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Cerere modificare plugin..

 
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*Costy

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Post Posted: 21-04-2017, 00:30:13 | Translate post to: ... (Click for more languages)

Salut din nou .. am si eu un plugin de vip si defiecare data cand un Vip are bomba si isi alege ceva din meniu ii dispare bomba ,stii vreo rezolvare..?
http://www.girlshare.ro/3489811428.4

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ZPLegendary

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Post Posted: 21-04-2017, 10:04:04 | Translate post to: ... (Click for more languages)

Poftim
Mai am o varianta daca nu merge cum vrei tu varianta asta

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Be the one, not anyone.
Currently working on Zombie Legendary 8.1


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*Costy

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Post Posted: 21-04-2017, 15:04:19 | Translate post to: ... (Click for more languages)

Acum nu se mai duce bomba..dar acum vip-i pot avea si 3 arme ,nu pot face ceva? De ex daca am ak in mana si imi apare meniul de vip si aleg awp ak sa o arunce jos si sa primes doar awp?;d si la pistol e la fel
daca nu poti face nimic multumes oricum !

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ZPLegendary

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Post Posted: 21-04-2017, 18:24:23 | Translate post to: ... (Click for more languages)

Asta era a 2-a varianta, ia vezi -

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Be the one, not anyone.
Currently working on Zombie Legendary 8.1


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*Costy

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Post Posted: 21-04-2017, 21:46:47 | Translate post to: ... (Click for more languages)

e la fel man .. - adica tot primesc arma in +
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GoreSpintecatoru.

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Post Posted: 21-04-2017, 21:51:22 | Translate post to: ... (Click for more languages)

Adauga pe langa vip , plugin-ul asta

Code:
/*
*   _______     _      _  __          __
*  | _____/    | |    | | \ \   __   / /
*  | |         | |    | |  | | /  \ | |
*  | |         | |____| |  | |/ __ \| |
*  | |   ___   | ______ |  |   /  \   |
*  | |  |_  |  | |    | |  |  /    \  |
*  | |    | |  | |    | |  | |      | |
*  | |____| |  | |    | |  | |      | |
*  |_______/   |_|    |_|  \_/      \_/
*
*
*
*  Last Edited: 01-05-08
*
*  ============
*   Changelog:
*  ============
*
*  v1.0
*    -Initial Release
*
*/

#define VERSION   "2.0"

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <fakemeta>

new blah[33]
new blah2[33]

new const menu1_weapon_names_T[10][32] =
{
   "weapon_glock18", "400",
   "weapon_usp", "500",
   "weapon_p228", "600",
   "weapon_deagle", "650",
   "weapon_elite", "800"
}

new const menu1_weapon_names_CT[10][32] =
{
   "weapon_glock18", "400",
   "weapon_usp", "500",
   "weapon_p228", "600",
   "weapon_deagle", "650",
   "weapon_fiveseven", "750"
}

new const menu2_weapon_names_T[4][32] =
{
   "weapon_m3", "1700",
   "weapon_xm1014", "3000"
}

new const menu2_weapon_names_CT[4][32] =
{
   "weapon_m3", "1700",
   "weapon_xm1014", "3000"
}

new const menu3_weapon_names_T[8][32] =
{
   "weapon_mac10", "1400",
   "weapon_mp5navy", "1500",
   "weapon_ump45", "1700",
   "weapon_p90", "2350"
}

new const menu3_weapon_names_CT[8][32] =
{
   "weapon_tmp", "1250",
   "weapon_mp5navy", "1500",
   "weapon_ump45", "1700",
   "weapon_p90", "2350"
}

new const menu4_weapon_names_T[12][32] =
{
   "weapon_galil", "2000",
   "weapon_ak47", "2500",
   "weapon_scout", "2750",
   "weapon_sg552", "3500",
   "weapon_awp", "4750",
   "weapon_g3sg1", "5000"
}

new const menu4_weapon_names_CT[12][32] =
{
   "weapon_famas", "2250",
   "weapon_scout", "2750",
   "weapon_m4a1", "3100",
   "weapon_aug", "3500",
   "weapon_sg550", "4200",
   "weapon_awp", "4750"
}

new const menu5_weapon_names_T[2][32] =
{
   "weapon_m249", "5750"
}

new const menu5_weapon_names_CT[2][32] =
{
   "weapon_m249", "5750"
}

new const keys = 511

new maxplayers
new bool:justdropped[33]

new primcvar, seccvar

public plugin_init()
{
   register_plugin("CS Pickup Multiple Weapons",VERSION,"GHW_Chronic")

