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[FIXED] [Priest][Discipline][PvE / PvP] Atonement healing issues

 
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prime95

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Post Posted: 15-08-2017, 15:46:41 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=81749&&name=atonement
Bug description: 1. Atonement heal does not scale up when dealing critical damage.
2. Atonement does not heal if the damage gets absorbed.
3. Atonement healing seems to be too low in PvP. Are these PvP hotfixes (+15% and +10%) implemented? On our server it heals for exactly as much as the spell tooltip states, i.e. 48% (check screenshot).
Also take a look at this video:

https://youtube.com/watch?v=rw8j9k24a-8:



Watch it at 0.25x speed: there are 2 examples here, one at 2:40 where he deals 76k damage with smite and 56k atonement healing (roughly 74%) on 5 players (4 + himself) and another at 2:50 where we can see shadow word: pain and penance damage converting into roughly 74% atonement healing (12k SWP damage = 9k atonement, 54k penance = 40k atonement). The priest is not playing with Vim and Vigor because the buff is missing, and he's not playing with Trinity either because he has atonement on more than 3 players and lasts 15 seconds.

@ raven3 and Quicksand can you double check to see if those hotfixes are implemented?

Proof:

This was tested inside a skirmish arena.

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Afsaneh
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Post Posted: 17-08-2017, 01:52:45 | Translate post to: ... (Click for more languages)

confirmed Disc Need More Fix In Freakz



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Simon[credit]

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Post Posted: 03-09-2017, 15:57:33 | Translate post to: ... (Click for more languages)

Quicksand?? When you will fix this man?? You can't leave this bug to die here! This holds the entire spec from being playable, is the main spell that the Discipline spec relies on. You need to fix this, stop fixing other stupid bugs! This is a critical spec bug man, it should be addressed
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Quicksand

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Post Posted: 04-09-2017, 23:47:09 | Translate post to: ... (Click for more languages)

First of all, Atonement does take critical damage in consideration. Your combat log does prove it, although you cut it pretty unfortunately. Atonement actually heals BEFORE dealing damage, so it goes

"Atonement heals you X * atonement%.
Your spell did X damage."

It is sort of visible that BEFORE the critting SW:P, the Atonement heal is higher.

Implemented the hotfix, and now Atonement heals through absorbs. Also, atonement will now heal directly after dealing damage and not BEFORE.

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