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[FIXED] [Druid][Restoration] Wild Mushroom @ Resto should not pull mobs

 
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Dreconik

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Post Posted: 19-05-2016, 17:51:56 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=145205&&name=wild-mushroom
Bug description: The mushroom placed in the ground pulls mobs like its buff say "is invisible to enemy", instead it pulls mob if placed near them.
Proof: Screen of the buff: http://i.imgur.com/6hj7V03.png
Video of the pulling mushroom: https://youtube.com/watch?v=qJJVphz5Etc:


Video that proof that mushroom don't pull: https://youtube.com/watch?v=CAJZXLjw51A:


At the start of this video the mushroom with efflevorescent effect is placed under the boss before pull.

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alex21112

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Post Posted: 19-05-2016, 22:04:46 | Translate post to: ... (Click for more languages)

Yep,pulled some bosses accidentally 3-4 seconds before the actual pull.Also the shroom was at like 10-15 ish yards away from the boss and still started the encounter.
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nelloide

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Post Posted: 24-05-2016, 01:09:31 | Translate post to: ... (Click for more languages)

confirmed ! Raised eyebrow



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africa

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Post Posted: 24-05-2016, 04:28:30 | Translate post to: ... (Click for more languages)

Spoiler:


After 6 sec, the mushroom will become invisible.

The shroom should pull mobs before those 6 seconds are done.

https://youtube.com/watch?v=PLii3g6a-Qc:



2:35 is the shroom targeted and 1-2 seconds later, it becomes invisible and unattackable.


For the love of me, I do not see that shroom under the boss, BUT even if it is, the boss didn't engage until someone hit him. Usually mobs engage when you get close to them. So even if the shroom could pull, it didn't because it didn't attack the boss to engage him. Need other proof for that.

Regards.

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Dreconik

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Post Posted: 24-05-2016, 10:15:55 | Translate post to: ... (Click for more languages)

I can confirm you that there was the mushroom... Anyway, as proof you can watch also: https://youtube.com/watch?v=VqO_CUfp38I:

and https://youtube.com/watch?v=5ny1-neBGOc:



And no, the mushroom can't pull mobs or bosses if placed under them

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africa

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Post Posted: 24-05-2016, 11:12:46 | Translate post to: ... (Click for more languages)

That's what I'm telling you. The boss you post as proof does NOT engage you unless you engage him. Look at all 3 videos and see he must get hit before he attacks. He's like neutral.
There was 1-2 months ago a fix for Ji-Kun and Tortos pull and they were neutral with a cogwheel on them and you had to click them in order to make them hostile. Molkorok is the same as them.

If you want, try and put a shroom under a neutral mob and see if it attacks it.
Give me a boss/mob that gets pulled when you get close to it, kinda like all our bosses.

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Dreconik

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Post Posted: 24-05-2016, 11:18:06 | Translate post to: ... (Click for more languages)

I try to find more videos... But I didn't find too much... give me an example of mob that you mean... Neutral one will NEVER attack it! But if they are enemy mobs they will see the mushroom and will attack it, also the mobs from trash of tot and it hasn't to be like this! If I find a trash farm with a resto druid I will post the video, but after the whole pandaria expansion on the official server I can say to you that it don't pull
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Dreconik

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Post Posted: 24-05-2016, 11:49:18 | Translate post to: ... (Click for more languages)

Another example... the boss pulled by mushroom on this server: https://youtube.com/watch?v=vaRVUoId55k:


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Netherx

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Post Posted: 24-05-2016, 23:01:36 | Translate post to: ... (Click for more languages)

I feel like the real problem is that bosses aren't "neutral" here and will attack you without touching them.
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Dreconik

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Post Posted: 25-05-2016, 10:12:01 | Translate post to: ... (Click for more languages)

It's not the problem of the neutral... the ENEMY mobs haven't to see and attack the mushroom
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Netherx

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Post Posted: 25-05-2016, 15:36:09 | Translate post to: ... (Click for more languages)

It kinda is a problem of that though..even if mushroom was invisible, bosses can detect invisible targets,and they will still pull.I'm still pretty sure the reason is because they are aggressive instead of "passive".Don't get me wrong,I'm also annoyed but this happening,but I don't think it's the mushroom itself,at least not for bosses,for trash mobs or open world mobs yea,but not bosses.

There seem to be very specific bosses where you can place mushroom so close to bosses.

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Dreconik

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Post Posted: 26-05-2016, 11:17:35 | Translate post to: ... (Click for more languages)

The problem isn't only on bosses... Like you can see from my first video also normal enemy mobs are pulled... Instead the mushroom can't pull anything! Only the mushroom of the balance can pull but AFTER the detonation.
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madau

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Post Posted: 28-05-2016, 12:31:28 | Translate post to: ... (Click for more languages)

The shrooms shouldnt engage any target in combat



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Blood and revenge are hammering in my head.

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Post Posted: 21-09-2016, 13:14:01 | Translate post to: ... (Click for more languages)

Fixed

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WOW FREAKZ @ Facebook
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