   //Old Style Menus
   register_menucmd(register_menuid("BuyPistol",1),keys,"hook_menu1")
   register_menucmd(register_menuid("BuyShotgun",1),keys,"hook_menu2")
   register_menucmd(register_menuid("BuySub",1),keys,"hook_menu3")
   register_menucmd(register_menuid("BuyRifle",1),keys,"hook_menu4")
   register_menucmd(register_menuid("BuyMachine",1),keys,"hook_menu5")

   //VGUI Menus
   register_menucmd(-29,keys,"hook_menu1")
   register_menucmd(-30,keys,"hook_menu2")
   register_menucmd(-32,keys,"hook_menu3")
   register_menucmd(-31,keys,"hook_menu4")
   register_menucmd(-33,keys,"hook_menu5")

   register_forward(FM_Touch,"FM_Touch_hook")

   register_clcmd("drop","dropped")

   maxplayers = get_maxplayers()

   primcvar = register_cvar("max_primary","1")
   seccvar = register_cvar("max_secnodary","1")
}

public dropped(id)
{
   justdropped[id]=true
   set_task(0.5,"notdropped",id)
}

public notdropped(id) justdropped[id]=false

public hook_menu1(id,key) return hook_menus(1,id,key)
public hook_menu2(id,key) return hook_menus(2,id,key)
public hook_menu3(id,key) return hook_menus(3,id,key)
public hook_menu4(id,key) return hook_menus(4,id,key)
public hook_menu5(id,key) return hook_menus(5,id,key)

public hook_menus(menu,id,key)
{
   //Send Info to the weapon handler function.
   static weapon[32]
   new CsTeams:team = cs_get_user_team(id)
   switch(menu)
   {
      case 1:
      {
         switch(team)
         {
            case CS_TEAM_T: format(weapon,31,menu1_weapon_names_T[key*2])
            case CS_TEAM_CT: format(weapon,31,menu1_weapon_names_CT[key*2])
         }
      }
      case 2:
      {
         switch(team)
         {
            case CS_TEAM_T: format(weapon,31,menu2_weapon_names_T[key*2])
            case CS_TEAM_CT: format(weapon,31,menu2_weapon_names_CT[key*2])
         }
      }
      case 3:
      {
         switch(team)
         {
            case CS_TEAM_T: format(weapon,31,menu3_weapon_names_T[key*2])
            case CS_TEAM_CT: format(weapon,31,menu3_weapon_names_CT[key*2])
         }
      }
      case 4:
      {
         switch(team)
         {
            case CS_TEAM_T: format(weapon,31,menu4_weapon_names_T[key*2])
            case CS_TEAM_CT: format(weapon,31,menu4_weapon_names_CT[key*2])
         }
      }
      case 5:
      {
         switch(team)
         {
            case CS_TEAM_T: format(weapon,31,menu5_weapon_names_T[key*2])
            case CS_TEAM_CT: format(weapon,31,menu5_weapon_names_CT[key*2])
         }
      }
   }

   new price
   switch(menu)
   {
      case 1:
      {
         switch(team)
         {
            case CS_TEAM_T: price = str_to_num(menu1_weapon_names_T[key*2 + 1])
            case CS_TEAM_CT: price = str_to_num(menu1_weapon_names_CT[key*2 + 1])
         }
      }
      case 2:
      {
         switch(team)
         {
            case CS_TEAM_T: price = str_to_num(menu2_weapon_names_T[key*2 + 1])
            case CS_TEAM_CT: price = str_to_num(menu2_weapon_names_CT[key*2 + 1])
         }
      }
      case 3:
      {
         switch(team)
         {
            case CS_TEAM_T: price = str_to_num(menu3_weapon_names_T[key*2 + 1])
            case CS_TEAM_CT: price = str_to_num(menu3_weapon_names_CT[key*2 + 1])
         }
      }
      case 4:
      {
         switch(team)
         {
            case CS_TEAM_T: price = str_to_num(menu4_weapon_names_T[key*2 + 1])
            case CS_TEAM_CT: price = str_to_num(menu4_weapon_names_CT[key*2 + 1])
         }
      }
      case 5:
      {
         switch(team)
         {
            case CS_TEAM_T: price = str_to_num(menu5_weapon_names_T[key*2 + 1])
            case CS_TEAM_CT: price = str_to_num(menu5_weapon_names_CT[key*2 + 1])
         }
      }
   }
   return handle_weapon(id,weapon,price)
}

