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[Raid][Trial of Valor] Latest fixes ToV

 
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CocoDev

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(since 23-02-2020 16:52)
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Post Posted: 23-10-2017, 22:42:40 | Translate post to: ... (Click for more languages)

Odyn

  • [FIXED] In the third phase the tanks are targeted by the Raging Tempest.
  • [FIXED] Expel Light targets the tank.
  • [FIXED] Fixed an issue where Runic Band colours were removed from players after a Valarjar Runebeard was killed and for this reason they couldn't get protected debuff.
  • [FIXED] Expel Light shouldn't crit anymore.
  • [FIXED] Horn of Valor is dealing damage in 7-9 yards instead of 5. Having /range 5 activated and with no one showing on the radar you still get hit by other's Horn of Valor.
  • [REJECTED] If a player is fixated by a Valarjar Runebearer and the player dies than Valarjar Runebearer doesnt take a new fixate target, it just stands there, leading to a wipe. It only happens if the npc is in its own rune.
  • [FIXED] Glowing Fragments have a huge range making the second phase almost impossible. Only if a sphere directly hits you it should stun and dmg you. If you are trying to be at 1-2 yards of it than it hits you.
  • [FIXED] Spear of Light spears will be spawned every 15 seconds as it is on retail.

Guarm

  • [FIXED] Guarm's Guardian's Breath will apply a debuff on each player that stands inside. (It was a minor texture problem, now is fixed)

Helya

  • [FIXED] During Bilewater Breath and Corrupted breath cast helya will face her current target this way Bilewater Slimes and Corrupted Axion pools should no longer be spawned behind her.
  • [FIXED] Fixed Tentacle Strike soak problem. Now every player that is inside the visual should get hit by it.
  • [FIXED] Orb of Corruption and Orb of Corrosion should start following the player and do damage(leaving decay) after 3 seconds after they were spawned. However the fixate debuff will be applied on players when they are spawned and it will have a 11 seconds duration(visual) this way each player will have time to run pretty far before the orb starts following him.
  • [FIXED] Fixed Decay's size and from now on it should apply Decay on every player that stands inside.
  • [FIXED] Orb of Corruption and Orb of Corrosion's damage shouldn't crit anymore.
  • [FIXED] Decay's damage shouldn't crit anymore.


Live after next restart.

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