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[REJECTED] Battleground players
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yodanny

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Post Posted: 11-01-2016, 16:52:30 | Translate post to: ... (Click for more languages)

Burebysta wrote:
No. I mean if the raid frame has only a VISUAL BUG.


This happened to me. It showed people from a previous bg. Let's say i did a AB and then a Warsong Gulch. In my raid frames i would see the 3rd group from AB. it was gone after /reload.

Shocker wrote:
]That one is for sure just visual. They have "damage and healing" because they were there for a while, after that they logged out / disconnected. In the mean time NEW players were added while the old ones are still appearing in the scoreboard



As for this. I am 100% positive 15 people were there. They were there since before the gates opened and the bg began. So the fact that they logged out, or left and others got in, can't be the case because they all have damage or healing done. I'm really sorry i didn't take an earlier screenshot, but i will bring more proof if this ever happens again.



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Shocker

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Post Posted: 13-01-2016, 23:21:26 | Translate post to: ... (Click for more languages)

Shocker wrote:
It may be, yes. Let's say there are 20 H players in a battleground (10vs10), 10 in the horde team, 10 in the alliance team. If 1 player from the alliance team logs out, the server will show its original faction in the scoreboard, meaning you will see 9alliance vs 11 horde (9 online + 10 online + 1 offline)

I don't know if this is the same issue everytime, but this is one of the many confusing situations. I'll probably have to make the server hide offline players and most visual issues should disappear
Fixed this, now offline players are no longer shown in scoreboards, let's see how the bugged battlegrounds look now


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yodanny

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Post Posted: 16-01-2016, 00:27:28 | Translate post to: ... (Click for more languages)

http://i.imgur.com/Q2xoxyW.jpg

11 players. you can count them. I have more screenshots. but you can clearly see we are 11

my guess is that more players are accepted on the same signal to the server and the server recieves them as one.



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Burebysta

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Post Posted: 16-01-2016, 01:57:46 | Translate post to: ... (Click for more languages)

yodanny wrote:
http://i.imgur.com/Q2xoxyW.jpg

11 players. you can count them. I have more screenshots. but you can clearly see we are 11

my guess is that more players are accepted on the same signal to the server and the server recieves them as one.



Do you even count brah' ?

Spoiler:



Only thing weird is that Arrow on the Minimap that shows like another player is on the map? but is he really there? would he be in the opposite team but a visual bug occurs and "shows" him in both teams? -





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yodanny

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Post Posted: 16-01-2016, 11:00:27 | Translate post to: ... (Click for more languages)

Burebysta wrote:
yodanny wrote:
http://i.imgur.com/Q2xoxyW.jpg

11 players. you can count them. I have more screenshots. but you can clearly see we are 11

my guess is that more players are accepted on the same signal to the server and the server recieves them as one.



Do you even count brah' ?

Spoiler:



Only thing weird is that Arrow on the Minimap that shows like another player is on the map? but is he really there? would he be in the opposite team but a visual bug occurs and "shows" him in both teams? -


One step ahead of you brah. Intentionally i was hovering him because he was placed outside the gate and could roam the map. but look cloesely at the top of the screenshot near the base markers.

I got this in AB too: http://i.imgur.com/zZOuAGv.jpg in this one everyone was in the spawn point



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Burebysta

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Post Posted: 16-01-2016, 11:10:04 | Translate post to: ... (Click for more languages)

Spawned OUTSIDE? o.O




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yodanny

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Post Posted: 16-01-2016, 11:55:34 | Translate post to: ... (Click for more languages)

Burebysta wrote:
Spawned OUTSIDE? o.O


if i recall correctly he spawned inside but could pass the gates.



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sheLby

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      Battletag: postrow.ID_BATTLE_NET}  sheLbyPOL 
Post Posted: 16-01-2016, 21:42:50 | Translate post to: ... (Click for more languages)

He probably went outside using Fishing Chair that's on the gate.


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richard54

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Post Posted: 17-01-2016, 15:53:08 | Translate post to: ... (Click for more languages)

Look here, the bug still persists. These screenshots are captured when the battleground began.
http://imgur.com/a/EcIw4

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sheLby

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      Battletag: postrow.ID_BATTLE_NET}  sheLbyPOL 
Post Posted: 19-01-2016, 17:47:12 | Translate post to: ... (Click for more languages)

I can confirm that it still happens, we were playing 11 horde vs 9 ally until one person left our team, then ally got one more and it was 10vs10 till the end of BG.


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Dreadblade

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Post Posted: 09-02-2016, 21:32:06 | Translate post to: ... (Click for more languages)

@Shocker

Here's a video that shows 16 players in one team, in Twin Peaks.

https://youtube.com/watch?v=1x5nw26pVV4:

.be

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