public handle_weapon(id,weapon[32],price)
{
   //Check for if they already have it & if they have the cash.
   if(cs_user_has_weapon(id,get_weaponid(weapon)))
   {
      client_print(id,print_center,"You already own that weapon.")
      engclient_cmd(id,"menuselect","10")
      return PLUGIN_HANDLED
   }

   if(cs_get_user_money(id)<price)
   {
      client_print(id,print_center,"You have insufficient funds!")
      engclient_cmd(id,"menuselect","10")
      return PLUGIN_HANDLED
   }

   new weaptype = weapon_type(get_weaponid(weapon))
   if(weaptype==1 && count_weaps(id,1)>=get_pcvar_num(primcvar) || weaptype==2 && count_weaps(id,2)>=get_pcvar_num(seccvar))
   {
      client_print(id,print_center,"You cannot carry anymore of that type!")
      engclient_cmd(id,"menuselect","10")
      return PLUGIN_HANDLED
   }

   //Give them their weapon and take their money.
   give_item(id,weapon)
   cs_set_user_money(id,cs_get_user_money(id) - price)

   //Close Menu so CS doesn't handle weapon buy.
   engclient_cmd(id,"menuselect","10")
   return PLUGIN_HANDLED
}

public FM_Touch_hook(weaponbox,id)
{
   if(id && id<=maxplayers && !justdropped[id] && is_user_alive(id) && !is_user_bot(id) && weaponbox>maxplayers && pev_valid(weaponbox))
   {
      static classname[64], trash[4]
      pev(weaponbox,pev_classname,classname,63)
      if(equali(classname,"weaponbox"))
      {
         //Support for most custom models.
         pev(weaponbox,pev_model,classname,63)
         replace(classname,63,"w_"," ")
         replace(classname,63,".mdl","")
         strbreak(classname,trash,3,classname,63)
         format(classname,63,"weapon_%s",classname)

         new ent = engfunc(EngFunc_FindEntityByString,maxplayers,"classname",classname)
         while(ent && pev_valid(ent))
         {
            if(pev(ent,pev_owner)==weaponbox)
            {
               static weaponid
               weaponid = get_weaponid(classname)
               if(!cs_user_has_weapon(id,weaponid))
               {
                  new weaptype = weapon_type(weaponid)
                  if(weaptype==1 && count_weaps(id,1)>=get_pcvar_num(primcvar) || weaptype==2 && count_weaps(id,2)>=get_pcvar_num(seccvar))
                  {
                     break;
                  }
                  justdropped[id]=true
                  set_task(0.5,"notdropped",id)
                  give_item(id,classname)
               }

               static classname2[32]
               pev(ent,pev_classname,classname2,31)
               blah2[id]=cs_get_weapon_ammo(ent)

               if(pev_valid(weaponbox)) engfunc(EngFunc_RemoveEntity,weaponbox)
               if(pev_valid(ent)) engfunc(EngFunc_RemoveEntity,ent)

               set_task(0.1,"give_ammo",id,classname2,31)
               break;
            }
            ent = engfunc(EngFunc_FindEntityByString,ent,"classname",classname)
         }
      }
   }
}

public give_ammo(classname2[32],id)
{
   if(is_user_alive(id))
   {
      static Float:origin[3]
      pev(id,pev_origin,origin)
      new ent = engfunc(EngFunc_FindEntityInSphere,maxplayers,origin,20.0)
      while(ent && pev_valid(ent))
      {
         static classname[32]
         pev(ent,pev_classname,classname,31)
         if(equali(classname,classname2) && pev(ent,pev_owner)==id)
         {
            cs_set_weapon_ammo(ent,blah2[id])
            break;
         }
         ent = engfunc(EngFunc_FindEntityInSphere,ent,origin,20.0)
      }
   }
   blah[id]=0
}

