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[FIXED] [Monk][AllSpecs] Healing Sphere

 
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mental^depress

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Post Posted: 15-02-2016, 12:37:32 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=115460&&name=healing-sphere
Bug description: There are various problems with them, so i'll explain them, down below.
Proof:

1. Spheres should have 6 yards activation range; On freakz they have roughly 1.5-2 yards. ( Tested with RangeDisplay and also measured by eye. ) - Criming's post - 6th post. (click me)
2. Spheres are based on your latency and target / partener latency, in general. I think this isn't a problem since 90% of the server population are romanians and they have a decent 2 to 30 latency. Ratatat's post - 3rd post. (click me)
3. (LE: Found proofs.) If you place a Healing Sphere with trinket and procs up, after your procs will fade and you'll take the sphere, it should heal for the amount of the SP / AP you had when you placed it; Currently, if you place a 100k sphere ( with trink + procs activated ) and you wait for the procs to fade, if you take the sphere, it will heal for the amount of a normal one ( without procs ), for ex: 22k.
4. Healing Spheres should have a smart mechanism like Nature's Vigil and it should heal the lowest player / target first. Currently, if you have a player on top of you and that player is lower in HP than you are, if you spam spheres on both of you, you'll be the one that gets healed, not the lowest HP one. It should heal the lowest one until it reaches your same HP percentage and then it should continue healing the lowest one from both of you until everyone is full HP.

---Healing spheres so far are a placeable orb object, so, if you place them with 100k Spellpower, then, they should heal for that amount, even if you take it after your procs faded.



LE: Regarding the 1.st bug:
https://youtube.com/watch?v=TMvSjyObcgk:

( Watch the video in slow-motion exactly from 1:18 to 1:19 and then check the print i've uploaded above. )




Regarding the 3rd bug, i'll activate some users if they could help with some info about it;

Dreadblade / madau / raven3 / Kangpow / Rep107.



Last edited by mental^depress on 17-02-2016, 14:42:44; edited 3 times in total
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Dreadblade

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Post Posted: 15-02-2016, 14:46:22 | Translate post to: ... (Click for more languages)

I can confirm the 6 yard range part. There are many moments in the video where he places the spheres near the players and they still pick them up. The most notable moment is at 3:28, where he places the sphere near the warrior, he jumps away but still takes it.

L.E. 6 yards was way too much, and it didn't make sense since when the spheres expire they automatically heal someone within 6 yards of it. Reduced it to 3 yards.



Last edited by Dreadblade on 22-02-2016, 16:35:37; edited 1 time in total
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mental^depress

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Post Posted: 17-02-2016, 14:09:16 | Translate post to: ... (Click for more languages)

LE: So, after nearly 2 hours and a half of watching every mistweaver video in slow-motion and searching into more than 23 websites i've found proofs relating to the Healing Sphere snapshotting; thanks anyway if any of the users i mentioned searched for proofs or anything.


https://youtube.com/watch?v=i_DWNWXGVO4:



- Without procs:

2:00 - Look carefully that he spawns a sphere in front of the priest, without any procs up.
2:07; The priest takes that sphere and it heals him for 21,461.

- With procs:

1:48-1:50; Look again, very carefully, he spawns another sphere near the priest ( with on-use trinket up ).
2:16-2:17; Pause exactly at those seconds, and check very carefully the heal of the sphere spawned when he had trinket up, it's 24,914.



I'll put a print here to show about which sphere with procs i'm talking about:

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Shocker

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Post Posted: 19-02-2016, 15:52:09 | Translate post to: ... (Click for more languages)

1. Fixed activation range, 6 yards

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Shocker

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Post Posted: 04-03-2016, 16:19:05 | Translate post to: ... (Click for more languages)

1. Fixed (decreased to 3 yards couple of weeks ago)
2. We'll leave it with the current mechanic
3. Snapshot mechanism for "placed objects" requires a lot of core changes, will ignore for now
4. Fixed


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