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[REJECTED] Mythic + enemy progress

 
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alexx_fth

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    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 25-06-2017, 00:19:36 | Translate post to: ... (Click for more languages)

WoW Freakz link:
Bug description: I just did an Maw of souls +5 with teeming. We cleared all trashmobs and god stucked at 87%. Also another bug, when in combat with a pack of trash, if the target of the mobs dies, the mobs die also and 0 % progress from them.
Proof: http://imgur.com/a/mw342

Update @ 25-06-2017, 01:19:36

https://youtube.com/watch?v=DcThJnS3nmQ:



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Vexton

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Post Posted: 25-06-2017, 11:49:35 | Translate post to: ... (Click for more languages)

The bug comes from an add called Seacursed Soulkeepers:

"Sulkeepers also debuff random non-tank players with Brackwater Blast
When Brackwater Blast expires, it deals moderate damage to all players within 8 yards
Debuffed players should move out before the Brackwater Blast detonates"

Trash destroyed by detonation do not count for the mythic + objective also, the debuff I mentioned Brackwater is also casted on tanks which leads to tank being one shot.

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alexx_fth

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Post Posted: 25-06-2017, 11:52:44 | Translate post to: ... (Click for more languages)

Vexton wrote:
The bug comes from an add called Seacursed Soulkeepers:

"Sulkeepers also debuff random non-tank players with Brackwater Blast
When Brackwater Blast expires, it deals moderate damage to all players within 8 yards
Debuffed players should move out before the Brackwater Blast detonates"

Trash destroyed by detonation do not count for the mythic + objective also, the debuff I mentioned Brackwater is also casted on tanks which leads to tank being one shot.


Ok so thats my fault, i did not encounter this on blizzard so i thought is a random bug here:). But still...


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Hypoizer

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Post Posted: 25-06-2017, 11:57:03 | Translate post to: ... (Click for more languages)

Bug description: I got the same visual bugg as yrs (didn't die, summon, re-invited, or anthing else). I still get loot in the end of the dungeon when my group mates can tell me the % of moobs killed, but it is still annoying.
Proof: http://imgur.com/a/ctKN4

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Shocker

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Post Posted: 26-06-2017, 18:14:14 | Translate post to: ... (Click for more languages)

I already said this one million times: the progression works ok. Only issue is not enough trash spawned. Please post EXACTLY which dungeons don't have enough trash for 100%

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alexx_fth

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Post Posted: 26-06-2017, 18:17:15 | Translate post to: ... (Click for more languages)

Shocker wrote:
I already said this one million times: the progression works ok. Only issue is not enough trash spawned. Please post EXACTLY which dungeons don't have enough trash for 100%
.


Well for example the last mob of MoS whould give 10% and on freakz he gives only 7%.

Encountered this problem in NLT, MOS,


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Shocker

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Post Posted: 26-06-2017, 18:19:10 | Translate post to: ... (Click for more languages)

alexx_fth wrote:
Shocker wrote:
I already said this one million times: the progression works ok. Only issue is not enough trash spawned. Please post EXACTLY which dungeons don't have enough trash for 100%
.


Well for example the last mob of MoS whould give 10% and on freakz he gives only 7%.

Encountered this problem in NLT, MOS,
No, it shouldn't, at least not on the 7.1.5 version we're on. Progression is hardcoded in client files, we didn't set it manually, it's 100% correct. As mentioned, tell us which instance has too less trash and we'll add more


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LethalFactorLK

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Post Posted: 01-08-2017, 09:32:48 | Translate post to: ... (Click for more languages)

https://forum.wow-freakz.com/Legion-Dungeons-t466706.html

Report on topic if there are still missing mobs



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Locked by LethalFactorLK, 01 August 2017 07:32



 
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