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Modificare plugin knife
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dannyd08
[Mentally Stable]
Status: Offline
(since 04-03-2016 14:01)
Joined: 21 Nov 2015
Posts: 22
,
Topics: 10
Location:
Romania
Reputation:
4.7
Posted: 01-02-2016, 15:37:53
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As vrea sa imi adaugati in pluginul asta knifeMenu:
Spoiler:
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <fakemeta_util>
#include <engine>
#pragma semicolon 1
#define VIP_FLAG ADMIN_LEVEL_H
#define IsPlayer(%0) ( 1 <= %0 <= g_iMaxPlayers ) // e pentru damage, sa nu dea erori in consola
new g_iMaxPlayers;
//////////////Poket Knife////////////////////
new const ModelKnife1[66] = "models/KnifeMenu/v_invizibility.mdl";
//////////////Poket Knife////////////////////
new const ModelKnife2[66] = "models/KnifeMenu/v_hp.mdl";
//////////////Poket Knife////////////////////
new const ModelKnife3[66] = "models/KnifeMenu/v_speed.mdl";
//////////////Poket Knife////////////////////
new const ModelKnife4[66] = "models/KnifeMenu/v_gravity.mdl";
//////////////Poket Knife////////////////////
new const KnifeModelVip[66] = "models/KnifeMenu/v_vip_knife.mdl";
new bool: Knife1[33];
new bool: Knife2[33];
new bool: Knife3[33];
new bool: Knife4[33];
new bool: KnifeVip[33];
new bool: ChoosenKnife[33];
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "danyelgame"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
register_clcmd("say /knife","SayKnifeMenu");
register_event("CurWeapon", "CurentWeapon", "be", "1=1");
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
RegisterHam(Ham_TakeDamage, "player", "KnifeDamageMultiplier");
}
public Spawn(id) {
if(is_user_alive(id))
{
ChoosenKnife[id] = false;
Knife1[id] = false;
Knife2[id] = false;
Knife3[id] = false;
Knife4[id] = false;
KnifeVip[id] = false;
if(cs_get_user_team(id) == CS_TEAM_T) {
MenuKnife(id);
}
}
}
public plugin_precache() {
precache_model(ModelKnife1);
precache_model(ModelKnife2);
precache_model(ModelKnife3);
precache_model(ModelKnife4);
precache_model(KnifeModelVip);
}
public client_putinserver(id) {
Knife1[id] = false;
Knife2[id] = false;
Knife3[id] = false;
Knife4[id] = false;
KnifeVip[id] = false;
}
public client_disconnect(id) {
Knife1[id] = false;
Knife2[id] = false;
Knife3[id] = false;
Knife4[id] = false;
KnifeVip[id] = false;
}
public MenuKnife(id)
{
new menu = menu_create ("\yKnife \rMenu", "CaseMenu");
menu_additem(menu, "\yPlayer \rMenu", "1");
menu_additem(menu, "\yV\w.\yI\w.\yP \rMenu", "2");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public CaseMenu(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
PlayerMenu(id);
}
case 2:
{
if( get_user_flags( id ) & VIP_FLAG ) {
VIPMenu(id);
}
else
{
ChatColor(id, "!g[KnifeMenu]!nAcest meniu poate fi accesat doar de membri !gVIP");
MenuKnife(id);
}
}
}
menu_destroy (menu);
return 1;
}
public PlayerMenu(id) {
new menu = menu_create ("\rPlayer \rMenu \yKnife", "PlayerKnife");
menu_additem(menu, "\yInvizibility \rKnife", "1");
menu_additem(menu, "\yHP \rKnife", "2");
menu_additem(menu, "\ySpeed \rKnife", "3");
menu_additem(menu, "\yGravity \rKnife", "4");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public PlayerKnife(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}
if(!(is_user_alive(id))) {
ChatColor(id, "!g[Knife Menu] !nNu poti alege cutitul atunci când esti mort");
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
ChoosenKnife[id] = true;
Knife1[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi Ales !gInvizibility Knife");
}
case 2:
{
ChoosenKnife[id] = true;
Knife2[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi Ales !gHP Knife");
}
case 3:
{
ChoosenKnife[id] = true;
Knife3[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gSpeed Knife");
}
case 4:
{
ChoosenKnife[id] = true;
Knife4[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Knife Menu] !nAi ales !gGravity Knife");
}
}
menu_destroy (menu);
return 1;
}
public VIPMenu(id) {
new menu = menu_create ("\rVIP \yKnife \rMenu", "VIPKnife");
