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[REJECTED] [Raid] Guild Master Loot - Number of Loot guaranteed

 
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Nemesi

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Post Posted: 18-10-2017, 13:03:18 | Translate post to: ... (Click for more languages)

WoW Freakz link: -

Bug description: Assuming that Guild Master Loot give you the chance to gain from a kill 20% of drop chance for each player present in the group - for regular loot you have a 20% chance per person in the group to get 1 piece (the minimum drop is always for 10 people). If you have 20 people you are guaranteed 4 pieces of regular loot. If you have 24 people you are guaranteed to get 4 pieces and have an 80% chance to get a 5th piece. For Tier pieces you have a 10% chance per person in the group to get 1 piece (the minimum drop is always for 10 people). If you have 20 people you are guaranteed to get 2 Tier pieces. If you have 25 you are guaranteed to get 2 Tier pieces and have a 50% chance at a 3rd piece - we have a big issue using Guild Master Loot mode: as you can see from pictures, after the kills (hc in pictures, but also in Mythic is the same) we have back every time 2 loot from the boss. The right base formula without Tier Tokens should be 20% of total -> 20% of 20 =4, 20% of 10 =2, 20% of 30 =6 ....ecc...

Proof:
https://imgur.com/a/X0sLk
https://imgur.com/a/8Fvc6
https://imgur.com/a/WVNC2

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geknnt

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Post Posted: 20-10-2017, 11:02:36 | Translate post to: ... (Click for more languages)

Can confirm, on mythic at least it should be 4+ items per boss, + Artifact power for each person and a chance for runes


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Cryve

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Post Posted: 21-10-2017, 09:28:46 | Translate post to: ... (Click for more languages)

i think here runes, ap, quest items,mounts, blood of sargeras are consideret items ... not a separate chance for all players .

You say 20% from numbers of players; It`s not 100% corect. This is minimum .. on blizz you have a chance to get 5 or 6 items on mythic. And let`s say on hc are 23 players. Should be a minimum 4 (you can get 5 or 6) items and a another 60% chance for another item.

This is feedback for guild master loot.



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Nemesi

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Post Posted: 08-11-2017, 20:34:16 | Translate post to: ... (Click for more languages)

EDIT...

Yesterday after Odyn hc kill, we totally have NO loot (or loot chest) using Guild Master Loot!
I think this due the fact that Odyn should drop a chest for this loot mood, correct?

Please guys, can you take care about this TOPIC?

kr,
Nemesi



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Visan15

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Post Posted: 08-11-2017, 23:48:26 | Translate post to: ... (Click for more languages)

UP !!!!


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Elvenking

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Post Posted: 10-11-2017, 15:59:08 | Translate post to: ... (Click for more languages)

Nemesi wrote:

Yesterday after Odyn hc kill, we totally have NO loot (or loot chest) using Guild Master Loot!
I think this due the fact that Odyn should drop a chest for this loot mood, correct?


You will already know this, but maybe for everyone who has this problem:
Don't use Guildmaster loot!

It's bugged we all know, so it's definitely not worth to get less or no loot with this option.
The only benefit it gives is the possibility to give relics to anyone in raid, but this is still not worth to just get 3 items instead of ca. 3-10 with personal loot in mythic raids

At least don't use it until some dev gives us any update here to fix the System.
Guilds should also have no issues with managing personal loot togheter.... I guess?

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Nemesi

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Post Posted: 11-11-2017, 14:31:00 | Translate post to: ... (Click for more languages)

Elvenking wrote:
Nemesi wrote:

Yesterday after Odyn hc kill, we totally have NO loot (or loot chest) using Guild Master Loot!
I think this due the fact that Odyn should drop a chest for this loot mood, correct?


You will already know this, but maybe for everyone who has this problem:
Don't use Guildmaster loot!

It's bugged we all know, so it's definitely not worth to get less or no loot with this option.
The only benefit it gives is the possibility to give relics to anyone in raid, but this is still not worth to just get 3 items instead of ca. 3-10 with personal loot in mythic raids

At least don't use it until some dev gives us any update here to fix the System.
Guilds should also have no issues with managing personal loot togheter.... I guess?


Ciao Elvenking,

no, is not only this one the benefit we have - "The only benefit it gives is the possibility to give relics to anyone in raid" - because we use EPGP. For all the raiding guild that want to create a good progress group is really something mandatory, in order to do not loose loot with players that are in some way "casual raiders".
I fully understand your point of view, but honestly i'm not agree.

see you in game -
Nemesi



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Bastianblack

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Post Posted: 18-01-2018, 16:35:56 | Translate post to: ... (Click for more languages)

the real problem is the difference between personal loot and guild master loot, personal loot drop more then guild master loot with the same number or player. this situation force the guild to use personal loot in raid but the most guild need guild master loot or is useless raid in a guild.other problem is that relics are impossible to trade in a raid with personal loot,this situation is very bad becouse a guild master have to chose between have more loot with personal without the possibility to trade relics or use guild master loot that give very few loot.

it's possible have in this topic an answer from a gm or dev to take a look about this important problem????

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Nyndra

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Post Posted: 05-02-2018, 16:12:38 | Translate post to: ... (Click for more languages)

Confirmed, please be patient.



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k0s

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Post Posted: 13-02-2018, 17:02:23 | Translate post to: ... (Click for more languages)

I cleaned up a bit here.
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