User
Pass
2FA
 
 

[FIXED] Stormwind guards damage bug : too many 00 added at the end

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs
Author Message2055
shielddmg

[Mentally Stable]



Status: Offline
(since 16-01-2023 21:18)
Joined: 11 Jul 2012
Posts: 487, Topics: 50
Location: apt-get cultura

Reputation: 566.6
Votes: 15

   
Post Posted: 28-01-2016, 23:07:20 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=68&&name=stormwind-city-guard
Bug description: The damage is insane 1.8 mil damage on hit and the ogrimmar guards give only 40k on hit
Proof: https://www.wow-freakz.com/npc_finder.php?npc=68&&name=stormwind-city-guard
https://www.wow-freakz.com/npc_finder.php?npc=3296&&name=orgrimmar-grunt
http://postimg.org/image/gnyfh43gd/full/
http://imgur.com/64oZAnK




1 0
  
Back to top
View user's profile Send private message
DisCosmin
[Banned user]


Banned


Status: Offline
(since 31-01-2017 09:27)
Joined: 02 Jun 2012
Posts: 1830, Topics: 64
Location: Somewhere I Belong

Reputation: 568.1
Votes: 86

    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 28-01-2016, 23:19:06 | Translate post to: ... (Click for more languages)

As far as I know they have intendently increased the guards damage to stop any attempt for capital attacks in order to prevent the chaotic lag that follows during such events.Probably the grunts are missing some 0'es either their enrage spell compensates that lack of dmg.


0 0
  
Back to top
View user's profile Send private message
wozy

[Mentally Stable]



Status: Offline
(since 29-04-2018 18:07)
Joined: 26 Jul 2011
Posts: 93, Topics: 19
Location: Romania

Reputation: 74
Votes: 5

 
Post Posted: 28-01-2016, 23:44:25 | Translate post to: ... (Click for more languages)

I miss some 0`s in my pockets. Anyway, why is there that sw guards have 25003,141617 % more damage than the guards from orgrimmar?
A question for the staff. Not long time ago, you added the cross-faction battlegrounds. Because not enough horde was pvp-ing, yes? And now you made world pvp impossible for the horde, but the alliance can do it whenever they want. It`s not about us complaining, it`s about alliance vs alliance in future pvp.



2 0
  
Back to top
View user's profile Send private message
Sunblade

[Mentally Stable]



Status: Offline
(since 25-02-2018 02:42)
Joined: 26 Mar 2012
Posts: 410, Topics: 80
Location: Bulgaria

Reputation: 149.3
Votes: 40

   
Post Posted: 29-01-2016, 16:47:49 | Translate post to: ... (Click for more languages)

DisCosmin wrote:
As far as I know they have intendently increased the guards damage to stop any attempt for capital attacks in order to prevent the chaotic lag that follows during such events.Probably the grunts are missing some 0'es either their enrage spell compensates that lack of dmg.

Exactly. City raids cause a lot of lag which makes raiding very uncomfortable. Let guards stay like that and apply the same change to those that aren't like that yet(in general big Horde/Alliance cities).

0 0
  
Back to top
View user's profile Send private message
iordanluis65

[Amia Miley]



Status: Offline
(since 13-02-2018 22:51)
Joined: 02 Dec 2015
Posts: 301, Topics: 27
Location: Romania

Reputation: 331.5
Votes: 32

 
Post Posted: 29-01-2016, 17:22:13 | Translate post to: ... (Click for more languages)

So u tell us to stop FTH ?And on Orgrimmar isn t lag or what?


0 0
  
Back to top
View user's profile Send private message
DisCosmin
[Banned user]


Banned


Status: Offline
(since 31-01-2017 09:27)
Joined: 02 Jun 2012
Posts: 1830, Topics: 64
Location: Somewhere I Belong

Reputation: 568.1
Votes: 86

    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 29-01-2016, 17:27:50 | Translate post to: ... (Click for more languages)

iordanluis65 wrote:
So u tell us to stop FTH ?And on Orgrimmar isn t lag or what?


You have absolutely 0 clue on what's going on here or what?

This is the solution
Sunblade wrote:
City raids cause a lot of lag which makes raiding very uncomfortable. Let guards stay like that and apply the same change to those that aren't like that yet



0 0
  
Back to top
View user's profile Send private message
Burebysta

[Retired Veteran]



Status: Offline
(since 27-08-2022 20:01)
Joined: 27 Jun 2011
Posts: 17044, Topics: 509
Location: Cluj-Napoca

Reputation: 3626.7
Votes: 245

Post Posted: 29-01-2016, 21:21:47 | Translate post to: ... (Click for more languages)

Fixed the Damage. (after rr)
Are there any other Guards who deal this insane damage as base damage?





0 0
  
Back to top
View user's profile Send private message
sheLby

[Screwed Freak]



Status: Offline
(since 02-11-2022 23:28)
Joined: 21 Aug 2012
Posts: 2715, Topics: 279
Location: Poland

Reputation: 2301.2
Votes: 249

      Battletag: postrow.ID_BATTLE_NET}  sheLbyPOL 
Post Posted: 29-01-2016, 21:53:27 | Translate post to: ... (Click for more languages)

Their HP is also different, SW guards have 590k hp, and Orgrimmar guards have 161k hp, but I'm not sure which of these 2 values is the right one (I believe they should have the same amount of hp, right?)


0 0
  
Back to top
View user's profile Send private message
Burebysta

[Retired Veteran]



Status: Offline
(since 27-08-2022 20:01)
Joined: 27 Jun 2011
Posts: 17044, Topics: 509
Location: Cluj-Napoca

Reputation: 3626.7
Votes: 245

Post Posted: 29-01-2016, 22:24:10 | Translate post to: ... (Click for more languages)

Also fixed HP. Live after rr




0 0
  
Back to top
View user's profile Send private message
DisCosmin
[Banned user]


Banned


Status: Offline
(since 31-01-2017 09:27)
Joined: 02 Jun 2012
Posts: 1830, Topics: 64
Location: Somewhere I Belong

Reputation: 568.1
Votes: 86

    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 29-01-2016, 23:59:46 | Translate post to: ... (Click for more languages)

What about the abilities? The grunts seem to have enrage and cleave while sw guards have none.


0 0
  
Back to top
View user's profile Send private message
Burebysta

[Retired Veteran]



Status: Offline
(since 27-08-2022 20:01)
Joined: 27 Jun 2011
Posts: 17044, Topics: 509
Location: Cluj-Napoca

Reputation: 3626.7
Votes: 245

Post Posted: 30-01-2016, 00:51:42 | Translate post to: ... (Click for more languages)

Added Cleave Spell to Stormwind City Guard.
As for the Enrage ability I can't figure out when the Orgrimmar Grunt does it or why he has it without having a script o.O but I think it should be okay. The main problem was fixed. If any new ones appear please make a separate topic for them.





0 0
  
Back to top
View user's profile Send private message

  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by Burebysta, 29 January 2016 23:15



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> WOW -> Fixed / Closed bugs  


The time now is 29-04-2024, 05:45:24
Copyright info

Based on phpBB ro/com
B

 
 
 







I forgot my password


This message appears only once, so
like us now until it's too late ! :D
x