menu_additem(menu, "\wDefault \rKnife", "1");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public VIPKnife(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}
if(!(is_user_alive(id))) {
ChatColor(id, "!g[Knife Menu] !nNu poti alege cutitul atunci când esti mort");
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
ChoosenKnife[id] = true;
KnifeVip[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Knife Menu] !nAi ales !gV.I.P Knife");
}
}
menu_destroy (menu);
return 1;
}
public CurentWeapon(id) {
if(Knife1[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, ModelKnife1);
if(Knife2[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, ModelKnife2);
if(Knife3[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, ModelKnife3);
if(Knife4[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, ModelKnife4);
if(KnifeVip[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, KnifeModelVip);
/////puteri knife//////
if(get_user_weapon(id) == CSW_KNIFE && (Knife1[id] == true && fm_get_speed(id) <= 5))
////////////AICI ADAUGATI ABILITATEA///////////////
if(get_user_weapon(id) == CSW_KNIFE && Knife2[id] == true)
{
set_user_footsteps(id,1);
set_user_maxspeed(id,250.0);
set_user_gravity(id,1.0);
}
if(get_user_weapon(id) == CSW_KNIFE && Knife3[id] == true)
{
set_user_footsteps(id,0);
set_user_maxspeed(id,550.0);
set_user_gravity(id,1.0);
}
if(get_user_weapon(id) == CSW_KNIFE && Knife4[id] == true)
{
set_user_footsteps(id,0);
set_user_maxspeed(id,250.0);
set_user_gravity(id,0.45);
}
///////vip///////
if(get_user_weapon(id) == CSW_KNIFE && KnifeVip[id] == true)
{
set_user_footsteps(id,1);
set_user_maxspeed(id,600.0);
set_user_gravity(id,0.45);
}
return PLUGIN_HANDLED ;
}
public DamageKnife ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {
if ( IsPlayer ( iAttacker ) ) {
if(iInflictor == iAttacker && Knife1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T) {
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Knife2[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T ) {
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Knife3[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T) {
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Knife4[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T) {
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && KnifeVip[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T) {
SetHamParamFloat(4, fDamage * 4.0);
return HAM_HANDLED;
}
}
return HAM_IGNORED;
}
public SayKnifeMenu(id) {
if(ChoosenKnife[id]) {
ChatColor(id, "!g[Knife Menu] !nAti ales deja un cutit în aceasta runda");
return;
}
if(cs_get_user_team(id) == CS_TEAM_T) {
MenuKnife(id);
}
}
stock ChatColor(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // verde
replace_all(msg, 190, "!n", "^1"); // galben/alb/negru
replace_all(msg, 190, "!t", "^3"); // rosu/albastru/gri
replace_all(msg, 190, "!t2", "^0"); // rosu2/albastru2/gri2
if (id) players[0] = id; else get_players(players, count, "ch");
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
la cutitul 1 abilitatea asta:
Spoiler:
Code:
/* Plugin generated by AMXX-Studio */
//50Cent # HackeR mi-a amintit sa scot modulul fun si fakemeta
#include <amxmodx>
#include <amxmisc>
#include <fakemeta_util>
#define PLUGIN "Knife Invizibility"
#define VERSION "1.0"
#define AUTHOR "-DaNNy-"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward(FM_PlayerPreThink, "FWD_PlayerPreThink");
}
public FWD_PlayerPreThink(id) {
if(get_user_weapon(id) == CSW_KNIFE && fm_get_speed(id) <= 5) {
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransTexture, 0 );
}
else {
set_user_rendering( id );
}
}
Sau macar cum pot sa adaug am incercat dar tot ma vedeam cand stam nemiscat cu knife in mana
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EDUTz
[HardcoreAmxxScripter]
Status: Offline
(since 15-08-2021 16:34)
Joined: 27 Dec 2010
Posts: 4306
,
Topics: 244
Location:
Jud. Miserupia, sat Bagadanc
Reputation:
4085
Votes
: 179
Posted: 01-02-2016, 23:42:58
| Translate post to:
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Netestat, l-am facut din ochi, verifica si posteaza aici daca e ok.
