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[FIXED] [Monk] Storm, Earth, Fire

 
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Andrewzzz

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Post Posted: 06-01-2018, 13:24:11 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=137639&name=storm-earth-and-fire
Bug description: If you use this spell in raids, you are useless compared to your raid members as dps. The clones won't be able to attack the bosses due to their hitbox and clones that don't leap to the boss. Maybe Quicksand the developer could fix this so people won't be forced to use Serenity anymore because it's bad.
Proof:

https://www.mmo-champion.com/threads/2146796-fixes-for-Storm-Earth-and-Fire-are-coming-in-Patch-7-1-5 look here
If a clone is not in range of their target when an ability is used, they will leap to the target and then use the ability (instead of not using the ability). This does not work on our server.
Clones now inherit your stacks of Hit Combo when they are summoned (and continue to generate and benefit from it). The part where they should generate them doesn't work too.

The most important is that the clones on this server are not spawned on the hitbox of the boss in raids or dungeons. They spawn too far from it and this results in one clone being able to copy fists of fury and the other one to be afk or in some cases both clones being afk.

Look where the clones are positioned near the hitbox circle on blizzard:
https://image.prntscr.com/image/HN1DC3cjSUCykKW2uPk2Bg.png

Look where the clones are positioned far away from the hitbox circle on our server:
https://image.prntscr.com/image/2q3-D59uRaGCHuykLV5tqA.png
https://image.prntscr.com/image/LH-n4HEmTPK5h9pA9rGO0g.png



Last edited by Andrewzzz on 06-01-2018, 19:00:09; edited 1 time in total
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Vascolorde

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Post Posted: 06-01-2018, 17:18:35 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=f2MhsyvuGag:

- clone jumping randomly on near targets (I experienced this also in hov at 2nd boss Hyrja , if u dont kill the 3 adds in the middle)
https://youtube.com/watch?v=8bk2fuNhDiY:

- hit combo is not refreshing on clones -" Clones now inherit your stacks of Hit Combo when they are summoned (and continue to generate and benefit from it)." -> source https://www.mmo-champion.com/threads/2146796-fixes-for-Storm-Earth-and-Fire-are-coming-in-Patch-7-1-5

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Andrewzzz

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Post Posted: 06-01-2018, 19:01:51 | Translate post to: ... (Click for more languages)

Vascolorde, thanks for confirming it. But please, can you also confirm the hitbox part? Everyone on our server plays Serenity (which is useless in 7.1.5) because they can't use their clones in raids or specific dungeons since they spawn too far away from the boss's hitbox circle and one or both of the clone's spells aren't reaching the boss the whole fight. In the patch notes that I posted above, they mention that if a clone can't reach its target with the spells, it will instead leap to the target and use the specific spell.
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Quicksand

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Post Posted: 06-01-2018, 19:23:35 | Translate post to: ... (Click for more languages)

@Vascolorde "clone jumping randomly on near targets"

Do you know that this is intended? Clones are supposed to jump around at every hit to a new target, to SPREAD mark of the crane (in case they have already applied Mark on their current target and there is another target nearby without it). you can tell them NOT to do that, by activating it again.

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Andrewzzz

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Post Posted: 07-01-2018, 17:01:20 | Translate post to: ... (Click for more languages)

Quicksand wrote:
@Vascolorde "clone jumping randomly on near targets"

Do you know that this is intended? Clones are supposed to jump around at every hit to a new target, to SPREAD mark of the crane (in case they have already applied Mark on their current target and there is another target nearby without it). you can tell them NOT to do that, by activating it again.


That's correct. It should work like that, however...
Judging by this: http://www.peakofserenity.com/2017/01/07/storm-earth-and-fire-is-fixed/

What's not applied or doesn't work on our server:
“Clones’ Fists of Fury now channels faster with Haste, plus an additional 25% faster, to further eliminate any chance of it being clipped due to tight timing.“
“Clones now travel much faster between targets.”
“If a clone is not in range of their target when an ability is used, they will leap to the target and then use the ability (instead of not using the ability).”
“Clones now choose a target within 15 yards of themselves (was 30 yards), to make them more responsive and give you tighter control of them. You may still manually re-target them, or summon them in a location closer to your intended target.”


If you can't fix all of those, that's not a problem but please fix their spawn position so they won't spawn far away from the target's hitbox, even if you fixate them, they are still too far.
Look how Fists of fury is being wasted, even if you spam fixated with them IMG: https://image.prntscr.com/image/QcjpSo4EQSuOEfx2ezz0Kw.png

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Vascolorde

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Post Posted: 07-01-2018, 17:18:32 | Translate post to: ... (Click for more languages)

Quicksand wrote:
@Vascolorde "clone jumping randomly on near targets"

Do you know that this is intended? Clones are supposed to jump around at every hit to a new target, to SPREAD mark of the crane (in case they have already applied Mark on their current target and there is another target nearby without it). you can tell them NOT to do that, by activating it again.


Indeed that is supposed to do , but not to leap to other targets that they are not in combat .
proof: https://youtube.com/watch?v=ztEOaanIkII:


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Andrewzzz

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Post Posted: 13-01-2018, 20:44:49 | Translate post to: ... (Click for more languages)

Quicksand??? We all brought proofs and this is an important bug!! I know people that donate full monks and those legendary bracers are useless because of this clone bug with their spawn range...address this problem!
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N0th1ngArk

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Post Posted: 20-01-2018, 03:40:47 | Translate post to: ... (Click for more languages)

i can confirm, tested on world bosses with large hitboxes


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Quicksand

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Post Posted: 23-01-2018, 02:10:05 | Translate post to: ... (Click for more languages)

Clones will now charge to their target's exact position instead of charging to the contact point.
Clones now inherit their owner's haste, plus 25%, effectively making them channel FoF 25% faster than their owner.
Clones will now charge faster to their target.
Clones will no longer attack non-tapped targets

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