/*
* Types:
* 1 = primary weps
* 2 = secondary weps
*/
public count_weaps(id,type)
{
   if(!is_user_alive(id))
   {
      return PLUGIN_HANDLED
   }
   new num, num2, weapons[32]
   cs_get_user_weapons(id,weapons,num2)
   switch(type)
   {
      case 2:
      {
         for(new i=0;i<num2;i++)
         {
            if(weapons[i]==1 || weapons[i]==10 || weapons[i]==11 || weapons[i]==16 || weapons[i]==26 || weapons[i]==17) num++
         }
      }
      default:
      {
         for(new i=0;i<num2;i++)
         {
            if(weapons[i]==30 || weapons[i]==8 || weapons[i]==12 || weapons[i]==13 || weapons[i]==14 || weapons[i]==15 || weapons[i]==18 || weapons[i]==19 || weapons[i]==20 || weapons[i]==21 || weapons[i]==22 || weapons[i]==23 || weapons[i]==24 || weapons[i]==27 || weapons[i]==28 || weapons[i]==3 || weapons[i]==5 || weapons[i]==7) num++
         }
      }
   }
   return num;
}

public cs_get_user_weapons(id,weapons[32],& num)
{
   num=0
   new ent, origin[3], classname[32], owner
   pev(id,pev_origin,origin)
   ent = engfunc(EngFunc_FindEntityInSphere,get_maxplayers(),origin,1.0)
   while(ent)
   {
      owner = pev(ent,pev_owner)
      if(owner==id)
      {
         pev(ent,pev_classname,classname,31)
         if(containi(classname,"weapon_")==0)
         {
            weapons[num] = get_weaponid(classname)
            num++
         }
      }
      ent = engfunc(EngFunc_FindEntityInSphere,ent,origin,1.0)
   }
   return 1;      
}

/*
* Returns 1 for primary weapon
* and 2 for secondary weapon
*/
public weapon_type(weapid)
{
   if(weapid==1 || weapid==10 || weapid==11 || weapid==16 || weapid==26 || weapid==17) return 2;
   return 1;
}

/*
*
*/
public cs_user_has_weapon(id,weapid)
{
   new ent, origin[3], classname[32], owner, weapname[32]
   get_weaponname(weapid,weapname,31)
   pev(id,pev_origin,origin)
   ent = engfunc(EngFunc_FindEntityInSphere,get_maxplayers(),origin,1.0)
   while(ent)
   {
      owner = pev(ent,pev_owner)
      if(owner==id)
      {
         pev(ent,pev_classname,classname,31)
         if(equali(classname,weapname))
         {
            return 1;
         }
      }
      ent = engfunc(EngFunc_FindEntityInSphere,ent,origin,1.0)
   }
   return 0;
}

/*
*Code for giving BPAmmo
public give_ammo2(params[2],id)
{
   if(pev_valid(params[1]))
   {
      new bpammo
      switch(params[0])
      {
         //case 16: bpammo = get_pdata_int(params[1],43591)
         //case 17: bpammo = get_pdata_int(params[1],5189)
         default: bpammo = 0
      }
      engfunc(EngFunc_RemoveEntity,params[1])
      cs_set_user_bpammo(id,params[0],cs_get_user_bpammo(id,params[0]) + bpammo)
   }
   blah[id]=0
}

*Code for finding offsets. Will need for later.
   for(new i=0;i<=50000;i++) if(get_pdata_int(param[0],i)==24) client_print(0,print_chat,"%d",i)
   client_print(0,print_chat,"%d. %d",5189,get_pdata_int(param[0],5189))
*/


Regulament|My Official Website[V:1.1]|Panel JB[V:1.0]

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*Costy

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Post Posted: 22-04-2017, 03:00:17 | Translate post to: ... (Click for more languages)

degeaba e la fel..
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Freakz*Stefan.zmx2
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Post Posted: 22-04-2017, 08:39:43 | Translate post to: ... (Click for more languages)

Spoiler:

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ZPLegendary

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Post Posted: 22-04-2017, 12:14:19 | Translate post to: ... (Click for more languages)

Pluginurile pe care i le-ati dat voi nu au legatura cu ceea ce vrea el
Poftim fixul in pluginul anterior bagasem la echipa CT sa nu arunce bomba in loc sa bag la echipa T, de aia nu a mers cum voiai tu
Codul e scris foarte prost si neindexat, dar acum ar trebui sa mearga perfect

Spoiler:


Be the one, not anyone.
Currently working on Zombie Legendary 8.1


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*Costy

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Post Posted: 22-04-2017, 13:47:36 | Translate post to: ... (Click for more languages)

Merge,multumesc mult pentru timpul acordat ! S-a rezolvat.
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Locked by GoreSpintecatoru., 22 April 2017 11:50



 
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