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <fakemeta_util>
#include <engine>
#pragma semicolon 1
#define VIP_FLAG ADMIN_LEVEL_H
#define IsPlayer(%0) ( 1 <= %0 <= g_iMaxPlayers ) // e pentru damage, sa nu dea erori in consola
new g_iMaxPlayers;
//////////////Poket Knife////////////////////
new const ModelKnife1[66] = "models/KnifeMenu/v_invizibility.mdl";
//////////////Poket Knife////////////////////
new const ModelKnife2[66] = "models/KnifeMenu/v_hp.mdl";
//////////////Poket Knife////////////////////
new const ModelKnife3[66] = "models/KnifeMenu/v_speed.mdl";
//////////////Poket Knife////////////////////
new const ModelKnife4[66] = "models/KnifeMenu/v_gravity.mdl";
//////////////Poket Knife////////////////////
new const KnifeModelVip[66] = "models/KnifeMenu/v_vip_knife.mdl";
new bool: Knife1[33];
new bool: Knife2[33];
new bool: Knife3[33];
new bool: Knife4[33];
new bool: KnifeVip[33];
new bool: ChoosenKnife[33];
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "danyelgame"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
register_clcmd("say /knife","SayKnifeMenu");
register_event("CurWeapon", "CurentWeapon", "be", "1=1");
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
RegisterHam(Ham_TakeDamage, "player", "KnifeDamageMultiplier");
register_forward(FM_PlayerPreThink, "FWD_PlayerPreThink");
}
public Spawn(id) {
if(is_user_alive(id))
{
ChoosenKnife[id] = false;
Knife1[id] = false;
Knife2[id] = false;
Knife3[id] = false;
Knife4[id] = false;
KnifeVip[id] = false;
if(cs_get_user_team(id) == CS_TEAM_T) {
MenuKnife(id);
}
}
}
public plugin_precache() {
precache_model(ModelKnife1);
precache_model(ModelKnife2);
precache_model(ModelKnife3);
precache_model(ModelKnife4);
precache_model(KnifeModelVip);
}
public client_putinserver(id) {
Knife1[id] = false;
Knife2[id] = false;
Knife3[id] = false;
Knife4[id] = false;
KnifeVip[id] = false;
}
public client_disconnect(id) {
Knife1[id] = false;
Knife2[id] = false;
Knife3[id] = false;
Knife4[id] = false;
KnifeVip[id] = false;
}
public MenuKnife(id)
{
new menu = menu_create ("\yKnife \rMenu", "CaseMenu");
menu_additem(menu, "\yPlayer \rMenu", "1");
menu_additem(menu, "\yV\w.\yI\w.\yP \rMenu", "2");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public CaseMenu(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
PlayerMenu(id);
}
case 2:
{
if( get_user_flags( id ) & VIP_FLAG ) {
VIPMenu(id);
}
else
{
ChatColor(id, "!g[KnifeMenu]!nAcest meniu poate fi accesat doar de membri !gVIP");
MenuKnife(id);
}
}
}
menu_destroy (menu);
return 1;
}
public PlayerMenu(id) {
new menu = menu_create ("\rPlayer \rMenu \yKnife", "PlayerKnife");
menu_additem(menu, "\yInvizibility \rKnife", "1");
menu_additem(menu, "\yHP \rKnife", "2");
menu_additem(menu, "\ySpeed \rKnife", "3");
menu_additem(menu, "\yGravity \rKnife", "4");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public PlayerKnife(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}
if(!(is_user_alive(id))) {
ChatColor(id, "!g[Knife Menu] !nNu poti alege cutitul atunci când esti mort");
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
ChoosenKnife[id] = true;
Knife1[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi Ales !gInvizibility Knife");
}
case 2:
{
ChoosenKnife[id] = true;
Knife2[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi Ales !gHP Knife");
}
case 3:
{
ChoosenKnife[id] = true;
Knife3[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gSpeed Knife");
}
case 4:
{
ChoosenKnife[id] = true;
Knife4[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Knife Menu] !nAi ales !gGravity Knife");
}
}
menu_destroy (menu);
return 1;
}
public VIPMenu(id) {
new menu = menu_create ("\rVIP \yKnife \rMenu", "VIPKnife");
menu_additem(menu, "\wDefault \rKnife", "1");
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );
return 1;
}
public VIPKnife(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}
