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[REJECTED] Mythic + enemy progress
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alexx_fth
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Posted: 25-06-2017, 00:19:36
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WoW Freakz link:
Bug description: I just did an Maw of souls +5 with teeming. We cleared all trashmobs and god stucked at 87%. Also another bug, when in combat with a pack of trash, if the target of the mobs dies, the mobs die also and 0 % progress from them.
Proof:
http://imgur.com/a/mw342
Update @ 25-06-2017, 01:19:36
https://youtube.com/watch?v=DcThJnS3nmQ:
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Vexton
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Posted: 25-06-2017, 11:49:35
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The bug comes from an add called Seacursed Soulkeepers:
"Sulkeepers also debuff random non-tank players with Brackwater Blast
When Brackwater Blast expires, it deals moderate damage to all players within 8 yards
Debuffed players should move out before the Brackwater Blast detonates"
Trash destroyed by detonation do not count for the mythic + objective also, the debuff I mentioned Brackwater is also casted on tanks which leads to tank being one shot.
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alexx_fth
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Posted: 25-06-2017, 11:52:44
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Vexton wrote:
The bug comes from an add called Seacursed Soulkeepers:
"Sulkeepers also debuff random non-tank players with Brackwater Blast
When Brackwater Blast expires, it deals moderate damage to all players within 8 yards
Debuffed players should move out before the Brackwater Blast detonates"
Trash destroyed by detonation do not count for the mythic + objective also, the debuff I mentioned Brackwater is also casted on tanks which leads to tank being one shot.
Ok so thats my fault, i did not encounter this on blizzard so i thought is a random bug here:). But still...
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Hypoizer
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Posted: 25-06-2017, 11:57:03
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Bug description:
I got the same visual bugg as yrs (didn't die, summon, re-invited, or anthing else). I still get loot in the end of the dungeon when my group mates can tell me the % of moobs killed, but it is still annoying.
Proof:
http://imgur.com/a/ctKN4
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Shocker
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Posted: 26-06-2017, 18:14:14
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I already said this one million times: the progression works ok. Only issue is not enough trash spawned. Please post EXACTLY which dungeons don't have enough trash for 100%
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alexx_fth
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Posted: 26-06-2017, 18:17:15
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Shocker wrote:
I already said this one million times: the progression works ok. Only issue is not enough trash spawned. Please post EXACTLY which dungeons don't have enough trash for 100%
.
Well for example the last mob of MoS whould give 10% and on freakz he gives only 7%.
Encountered this problem in NLT, MOS,
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Shocker
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Posted: 26-06-2017, 18:19:10
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alexx_fth wrote:
Shocker wrote:
I already said this one million times: the progression works ok. Only issue is not enough trash spawned. Please post EXACTLY which dungeons don't have enough trash for 100%
.
Well for example the last mob of MoS whould give 10% and on freakz he gives only 7%.
Encountered this problem in NLT, MOS,
No, it shouldn't, at least not on the 7.1.5 version we're on. Progression is hardcoded in client files, we didn't set it manually, it's 100% correct. As mentioned, tell us which instance has too less trash and we'll add more
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LethalFactorLK
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(since 03-03-2021 16:57)
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Posted: 01-08-2017, 09:32:48
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https://forum.wow-freakz.com/Legion-Dungeons-t466706.html
Report on topic if there are still missing mobs
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LethalFactorLK
, 01 August 2017 07:32
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