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[Multiple] PvE bosses animations

 
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Ayen

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Post Posted: 17-11-2015, 21:43:19 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: -
Bug description: Toti bosii din pve "fac tremurici" cand primesc orice fel de hit, adica isi intrerup orice animatie care o aveau, spre exemplu cea de atac. In mod normal n-ar trebui sa se intample si sa-si continue animatia.
Proof: https://youtube.com/watch?v=3sLicjmLy4U:


se vede cum Feng "tremura" mereu cand este atacat

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odes
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Post Posted: 19-11-2015, 14:53:57 | Translate post to: ... (Click for more languages)

Cel mai bine se vede la Lei Shi, pe retail casteaza linistita, la noi pe server are criza de epilepsie si nici nu poate sa isi faca animatia de cast, in orice caz boss mobs NU ar trebui sa aibe animatiile astea cand sunt loviti sau primesc crits (vezi orice bossfight pe blizz since ever) sau poate trebuie sa aibe ceva gen *cooldown* sa nu se spameze in halu asta, gen o animatie la 10-20 sec, nu stiu daca si la elite mobs se aplica.

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alleex

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Post Posted: 04-12-2015, 13:19:16 | Translate post to: ... (Click for more languages)

I`m pretty sure that this can cause a lot of lag or fps drop
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LethalFactorLK

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Post Posted: 09-12-2015, 22:51:07 | Translate post to: ... (Click for more languages)

The Bosses being hit animation does drop fps on 25 man raids. Its more noticeable in 25 man raids than on 10 man raids regardless of heroic or normal difficulty


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madau

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Post Posted: 05-02-2016, 08:24:40 | Translate post to: ... (Click for more languages)

The fps drop seems to be actually a good catch. I tried to start an encounter and not let anyone attack the boss, only cast healing and aoe spam spells that don`t hit the boss and there were no fps drop, atleast not that huge. When we started to hit the boss all at once there was some real fps drop.

Also it really looks weird for every video that can promote our server.




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Blood and revenge are hammering in my head.

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Topic is closed, you cannot post any messages in it anymore

Locked by madau, 05 February 2016 06:24



 
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