Posted: 29-07-2015, 15:25:22 | Translate post to: ... (Click for more languages)

^logic ca nu merge era stearsa o / de la coment .
Code:


#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fun>

new const PLUGIN[] = "Plugin";
new const VERSION[] = "1.0";

#pragma semicolon 1

public plugin_init()
{
register_plugin(PLUGIN, VERSION, "Adventx");

RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1);

// Add your code here...
}

public fw_PlayerSpawn_Post(id)
{
if (!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_HANDLED;

fm_give_knife(id);

return PLUGIN_CONTINUE;
}

stock fm_give_knife(index)
{
if (!is_user_connected(index))
return PLUGIN_HANDLED;

give_item(index, "weapon_knife");

return PLUGIN_CONTINUE;
}



Retired from Amxmodx

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Gaby*

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Post Posted: 29-07-2015, 17:22:38 | Translate post to: ... (Click for more languages)

Ms destroi akm merge mai imi trb doar meniu de arme pe creditele lui aragon : -

Arme Player :
ak47 - acestea gratis
m4a1
mp5
Arme vip :
dual skull - 20 credite
ak47 gold - 25 credite
scorpion mp5 - 30 credite
Pet - 35 credite ( sa aiba speed ++ HP + 100 si gravitatie ++)

Vreau sa rectific as dori sa modificati aceasta arma "ethereal" sa fie doar pentru cei vip si sa o poata lua doar cand este ct si odata cu ea sa primeasca si viteza la fel cum o au furienii :


Spoiler:


 
Staff message (EDUTz):
 
Data viitoare pune codurile mari in spoiler, ca ne rupem degetele in butonul de scroll ...


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YouLoose ;x

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Post Posted: 30-07-2015, 11:08:54 | Translate post to: ... (Click for more languages)

Am eu un addons furien clasic , fara credite si alte porcarii , daca il doresti lasi un reply .



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Sa[q]

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Post Posted: 30-07-2015, 12:19:45 | Translate post to: ... (Click for more languages)

Am si eu un addons de furien unic. Dar il dau cu 4E pt ca nu-l gasesti pe piata moka. Eu am dat 6E pe el. Daca vrei dami PM sau lasa reply aici.

 
Staff message (-P!C@-):
 
Daca vrei sa-l ajuti o faci gratis nu pe bani, nu cred ca noi ti-am cerut bani pentru pluginuri/addon-uri!


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destroi112

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Post Posted: 30-07-2015, 15:44:28 | Translate post to: ... (Click for more languages)

Spoiler:

Cand am timp fac si shop-ul.



Retired from Amxmodx

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Gaby*

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Post Posted: 30-07-2015, 22:35:42 | Translate post to: ... (Click for more languages)

Ms mult destroi buna trb o sa astept si shop-u . Ms mult !
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