if(!(is_user_alive(id))) {
ChatColor(id, "!g[Knife Menu] !nNu poti alege cutitul atunci când esti mort");
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
ChoosenKnife[id] = true;
KnifeVip[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Knife Menu] !nAi ales !gV.I.P Knife");
}
}
menu_destroy (menu);
return 1;
}
public CurentWeapon(id) {
if(Knife1[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, ModelKnife1);
if(Knife2[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, ModelKnife2);
if(Knife3[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, ModelKnife3);
if(Knife4[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, ModelKnife4);
if(KnifeVip[id] && get_user_weapon(id) == CSW_KNIFE)
set_pev(id, pev_viewmodel2, KnifeModelVip);
/////puteri knife//////
if(get_user_weapon(id) == CSW_KNIFE && (Knife1[id] == true && fm_get_speed(id) <= 5))
////////////NU AICI !///////////////
if(get_user_weapon(id) == CSW_KNIFE && Knife2[id] == true)
{
set_user_footsteps(id,1);
set_user_maxspeed(id,250.0);
set_user_gravity(id,1.0);
}
if(get_user_weapon(id) == CSW_KNIFE && Knife3[id] == true)
{
set_user_footsteps(id,0);
set_user_maxspeed(id,550.0);
set_user_gravity(id,1.0);
}
if(get_user_weapon(id) == CSW_KNIFE && Knife4[id] == true)
{
set_user_footsteps(id,0);
set_user_maxspeed(id,250.0);
set_user_gravity(id,0.45);
}
///////vip///////
if(get_user_weapon(id) == CSW_KNIFE && KnifeVip[id] == true)
{
set_user_footsteps(id,1);
set_user_maxspeed(id,600.0);
set_user_gravity(id,0.45);
}
return PLUGIN_HANDLED ;
}
public DamageKnife ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {
if ( IsPlayer ( iAttacker ) ) {
if(iInflictor == iAttacker && Knife1[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T) {
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Knife2[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T ) {
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Knife3[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T) {
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && Knife4[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T) {
SetHamParamFloat(4, fDamage * 2.0);
return HAM_HANDLED;
}
if(iInflictor == iAttacker && KnifeVip[iAttacker] && is_user_alive(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE && cs_get_user_team(iAttacker) == CS_TEAM_T) {
SetHamParamFloat(4, fDamage * 4.0);
return HAM_HANDLED;
}
}
return HAM_IGNORED;
}
public SayKnifeMenu(id) {
if(ChoosenKnife[id]) {
ChatColor(id, "!g[Knife Menu] !nAti ales deja un cutit în aceasta runda");
return;
}
if(cs_get_user_team(id) == CS_TEAM_T) {
MenuKnife(id);
}
}
stock ChatColor(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4"); // verde
replace_all(msg, 190, "!n", "^1"); // galben/alb/negru
replace_all(msg, 190, "!t", "^3"); // rosu/albastru/gri
replace_all(msg, 190, "!t2", "^0"); // rosu2/albastru2/gri2
if (id) players[0] = id; else get_players(players, count, "ch");
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
public FWD_PlayerPreThink(id) {
if(Knife1[id] && get_user_weapon(id) == CSW_KNIFE && fm_get_speed(id) <= 5) {
set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransTexture, 0 );
}
else {
set_user_rendering( id );
}
}
Pentru pluginuri complicate le fac cu $$ pe paypal/psc. PM
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dannyd08
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(since 04-03-2016 14:01)
Joined: 21 Nov 2015
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Posted: 02-02-2016, 12:25:48
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La fãcut deja cineva adicã cel care a fãcut ambele pluginuri : -DaNNy-
Dar Mulțumesc oricum la to picurare mele ai fost cel mai activ Mihai rãspuns cam la toate Îți meriți gradul nota 10 de la mine
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Locked by
EDUTz
, 02 February 2016 17:57
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