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[Dungeon] Maw of Soul
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amerigo

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Post Posted: 05-07-2017, 12:49:46 | Translate post to: ... (Click for more languages)

WoW Freakz link:
Bug description: MoS m+ pulling too many trash kills em all, nets no % on the completion, and kills players instantly. Randomly. Help
Proof:

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gabytzu339

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Post Posted: 05-07-2017, 20:55:29 | Translate post to: ... (Click for more languages)

I can confirm this, it has nothing to do with the amount of trash though. Those "soulkeeper" mobs explode(not always but very often) when they die. This has to be fixed as fast as possible, doing a m+ is close to impossible in time.. or at all since when they explode it kills everyone in melee range and it doesn't count toward trash progress.
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RideOrDIe

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Post Posted: 05-07-2017, 21:58:18 | Translate post to: ... (Click for more languages)

Confirm , these mobs https://www.wow-freakz.com/npc_finder.php?npc=9720002&&name=seacursed-soulkeeper-mythic kill everything in melee range when they die !


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Cartmon1337

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Post Posted: 06-07-2017, 05:53:53 | Translate post to: ... (Click for more languages)

Also confirm, I saw this happen in two seperate maw +2 runs today, I made a third run and advised the tank to pull slow and not a huge pack, it was successful and we actually managed to win one maw +2 today.
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Vexton

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Post Posted: 06-07-2017, 11:03:30 | Translate post to: ... (Click for more languages)

Because you people are not able to read a script to the dungeon does not mean it can t be done.
Because you invented bugs on forum they added extra trash for no reason. Read the damn script why soulkeepers detonate and devs remove the adds added unnecessary.
The dungeon is fine.

L.E: the extra adds manually added are respawning every 2 minutes or so. So if you wipe at a certain point you will see these adds being respawned. As I said above these extra adds are not necesarry, I ve finished the dungeon with 100% objective before and after they were implemented.
https://m.youtube.com/watch?v=QZg0yZzLPKM
How trash looks like on retail.

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gabytzu339

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Post Posted: 06-07-2017, 14:14:12 | Translate post to: ... (Click for more languages)

Vexton wrote:
Because you people are not able to read a script to the dungeon does not mean it can t be done.
Because you invented bugs on forum they added extra trash for no reason. Read the damn script why soulkeepers detonate and devs remove the adds added unnecessary.
The dungeon is fine.

L.E: the extra adds manually added are respawning every 2 minutes or so. So if you wipe at a certain point you will see these adds being respawned. As I said above these extra adds are not necesarry, I ve finished the dungeon with 100% objective before and after they were implemented.
https://m.youtube.com/watch?v=QZg0yZzLPKM
How trash looks like on retail.


Do you have a point, or? This thread is not about the amount of trash or why it was added. Now, since you're such a smartass while we "are not able to read a script to the dungeon", i'm sure you'll show us where you've read that script in which soulkeepers actually explode when they die killing everyone in melee range and rendering no progress.

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Vexton

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Post Posted: 06-07-2017, 14:25:25 | Translate post to: ... (Click for more languages)

When something happens and I can t explain I go and google spells and mobs and try to understand what they actually do rather than coming on forum and post it as a bug.
http://www.wowhead.com/maw-of-souls-dungeon-strategy-guide
Of course I am getting triggered because it used to be fine at the beggining and now because of people like you I have to avoid it because of the amount of extra Soulkeepers and Mariners which made the dungeon worse.

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gabytzu339

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Post Posted: 06-07-2017, 14:31:17 | Translate post to: ... (Click for more languages)

Vexton wrote:
When something happens and I can t explain I go and google spells and mobs and try to understand what they actually do rather than coming on forum and post it as a bug.
http://www.wowhead.com/maw-of-souls-dungeon-strategy-guide
Of course I am getting triggered because it used to be fine at the beggining and now because of people like you I have to avoid it because of the amount of extra Soulkeepers and Mariners which made the dungeon worse.

Fine i've read that and i still can't see nothing related to explosion, i hope you've got a point, really.

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Vexton

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Post Posted: 06-07-2017, 14:38:25 | Translate post to: ... (Click for more languages)

"Soulkeepers also debuff random non-tank players with Brackwater Blast
When Brackwater Blast expires, it deals moderate damage to all players within 8 yards
Debuffed players should move out before the Brackwater Blast detonates".
If player with debuff is standing next to soulkeeper when its dying will oneshot everyone in a small aoe.

L.E: Thats why there are extra trash in the dungeon because ppl complained of not being able to meet the objective on mythic+ when they were detonating the adds and then they didn t counting for the objective.
This whole situation is a joke and I hove they will fix it properly soon because right now you are not able to finish this dungeon on higher M+ in time becuase of the extra trash.



Last edited by Vexton on 06-07-2017, 14:46:11; edited 1 time in total
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gabytzu339

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Post Posted: 06-07-2017, 14:44:19 | Translate post to: ... (Click for more languages)

The debuff says it detonates after 4 seconds dealing ~250k dmg, nothing close to oneshoting everyone, also the keyword being "moderate". It seems to me like you're the one inventing stuff.
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Vexton

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Post Posted: 06-07-2017, 14:51:08 | Translate post to: ... (Click for more languages)

Keep that stupid atitude when someone is trying to open your eyes good luck with your mythics.
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RideOrDIe

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Post Posted: 06-07-2017, 18:58:33 | Translate post to: ... (Click for more languages)

Vexton wrote:
"Soulkeepers also debuff random non-tank players with Brackwater Blast
When Brackwater Blast expires, it deals moderate damage to all players within 8 yards
Debuffed players should move out before the Brackwater Blast detonates".
If player with debuff is standing next to soulkeeper when its dying will oneshot everyone in a small aoe.

L.E: Thats why there are extra trash in the dungeon because ppl complained of not being able to meet the objective on mythic+ when they were detonating the adds and then they didn t counting for the objective.
This whole situation is a joke and I hove they will fix it properly soon because right now you are not able to finish this dungeon on higher M+ in time becuase of the extra trash.


Before you start teaching us the script , read carefully what we said . We didn't complain about a specific mob spell or something else. We simply get one shot only from these mobs and the progress is not growing . Why is said that we get one shot out of nowhere? Because i checked the combat log and nothing specific appears, just the message " You died. ".

On topic : Can someone from staff look into this ? I'll post a screenshot with the combat log as soon as I get in that dungeon on mythic+ again, or maybe someone can post a screenshot faster.



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skytzzy1234

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Post Posted: 07-07-2017, 13:59:49 | Translate post to: ... (Click for more languages)

Confirm. But you can avoid that "mass one shot" by stunning the Soulkeeper when he is low hp, and then kill it while stunned.. This could get harder.. maybe impossible.. it depends on your party composition.. It'll be good if it'll be fixed
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gabytzu339

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Post Posted: 13-07-2017, 14:15:30 | Translate post to: ... (Click for more languages)

Was this fixed yet ? I've run a +5 and they didn't detonate this time, we didn't pull that many at once either.
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amerigo

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Post Posted: 13-07-2017, 14:28:38 | Translate post to: ... (Click for more languages)

not yet no
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